Title: OO Using UML: Dynamic Models
1OO Using UMLDynamic Models
- Defining how the objects behave
2Overview
- The object model describes the structure of the
system (objects, attributes, and operations) - The dynamic model describes how the objects
change state (how the attributes change) and in
which order the state changes can take place - Several models used to find the appropriate
dynamic behavior - Interaction diagrams
- State Diagrams
- Activity Diagrams
- Uses finite state machines and expresses the
changes in terms of events and states
3Interaction Diagrams
4We Will Cover
- Why interaction diagrams?
- Sequence diagrams
- Capturing use-cases
- Dealing with concurrency
- Collaboration diagrams
- When to use what
- When to use interaction diagrams
5Different Types of Interaction Diagrams
- An Interaction Diagram typically captures a
use-case - A sequence of user interactions
- Sequence diagrams
- Highlight the sequencing of the interactions
between objects - Collaboration diagrams
- Highlight the structure of the components
(objects) involved in the interaction
6Home Heating Use-Case
Use case Power Up Actors Home Owner
(initiator) Type Primary and
essential Description The Home Owner turns the
power on. Each room is temperature checked. If
a room is below the the desired temperature
the valve for the room is opened, the water
pump started, the fuel valve opened, and the
burner ignited. If the temperature in all
rooms is above the desired temperature, no
actions are taken. Cross Ref. Requirements XX,
YY, and ZZ Use-Cases None
7Sequence Diagrams
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8Example from Fowler
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9Concurrency
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12Collaboration Diagrams
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13Conditional Behavior
- Something you will encounter trying to capture
complex use-cases - The user does something. If this something is X
do this If this something is Y do something
else If this something is Z - Split the diagram into several
- Split the use-case also
- Use the conditional message
- Could become messy
- Remember, clarity is the goal!
14Comparison
- Both diagrams capture the same information
- People just have different preferences
- We prefer sequence diagrams
- They clearly highlight the order of things
- Invaluable when reasoning about multi-tasking
- Others like collaboration diagrams
- Shows the static structure
- Very useful when organizing classes into packages
- We get the structure from the Class Diagrams
15When to Use Interaction Diagrams
- When you want to clarify and explore single
use-cases involving several objects - Quickly becomes unruly if you do not watch it
- If you are interested in one object over many
use-cases -- state transition diagrams - If you are interested in many objects over many
use cases -- activity diagrams
16State Diagrams
17We Will Cover
- State Machines
- An alternate way of capturing scenarios
- Large classes of scenarios
- Syntax and Semantics
- When to use state machines
18Where Do State Diagrams Fit?
Class
Behavior
Has a
- Generally, one state diagram per class
- Describe the entire behavior of class
- All methods in one state diagram
Class
1
State Diagram
19Events, Conditions, and States
- Event something that happens at a point in time
- Operator presses self-test button
- The alarm goes off
- Condition something that has a duration
- The fuel level is high
- The alarm is on
- State an abstraction of the attributes and
links of an object (or entire system) - The controller is in the state self-test after
the self-test button has been pressed and the
rest-button has not yet been pressed - The tank is in the state too-low when the fuel
level has been below level-low for
alarm-threshold seconds
20Making a Phone Call Scenario
- To make a call, the caller lifts receiver. The
caller gets a dial dial tone and the caller dials
digit (x). The dial tone ends. The caller
completes dialing the number. The callee phone
begins ringing at the same time a ringing begins
in caller phone. When the callee answers the
called phone stops ringing and ringing ends in
caller phone. The phones are now connected. The
caller hangs up and the phones are disconnected.
The callee hangs up.
