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Motion Capture Hardware

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Motion Capture Hardware Craig Maki and Ned Kahvo Motion Capture: Overview What it is and what it does. How it works: Optical Inertial Magnetic Electro Mechanical ... – PowerPoint PPT presentation

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Title: Motion Capture Hardware


1
Motion Capture Hardware
  • Craig Maki and Ned Kahvo

2
Motion Capture Overview
  • What it is and what it does.
  • How it works
  • Optical
  • Inertial
  • Magnetic
  • Electro Mechanical
  • Motion Capture in Sports
  • Hockey
  • Tennis

3
What it is and what it does
  • Process of converting physical motion to digital
    representation
  • Motion is measured and the position in 3D space
    is calculated
  • Hardware used to measure changes
  • Software used to calculate position

4
How it works Optical
  • Markers are placed on the actors
  • Number of markers varies by application/accuracy
  • Cameras used to record movement
  • Generally 8 or more cameras used (depends on size
    of scene high-end studios use 70)
  • Software detects the markers and triangulates the
    position of each visible marker relative to
    camera position

5
Optical Markers
  • Passive Markers
  • Retroreflective coating
  • Shines back the light sent from alight source
    beside the camera(like reflectors on a bike)
  • Active Markers
  • LEDs used instead of reflectors
  • Camera filters all light except for the LEDs (IR)
  • Synchronized LEDs flash one at a time (at high
    speed) this makes identifying LEDs easier

6
Optical Active Markers
  • RF receiver is worn on the actor
  • Used to synchronize LED flashes with cameras
    frame rate
  • 1 LED visible per frame(s)
  • Allows faster processing
  • Requires high speed cameras

7
Optical Cameras
  • Special cameras
  • High speed
  • 480 FPS
  • High resolution
  • 3600px X 3600px (12-13MP)
  • Large Field-of-View (FOV)
  • 60º FOV

8
How it works Inertial
  • Uses accelerometers and gyroscopes to measure
    movement
  • Think Wii Remote with higher accuracy
  • The more sensors used, the better (more human)
    the results
  • Inertial provides 6 Degreed of Freedom (6DoF)
  • Sensitive to within 1º of rotation

6DoF -translate X, Y, Z -pitch, yaw, roll
9
How it works Magnetic
  • Sensors on the actor measure low-frequency
    magnetic field created by the source
  • Control Unit correlates the locations of the
    sensors and source within the field
  • Benefits
  • Markers can not be occluded
  • Fewer markers required
  • Drawbacks
  • Interference caused by steel (in building) or
    other electronic devices (like monitors)

10
How it works Electro Mechanical
  • Exoskeletal suit is worn by actor
  • Aluminum or plastic rods connect multiple
    potentiometers which simulate joints
  • Gyroscopes on hips and upper back used to measure
    rotation
  • Change in voltage is measured (analog to digital)
    and position is calculated

11
Motion Capture in Sports
  • FoxTrax Hockey Puck

Americans cant follow a hockey puck, so a streak
was added.
12
FoxTrax Hockey Puck
  • Standard Hockey Puck
  • Hollowed out and circuit board placed inside
  • Shock Sensor
  • Infrared Emitters
  • Internal Battery (10-30 minute duration)
  • Puck emitted infrared pulses that were detected
    by 20 different pulse detectors and 10 modified
    IR cameras located in the rafters.

13
FoxTrax Hockey Puck
  • Shuttering of IR cameras synchronized with pulse
    detectors
  • Each IR camera had a 486-66 PC to process the
    video locally
  • These computers then transmitted the coordinates
    of the puck to an on site production trailer.
  • This trailer (called the Puck Truck) used the
    coordinates to apply a CG trail on the puck,
    which was then broadcast to the viewers at home.

14
Hawk-Eye in Tennis
  • Does not need to modify the ball to track it.
  • Uses the principles of triangulation using visual
    images and timing data from 4 high speed cameras
    (60 fps or higher).

15
Hawk-Eye in Tennis
  • On each frame
  • System identifies the ball in every image sent
    from each camera
  • Calculates the position of the ball in 3D space
    by comparing each image.
  • This is done for every instant of time to create
    a path of the ball in 3D space.
  • System can predict the path of the ball and where
    the ball will strike the ground using physics.

16
Hawk-Eye in Tennis
  • System is set up before each match with the
    bounds of the playing area and the rules of the
    game, thus allowing it to make accurate calls
    (within 2-3mm)
  • It uses 4-6 high speed cameras set at different
    locations around the court.
  • Each camera feeds into a high speed video
    processor which runs the ball tracking analysis.
  • 3D coordinates are then passed to a central
    computer which runs the physics algorithms.
  • Data is then stored into a database and can be
    used in recall situations or to track player
    stats (shot percentages, etc.)

17
Hawk-Eye in Tennis
18
References
  • http//www.metamotion.com/motion-capture/motion-ca
    pture.htm
  • http//entertainment.howstuffworks.com/king-kong2.
    htm
  • http//www.metamotion.com/PhaseSpace/optical-motio
    n-capture-cameras.html
  • http//www.intersense.com/InertiaCube_Sensors.aspx
  • Johnny Lees Wiimote Projects http//johnnylee.ne
    t/projects/wii/
  • http//www.metamotion.com/motion-capture/magnetic-
    motion-capture-1.htm
  • http//www.metamotion.com/gypsy/gypsy-motion-captu
    re-system-mocap.htm
  • http//en.wikipedia.org/wiki/FoxTrax
  • http//en.wikipedia.org/wiki/Hawk-Eye
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