Lesson 3-Communicating Over Networks - PowerPoint PPT Presentation

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Lesson 3-Communicating Over Networks

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Lesson 3-Communicating Over Networks Overview Understand network communication. Decipher computer addressing. Network communication protocols. Network designing. – PowerPoint PPT presentation

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Title: Lesson 3-Communicating Over Networks


1
Lesson 3-Communicating Over Networks
2
Overview
  • Understand network communication.
  • Decipher computer addressing.
  • Network communication protocols.
  • Network designing.

3
Understand Network Communication
  • A sender, a receiver, a message, and a medium are
    required for network communication.
  • In order to communicate effectively, it is
    essential that the systems on a network use the
    same language.

4
Understand Network Communication
  • Computer signals
  • Messages

5
Computer Signals
  • Digital signal and analog signal are the two
    forms in which computer signals are transmitted.
  • When two computers communicate on a network, they
    exchange digital signals.
  • Each signal or digit is represented by a distinct
    state.

6
Computer Signals
An analog signal
7
Computer Signals
  • The presence of an electrical signal is
    considered as on, and is represented by the
    digit one.
  • The absence of an electrical signal is considered
    as off, and is represented by a zero.
  • A system that uses zeros and ones is called a
    binary system.

8
Computer Signals
  • A modem is required to convert a digital signal
    into an analog signal, and vice versa.
  • The process of converting digital signals into
    analog signals is called modulation.
  • The process of converting analog signals back
    into digital signals is called demodulation.

9
Computer Signals
  • Bits
  • The term bit is used to represent a single
    instance of a digital signal.
  • These can also be represented by other medium
    states, such as the relative signal strengths of
    light pulses or radio waves.
  • A bit becomes important when it is combined with
    other bits to create different characters.

10
Computer Signals
  • Bytes
  • Eight bits make a byte.
  • A byte can be used to represent up to 256
    characters, digits, or symbols on a computer.

11
Messages
  • When a computer communicates with itself or with
    other computers, it assembles the characters into
    meaningful data.
  • The data can then be easily received and
    interpreted by the receiving computer.

12
Decipher Computer Addressing
  • Unique address.
  • Physical address.
  • Hexadecimal notation.
  • Node address.
  • Network addresses and their implementation.

13
Unique Address
  • A unique address with an exact name and storage
    path is required for storing and retrieving data
    accurately over a network.
  • Network addressing is handled by ensuring that
    each address is unique.

14
Physical Address
  • The physical address is the first element of a
    computers network address.
  • It is a special serial number assigned to a
    component installed inside the computer.
  • The numbers are controlled by the networking
    industrys regulating organization, the Institute
    of Electrical and Electronics Engineers (IEEE).

15
Physical Address
  • The equipment manufacturer requests a block of
    unique 48-bit binary numbers and assigns a
    separate number to each network interface card
    (NIC) that they create.
  • The first 24 bits of the MAC address assigned to
    a NIC are set by the IEEE to identify the
    manufacturer.
  • The second 24 bits are used for a unique serial
    number that is assigned to the individual network
    interface card by its manufacturer.

16
Physical Address
  • The physical address, also know as the Media
    Access Control (MAC) address, is a means by which
    the computer gains access to the networking
    medium.
  • The physical (or MAC) address is also sometimes
    referred to as the hardware address.

17
Hexadecimal Notation
  • Hexadecimal notation (hex) is a numbering system
    that uses 16 alphanumeric characters instead of
    the usual ten numeric digits.
  • Hex is a shorthand for writing binary numbers.
  • A single hex digit is used to represent four
    digits of a binary number.

18
Node Address
  • A unique node address is required for every
    computer on a network.
  • Adding node numbers to the MAC helps locate the
    randomly generated node numbers.
  • Each node address is useful within the specific
    network to which it is attached.

19
Network Addresses and Their Implementation
  • The network address is a combination of the node
    address and the MAC address.
  • The source address and the destination address
    are required to transmit data effectively.
  • The source address specifies where the
    transmitted information originates.

20
Network Addresses and Their Implementation
  • The destination address specifies the
    informations destination.
  • Both the source and destination addresses are
    then added to the data being transmitted to make
    sure that the message is routed properly.

21
Network Addresses and Their Implementation
Directing messages to the specific computer
22
Network Communication Protocols
  • Network communication decisions.
  • Layered communication.
  • Internet communication.
  • Intranet/Extranet communication.

23
Network Communication Decisions
  • Language
  • A set of language rules developed to effectively
    communicate over a network is called a protocol.
  • NetBIOS (Network Basic Input/Output System) and
    NetBEUI (NetBIOS Extended User Interface) were
    two networking languages used earlier.

24
Network Communication Decisions
  • Broadcasting versus routing
  • Broadcasting involves passing digital messages
    over the network medium.
  • Routing involves deciding the recipient of the
    message and sending it to them directly.

25
Network Communication Decisions
  • Message format - Formatting refers to combining
    mutually acceptable characters in such a way that
    messages can be exchanged.

26
Layered Communication
  • The International Standards Organization (ISO)
    suggested the use of the Open Systems
    Interconnection (ISO) model to explain network
    communication.
  • The OSI models standards are open and made
    available to everyone to enable interconnectivity
    of different systems.
  • The model simplifies complex networking
    activities by grouping the steps into seven
    layers.