21Partial Class Diagram
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22Event Trace
The Caller
The Callee
The Line
caller lifts receiver
dial tone begins
dials digit (4)
dial tone ends
dials digit (2)
dials digit (3)
dials digit (4)
dials digit (5)
phone rings
ringing tone
callee answers
ringing stops
tone stops
phones connected
phones connected
caller hangs up
phones disconnected
phones disconnected
callee hangs up
23State Diagram for Scenario
Idle
on-hook
off-hook
Dial tone
digit(x)
digit(x)
Dialing
valid-number
Ringing
called-phone-answers
Connected
called-phone-hangs-up
Disconnected
24Scenario 2
The Caller
The Callee
The Line
caller lifts receiver
dial tone begins
dials digit (4)
dial tone ends
dials digit (2)
dials digit (3)
dials digit (4)
dials digit (5)
busy tone
caller hangs up
25Modified State Machine
Idle
off-hook
digit(x)
Dial tone
Dialing
digit(x)
on-hook
valid-number
Busy tone
number-busy
Connecting
routed
Ringing
called-phone-answers
Connected
called-phone-hangs-up
Disconnected
on-hook
26Conditions
- Sometimes the state transitions are conditional
Idle
on-hook
off-hook
Dial tone
digit(x) x 8
digit(x) x ! 8
digit(x)
digit(x)
Dial tone (external)
digit(x)
Dialing
Dialing
valid-number
valid-number
Busy tone
number-busy
Connecting
routed
Ringing
27Operations (AKA Actions)
Idle
off-hook
- Actions are performed when a transition is taken
or performed while in a state - Actions are terminated when leaving the state
Dial tone
digit(x)
on-hook
do/ sound dial tone
Dialing
digit(x)
on-hook
valid-number
Busy tone
on-hook
number-busy
do/ busy tone
Connecting
on-hook
do/ find connection
routed
Ringing
on-hook
do/ ring bell
called-phone-answers / connect line
Connected
on-hook / disconnect line
called-phone-hangs-up / disconnect line
Disconnected
on-hook
28Hierarchical State Machines
on-hook
Idle
Dial tone
do/ sound dial tone
off-hook
dial(x) x is a digit
dial(x) x
Make Call
- Group states with similar characteristics
- Enables information hiding
- Simplifies the diagrams
Establish call
Voice Mail
dial(x)
Dialing
valid-number
number-busy
Connecting
on-hook
do/ find connection
Busy tone
do/ busy tone
routed
Ringing
do/ ring bell
called-phone-answers / connect line
on-hook / disconnect line
Connected
called-phone-hangs-up / disconnect line
on-hook
Disconnected
29Information Hiding
Establish call
on-hook
dial(x)
Idle
Dialing
Dial tone
off-hook
do/ sound dial tone
valid-number
dial(x) x is a digit
dial(x) x
number-busy
Connecting
Make Call
do/ find connection
Busy tone
Establish call
do/ busy tone
Voice Mail
routed
on-hook
Ringing
do/ ring bell
called-phone-answers / connect line
on-hook / disconnect line
Connected
called-phone-hangs-up / disconnect line
on-hook
Disconnected
30Event Generalization
- Related events can inherit properties from each
other - If an event at a lower level occurs - the event
at a higher level also occurred - Event attributes
- mouse-up.location
- mouse-down.device
- mouse-button.time
event time
user-input device
mouse-button location
keyboard-key character
mouse-down
mouse-up
31Concurrency
- Some states represent several concurrent concepts
- Concurrency is supported by the state machines
- Concurrent state machines are separated by dashed
lines
Alarms Disabled
out-of-bounds-event
Alarms Enabled
Visual Alarm
reset
On
Off
visual-on
Aural Alarm
reset
On
Off
aural-on
32Ambiguous Semantics 1
Is F transition ever taken? How?
A
B
E
F
G
33Ambiguous Semantics 2
What happens when G is false after event E?
G
A
B
E
Are we stuck here?
34Ambiguous Semantics 3
How many threads are running in here?
F
A
B
J
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D
C
K
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E
What does this mean?
35Ambiguous Semantics 4
F
A
B
J
G
D
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E
Does this component get started?
36Ambiguous Semantics 5
Class_One
Class_Two
Class_Two.message
What is the semantics of message
passing? Queued? Rendezvous? Lost if no
transition?
37Transition Rules
- Find all the transitions with the trigger event
- If there are none, the event is lost. This is not
an error. - Evaluate the guards (if any)
- No guard true guard
- For false guard, ignore this transition
- Guards can reference attributes of the class
- If more than one transition on a state survives,
pick one at random.
38More Transition Rules
- Descendants of actions (in an inheritance
hierarchy) can trigger a transition - Transitions in nested states take precedence over
enclosing states. - Null triggers occur when the state is done
doing whatever it does. - A transition with a null trigger and a false
guard never fires again. - Concurrent threads have to be joined or
terminated.
