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IP Multicast

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Title: Compression Author: Padma Mundur and Mano Malayanur Last modified by: Padma Mundur and Mano Malayanur Created Date: 2/4/2001 3:16:51 PM Document presentation ... – PowerPoint PPT presentation

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Title: IP Multicast


1
IP Multicast
  • A convention to identify a multicast address
  • Each node must translate between an IP multicast
    address and a list of networks that contain
    members of this group
  • A router must translate between an IP multicast
    address and a subnetwork multicast address to
    deliver a multicast IP datagram on the
    destination network
  • A mechanism for an individual host to inform
    routers (on the same network as itself ) of its
    inclusion or exclusion from a multicast group

2
IP Multicast (Contd.)
  • Routers need to know which subnetworks include
    members of a given multicast group.
  • Routers need sufficient information to calculate
    the shortest path to each network containing
    group members.
  • A routing algorithm is needed to calculate
    shortest paths to all group members.
  • Each router must determine multicast routing
    paths on the basis of both source and destination
    addresses.

3
IP Multicast (Contd.)
  • IGMP (Internet Group Management Protocol) or
    ICMPv6 (Internet Control Message Protocol) is
    used by hosts and routers to exchange multicast
    group membership information
  • MOSPF (Multicast Extension to Open Shortest Path
    First) enables routing of IP multicast datagrams
  • Each router attached to a LAN uses IGMP to
    maintain a current picture of local group
    membership. Periodically each router floods group
    membership information to all other routers in
    its area.
  • Using Dijkstras algorithm, each router
    constructs the shortest-path spanning tree from
    source network to all networks containing members
    of multicast group (done only on demand).
  • Unique spanning tree for a given source node
  • Interarea multicasting

4
Streaming on the Web
  • The contents of a compressed audio and/or video
    file are played out as they are being received. A
    playout buffer helps to smooth the variations in
    the time between each received packet in the
    stream (delay jitter).
  • Media player acts as the interface between the
    incoming compressed media bitstream and the
    related sound and/or video output cards.
  • For video, the browser first creates a window in
    the web page and passes the coordinates of the
    window to the selected video media player.
  • Video media player initializes the video card
    with the assigned coordinates and decompresses
    the video bitstream from the playout buffer and
    passes it to the video card for rendering
  • Media player consists of two parts playout
    functions and control functions for interactivity

5
Sequence
  • Browser sends a HTTP GET request to the web
    server
  • Web server responds by returning the contents of
    the meta file to the browser
  • Browser determines the media player to invoke
    from the content type field and passes the
    contents of the meta file to the selected media
    player
  • Control part of the media player requests control
    part of the streaming server to start a new
    session by sending RTSP SETUP request message
    (including the port number allocated to RTP). In
    response the control part of the server returns
    an RTSP accept message (with a unique session
    identifier)
  • Control part of the media player sends a RTSP
    PLAY request message the control part on the
    server side initiates the access and transmission
    of the packet stream using the allocated port
    number of RTP in the header of each UDP datagram
  • RTSP TEARDOWN request message is used when the
    user activates the quit/end button

6
RTP
  • The timing information required by the receiver
    to output the received packet stream at the
    required rate is provided by RTP
  • RTCP is used to synchronize the two media streams
    prior to carrying out the decoding the decoding
    operation
  • RTP functions (1) detecting missing packets and
    compensating for lost packets as well as delay
    variations (2) reconstructing bitstream
    (reordering the packets)

7
RTP Packet Format
  • CSRC -- contributing source used in a multicast
    call/session each source is uniquely identified
    by means of a 32-bit identifier (which is
    typically the IP address of the source)
  • During a multicast session, the packet stream
    from multiple sources may be multiplexed together
    for transmission purposes by a device known as a
    Mixer.
  • Resulting RTP packet may contain blocks/frames of
    digitized information from multiple sources
  • To enable the receiver to relate each block/frame
    to the appropriate participant, the CSRC
    identifier for each block/frame is included in
    the header of the new packet
  • CC field (4 bits) indicates the number of CSRC
    identifiers present in the packet

8
RTP Packet Format (Contd.)
  • Payload type field indicates the type of encoder
    that has been used to encode the data in the
    packet. Since each packet contains this field,
    the encoder type used can be changed from packet
    to packet during a call depending on n/w load.
  • Each packet contains a sequence number which is
    used to detect lost or out-of-sequence packets.
  • In the case of a lost packet, the contents of the
    last correctly received packet are used in its
    place.
  • The effect of out of sequence packets is overcome
    by buffering a number of packets before playout
    of the data they contain starts.

