Senior Design: A Hands-on Experience with The Engineering Process - PowerPoint PPT Presentation

1 / 14
About This Presentation
Title:

Senior Design: A Hands-on Experience with The Engineering Process

Description:

Title: High-Performance Team Training Author: A Valued Microsoft Customer Last modified by: follett Created Date: 4/3/1996 9:52:10 AM Document presentation format – PowerPoint PPT presentation

Number of Views:67
Avg rating:3.0/5.0
Slides: 15
Provided by: AValuedMi87
Category:

less

Transcript and Presenter's Notes

Title: Senior Design: A Hands-on Experience with The Engineering Process


1
Senior Design A Hands-on Experience with The
Engineering Process
Design I
Design II
Problem
Test Verification
Design Constraints
Hardware Implementation, Design Refinement,
packaging
Design
Test Specification
Test Verification
Prototyping
Simulation
Test Verification
This is an iterative process
2
The Engineering Process
a design methodology . . .
  • Problem recognize that a problem exists, and
    develop a concise statement of the problem.
  • Objectives study the parameters of the problem,
    and convert them into engineering language you
    are familiar with.
  • Literature Survey assimilate existing knowledge
    about the problem, and search for similar data
    (related experiments, evaluations, etc.)

3
The Engineering Process
a design methodology continued . . .
  • Analysis analyze the problem based on the
    knowledge gained from the literature survey,
    produce a set of design constraints, and generate
    test specifications to verify these design
    constraints.
  • Synthesis manipulate the analysis to yield a
    family of solutions (typically through simulation
    and prototyping).
  • Evaluation choose the best solution and verify
    it meets the design constraints.
  • Presentation communicate the solution to your
    peers/management.

4
Design I Structure
  • Lectures Meets once a week
  • Thursdays for Design I lectures, some weeks
    Tuesdays for Entrepeneurship lectures
  • Lectures on team building, planning, software
    design, design document
  • Assignments
  • Writing assignments for design document in
    conjunction with GE 3513 tech writing
  • Website (see syllabus)
  • Presentations mid-term, end-of-semester

Must demonstrate working prototype of project at
end of semester!!
5
Design I Structure (cont.)
  • Grading Design Document, presentations, weekly
    deliverables, peer reviews, web site, advisor
    input, etc (see syllabus)
  • Team members do not necessarily all get the same
    grade!
  • Custom grading forms for each team/presentation
  • Funding Donations and other funding
  • Ryan Green will handle this, 200 per team
  • Lab Space Room 311, shared by Senior Design I
    II
  • Conference Room Simrall 206

6
Success in Design 1 is Up to You!
  • Progress on technical goals is entirely up to the
    team
  • Faculty advisor is not a task master only
    advises
  • The team sets the weekly goals, measures weekly
    progress
  • Many projects require you to explore new
    technologies on your own initiative
  • Welcome to life-long learning!
  • Take advantage of all possible resources

7
Design I Pitfalls
  • Design I is the critical semester
  • Design II difficulty depends on Design I success
  • Pitfalls
  • Poorly specified goals, constraints for project
  • Much time spent in semester beginning on this!!!
  • Poor implementation choices for key technical
    aspects
  • Spend time on tradeoff analysis, survey of
    alternatives!
  • Lack of weekly progress
  • Schedule a weekly meeting with your faculty
    advisor NOW.
  • Make REAL progress connect wires, write code!
  • Malfunctioning teams (more on this later)

8
Design I Complaints
  • Believe it or not, we do listen to you!
  • Increased from 1 hour to 4 hours spread over two
    semesters
  • Integrated Design I writing with Tech Writing
  • Added lab/meeting space reserved for Senior
    Design
  • Common complaints
  • Too much work for too little credit
  • Design takes time get used to it
  • Work smarter to reduce effort by using faculty,
    expert resources
  • Why do we have to do assignment X? Just let us
    do our design!
  • Planning, documentation, oral communication all
    are a real part of design!!!

9
Planning Your Project
  • Phase 1 System definition
  • Specifications and Features
  • Physical Interface
  • Subsystem definition and investigation of
    alternatives for each subsystem
  • Phase 2 Design/test of individual subsystems
  • Requires prototyping of different subsystems,
    perhaps even prototyping of different
    alternatives. Do not be surprised when something
    that you assumed turns out not to be true,
    requiring you to backtrack!
  • agreement between team members on how subsystems
    will interact
  • Phase 3 Subsystem integration
  • Connecting subsystems together and getting them
    to work correctly takes time!

10
Writing Assignments vs. Project Development
  • The writing assignments LAG the project
    development
  • Your project development should be well ahead of
    the writing assignments, as the due dates for the
    writing assignments are spread out without regard
    to project development.
  • Having the project development ahead of the
    writing assignments make the writing assignments
    easier, since you have something to write about!
  • Writing up the different alternatives for a
    subsystem will be easy since you have already had
    actual experience with the subsystems.

11
Pitfalls in Project Development
  • Do not assume that a circuit you find via Google
    will work the way that it is documented.
  • Until you build it yourself, you know nothing.
  • Understand the circuit! Simulate in Pspice if
    that is an option!
  • If it is an analog circuit, when you integrate it
    with other components (like a microprocessor), it
    may quit operating.
  • Read the datasheet!!!!!!
  • If the datasheet specs are unsuitable, then dont
    waste your time.
  • Consider packaging if the part is only
    available a surface mount package, it will be
    harder to prototype with.
  • If a design has a lot of components, consider
    using a PCB from the start since breadboard
    wiring will drive you crazy.
  • Order spare parts so that if something breaks,
    you will have a backup.

12
Pitfalls in Project Development (cont)
  • Be careful how you divide the labor
  • The best way is to divide it by subsystem, with
    lots of communications between the team members
    on how the subsystems interact
  • In a hardware subsystem that has a
    microcontroller, you cannot divide the software
    development and the external hardware development
    between multiple people
  • Software is needed to drive the hardware, and the
    software creator needs an intimate understanding
    of the hardware.
  • You can divide it by functionality which combines
    hardwaresoftware (Joe will handle the LCD code
    and LCD interfacing, Sally will handle the DAC
    code and DAC interfacing).
  • Everybody must contribute technically. You cannot
    have somebody whose only job is the web page or
    documentation!

13
Assign. 1 Product Specification
  • One page
  • Contains Applications, Features, Specifications
  • Applications how can this be used?
  • Features what can it do?
  • Specifications quantitative measures of what it
    can and cannot do, requirements for use
  • Visually appealing, tells all in one page
  • Contains one or more graphics of product itself
    and usage of product in typical scenarios
  • Post this on your web site (use .pdf files)

14
Example Specifications
  • Signal tolerances (gt 30 duty cycle clock at 1MHz
    /-1)
  • Supply current range (.5 mA min to 100 mA max)
  • Power efficiency (83 supply efficiency at rated
    load)
  • Speed, Response time (interrupt service latency lt
    10 ?S)
  • Conversion rate (12-bit conversion at
    500Ksamples/sec)
  • Transmission distance (100 M with unobstructed
    view)
  • Quantization error (,- 5mV)
  • Frequency response (20 Hz to 20 KHz, /- 3 dB)
  • Signal-to-noise ratio (50 dB min)
  • Power requirements (7 to 12 V DC)
  • Environmental (functions in range of -25 C to
    125 C)
  • Limitations (requires Windows XP or later)
  • Battery life (battery lasts for 20 hours of
    constant use)
Write a Comment
User Comments (0)
About PowerShow.com