User Interface Design - PowerPoint PPT Presentation

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Title:

User Interface Design

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Title: No Slide Title Author: SL Last modified by: Soren Lauesen Created Date: 9/7/1998 8:07:06 PM Document presentation format: On-screen Show Company – PowerPoint PPT presentation

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Title: User Interface Design


1
User Interface Design 2. Prototyping and
iterative design
2
Fig 2.1 The development process
Analysis
Traditional systems development
Design
Experts? Guidelines?
Program
Test
Usability test? Scaring results ! Too late to
correct
Operation
3
Fig 2.2 Hotel system
Task list Book guest Checkin Checkout Change
room Record services Breakfast list
Breakfasts 23/9 Room Buffet In
room 11 1 12 2 13 1 1 15 . . .
4
Fig 2.3A Hotel system prototype made in 42
hours
5
(Fig 2.3A Cont.)
6
Fig 2.3B Defect list for hotel system mockup
7
Fig 2.3C Hit-rate of Hotel System evaluation
Heuristic evaluation
7 false problems
21 predicted problems
8 likely, but not observed
6 hits
20 observed problems
14 missed problems
8
Fig 2.4 Various prototypes
Tool-drawn mockup 30-60 min
Hand-drawn mockup 15-30 min
Which is best for Finding problems? Correct
problems? Input to program? Get more funding?
Third law of usability More effort used -gt Less
redesign
Functional prototype 2-8 hours
Screen prototype 1-4 hours
9
(Fig 2.4 Cont.)
Full contents of a mockup ? Empty screens for
copying ? Screens with realistic data ? Screens
to be filled in by user ? Menus, lists, dialog
boxes ? Error messages ? Help texts ? Notes
about what functions do
Handling a system with 100 screens?
Accelerator effect If the central screens are
good, the rest are okay almost automatically
10
10. Extra A functional prototype - the stay
screen
Web-based. Clumsy functions
Tab-sheets to gain space
11
11. Extra A functional prototype - room
allocation
12
12. Extra A commercial reception system
13
(Fig 2.5) Does usability pay?
  • Benefits
  • Faster learning
  • Faster work
  • Fewer errors
  • Less demand for hot-line
  • Better motivation less stress
  • More users
  • Wider work areas
  • Let the customer do the work
  • Costs
  • 5 10 more?
  • No ! 10-20 less
  • Accelerator effect
  • Mockup, usability test and revise the 8 key
    screens
  • Then design the rest, test less carefully
  • Why? Users learn from the 8 screens and designers
    learn from the users
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