9
RTP Packet Format (Contd.)
  • The value of the time stamp field indicates the
    time reference when the packet was created.
  • It is used to determine the current mean
    transmission delay time and the level of jitter
    that is being experienced.
  • Along with the delay information, the number of
    lost packets forms part of the current QoS of the
    path through the n/w.
  • RTCP periodically sends this info to the sending
    RTP source so that the sending RTP may modify the
    resolution of the compression algorithm if the
    n/w load changes. Level of jitter is used to
    determine the size of the playout buffer.
  • Synchronization source (SSRC) identifier
    identifies the source device that produced the
    packet contents. Receiving RTP uses the SSRC to
    relay the reconstructed bitstream to the related
    output device interface.

10
RTCP
  • RTCP operates along side of RTP and shares
    information with it
  • Each RTCP has a different (UDP) port number
    associated with it so that it can operate
    independently of RTP
  • Periodic messages (RTCP packet) exchanged with
    the RTP hosts/clients
  • common system time clock for media
    synchronization
  • QoS reports computed by the receiving RTPs
  • participation reports
  • participation details

11
RTCP Messages
  • RTCP from all call participants periodically
    exchange messages with one another. Each message
    is sent in a RTCP packet to the same network
    address as the RTP to which the message relates.
  • For applications that involve separate audio and
    video streams, a common system time clock is used
    for synchronization purposes.
  • The number of lost packets, the level of jitter,
    and the mean transmission delay are continuously
    computed by each RTP for the packet streams they
    receive from all other contributing sources. RTCP
    passes this information to all other RTCPs.
  • Participation reports used when a participant
    leaves the call.
  • Participation details includes information such
    as the name, email address, phone number and so
    on of each participant.

12
Internet Telephony
  • When a PC connected to the Internet needs to make
    a call to a telephone that is connected to a
    PSTN/ISDN, an internetworking unit known as
    telephony gateway is used.
  • PC user sends a request to make a telephone call
    to the preallocated telephony gateway using the
    g/ws Internet address.
  • The g/w requests the source PC for the phone
    number of the called party.
  • Then the source g/w initiates a session w/ the
    telephone g/w nearest to the called party using
    the IP address of the g/w.
  • Called g/w initiates a call to the recipient
    telephone using its phone number and standard
    call setup procedure of the PSTN/ISDN.
  • Assuming the called party answers, the called g/w
    then signals back to the PC user -- through
    source g/w -- that the call can commence.
  • PC to PC h/w and s/w to convert speech signal
    from the microphone to packets on input and back
    again prior to output to the speakers.

13
Session Initiation Protocol (SIP)
  • Provides services for user location, call/session
    establishment, and call participation management
  • A simple request-response protocol -- both the
    request and response are made through an
    application program called the user agent (UA)
    which maps the request and its response into the
    standard message format used by SIP
  • Each UA comprises two parts, a UA Client (UAC),
    which enables the user to send request messages
    (to initiate the setting up of a call/session)
    and a UA server (UAS) which generates the
    response message

14
Call/Session Set Up
  • SIP name/address is similar to an email
    name/address. A single user may have a number of
    alternative locations/addresses
  • Calling host sends an INVITE request message to
    the local proxy server (PS -A) the proxy server
    (PS-A) obtains the IP address of the proxy server
    (PS-B) for the called host and the SIP in the
    proxy server (PS-A) sends the INVITE request
    message to PS-B. PS -B determines that the user
    is currently logged in (gets name/address from
    the SIP message) and the IP address of the
    called host. If the called host can accept the
    call, an INVITE response message is returned over
    the same path. Receiving this the SIP in the
    calling host returns an ACK and the two
    users/hosts start exchanging the info.

15
Session Description Protocol (SDP)
  • To describe the different media streams involved
    in a call/session
  • Described in each SIP message body in text
    format
  • media streams (list of media types and format in
    each SIP INVITE request message and a modified
    version of that in the INVITE response message)
  • stream addresses (destination address and UDP
    port number for sending and/or receiving each
    stream)
  • start and stop times (for broadcast sessions)
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