27
Layered Communication
Layers in the OSI Model
28
Layered Communication
Layers in the OSI Model
29
Internet Communication
  • Transmission Control Protocol/Internet Protocol
    (TCP/IP).
  • User Datagram Protocol (UDP).
  • Domain Name Service (DNS).
  • File Transfer Protocol (FTP).
  • Simple Mail Transfer Protocol (SMTP).

30
Transmission Control Protocol/Internet Protocol
(TCP/IP)
  • TCP/IP is the most widely used protocol, and acts
    as the Transport/Network layer protocol.
  • The TCP makes sure that the data is correctly
    sized, properly put in packets, and sequenced
    back in the right order upon receipt.
  • The TCP, also known as a connection-oriented
    protocol, links the Application layer to the
    Network layer.

31
Transmission Control Protocol/Internet Protocol
(TCP/IP)
  • The IP is a set of rules that is concerned with
    sending a message to the correct address and is,
    therefore, called a connectionless protocol.
  • The IP is also responsible for the creation and
    maintenance of an addressing scheme, known as the
    IP address.
  • IP operates at the Network layer.

32
Transmission Control Protocol/Internet Protocol
(TCP/IP)
  • Each IP address is a unique 4-byte (or 32-bit)
    number, and each byte is separated by a decimal
    point.
  • IP addresses can be used as static assignments to
    individual computers, or can be assigned
    dynamically.

33
Transmission Control Protocol/Internet Protocol
(TCP/IP)
  • The Dynamic Host Configuration Protocol (DHCP) is
    used to assign IP addresses dynamically.
  • The DHCP is a set of rules that allow a group of
    computers to effectively lease IP numbers to
    network members when required.

34
User Datagram Protocol (UDP)
  • UDP is a connectionless protocol that operates at
    the Transport layer.
  • This protocol does not have to open a connection
    with the receiver and it does not have to carry
    out any error correction.
  • UDP does not perform any checks to ensure the
    receipt of data, so it never carries out
    automatic retransmissions.

35
Domain Name Service (DNS)
  • The DNS is used for locating resources on the
    Internet.
  • It operates at the Application layer.
  • The DNS server uses the IP address to link to the
    Uniform Resource Locator (URL) concerned.
  • Examples of domain names include com, net, org,
    edu, gov, and mil.

36
File Transfer Protocol (FTP)
  • The FTP is used for transferring files over the
    Internet.
  • It operates using a client at the Application
    layer and a server at the opposite end.

37
File Transfer Protocol (FTP)
  • It is also possible to send files to an FTP site,
    making the process of exchanging large pieces of
    information fast and simple.
  • Some FTP servers allow anonymous logins, while
    others require passwords and proper
    authentication.

38
Simple Mail Transfer Protocol(SMTP)
  • SMTP is a set of rules that regulates the
    transfer of e-mail over the Internet.
  • The Post Office Protocol (POP) or the Internet
    Message Access Protocol (IMAP) is required to
    read e-mail.

39
Simple Mail Transfer Protocol(SMTP)
  • Graphic or document attachments are handled by an
    SMTP extension called Multipurpose Internet Mail
    Extensions (MIME).
  • The MIME converts each attachment into a coded
    form, similar to text, for transfer over SMTP.

40
Intranet/Extranet Communication
  • Intranet communication refers to using Internet
    communication techniques without using an
    Internet connection.
  • When two or more Intranets are networked without
    being connected to the Internet, it is called an
    Extranet.

41
Network Designing
  • Network needs.
  • Network choices.
  • Network layout.

42
Network Needs
  • Administering a network involves
  • Ensuring that the systems are up and running at
    any given point in time, while making them easy
    for a user to operate.
  • Maintaining the systems operation with the
    minimum amount of downtime.

43
Network Choices
  • Network budget The total cost of the network
    must be less than the projected earnings to
    impose an economic limit for installing and
    maintaining a network.
  • Network security The required security must be
    essentially added to the network to avoid any
    kind of security issues.

44
Network Choices
  • The following aspects must be considered while
    choosing a networks users
  • The networks users should be trained and be
    capable of handling the system.
  • The number of users who would be accessing the
    system should be defined at a given point in time.

45
Network Choices
  • The following aspects must be considered while
    choosing a networks users (continued)
  • It must be ensured that when the network access
    is at its peak, the users are able to obtain the
    services immediately after logging in.
  • The maximum capacity of the network should be
    designed to handle a users request.

46
Network Choices
  • Network application
  • It is essential to know how and why the network
    would be used.
  • These facts help determine the means for
    producing the networks output and the tools that
    go into producing it.

47
Network Choices
  • Network growth
  • Any system should allow for future growth, and
    should include added capacity for incorporating
    new resources into the network.
  • Allowances should also be provided for
    technological advances.

48
Network Layout
  • The physical layout or the geometric pattern
    formed by the arrangement of interconnected
    computers is referred to as topology.
  • Bus, ring, and star are the three most common
    types of physical topologies.

49
Network Layout
Bus topology
50
Network Layout
Ring topology
51
Network Layout
Star topology
52
Summary
  • Communication involves a sender, a receiver, a
    message, and a medium.
  • A bit is a single digit and a byte is made up of
    eight bits.
  • A system that uses only zeros and ones is called
    a binary system.
  • A modem is required to convert digital
    information into analog, and vice versa.

53
Summary
  • The ISO recommends the use of the OSI model to
    connect dissimilar networking components.
  • The needs of all the networked resources should
    be adequately considered while panning the
    network.
  • Topology refers to the physical layout or
    arrangement of computers in a network.
  • The three most common topologies are bus, ring,
    and star.
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