39Transition Syntax
EventGuard/Action1Action2.ActionN
Actions include send(event)
Events include timeout(), when(boolean)
Pulsepulsemode/count
Sample triggers
Timeout(10s)/send(reset)
Digit(d)isvalid(d)/stash(d)
40State Machines - Summary
- Events
- instances in time
- Conditions
- conditions over time
- States
- abstraction of the attributes and associations
- Transitions
- Takes the state machine from one state to the
next - Triggered by events
- Guarded by conditions
- Cause actions to happen
- Internal actions
- something performed in a state
- Hierarchies
- allows abstraction and information hiding
- Parallelism
- models concurrent concepts
41When to use State Machines
- When you want to describe the behavior of one
object for all (or at least many) scenarios that
affect that object - Not good at showing the interaction between
objects - Use interaction diagrams or activity diagrams
- Probably not needed for all classes
- Some methods prescribe this
- Sometimes time consuming and questionable benefit
42Coming up with the State Diagrams
43Modeling Approach
- Prepare scenarios
- Work with the customer
- Start with normal scenarios
- Add abnormal scenarios
- Identify events (often messages)
- Group into event classes
- Draw some sequence diagrams
- Find objects with complex functionality you want
to understand better - Build a state diagram for the complex classes
44Scenario-1
Fuel Valve
Room
Controller
Burner
Water Pump
request-temp
Every 5s
respond-temp
open-valve
Temp Low
start-burner
pump-on
open-water-valve
request-temp
Every 5s
respond-temp
Temp Normal
45Scenario-2
Fuel Valve
Water Pump
Control Panel
Room
Controller
Burner
request-temp
respond-temp
Every 5s
desired-temp-change
Desired temp change
request-temp
respond-temp
Every 5s
open-valve
Temp Low
start-burner
pump-on
open-water-valve
request-temp
respond-temp
Every 5s
Temp Normal
46Dynamic Model
47More Dynamic Model
48Even More Dynamic Model
Controller
Temperature
respond-temp(x)xgtdesired-temp2/stop-heating
timeout(5s)\ request-temp
timeout(5s)\ request-temp
Temp-Low
Temp-Normal
respond-temp(x)xltdesired-temp-2/start-heating
Home Heating System
timeout(1s)/start-burner
timeout(1s)/ pump-on,open-water-valve
Burner-On
Fuel-Open
start-heating/open-valve
All-Running
All-Off
Water-Off
Fuel-Off
timeout(1s)/close-valve
stop-heating/ pump-off,close-water-valve
timeout(1s)/stop-burner
49Identify Key Operations
- Operations from the object model
- Accessing and setting attributes and associations
(often not shown) - Operations from events
- All events represent some operation
- Operations from actions and activities
- Actions and activities represent some processing
activity within some object - Operations from functions
- Each function typically represent one or more
operations - Shopping list operations
- Inherent operations (what should be there)
50Complete OO Model
Home Heating
System
Control Panel
Water Pump
3
Runs
Furnace
operating()
on()
target-temp()
off()
Fuel Valve
Burner
On-Off Switch
Thermostat
1..
open()
on()
setting
desired-temp
Room
close()
off()
3
8
Pushes
Adjusts
3
Opens/Closes
open-valve()
3
Ignites
1..
close-valve()
Operator
Notifies
room-temp()
3
8
1..
3
Monitor
Heats
Water Valve
Temp Sensor
temperature
Controller
51Iterate the Model
- Keep on doing this until you, your customer, and
your engineers are happy with the model
52Activity Diagrams
53We Will Cover
- History of activity diagrams in UML
- A highly personal perspective
- Activity diagrams
- Swimlanes
- When to use activity diagrams
- When not to
54Activity Diagrams
- Shows how activities are connected together
- Shows the order of processing
- Captures parallelism
- Mechanisms to express
- Processing
- Synchronization
- Conditional selection of processing
- A glorified flowchart
55Why Activity Diagrams
- Very good question
- Not part of any previous (UML related) method
- Introduced for activities, like business
processes - Introduced to sell products (drawing tools)
- Suitable for modeling of business activities
- UML and OO is becoming more prevalent in business
applications - Object frameworks are making an inroad
- Stay within one development approach and notation
- Generally a flowchart and I do not really see the
need in OO modeling - Probably because I do not do business systems
B.H.C.
56Why Activity Diagrams
- Very good question
- Not part of any previous (UML related) method
- Introduced for activities, like business
processes - Introduced to sell products (drawing tools)
- Suitable for modeling of business activities
- UML and OO is becoming more prevalent in business
applications - Object frameworks are making an inroad
- Stay within one development approach and notation
- Not bad for group-capture of a business process
- Swimlanes are useful
- State diagrams are not very clear to many people
- Suitable for customer viewing
w.e.m.
57Coffee Example
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58HACS Use-Cases
Use case Distribute Assignments Actors Instructo
r (initiator), Student Type Primary and
essential Description The Instructor completes
an assignment and submits it to the system.
The instructor will also submit the delivery
date, due date, and the class the assignment
is assigned for. The system will at the due
date mail the assignment to the
student. Cross Ref. Requirements XX, YY, and
ZZ Use-Cases Configure HACS must be done before
any user (Instructor or Student) can use HACS
59Activity Diagrams for Use Cases
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60Swimlanes (Who Does What?)
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61Problems with Activity Diagrams
- NOT good for design not bad for biz process
- Flow to OO is hard
- They are glorified flowcharts
- Very easy to make a traditional data-flow
oriented design - Switching to the OO paradigm is hard enough as it
is - Extensive use of activity charts can make this
shift even harder - However...
- Very powerful when you know how to use them
correctly
62When to Use Activity Diagrams
- Not clear how useful in OO modeling
- Particularly when modeling control systems
- Useful when
- Understanding workflow in an organization
- Analyzing a use case (or collection of use cases)
- Working with multi-threaded applications (maybe)
- For instance, process control applications
- Do not use activity diagrams
- To figure out how objects collaborate
- See how objects behave over time