MULTIMEDIA AND LANGUAGE TEACHING - PowerPoint PPT Presentation

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MULTIMEDIA AND LANGUAGE TEACHING

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Title: MULTIMEDIA AND LANGUAGE TEACHING


1
  • MULTIMEDIA AND LANGUAGE TEACHING
  • DESIGNING MULTIMEDIA PACKAGE
  • Sam Mohanlal, Ph.D.
  • Former Professor-cum-Deputy Director
  • CIIL, Mysore 570006, Karnataka, India
  • Former Visiting ProfessorFaculty of Malaysian
    Languages and LinguisticsUniversity of
    MalayaKuala LumpurMalaysia

2
What is Multimedia?
  • Multimedia is the combination of the following
    five components/elements
  • Text
  • Art
  • Sound
  • Animation and
  • Video

3
  • If all the above five factors are appropriately
    linked, the multimedia package will become highly
    auto instructional in its nature.
  • Maximum utility of the modern technology is the
    Main objective of this training programme.

4
  • Changes Taking Place!
  • Changing concepts.
  • Changing technologies
  • Disappearance of concepts.
  • The process of modernization.
  • Increasing in efficiency and potentialit.y
  • This is happening in every field.
  • One cannot avoid this!
  • Teachers are no exception to this process!

5
  • Primary aims of a Multimedia package is to
    transform the end users from
  • 1. Passive learners to
  • 2. Active learners or Experimental learners
  • How to achieve this through designing?
  • Two main parameters to achieve this

6
  • 1. Establish a perfect link between the five
    elements -
  • Text, Art, Sound, Animation and Video to achieve
  • high interactivity -- an interactive multi
    media.
  • 2. Smooth navigation between the elements by the
  • end user to get hypermedia (hyper linking
    the
  • relevant learning component for the learner
    to
  • follow directly and interact).

7
  • Two Primary Divisions
  • While designing Multimedia packages
  • for language teaching -
  • 1. Designing for computer presentation
  • 2. Content (subject) designing
  • Both should synchronize at every level frame
    by frame

8
  • 1. Designing for computer presentation
  • i) Designing the general appearance
  • ii) Designing the interface

9
  • 1.Designing the general appearance
  • Five points to note
  • 1.Color combination
  • 2.Reality of the pictures
  • 3.Number of pictures in every page
  • 4.Size of fonts and their relationships with the
    content(titles, subtitles, other points etc.)
  • 5.Synchronization of the music with the
    activities

10
  • 2. Interface Designing
  • Seven points to note
  • 1.Clarity in presentation
  • 2.Selection of icons and their understandability
  • 3.Systematic and graded progressive navigation
    with navigation clues
  • 4.Reverse navigation if needed

11
  • 5. Icon to go back to the first page (animated
    monkey)
  • 6. Provision for Learner based desired navigation
    (options)
  • 7.Proper directions to the user for systematic
    navigation

12
2.Content (subject) designing
  • 1. Pre designing brain storming phase
  • 2. Post designing end user testing phase
  • 3. Post designing revision phase
  • 4. Designing phase

13
1.Pre designing brain storming phase
  • Objectives
  • To identify the micro level objectives
  • To decide on the topics
  • To decide on the topic gradation
  • To decide on the grammatical gradation
  • To decide on the type of exercises
  • To decide on the testing strategies

14
2.Post designing user testing phase
  • Objectives
  • To identify the gaps in the material
  • To identify the problems in appearance
  • To identify any incomprehensibility
  • To identify any other problems in the multimedia
    package

15
3.Post designing revision phase
  • Objectives
  • To make appropriate revisions on the basis of the
    feed back

16
4. Designing phase Fifteen points to note
  • 1.Every learning component must have a specific
    objective/objectives
  • 2.Identified learning objectives should be
    materialized through interactive and hyperlinked
    multimedia activities

17
  • 3.Designers efficiency depends on what extent
    the material is auto instructional
  • 4.Designer should be an expert in that subject
  • 5. Designer need to be a creative artist
  • 6. Lesson based clarity
  • 7. Avoid the ambiguity
  • 8.Short and easy comprehensibility of the
    instructions

18
  • 9. Foresightedness of the material producer
  • a) error speculation
  • b) speculating the FAQ give a link
  • c) inculcating creative thinking
  • 10.Academic competence of the material producer
  • a) subject knowledge
  • b) artistic lookout
  • c) creative thinking
  • d) innovative nature

19
  • 11. Hyperlink
  • a) explain the specific concept which come in
    the lesson
  • eg) greeting pattern in the target language
  • b)give another cultural pattern while greeting
    in order to illustrate
  • c)directions to have further reading and
    viewing through reference of books and web sites

20
  • 12.Materials potentiality to cater to the need
    of the heterogeneous learners Identify the
    nature of heterogeneity
  • 13.Exercises Every exercise should have an
    objective which is lesson based
  • a)micro level practice through various
    exercises
  • b)every lesson should have exercises to
    practice all the language skills

21
  • c) Interactivity of the exercises various
    activity oriented exercises
  • 14.Testing All kinds of possible tests should
    be conducted
  • 15.Evaluation Constant maintenance of linking
  • a) curriculum objectives and,
  • b) skill oriented lesson based objectives
    while devising evaluation strategies

22
  • c) relevant anecdotes to illustrate the points in
    the lesson
  • vocabulary level (crazy vs stupid)
  • semantic variations
  • d) interesting and relevant stories
  • e) jokes through pictures and narration
  • f) illustrative pictures (cultural
    incompatibility)
  • g) cartoons

23
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24
  • Eg. Script teaching. Roughly 16 different
    activities
  • 1. hand movement
  • 2. pronunciation (listening)
  • 3. letter combination (listening)
  • 4. pronunciation variations (listening)
  • 5. visual representation (picturization)
  • 6. pronunciation variations (listening)
  • 7.practicing component (writing)

25
  • 8. pronunciation variations (listening)
  • 9.practicing component (writing)
  • 10. practicing component (pronunciation)
  • 11. exercise component
  • 12. contrasting pronunciation (listening)
  • 13. contrasting pronunciation (practicing)
  • 14. section on evaluation
  • 15. vocabulary development
  • 16. section on grading the learner achievement

26
  • Approximately 18 member team / who attend to 18
    different activities is ideal to prepare the
    multimedia packages
  • Functions and designations of the personnel
    involved in preparing the multimedia packages
  • 1. Executive producer Overall supervision
  • 2.Producer/Project manager Responsible for
    overall development and implementation of the
    project and co coordinating the day to day
    operations.

27
  • 3. Creative director / Multimedia Designer
  • 4. Art director / Visual Designer
  • 5. Artists
  • 6. Interface Designer
  • 7. Game Designer
  • 8. Subject Matter Expert
  • 9.Instructional Designer / Training Specialist

28
  • 10. Script Writer
  • 11. Animator (1-D/3-D)
  • 12. Sound Producer
  • 13. Music Composer
  • 14. Video Producer
  • 15. Multimedia Programmer
  • 16. HTML Coder
  • 17. Lawyer/Media Acquisition
  • 18. Marketing Director

29
  • Ship Game
  • Tamil script writing system

30
Icons
31
Icons
32
Icons
  • Quiz

33
  • Evaluation

34
  • Learner's Grading

35
  • Question and Answers

36
  • Home Page Designe

37
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41
ALL THE BEST
  • Thank You
  • sammohanlal_at_gmail.com
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