Title: Halo vs. Facebook: Emotion and the Fun of Games
1XEODesign
Putting Emotion into Play
Halo vs. Facebook Emotion and the Fun of Games
Nicole Lazzaro XEODesign, Inc. February - March,
2008
2XEODesign, Inc.
3New Undiscovered
4Iconic Simplicity
5Emotional Feedback
O
6PX Profile Choices Over Time
People Fun Emotions From Friends
Why no Fiero?
emotion intensity
Players win level
time
7How Does Emotion Drive Play?
8The 4 Fun Keys30 emotions from gameplay
Hard Fun Fiero
Easy Fun Curiosity
emotion lt choice lt mechanic gt choice gt emotion
People Fun Amusement
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9Hard Fun Fiero
10- Its easy to tell what games my husband enjoys
the most... - - Wife of a Hard Core PC Gamer
111. Hard Fun Mastery Creates Fiero
- choices
- goals
- challenge
- obstacles
- strategy
- power ups
- puzzles
- score
- levels
- monsters
- feelings
- fiero
- frustration
- boredom
player choice rewards effort
modified from Flow Csikszentmihalyi
12Easy Fun Curiosity
13Wii offers Next Gen PX Easy Fun
- Sheer joy of novel interaction captivates
attention - 1/10 graphics speed
Nintendo Wii and DS
142. Easy Fun Imagination Creates Curiosity
choices novelty fills attention
- choices
- iconic situations
- explore
- experiment
- fool around
- role play
- ambiguity
- detail
- fantasy
- uniqueness
- feelings
- curiosity
- surprise
- wonder
- awe
15Serious Fun Relaxation
163. Serious Fun Players Value Play
- choices
- repetition
- rhythm
- completion
- collection
- meditation
- work out
- simulation
- study
- feelings
- relax / excite
- self change
- do real work
- esteem boost
purposeful play changes self and real world
17People Fun Amusement
18- Its the people that are addictive, not the
game. - - Bob a Hard Core Sports Player
19Competition People Fun
204. People Fun Friends Create Amusement
choices with others increase emotions and social
bonds
- choices
- cooperate
- compete
- communicate
- perform
- spectacle
- characters
- personalize
- feelings
- amusement
- shadenfreude
- naches
- generosity
- gratitude
- elevation
21People Fun Emotionshow do bonds form during
player experience PX)?
PX Profile
- Choices
- cooperate
- compete
- communicate
- mentor
- lead
- perform
- spectacle
- characters
- personalize
- Emotions
- schadenfreude
- envy
- love
- gratitude
- generosity
- elevation
- inspire
- excite
- ridicule
- embarrass
22The Black HoleEmotion from Friends Super Smash
Bros. Melee, GameCube
23Facebook vs. Halo
24People Fun the Friend Flavor
- Umami
- Choices that open the pipe
- Make friends
- Mock Apple Pie
25Backyard Stonehenge
- Backyard Stonehenge Dont Wait for Permission
- Wally Wallington, Flint MI
2630x40x16 6 ft/hr
27(No Transcript)
281. There is no Web in Web 2.0
- Libraries
- Television
- People
29Web 2.0 It Takes 2Emotion between people is the
passion that drives web 2.0
- Flickr
- My Space
- Facebook
- Twitter
- Wikipedia
- Social Text
- Google
- Bar Camp
- Crowd sourcing
- DIY
- Ajax
- Mash-up
- User generated content
- Microblogging
- RSS
- Social Networking
- Wikinomics
- Tags
- Tag clouds
- The Long Tail
- Folksonomies
- Wisdom of crowds
30How did technology made you feel closer to
someone today?
-
- Technology actually doesn't really make me feel
closer to someone...it makes things A LOT easier,
but an actual face to face meeting makes me feel
closer than technology. - Ed
311. It Takes 2
32-
- Facebook
- Social media
- It Takes 2
33Friends Facebook MySpacesocial value
- Reconnect w/old or far away friends
- Meet up in person
- Track in background
friends
close friends
acquaintances
34How did technology make you feel closer to
someone today?
-
- Even though we have hectic/busy lives, we are
still able to make each other laugh and bond over
stupid inside jokes. Barb
35The Relationship is the Messagesocial tokens and
shared experiences bring us closer
- Shared interests
- Express values
- Explore identities
- Create bonds
- Inside jokes
- Amusement
36-
- Halo
- Multiplayer game
- It Takes 2
37Messages Voice for Strategy
- I could use some help right side! Ed
38Trash Talk Amusement or Anger?
-
- I do more trash talking against someone I know.
I guess it is not as funny with a stranger.
