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A Bezier Based Approach to Unstructured Moving Meshes

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A Bezier Based Approach to Unstructured Moving Meshes ALADDIN and Sangria Gary Miller David Cardoze Todd Phillips Noel Walkington Mark Olah Miklos Bergou – PowerPoint PPT presentation

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Title: A Bezier Based Approach to Unstructured Moving Meshes


1
A Bezier Based Approach to Unstructured Moving
Meshes
  • ALADDIN and Sangria
  • Gary Miller
  • David Cardoze
  • Todd Phillips
  • Noel Walkington
  • Mark Olah
  • Miklos Bergou

2
The Sangria Project
  • Goal Simulation of blood flow on a microscopic
    level
  • Need to solve Navier-Stokes fluid dynamics
    equations
  • Challenges
  • Cells have a non-linear boundary that changes
    over time
  • Discontinuities across boundaries

3
Motivation for Meshing
  • Problem
  • Need to keep track of various functions over our
    domain (Pressure, Temperature, Velocity, etc.)
  • Need to deal with dynamic curved domain
  • Must represent these functions in a small amount
    of space on a computer
  • Representation must be accurate
  • Representation must be efficient for numerically
    solving PDEs
  • Solution Use a Mesh
  • Divide domain into simple geometric elements
  • Define a finite set of basis functions on these
    elements
  • Approximate function as a linear combination of
    basis functions
  • Only need to store scalar coefficients on nodes
    to represent function

4
Mesh Examples
Linear Triangular Mesh, Unstructured
5
Mesh Examples
Linear Quadrilateral Mesh, Structured
6
Moving Meshes
  • To simulate blood flow our mesh needs to be able
    to keep track of cell boundaries and fluid as
    they move in time.
  • Essentially, two approaches
  • Eulerian
  • Lagrangian

7
Eulerian Framework
  • Domain is statically meshed and used throughout
    the simulation
  • Boundaries and blood cell locations are simply
    functions defined on the domain
  • Advantage Geometry is simple, static mesh does
    not move or deform
  • Disadvantage Boundaries are only approximations
  • Disadvantage More work to solve equations each
    time step.

8
Lagrangian Framework
  • Elements themselves move over time, boundaries
    are real and exist in the geometry
  • Advantages
  • Since boundaries lie in geometry, they are more
    accurate
  • Less equations to solve
  • Problems
  • As mesh moves elements deform
  • Elements may be added and removed over time

9
Moving Mesh Example Our PrototypeUnstructured
Lagrangian Moving Mesh, with Quadratic Bezier
Elements
10
What Type of Elements?
  • Linear Triangles?
  • Very easy to represent (set of 3 points)
  • Very easy to deal with geometrically
  • Quality metrics well understood
  • No small angles implies good linear element
  • NOT good at approximating curved boundaries or
    domains
  • NOT good at approximating non-linear motion

11
Advantages of Curved Elements
  • Better approximation of curved domain boundaries
    and curved boundaries within the mesh
  • Better approximation of non-linear motion in a
    moving mesh

12
Bezier Curves
  • A Bezier curve of degree n is determined by n1
    control values, p0 pn1
  • A Bezier curve of degree n can be represented as
    a linear combination of n1 basis polynomials
  • For Quadratic Bezier curves this takes the form
  • B(t) (1-t)2p0 2t(1-t)p1 t2p2

13
Why Use Bezier Curves?
  • Easy evaluation since they are polynomials
  • Easy subdivision via the deCasteljau algorithm
  • End point values are interpolated along curves
  • Curve lies within the convex hull of its control
    points

14
Bezier Triangles
  • Triangle made from 3 Bezier edges
  • Defined by set of 6 control points
  • Consists of 4 underlying linear triangles, called
    the control mesh

15
BSplines for Boundaries
  • BSplines are piecewise Bezier curves
  • They maintain an additional condition of
    continuity along the curve
  • Use Quadratic BSplines to represent boundaries in
    the mesh

16
Mesh Implementation
  • Unstructured mesh where elements consist of
    Bezier Edges and Bezier Triangles
  • BSplines used for boundaries
  • Uses Lagrangian framework, so elements of mesh
    move over time
  • Mesh moves in discrete time steps based on
    velocity field given by Navier-Stokes
  • As mesh moves elements will become deformed,
    areas in need of detail will change as well
  • Apply cleaning operations at each time step to
    keep mesh well sized and well shaped to minimize
    error

17
Mesh Hierarchy
Curved Bezier Mesh
Control Mesh
Logical Mesh
18
Delaunay Triangulation
  • Examine circumcenter of each triangle
  • Delaunay if circles center is within triangle
  • Delaunay Meshes maximize the minimum angle
  • Small angles are bad because they increase
    interpolation error

19
Mesh Quality
  • Mesh size (Number of Elements)
  • Mesh grading (Avoid drastic element size changes)
  • Element Quality (Avoid large interpolation
    errors)

20
Bezier Triangle Quality
  • Linear triangles must not have small angles
  • Delaunay property keeps quality logical mesh
  • Higher-Order Quality
  • Quality of triangles in Control Mesh affect
    quality of curved triangle.
  • Edge Smoothing keeps quality control mesh

21
Cleaning Process Step 1Edge Flips to Maintain
Delaunay
  • A quadratic edge flip is implemented as four edge
    flips in the control mesh
  • Localized operation (2 Triangles)
  • Edge flips alone can ensure Delaunay

22
Cleaning Process Step 2Edge Smoothing for
High-Order Quality
  • Identify overly curved triangles, smooth edge and
    re interpolate
  • Keeps control mesh well shaped
  • Also localized operation (2 Triangles)

23
Cleaning Process Step 3Mesh Coarsening
  • Given a sizing function on mesh, determine areas
    that have too many small triangles
  • Coarsen mesh by using edge flips and vertex
    removal
  • Keeps the number of mesh elements low
  • Local operation (expected num. of triangles lt6)

24
Cleaning Process Step 4Mesh Refinement
  • Identify poorly sized triangles
  • Identify poor logical triangles
  • Cases where edge flips produce too much
    interpolation error
  • Use Rupert Refinement to insert circumcenters of
    logical triangles

25
Overview
  • Project functions onto meshs basis
  • Move mesh linearly according to velocity function
  • Clean mesh
  • Edge Flips
  • Smoothing
  • Coarsening
  • Refinement
  • Send functions to solver, receive new functions,
    and repeat
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