Halo vs. Facebook: Emotion and the Fun of Games - PowerPoint PPT Presentation

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Halo vs. Facebook: Emotion and the Fun of Games

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In this game you feel like you are on MTV the first time you ... Web 2.0 applications are those that make the most of the intrinsic advantages of that platform: ... – PowerPoint PPT presentation

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Title: Halo vs. Facebook: Emotion and the Fun of Games


1
XEODesign


Putting Emotion into Play
Halo vs. Facebook Emotion and the Fun of Games
Nicole Lazzaro XEODesign, Inc. February - March,
2008
2
XEODesign, Inc.
3
New Undiscovered
  • X

4
Iconic Simplicity
5
Emotional Feedback
O
  • 200,000 visits

6
PX Profile Choices Over Time
People Fun Emotions From Friends
Why no Fiero?
emotion intensity
Players win level
time
7
How Does Emotion Drive Play?
  • Facebook social utility
  • Halo multiplayer game

8
The 4 Fun Keys30 emotions from gameplay
Hard Fun Fiero
Easy Fun Curiosity
emotion lt choice lt mechanic gt choice gt emotion
People Fun Amusement
  • Serious
  • Fun
  • Relaxation

whitepapers xeodesign.com
9
Hard Fun Fiero
10
  • Its easy to tell what games my husband enjoys
    the most...
  • - Wife of a Hard Core PC Gamer

11
1. Hard Fun Mastery Creates Fiero
  • choices
  • goals
  • challenge
  • obstacles
  • strategy
  • power ups
  • puzzles
  • score
  • levels
  • monsters
  • feelings
  • fiero
  • frustration
  • boredom

player choice rewards effort
modified from Flow Csikszentmihalyi
12
Easy Fun Curiosity
13
Wii offers Next Gen PX Easy Fun
  • Sheer joy of novel interaction captivates
    attention
  • 1/10 graphics speed

Nintendo Wii and DS
14
2. Easy Fun Imagination Creates Curiosity
choices novelty fills attention
  • choices
  • iconic situations
  • explore
  • experiment
  • fool around
  • role play
  • ambiguity
  • detail
  • fantasy
  • uniqueness
  • feelings
  • curiosity
  • surprise
  • wonder
  • awe

15
Serious Fun Relaxation
16
3. Serious Fun Players Value Play
  • choices
  • repetition
  • rhythm
  • completion
  • collection
  • meditation
  • work out
  • simulation
  • study
  • feelings
  • relax / excite
  • self change
  • do real work
  • esteem boost

purposeful play changes self and real world
17
People Fun Amusement
18
  • Its the people that are addictive, not the
    game.
  • - Bob a Hard Core Sports Player

19
Competition People Fun
20
4. People Fun Friends Create Amusement
choices with others increase emotions and social
bonds
  • choices
  • cooperate
  • compete
  • communicate
  • perform
  • spectacle
  • characters
  • personalize
  • feelings
  • amusement
  • shadenfreude
  • naches
  • generosity
  • gratitude
  • elevation

21
People Fun Emotionshow do bonds form during
player experience PX)?
PX Profile
  • Choices
  • cooperate
  • compete
  • communicate
  • mentor
  • lead
  • perform
  • spectacle
  • characters
  • personalize
  • Emotions
  • schadenfreude
  • envy
  • love
  • gratitude
  • generosity
  • elevation
  • inspire
  • excite
  • ridicule
  • embarrass

22
The Black HoleEmotion from Friends Super Smash
Bros. Melee, GameCube
23
Facebook vs. Halo
24
People Fun the Friend Flavor
  • Umami
  • Choices that open the pipe
  • Make friends
  • Mock Apple Pie

25
Backyard Stonehenge
  • Backyard Stonehenge Dont Wait for Permission
  • Wally Wallington, Flint MI

26
30x40x16 6 ft/hr
27
(No Transcript)
28
1. There is no Web in Web 2.0
  • Libraries
  • Television
  • People

29
Web 2.0 It Takes 2Emotion between people is the
passion that drives web 2.0
  • Flickr
  • My Space
  • Facebook
  • Twitter
  • Wikipedia
  • Social Text
  • Google
  • Bar Camp
  • Crowd sourcing
  • DIY
  • Ajax
  • Mash-up
  • User generated content
  • Microblogging
  • RSS
  • Social Networking
  • Wikinomics
  • Tags
  • Tag clouds
  • The Long Tail
  • Folksonomies
  • Wisdom of crowds

30
How did technology made you feel closer to
someone today?
  • Technology actually doesn't really make me feel
    closer to someone...it makes things A LOT easier,
    but an actual face to face meeting makes me feel
    closer than technology. - Ed

31
1. It Takes 2
32
  • Facebook
  • Social media
  • It Takes 2

33
Friends Facebook MySpacesocial value
  • Reconnect w/old or far away friends
  • Meet up in person
  • Track in background

friends
close friends
acquaintances
34
How did technology make you feel closer to
someone today?
  • Even though we have hectic/busy lives, we are
    still able to make each other laugh and bond over
    stupid inside jokes. Barb

35
The Relationship is the Messagesocial tokens and
shared experiences bring us closer
  • Shared interests
  • Express values
  • Explore identities
  • Create bonds
  • Inside jokes
  • Amusement

36
  • Halo
  • Multiplayer game
  • It Takes 2

37
Messages Voice for Strategy
  • I could use some help right side! Ed

38
Trash Talk Amusement or Anger?
  • I do more trash talking against someone I know.
    I guess it is not as funny with a stranger.
    George