George
39Action Emotions from Challenge Hard Fun
40Friends What they think
41Actions Maple Storysocial interaction creates
value
42It Takes 2 The Relationship is the Message PX
Potential Score
Social Media (5) Multiplayer Games (2)
Adding Friends Zero barrier to entry Browsing warm fuzzies Friends - Adding Friends High barrier to entry, no fuzzies, (Miis friends)
Messaging Open. Friend relevant (mostly exhaust data) Structure Casual more open. (not shared) Messages Messaging Closed Voice, text, and links. Game relevant Structure Immersive (limits interaction friends)
Actions and States Open API infinite emotions Asynchronous Low coordination, no permission required, on PC already Actions Actions and States Closed API (shoot/chat, alive/dead/ emote) Synchronous Highly interactive (coordination, permission required, special hardware)
432. Draw Circles Not Lines
442. Draw Circles not Lines
poke
pwn
link
share
frag
compare
45Metcalfes Law Maximize Spread
- More connections increases the value of the
network - The more people install the more valuable the
application - Or is it?
Wikipedia.org
46Document a Social Network
- I felt comfortable and loved. My boyfriend came
to see me at school and I wanted to show that I
was taken. Barb
47-
- Facebook
- Social media
- Draw Circles Not Lines
48Friends Send Hotness
- Send Hotness 5MM installs in 5 weeks
- Friends already there
- Invitation a compliment
- Compare
- Bump/Grind friends
49Action Pings Law of Emotion
ping
pong
Ø dead ends
50PokegtSuper PokegtQuizgtGame
51-
- Halo
- Multiplayer game
- Draw Circles Not Lines
52Action Rayman
53Circles Not Lines Keeping the Ball in Play PX
Potential Score
Social Media (1) Multiplayer Games (3)
Spread High viral adoption Instant social value, matches the PX Friends - Spread Slow, anti-social themes dont match PX (new games)
- Feedback Lag between messages, dead ends. (Vote, Fave, Tag, Comment, Respond coming New between actions Messages Feedback In person play. Hard Fun strategy, obstacles, goals. Conversation topics. (no interests. Pause btwn games)
- Replay Low outside of email, no in person play, long cycles Actions Replay each game unique. Few details between games. Excuse to spend time w/friend
543. Secrets Lies and Videotapes
shutup
stupid
hotness
dope
sloth
55Personalizewhat makes people feel closer
- Social Media
- Photos of real people
- What people like and dont like
- Testimonials of friends
- News feed of updates from friends
- Status updates fun to read
- Histories and secrets shared over time
- Multiplayer
- Dress up character Halo/Mii
- Choices are conversation starters
- Games are like appetizers
56Secrets Lies Videotapes
- I like looking at pictures on Facebook. It's a
bit voyeuristic and maybe taboo--but I like
looking at other people's pictures. Carl
57-
- Facebook
- Social media
- Secrets Lies Videotapes
58Secrets Lies Videotapes
-
- My Space is more for single people. We are
getting married. - Harry
59Messages Secrets Lies Videotapes
- Social Tokens
- Fashion, music,fooling around
- Heavy metal
- Creepy browsing
- Never mind the gross fingers, meet your new
love! Amy
60-
- Halo
- Multiplayer game
- Secrets Lies Videotapes
61PersonalizeIn front of your friends
-
- I LOVE Rock Band! It tells me Im fabulous!
- - stranger excited by my RockBand sweatshirt
62Friends Personalize the RulesScouts and Knives,
Counter Strike Halo Taxi
- Replay Value
- Changes strategy
- Rewards different skill
- Creates amusement
63Secrets Lies and VideotapesPX Potential Score
Social Media (2) Multiplayer Games (0)
Social Calculus Friend centric, about me content, friends always there. Friends - Social Calculus Game centric, customize limits, friends not there.
Personalize High Open APIs, public and private, MySpace, risk free browsing, fun status updates, real-self issues, preferences, opinions. Messages - Personalize Low Gamer Tag icon, short bio, list of games. Closed messages, (public and private channels)
Deepen Ties Less than real life interaction. Potential high number of player actions and states. Actions Deepen Ties Social tools encourage shallow interaction (Wii,RockBand Halo Taxi) Few player actions and states.
64Social Calculus
65Final Score Emotions that Drive Play PX
Potential Score
Social Media (8) Multiplayer Games (5)
Adding Friends Spread viral Social Calculus Friends Adding Friends Low - Spread Low - Social Calculus Low
Messaging Open Structure Casual Feedback Personalize Messages - Messaging Closed Structure Immersive Feedback - Personalize
Actions and States Unlimited Open Asynchronous - Replay (except email) - Deepening Ties Actions Actions and States Limited Closed Synchronous Replay - Deepening Ties
66(No Transcript)
67Choices for People Fun
68Be BraveEmotions Drive Play
- Massively Social Online Games (MSO)
- Connect Friends
- Offer Social Tokens
- Draw Circles
- Share Secrets
Keep it Simple
69Poke! Youre It!
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Nicole Lazzaronlazz _at_ xeodesign.comwhitepapers
www.xeodesign.com