Title: Video Chapter 17
1VideoChapter 17
2 Objectives
- Explain how video displays work
- CRT and LCD monitors
- Understand the concept of resolution
- Explain refresh rates and how they affect
monitors - Select the proper video Card
- Graphics Processor
- Video Memory
3Introduction
- The term video encompasses a complex interaction
among numerous parts of PC, all designed to put a
picture on the screen. - Video consists of two devicesthe video card
(display adapter) - and the monitor
- (Video displays)
Video card
Monitor
4Video Card
- The video card consists of two distinct
components - One takes commands from the computer and updates
its own onboard RAM - The other scans the RAM and sends data to the
monitor - Therefore Video card handles all communications
between CPU and monitor. - OS needs to know how to handle communication
between CPU and display adapter, which requires
BIOS.
5Monitors
6CRT Monitors
- CRT is Cathode Ray Tube (CRT), which is type of a
vacuum tube. - One end of this tube is a slender cylinder that
consists of three electron guns. - The wide end of the CRT is the display screen.
-
7CRT Monitors
- The inside of the display screen has Phosphor
coating. - When power is applied to one or
- more of the electron guns,
- a stream of electrons shoots
- towards the display end of CRT.
- This stream is subjected to a magnetic field
generated by a ring of electromagnets called a
yoke - that controls the electron beams point of
impact.
8CRT Monitors
- The phosphor coating releases energy as visible
light when struck by the electrons. - Phosphors continue to glow momentarily after
being struck by electron beamsquality of
phosphors is called persistence - Too much persistence and the image is smeary
- Too little persistence and the image appears to
flicker.
9CRT Refresh Rates
10CRT Refresh Rates
Video data is displayed on the monitor starting
at the upper-left corner of the monitor ending to
the lower- right corner. Each line are called
raster line. How many line in screen?
- Horizontal refresh rate (HRR)
- The speed at which the electron beam moves across
the screen and to be ready for the next line.
- Vertical refresh rate (VRR)
- The amount of time taken by the monitor to draw
the entire screen and get the electron beam back
to the start.
11CRT Refresh Rates
- The Monitor does not determine the HRR or VRR.
- Video cards push the monitor at a given VRR, and
then the monitor determines the HRR - If the VRR is set too low, youll see flicker
- If it is set too high, youll
- have a distorted screen image
- and may damage the monitor.
- Multisync (multiple-frequency monitor) monitors
support multiple VRRs.
12Phosphors
- Phosphors are dots inside the CRT monitor that
glow red, green, or blue when an electron gun
sweeps over them. - CRT has three electron guns one for read
Phosphor, one for green Phosphors and one for
blue Phosphors.
- The higher the intensity of the electron stream
the higher the color produced by Phosphors.
13Phosphors
- How we can prevent the red electron beam from
bleeding over and lighting neighboring blue and
green dots?
- Shadow mask is a screen that enables only the
proper electron gun to light the proper phosphor.
- The area of phosphors lit at one time by a group
of guns is called a picture element, or pixel
14Phosphors
Triad
- A pixel consists of at least 3 phosphor dots
15Resolution
- Resolution is always shown as the number of
Horizontal Pixel times the Vertical Pixel. - A resolution of 640 X 480 means
- Number of horizontal pixel is 640 and vertical
pixel is 480. - If you multiply the values together you get
307200? What does it means? - Resolution affecting the pixel
- size.
16Common Resolutions
- 640x480 307,200 pixels per screen
- 800x600
- 1024x768
- 1280x960
- 1280x1024
- 1600x1200
- Most of these resolutions matches a 43 ratio
(called aspect ratio) - Many monitors (wide-screen monitors) have 169 or
1610 ratio. Ex. 1366x768 and 1920x1200
17Resolution
- Maximum possible resolution
- Determined by how small can one pixel be.
- Theoretically, a triad, but various limitations
in screens, controlling electronics, and electron
gun technology make smallest pixel much bigger
than one triad.
18Dot Pitch
- Dot pitchdiagonal distance between phosphorous
dots of the same color. - Range from 0.39 mm to as low as 0.18 mm
- The lower the dot pitch, the more dots across
the screen, which produces a sharper, more
defined image
19LCD monitors
- Use Liquid crystal displays
- Have many advantage over CRT
- Thinner and lighter.
- Much less power.
- Flicker free.
- No harmful radiation.
- Called flat panels or flat panel displays .
20Video Cards
21Video Cards
- Video cards are composed of two major pieces
- Video RAM to store video image.
- Video processor- GPU which takes information from
video RAM and shoots it out to the monitor. - Video card need fan to cool their onboard
processor. - Monitor plugs into the
- video card.