39
Action Emotions from Challenge Hard Fun
40
Friends What they think
41
Actions Maple Storysocial interaction creates
value
42
It Takes 2 The Relationship is the Message PX
Potential Score
Social Media (5) Multiplayer Games (2)
Adding Friends Zero barrier to entry Browsing warm fuzzies Friends - Adding Friends High barrier to entry, no fuzzies, (Miis friends)
Messaging Open. Friend relevant (mostly exhaust data) Structure Casual more open. (not shared) Messages Messaging Closed Voice, text, and links. Game relevant Structure Immersive (limits interaction friends)
Actions and States Open API infinite emotions Asynchronous Low coordination, no permission required, on PC already Actions Actions and States Closed API (shoot/chat, alive/dead/ emote) Synchronous Highly interactive (coordination, permission required, special hardware)
43
2. Draw Circles Not Lines
44
2. Draw Circles not Lines
poke
pwn
link
share
frag
compare
45
Metcalfes Law Maximize Spread
  • More connections increases the value of the
    network
  • The more people install the more valuable the
    application
  • Or is it?

Wikipedia.org
46
Document a Social Network
  • I felt comfortable and loved. My boyfriend came
    to see me at school and I wanted to show that I
    was taken. Barb

47
  • Facebook
  • Social media
  • Draw Circles Not Lines

48
Friends Send Hotness
  • Send Hotness 5MM installs in 5 weeks
  • Friends already there
  • Invitation a compliment
  • Compare
  • Bump/Grind friends

49
Action Pings Law of Emotion
  • Circles escalate

ping
pong
Ø dead ends
50
PokegtSuper PokegtQuizgtGame
51
  • Halo
  • Multiplayer game
  • Draw Circles Not Lines

52
Action Rayman
53
Circles Not Lines Keeping the Ball in Play PX
Potential Score
Social Media (1) Multiplayer Games (3)
Spread High viral adoption Instant social value, matches the PX Friends - Spread Slow, anti-social themes dont match PX (new games)
- Feedback Lag between messages, dead ends. (Vote, Fave, Tag, Comment, Respond coming New between actions Messages Feedback In person play. Hard Fun strategy, obstacles, goals. Conversation topics. (no interests. Pause btwn games)
- Replay Low outside of email, no in person play, long cycles Actions Replay each game unique. Few details between games. Excuse to spend time w/friend
54
3. Secrets Lies and Videotapes
shutup
stupid
hotness
dope
sloth
55
Personalizewhat makes people feel closer
  • Social Media
  • Photos of real people
  • What people like and dont like
  • Testimonials of friends
  • News feed of updates from friends
  • Status updates fun to read
  • Histories and secrets shared over time
  • Multiplayer
  • Dress up character Halo/Mii
  • Choices are conversation starters
  • Games are like appetizers

56
Secrets Lies Videotapes
  • I like looking at pictures on Facebook. It's a
    bit voyeuristic and maybe taboo--but I like
    looking at other people's pictures. Carl

57
  • Facebook
  • Social media
  • Secrets Lies Videotapes

58
Secrets Lies Videotapes
  • My Space is more for single people. We are
    getting married. - Harry

59
Messages Secrets Lies Videotapes
  • Social Tokens
  • Fashion, music,fooling around
  • Heavy metal
  • Creepy browsing
  • Never mind the gross fingers, meet your new
    love! Amy

60
  • Halo
  • Multiplayer game
  • Secrets Lies Videotapes

61
PersonalizeIn front of your friends
  • I LOVE Rock Band! It tells me Im fabulous!
  • - stranger excited by my RockBand sweatshirt

62
Friends Personalize the RulesScouts and Knives,
Counter Strike Halo Taxi
  • Replay Value
  • Changes strategy
  • Rewards different skill
  • Creates amusement

63
Secrets Lies and VideotapesPX Potential Score
Social Media (2) Multiplayer Games (0)
Social Calculus Friend centric, about me content, friends always there. Friends - Social Calculus Game centric, customize limits, friends not there.
Personalize High Open APIs, public and private, MySpace, risk free browsing, fun status updates, real-self issues, preferences, opinions. Messages - Personalize Low Gamer Tag icon, short bio, list of games. Closed messages, (public and private channels)
Deepen Ties Less than real life interaction. Potential high number of player actions and states. Actions Deepen Ties Social tools encourage shallow interaction (Wii,RockBand Halo Taxi) Few player actions and states.
64
Social Calculus
65
Final Score Emotions that Drive Play PX
Potential Score
Social Media (8) Multiplayer Games (5)
Adding Friends Spread viral Social Calculus Friends Adding Friends Low - Spread Low - Social Calculus Low
Messaging Open Structure Casual Feedback Personalize Messages - Messaging Closed Structure Immersive Feedback - Personalize
Actions and States Unlimited Open Asynchronous - Replay (except email) - Deepening Ties Actions Actions and States Limited Closed Synchronous Replay - Deepening Ties
66
(No Transcript)
67
Choices for People Fun
68
Be BraveEmotions Drive Play
  • Massively Social Online Games (MSO)
  • Connect Friends
  • Offer Social Tokens
  • Draw Circles
  • Share Secrets

Keep it Simple
69
Poke! Youre It!
XEOs Hiring!
Nicole Lazzaronlazz _at_ xeodesign.comwhitepapers
www.xeodesign.com
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