Title: James D. Cimino
1OCADA Recruiting Game Lessons Learned
- James D. Cimino
- Director of Technical Innovation
- jcimino_at_d2teamsim.com
2Agenda
- Introductions
- Objectives
- Our Approach
- Design Decisions
- Challenges
- Demo
- Lessons learned
- Questions
3About D2 TEAM-Sim
D2 TEAM-Sim (D2) is a leading developer of
enterprise-wide Interactive Multimedia
Instruction for the US Government, Department of
Defense and Healthcare professionals.
50 Creative Technical Professionals
50,000 Sq. ft. facility a 1-Stop Shop
25 year history of Business Success
- Comprised of 3 major multimedia companies,
integrated under an IT Company. - Over 70 total years of broad, diversified digital
multimedia and IT expertise and experience.
- Professional disciplines range from graphic arts
to database programming thru instructional design
and courseware development. - Core team leaders are experienced experts in
their specific professional areas.
- State-of-the-art development and hosting
infrastructure with diesel power back-up. - Four video editing suites including
hi-definition, 3D and motion graphics. - Complete graphic design and interactive game
development capabilities. - Government secret clearance and secure storage.
4About OCADA
- Office, Chief of Air Defense Artillery (OCADA)
- Manages the personnel lifecycles for Air Defense
Artillery (ADA) active and reserve component
officers, warrant officers, and enlisted Soldiers - Conducts branch marketing initiatives
- Publishes the ADA Magazine in an effort to
maintain the quality and health of ADA military
occupational specialists (MOSs) and areas of
concentration (AOCs) while improving the overall
image of the branch and fostering espirit.
5About The Recruitment App
- The ADA recruitment app is an unclassified
social learning - app designed to run primarily on portable phones
and other - devices running the Android or iOS platforms, but
can also be - accessed through a standard web browser
- The primary goal of the app is to increase ADA
visibility - Among top officer candidates helping to encourage
them to - consider ADA when choosing a placement
- Secondary goals include entertaining the player
while - teaching them about the ADA branch day to day
activities, - weapon systems, etc., as well as providing
information about the - ADA and the army in general to interested
civilians
6Objectives
Problem OCADAs budget does not allow on-site
briefings at every college campus. Solution
Leverage mobile technology applications to
provide the most cost-effective and contemporary
method to reach our target audience.
7Objectives Timeline
3 Feb 12
31 Jan 12
Beta Test Begins
Beta Build
8 Dec 11
Alpha Build
11 Nov 11
Mockups Created
12 Oct 11
28 Sep 11
Design Discussions
1 Sep 11
Contract Awarded
1 Aug 11
Contract out for Solicitation
AMO Packet Submitted
8Objectives Supported Platforms
- Mobile Devices
- iOS
- iPod Touch
- iPhone
- Android
9Objectives Web Site
- Web Site
- How To Play
- Web Game
- PC
- Mac
- Leader Board
- Terms Conditions
- Privacy Policy
-
10Objectives Metrics
- Monthly Reports
- Registered Users
- Demographics
- Google Analytics
- Dashboard
- Visitors
- Map Overlay
- New vs. Returning
- Traffic Sources
- Referring Sites
- Search Engines
- Keywords
- Content
- By Title
- Drilldown
- Landing pages
- Exit Pages
11Our Approach
- Listen twice, Design once
- Understand the clients requirements
- Be flexible our ideas are NOT always the best
- Become the customers partner, not vendor
12Design Decisions
- Development platform Unity 3D
- Mastery of 1 development environment, not 5
- 2D graphics instead of 3D models
- Mini game bandwidth constraints
- Use of Video
- Bandwidth issues
- Require active internet connection
- Instant application data updates
- Cant support everything (sorry iPad for now)
13Challenges
Sometimes what looks good on paper doesnt really
work out in the end.
14Demo
15Lessons Learned
- Content from external sources needs stringent
formatting specifications. -
- Identify interfaces that will be required early
in the development process. - Identify generics within your code early on
- If possible, standardize database tables and
requests - Establish clear deadlines and build
requirements. - Scene management/versioning
- Performance test your 3D assets on your target
devices
Success is a terrible teacher. Bill Gates
16Thank You!
Questions?