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On Reducing Mesh Delay for Peer-to-Peer Live Streaming

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On Reducing Mesh Delay for Peer-to-Peer Live Streaming Dongni Ren, Y.-T. Hillman Li, S.-H. Gary Chan Department of Computer Science and Engineering The Hong Kong ... – PowerPoint PPT presentation

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Title: On Reducing Mesh Delay for Peer-to-Peer Live Streaming


1
On Reducing Mesh Delay for Peer-to-Peer Live
Streaming
  • Dongni Ren, Y.-T. Hillman Li, S.-H. Gary Chan
  • Department of Computer Science and Engineering
    The Hong Kong University of Science and
    Technology
  • INFOCOM 2008
  • Junction

2
Design goals
  • overlay
  • Low delay
  • Robust to user churn
  • Accommodation of asymmetric bandwidths
  • Distributed, simple and adaptive

3
Tree Mesh
  • Tree
  • Achieve low delay
  • Cannot accommodate well network dynamics and
    asymmetric bandwidth
  • Mesh
  • Robust to user churn
  • Asymmetric bandwidth is overcomed by aggregating
    the bandwidth of multiple parents to guarantee a
    certain streaming rate.

4
Delay in Mesh
  • Mesh delay
  • Due to the longest path from the node to the
    source out of all its parents.
  • The number indicated in the square boxes
  • Packet scheduling delay
  • Due to packet transmission time and scheduling
    policy of a peer with its parents of
    heterogeneous bandwidth.

5
Optimization of mesh delay
  • Problem formulation and a centralized heuristic
  • To form a mesh which minimizes the maximum delay
    of the peers in the network while meeting a
    certain streaming rate requirement.
  • Centralized heuristic as a benchmark
  • A distributed protocol for low-delay mesh
  • Power concept
  • Adaptation mechanism
  • Performance study on the algorithms
  • Simulation
  • Compare with traditional and state-of-the-art
    approaches
  • Outreach
  • Closest-parents

6
Problem Formulation
  • Minimum Delay Mesh Problem (MDM problem)
  • To find a mesh which minimizes the maximum of the
    peer delay
  • MDM problem is NP-Hard
  • Traveling Salesman Problem (TSP) can be reduced
    to MDM problem

7
A Centralized Heuristic
  • Shallow streaming mesh
  • Peers are close to the source with low hop count
  • Put the nodes with high uplink bandwidth close to
    the source to increase the fanout of the mesh
    towards the uplink.
  • Power
  • Achieve a balance between the delay and uplink
    bandwidth
  • Power is defined as the throughput divided by
    delay

8
Algorithm
  • Rank all the nodes according to their uplink
    capacities divided by their delay to the source
  • Push them into the mesh in descending order
  • node i is pushed into the mesh
  • calculate the power Pi(j) for all the nodes
    already in the mesh
  • connect node i to node j with the largest Pi(j)
    value
  • If node i is not fully served by node j, connect
    node i to one more parent with the second largest
    Pi(j) value

9
Power-Based Distributed Algorithm
  • Rendezvous Point
  • Caches a list of recently arrived peers
  • Returns a few of them to the newcomer (potential
    parents)
  • Same as centralized heuristic
  • If the peers returned by the Rendezvous Point
    cannot fully serve the newcomer , the newcomer
    request the neighbor of those peers.

10
Adaptation
  • With high probability, there are some
    low-bandwidth peers occupying the areas in
    between the source and the powerful ones.
  • Request Step
  • Grant Step
  • Accept Step

TTL gt 0, decrease and forward to its parent Its
uplink BW gt senders, GRANT
GRANT
parent
REQUEST childs uplink BW time-to-live
(TTL)
Among these the ancestor with shortest distance
from the source is picked.
child
Its residual BW gt streaming rate
11
Simulation Results
  • Simulation setup and metrics
  • Brite generate 10 two levels top-down
    hierarchical topology
  • 8 autonomous systems each of which has 624
    routers
  • Bandwidth distribution

12
Evaluation Metrics
  • Delay
  • The time taken for data to travel from the
    streaming server to the peers
  • Average source to end among all peers
  • Maximum source to end delay of the mesh
  • Hop Count
  • The number of intermediate peers involved on the
    overlay path form the source to a peer.
  • Source Workload
  • The amount of bandwidth consumed at the source

13
Simulation Results
  • Adaptation
  • Average delay reduces
  • Variance narrows down

14
Simulation Results
  • Delay
  • Power scheme outperforms the other two as the
    number of peers grows

15
Simulation Results
  • Hop Count
  • The power scheme gives a more compact mesh than
    Outreach
  • High BW peers in Power scheme are aggressively
    promoted upwards and thus more branches occur
    near the source.

16
Simulation Results
  • Source Workload
  • Outreach actively places peers under source -gt
    rely on source
  • Power and closest parent scheme, the source
    contribution roughly the same

17
Simulation Results
  • TTL
  • Number of Adaptation Change the number existing
    connections that are broken in the adaptation
    phase before the mesh reaches a static state
  • The cost of adaptation proportional to the number
    of adaptation happened

18
Simulation Results
  • Delay Reduction
  • Average ratio of average delay reduced by
    adaptation to average delay without adaptation
  • Maximum ratio of maximum delay reduced by
    adaptation to maximum delay without adaptation
  • Having large TTL value only gives slightly better
    benefit.
  • Risk of flooding the overlay

19
Contribution Conclusion
  • The first body of work addressing the
    optimization of mesh delay for P2P streaming
  • Not mention much about how the algorithm tolerate
    the churn ( peer join or leave )
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