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James D. Cimino

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Title: Kickoff Subcommittee Template Author: DeLloyd Voorhees Jr Last modified by: jcimino Created Date: 7/10/2002 4:49:57 PM Document presentation format – PowerPoint PPT presentation

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Title: James D. Cimino


1
OCADA Recruiting Game Lessons Learned
  • James D. Cimino
  • Director of Technical Innovation
  • jcimino_at_d2teamsim.com

2
Agenda
  • Introductions
  • Objectives
  • Our Approach
  • Design Decisions
  • Challenges
  • Demo
  • Lessons learned
  • Questions

3
About D2 TEAM-Sim
D2 TEAM-Sim (D2) is a leading developer of
enterprise-wide Interactive Multimedia
Instruction for the US Government, Department of
Defense and Healthcare professionals.
50 Creative Technical Professionals
50,000 Sq. ft. facility a 1-Stop Shop
25 year history of Business Success
  • Comprised of 3 major multimedia companies,
    integrated under an IT Company.
  • Over 70 total years of broad, diversified digital
    multimedia and IT expertise and experience.
  • Professional disciplines range from graphic arts
    to database programming thru instructional design
    and courseware development.
  • Core team leaders are experienced experts in
    their specific professional areas.
  • State-of-the-art development and hosting
    infrastructure with diesel power back-up.
  • Four video editing suites including
    hi-definition, 3D and motion graphics.
  • Complete graphic design and interactive game
    development capabilities.
  • Government secret clearance and secure storage.

4
About OCADA
  • Office, Chief of Air Defense Artillery (OCADA)
  • Manages the personnel lifecycles for Air Defense
    Artillery (ADA) active and reserve component
    officers, warrant officers, and enlisted Soldiers
  • Conducts branch marketing initiatives
  • Publishes the ADA Magazine in an effort to
    maintain the quality and health of ADA military
    occupational specialists (MOSs) and areas of
    concentration (AOCs) while improving the overall
    image of the branch and fostering espirit.

5
About The Recruitment App
  • The ADA recruitment app is an unclassified
    social learning
  • app designed to run primarily on portable phones
    and other
  • devices running the Android or iOS platforms, but
    can also be
  • accessed through a standard web browser
  • The primary goal of the app is to increase ADA
    visibility
  • Among top officer candidates helping to encourage
    them to
  • consider ADA when choosing a placement
  • Secondary goals include entertaining the player
    while
  • teaching them about the ADA branch day to day
    activities,
  • weapon systems, etc., as well as providing
    information about the
  • ADA and the army in general to interested
    civilians

6
Objectives
Problem OCADAs budget does not allow on-site
briefings at every college campus. Solution
Leverage mobile technology applications to
provide the most cost-effective and contemporary
method to reach our target audience.
7
Objectives Timeline
3 Feb 12
31 Jan 12
Beta Test Begins
Beta Build
8 Dec 11
Alpha Build
11 Nov 11
Mockups Created
12 Oct 11
28 Sep 11
Design Discussions
1 Sep 11
Contract Awarded
1 Aug 11
Contract out for Solicitation
AMO Packet Submitted
8
Objectives Supported Platforms
  • Web Browsers
  • PC
  • Mac
  • Mobile Devices
  • iOS
  • iPod Touch
  • iPhone
  • Android

9
Objectives Web Site
  • Web Site
  • How To Play
  • Web Game
  • PC
  • Mac
  • Leader Board
  • Terms Conditions
  • Privacy Policy

10
Objectives Metrics
  • Monthly Reports
  • Registered Users
  • Demographics
  • Google Analytics
  • Dashboard
  • Visitors
  • Map Overlay
  • New vs. Returning
  • Traffic Sources
  • Referring Sites
  • Search Engines
  • Keywords
  • Content
  • By Title
  • Drilldown
  • Landing pages
  • Exit Pages

11
Our Approach
  • Listen twice, Design once
  • Understand the clients requirements
  • Be flexible our ideas are NOT always the best
  • Become the customers partner, not vendor

12
Design Decisions
  • Development platform Unity 3D
  • Mastery of 1 development environment, not 5
  • 2D graphics instead of 3D models
  • Mini game bandwidth constraints
  • Use of Video
  • Bandwidth issues
  • Require active internet connection
  • Instant application data updates
  • Cant support everything (sorry iPad for now)

13
Challenges
Sometimes what looks good on paper doesnt really
work out in the end.
14
Demo
15
Lessons Learned
  • Content from external sources needs stringent
    formatting specifications.
  • Identify interfaces that will be required early
    in the development process.
  • Identify generics within your code early on
  • If possible, standardize database tables and
    requests
  • Establish clear deadlines and build
    requirements.
  • Scene management/versioning
  • Performance test your 3D assets on your target
    devices

Success is a terrible teacher. Bill Gates
16
Thank You!
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