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Games for Instruction and Assessment

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Games for Instruction and Assessment M.E.B.Lewis,Ed.D. Johns Hopkins University Why we use games for instructionmes for instruction Interaction & Movement Motivation ... – PowerPoint PPT presentation

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Title: Games for Instruction and Assessment


1
Games for Instructionand Assessment
  • M.E.B.Lewis,Ed.D.
  • Johns Hopkins University

2
Why we use games for instructionmes for
instruction
  • Interaction Movement
  • Motivation
  • Variety
  • Reduction of anxiety
  • Flexibility
  • Adaptability

3
Games provide opportunity
  • Turn taking
  • Strategy design and use
  • Collaborative experiences
  • Peer learning and sharing
  • Language practice
  • Prep for test taking
  • Actual assessment

4
Release of Responsibility
STUDENT
TEACHER
GUIDED PRACTICE
5
Blooms Taxonomy
EVALUATION
SYNTHESIS
ANALYSIS
APPLICATION
COMPREHENSION
KNOWLEDGE
6
Blooms Taxonomy
KNOWLEDGE
EVALUATION
SYNTHESIS
COMPREHENSION
APPLICATION
ANALYSIS
7
GAME THEORY
There is science in this
Players can be observed for how they respond to
winning and losing
Games provide a forum in which the learning and
thinking patterns of the players can be examined
Players can be observed for their ability to
strategize and form plans
Players can be observed for their ability to
wait and to work with others in team activities
Players can be observed for if and how they take
risk
8
Card Games
  • Card games are useful because they are portable
    and can be used in all content areas of the
    curriculum.

9
Active participation games
  • Students learn best when they are moving.
  • Multisensory learning experiences allow for
    differentiated instruction.

10
Board games
  • Basic shells allow for flexibility of level of
    difficulty as well as for complexity of
    application.

11
Communication games
  • Word games include both analytic and synthetic
    phonetic learning opportunities.
  • Additionally, they promote vocabulary growth.

12
Game Shells
  • Survivor

Weakest Link
Concentration
Jeopardy
Match Game
Wheel of Fortune
Millionaire
Deal or No Deal
Hollywood Squares
13
Useful Game Devices
Spinners
Dice/Number cubes
Stickers
Blank cards
Foam
Deck of cards
Shower curtain
Stones/Marbles
14
When designing games to assess...
  • Teachers must give players opportunities to
    master levels of difficulty in games.

15
Complexity/Authenticity
  • The game design should also include complexity of
    tasks to make its use authentic and more
    functional.

16
Keep in mind...
  • User-friendly timelines for games, making them
    brief, useful applications of skills.
  • Brief games make the players look forward to
    playing.

17
Keep in mind...
  • Scoring in the game is useful, but should be
    understandable to the players.
  • The object of each game should be clear, with
    expectations of accuracy made plain.
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