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Can My Game be a Brand?

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Title: Can My Game be a Brand?


1
Can My Game be a Brand?
  • J. Michael Monahan
  • Pattishall, McAuliffe, Newbury,Hilliard
    Geraldson LLP
  • Dr. Sunny Handa
  • Blake, Cassels Graydon LLP

2
INTRODUCTION
  • Brand marketing concept
  • Build a reputation.
  • Set product apart from the competition.
  • Trademark legal concept
  • A tool to build and manage brands and maximize
    brand value.

3
BRANDING Marketing Tool
  • Brand Basics
  • A brand
  • - is the symbolic embodiment of all information
    connected to the product.
  • - creates associations and expectations around
    the product.
  • - is a message that, through use, can acquire
    recognition and a particular reputation for the
    product in the marketplace.

4
BRANDING Marketing Tool
  • Brand Basics (continued)
  • A brand...
  • - may be expressed through written, audio and
    visual content.
  • ex. BMW logo emphasis on design The
    Ultimate Driving Experience luxury brand.

5
BRANDING Marketing Tool
  • Brand Basics Games
  • Sound Graphic Design Characters desired
    gaming experience.
  • ex. Rock Band and Guitar Hero
  • Logo design
  • Artist roster
  • Music catalogue

6
BRANDING Marketing Tool
  • Brand Basics Games (Continued)
  • What can be a brand?
  • Consoles, platforms, games, publishers, online
    games.
  • Examples of brands in the industry
  • X-BOX (console), GRAND THEFT AUTO (game),
    ELECTRONIC ARTS and UBISOFT (publishers), WORLD
    OF WARCRAFT (online game), SECOND LIFE (online
    community).

7
BRANDING Marketing Tool
  • Brand Basics Games (continued)
  • Characters as brands
  • SUPER MARIO BROS.
  • LARA CROFT
  • SAM FISHER
  • DONKEY KONG
  • Why characters as brands?
  • Represent the quality, story-line and game
    feature expectations of players.
  • Represent the idea or the philosophy behind the
    game with which players identify.
  • Provide a natural link between games and other
    products or merchandise

8
BRANDING Marketing Tool
  • Brand Basics Videogames (continued)
  • Using Outside Brands
  • Non-videogame brands appear in the game itself.
  • Association with well-respected brand (i.e.
    COCA-COLA) enhances image of videogame.
  • Real-life brand presence enhances immersive
    videogame experience by rendering it more
    realistic.
  • Examples of Outside Brands in Videogames
  • Product placement COCA-COLA and BATMAN in Tom
    Clancys Splinter Cell.
  • In-game advertisements ADIDAS in Major League
    Baseball 2K7, MOBILE NETWORK 3 in Juiced 2 Hot
    Import Nights. 

9
BRANDING Marketing Tool
  • Brand Equity
  • You have a brand if you have a product
  • Key - focus the brand message to increase the
    products appeal and thus its value.

10
BRANDING Marketing Tool
  • Brand Equity (continued)
  • Creating  brand equity 
  • Having a message about a product and using it to
    attach a certain reputation to that product,
    which has a certain value.
  • ex. Marvel publisher deals for online games
    based on Marvel characters.
  • Importance of brand equity
  • Asset accounts for 1/3 of value of Fortune 500
    companies.
  • Sign of responsible company boost to investor
    confidence.
  • Credibility helps in the context of commercial
    dealings.

11
BRANDING Marketing Tool
  • Brand Strategies
  • Brand Strategy
  • Creates the desired image to set product apart
    from the competition.
  • Strong Brand Strategy
  • Establishes strong feelings and reactions and
    favorable view towards company as a whole.

12
BRANDING Marketing Tool
  • Brand Strategies (continued)
  • Strong Brand high brand equity, because
  • easily recognizable
  • immediate association of product with desirable
    idea, emotion, image.
  • ex. ELECTRONIC ARTS has a strong brand.

