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ES305 - Virtual Tools in Engineering Design: Design Manual

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Title: ES305 - Virtual Tools in Engineering Design: Design Manual


1
ES305 - Virtual Tools in Engineering Design
Design Manual
  • James Carroll,
  • Associate Professor
  • Electrical and Computer Engineering

2
About Eng. Design Teams
  • Consist of Members with a Mix of Backgrounds and
    Training
  • Scientists Have strong training in math and
    science which emphasizes the theoretical.
    Scientists ask "Why?" questions.

3
About Eng. Design Teams
  • Engineers Attempt to do something useful with
    scientific theories and principles, called
    design, i.e., a creative process that produces in
    a new device, system, structure, or process that
    satisfies a specific need.
  • Technologists Do much of the actual
    implementation of the engineering designs, like
    CAD drawings, testing, data taking and reduction,
    and directing craftspeople during fabrication.
  • Craftspeople Are the practical or implementation
    end of the spectrum. They primarily manufacture
    or assemble the products designed by the rest of
    the team, e.g., welders, machinists, etc.

4
The Design Process
5
The Design Process
6
Detailed Design Process w/Iteration
7
Detailed Design Process w/Iteration
8
Detailed Design Process w/Iteration
9
Detailed Design Process w/Iteration
10
The Problem Statement and Functional Requirements
11
Brainstorming
12
Brainstorming Rules
13
Sketchstorming
14
Be Creative and Think Laterally!
15
Be Creative and Think Laterally!
16
Identifying and Evaluating Design Alternatives
An Example
17
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18
Identifying and Evaluating Design Alternatives
An Example
19
Identifying Design AlternativesWeighted
Objective Trees
20
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21
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22
Developing Models and Prototypes
  • All modeling can be broken down into one of two
    categories
  • Descriptive Models Depict ideas, products, and
    processes in a way that is recognizable. The
    goal is to show what a design would look like if
    it were created.
  • Examples Engineering drawings, 3D computer
    models, or scale models
  • Predictive Models Used to test and understand
    how designs ideas, products, and processes will
    perform. May bear little or no resemblance to
    the overall design.
  • Examples Mathematical equations or graphs
    showing a relationship between design requirements

23
Developing Models and Prototypes
  • Scale models are one of the most basic and
    generally useful because they are very much
    hands-on and provide a good feel for a design and
    its features
  • Computer simulation and animation are two other
    common model types

24
Common Engineering Analyses
25
Common Engineering Analyses
26
Thoughts on Project Management
27
Do Not Leave Team Development to Chance!
28
Keeping on Schedule
29
Four Stages of Team Development
30
Four Stages of Team Development
31
Four Stages of Team Development
32
Four Stages of Team Development
33
Four Stages of Team Development
34
References
  • S. Pugh, Total Design , Addison-Wesley, 1991.
    ISBN 0-201-41639-5
  • M.N. Horenstein, Engineering Design, Prentice
    Hall, 1999. ISBN 0-13-085089-6
  • L.J. Kamm, Real-World Engineering, IEEE Press,
    1991. ISBN 0-87942-279-3
  • J.P. Lewis, Fundamentals of Project Management,
    American Management Association, 1995. ISBN
    0-8144-7835-2
  • JC. Martin, The Successful Engineer, McGraw-Hill,
    1993. ISBN 0-07-040725-8
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