22Color depth
- Each pixel in screen has color
- This color are stored in video RAM using tiny
number of bits depend on the number of color you
want. - i.e. to get 256 colors, each pixel would have to
be represented with 8 bits. - Color depths determined by bits per pixel
- 2 colors 1 bit (mono)
- 4 colors 2 bits
- 16 colors 4 bits
- 256 colors 8 bits
23Color depth
- Windows XP offers 32-bit color.
24Video RAM Requirements
- Depends on Resolution Colour Depth
1024 x 768 786432 pixels per screen
Example
32 bit colour 4 bytes per pixel.
4 x 786432 3145728 bytes.
3 megabytes per screen.
25Video Modes
- Your video card and monitor are capable of
showing Windows in a fixed number of different
resolutions and color depths. - The choices depend on the resolutions and color
depths the video card can push to the monitor and
the amount of bandwidth your monitor can support. - Any single combination of resolution and color
depth you set for your system is called a mode.
26Video Modes
Video Graphics Array
- Supported 640 x 480 pixels and 16 Color.
- Every video card made in the last 15 years can
Output as VGA, but VGA-only cards are now
obsolete. Check Your PC? - Minimum display requirement by many software
package.
27Video Modes
- Beyond VGA
- SVGA, XGA, and more
Typical Device Aspect ratio Resolution Mode
PDA and small video player 43 320x240 QVGA
Small monitors 43 800x600 SVGA
Monitor and portable projector 43 1024x768 XGA
Small widescreen laptop 1610 1280x800 WXGA
LCD monitors 54 1280x1024 SXGA
Widescreen laptop 1610 1440x900 WSXGA
28Motherboard connection
- Data moving from video card to display has to go
through the video cards memory chips and
expansion bus and this can happen only so
quickly. - PCI, AGP, PCIe
- The standard PCI slot transfers 32 bits at speed
33 Mhz, yielding a max. bandwidth of 132 MBps.
This may be enough until you use higher
resolution, higher color depth and higher refresh
rate.
29Motherboard connection
- A typical display at 800x600 with 70 HZ refresh
rate and 8 bit color depth. How much data per
second has to be sent to the display? - 800 x 600 x 1 byte x 70 33.6 MBps.
- Using 24-bit color, the amount of data sent jumps
to 100.8 MBps. - Although 132 MBps of PCI looks sufficient, but
most systems have more than one PCI device each
requiring part of this throughput.
30AGP
- Intel answered the desire for video bandwidth
even higher than PCI with Accelerated Graphics
Port (AGP) - AGP a single special port similar to PCI slot
dedicated to video. - It is derived from the 66-MHz, 32- bit PCI 2.1
spec. - It uses a function called strobing that increases
the signals 2, 4, and 8 times for each clock
cycle (called AGP x1, x2, x4, x8)
31AGP cont.
- AGP has several technological advantages over
PCI - It resides alone on its own personal data bus
connected directly to Northbridge. - It takes advantages of pipelining commands
similar to CPU pipelining. - It has a feature called sidebanding a second
data bus that enables video card to send more
commands to northbridge while receiving others at
same time.
32Accelerated Graphics Port
33PCIe
- PCIe developed to replace PCI and AGP.
- PCI and AGP are using a parallel interface.
- It is a natural evolution for video as it is
incredibly fast, using serial communication
method. - All PCIe video cards use PCIe x16 connector
34Graphics Processor
- Graphics Processor Unit (GPU)
- The most important decision in buying a video
card is the graphics processor and amount of RAM
onboard. - The graphics processor handles the heavy lifting
of taking commands from the CPU and translating
them into coordinates and color information that
the monitor understands and displays.
35Graphics Processor
- Most video processors are made by
- NVIDIA
- ATI
- ATI Radeon X1950 XTX 512 MB
- ATI Manufacturer
- Radeon X1950 XTX Processor Model No.
- 512 MB Amount of RAM
36Graphics Processor
- NVIDIA and ATI release multiple models of
graphics processors each year - Most features only seen in 3-D games
- Textures
- Transparency
- Shadows
- Reflection
37Video Memory
- Video RAM constantly updates to reflect every
change that takes place on the screen - Different video modes require different amount of
memory. - DRAM slower but cheaper
- VRAM is specialized Video RAM
- more expensive but faster. It can read and write
data at same time
38Video Memory
- WRAM (Window RAM) is slightly faster than VRAM
but not as widely accepted - SGRAM (synchronous graphics RAM) is sync-ed to
the system clock - Now DDR SDRAM is used.