13
BRANDING Marketing Tool
  • Brand Strategies (continued)
  • Consider your own brand
  • - Identify needs and desires of target consumer
  • - Identify and assess competitions offerings
  • - Live up to the brand statement

14
BRANDING Marketing Tool
  • Conclusion
  • Thoughtfully developed brands stand out in a
    crowded marketplace.
  • Branding builds stronger, longer-lasting customer
    relationships.
  • Well-established brand makes product unique, not
    a commodity.

15
Trademarks as Brand Value
  • The way customers find you
  • Critical asset
  • Confirms equal quality from one game to another
  • Carries desired message to future games and to
    non-game products

16
A Few Terms of Art
  • trademark is a mark for a product
  • HALO game
  • WII console
  • LOGITECH peripheral
  • service mark is a mark for a service.
  • STEAM online services
  • BIOWARE development services.
  • trade dress is the total appearance of the
    product or its packaging. Sometimes (as in the
    case of the XBOX 360 console or SONY PS3
    controller), the trade dress of the product is
    also a trademark.
  • trade name is the name of a business. Used
    correctly, a trade name also serves as a
    trademark or service mark
  • BLIZZARD is a company and trademark

17
Types of Trademarks
  • Common words used arbitrarily (BLIZZARD)
  • Invented words (ATARI or WII)
  • Personal names (SID MEIERS PIRATES)
  • Alphanumeric combinations (PS3)
  • Logos (ROCKSTAR)
  • Packaging (XBOX peripheral blister/card)
  • Colors/Color Schemes (XBOX white/green packaging)
  • Product shapes (XBOX 360 console, PS3 controller)

18
Choosing a Brand
  • Coined - invented word (EIDOS games).
  • Arbitrary - common word with no ordinary meaning
    when applied to the goods (APPLE computers,
    BLIZZARD games).
  • Suggestive word that suggests an attribute of
    the product, without describing the product
    itself (PLAYSTATION consoles).
  • Descriptive word that merely identifies or
    refers to an attribute of the product. Laudatory
    terms (BEST BUY for retail store) personal names
    (SID MEIER) and geographic terms (BETHESDA
    SOFTWORKS) are also descriptive.
  • Generic - A generic term is not a trademark at
    all but simply the name of the product itself
    (GAME or MMO).

19
Distinctive Brands
  • Coined
  • Arbitrary
  • Suggestive
  • instant protection
  • easier enforcement
  • swifter registration
  • long-term branding benefits

20
Less Distinctive Brands
  • Suggestive/Descriptive
  • need exclusive use for secondary meaning
  • rely on design elements
  • exist in crowded field

21
Advantages In Selecting A Distinctive Trademark
  • Instant rights - In the U.S., a coined,
    arbitrary, or suggestive mark is valid as soon as
    goods bearing the mark are sold.
  • Ease of registration - Descriptive marks are much
    more difficult to register.
  • Broader protection - Descriptive marks usually
    exist in a crowded field of similar marks. A
    distinctive mark is easier to defend against
    infringers.
  • Long-term brand building - Descriptive marks may
    seem attractive because they communicate the
    nature of the goods or services to customers, but
    distinctive marks - because they are unique and
    more easily enforced - tend to be better
    investments in the long run.

22
Brands from Games
  • Titles
  • Characters
  • Symbols

23
More Brands from Games
  • Enemies
  • Settings
  • Weapons

24
Trademark Clearance Process
  • Knock-Out Search - Review USPTO online records
    and other Internet resources for identical or
    near identical marks
  • Full U.S. Search - Broader review of U.S. federal
    and state trademark registries, 50
    Secretary-of-State databases, trade directories,
    Dun Bradstreet, the Internet, and other
    resources
  • Follow-up Investigation Confirm the use and
    ownership of problem marks found in the search.
    Is there really a conflict?

25
Limitations of Trademark Searches
  • No Search is 100 Complete - Unregistered
    trademarks may not appear in trademark
    registries, industry directories, online
    databases, or the Internet. Foreign trademark
    records may be incomplete or incorrect.
  • Assigning Risk is Tough Call - Reasonable people
    may disagree as to whether two marks are in
    conflict. Senior trademark owner may be
    unexpectedly aggressive. Judges and juries are
    often unpredictable.
  • No Guarantees Trademark clearance always has a
    degree of risk.

26
Registered Unregistered Trademarks
  • In the United States, trademark rights come from
    use, not registration.
  • Unregistered or common-law marks may be valid
    and enforceable.
  • The first person to use a trademark generally
    gets rights to it.
  • Important exception federal intent-to-use
    filings can set up priority before use.
  • In other countries, trademark rights flow mainly
    from registration. Unregistered marks are
    usually protected only if they are well-known.

27
Why Register Trademarks in the U.S.?
  • easier to prove that the trademark is valid.
  • evidence of ownership and of nationwide rights.
  • establishes the exclusive right to use the mark
    for the goods or services listed in the
    registration.

28
Trademark Registration Process
  • Apply to USPTO, usually electronically
  • USPTO Examiner reviews the application for
    distinctiveness and compares mark to prior
    registrations
  • USPTO publishes mark for opposition by anyone who
    believes he will be damaged by registration
  • If no successful opposition, the mark may be
    registered. Applicant must show use of the mark
    before the registration can issue
  • Registration does not guarantee rights others
    may still petition to cancel

29
Trademark Use Guidelines
  • Trademarks are adjectives, not nouns. XBOX 360
    gaming console is better than XBOX 360.
  • Trademarks should not be used possessively.
    The gaming power of the PLAYSTATION 3 console
    is better than The PLAYSTATION 3s gaming
    power.
  • Use marks exactly as registered. WORLD OF
    WARCRAFT not WORLD OF WAR CRAFT or WARCRAFT
    WORLD
  • Trademarks should be distinguished. Use capital
    letters, italics, bold type or the like to
    distinguish a trademark from other text.

30
Dont Let TrademarksBecome Generic
  • ASPIRIN generic for acetylsalicylic acid.
  • THERMOS generic for vacuum bottles.
  • CELLOPHANE generic for transparent cellulose
    film.
  • ESCALATOR generic for moving stairways.
  • LINOLEUM generic for plastic flooring

31
Proper Trademark Attribution
  • only for trademarks federally registered in the
    U.S.
  • TM for unregistered trademarks
  • SM for unregistered service marks

32
Trademark Infringement
  • You must show
  • Priority
  • Likelihood of Confusion, based on
  • Strength of Your Mark
  • Similarity of the Marks
  • Similarity of the Goods
  • Same Channels of Trade
  • Intent
  • Actual Confusion

33
Trademark Infringement Remedies
  • Injunction
  • Profits
  • Damages
  • Destruction Order
  • Attorneys Fees

34
CANADIAN TRADEMARK LAW DIFFERENCES
  • Trademark laws differ by country
  • In Canada
  • - No supplemental register.
  • - No service marks.
  • - 15 year renewable registration period.
  • - No proof of use necessary for registration.
  • - Single federal registration system.

35
FINAL THOUGHTS
  • Licensing and Building a Successful Brand
  • License permission to use a trademark not your
    own under certain agreed terms.
  • Examples of the power of licensed trademarks to
    enhance videogame brands
  • EA and John Madden.
  • SCRABBLE for FACEBOOK v. LEXULOUS.

36
FINAL THOUGHTS
  • Identify possible brands in the creative process
  • Develop marketing strategies to fully exploit
    those brands 
  • Identifying,managing and policing trademarks
    secures your brand strategy

37
Questions?
38
Thanks for your attention.
  • J. Michael Monahan
  • Pattishall, McAuliffe, Newbury,Hilliard
    Geraldson LLP
  • Dr. Sunny Handa
  • Blake, Cassels Graydon LLP
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