Title: Design and Evaluation of a Serious Game for Immersive Cultural Training
1Design and Evaluation of a Serious Game for
Immersive Cultural Training
- Josef Froschauer, Ingo Seidel, Markus Gärtner,
Helmut Berger, Dieter Merkl - Vienna University of Technology
2Outline
- Motivation
- Whats so Serious about Games?
- Game-based Learning
- Design of ICURA
- ? Gameplay Video
- Evaluation
- Conclusion and Future Work
3Motivation
- Video games are part of our culture
- 3D Virtual Worlds have the potential to
- expand knowledge of a foreign country
- Combine aspects of learning and fun
- Great opportunity to teach
- Cultural Diversity
4Games, Seriously?
Mike
Zyda "From Visual Simulation to Virtual Reality
to Games, 2005
A mental contest, played with a computer in
accordance with specific rules, that uses
entertainment to further government or corporate
training, education, health, public policy, and
strategic communication objectives.
5Some Examples...
- Educational, Corporate, Political Religious,
Healthcare, - Government, Military...
Tactical Iraqi Virtual Iraq
6Game-Based Learning
- Follows a constructivist perspective
- Knowledge is constructed, not transmitted to the
user. - Learner plays an active role in the learning
process. - Highly motivating
- Increases the motivation and compels the player
to think about, - organize and use information. (stealth
learning)
7What is ICURA?
- ICURA - Immersive Cultural Training
-
- Serious Game that is targeted at understanding
- contemporary Japanese culture and etiquette.
- 3D adventure game that teaches
- cultural awareness in a safe environment.
- Learner plays an active role in the
- learning process. (Constructivist learning
theory)
8A 3D e-Tourism Environment
- Game-like e-Business application that enables
interaction between participants including
trading of tourism products. - Book flights, hotels, take part in auctions,
talk to other travellers... - Design of 3D Virtual Environment (Torque Game
Engine) - Some additional content...
- http//www.itchy-feet.org/
9Some Itchy Feet Screenshots
10In-Game Movie
11Design Principles 1/2
- 5 design principles for ICURA
- Integrating a constructivist perspective
- Learner plays an active role in the learning
process - The players motivation
- Leveling-up, adaptability of the games
difficulty, clear goals, interaction with other
players, shared experience
12Design Principles 2/2
- Usability
- the degree to which a player is able to learn,
control, and understand a game. - The Agent principle
- The idea of a Virtual Tutor
- The element of fun
- 80 rate the element of fun as important
(Michael 2005)
13Evaluation of ICURA - Goals
- How much information does the game communicate?
(Comparison of pre- and post-test results) - Associations with the term Serious Game
- Does ICURA spark the interest in Japanese
culture? (Questionnaires)
- 5 Steps pre-questionnaire, pre-test, playing
ICURA, post-test, post - questionnaire.
14Evaluation Results 1/3
- 20 participants, 16 male, 4 female
- Average age 29, heavy computer users, but only
3.15 hours a week playing computer games. - 9 people have never heard the term Serious Game
before, the rest associates it with learning and
education. - ICURA is Fun to play (4.2 out of 5)
- Did spark interest in the Japanese culture (3.55
out of 5)
15Test Question
- You want to enter a temple in Japan. What do you
have - to keep in mind?
- To wear traditional Japanese clothing
- To wash your hands before entering
- Only enter, if the temple priest requests you to
do so - To cover as much skin as possible
- To put on the slippers provided at the entrance
16Evaluation Results 2/3
17(No Transcript)
18Future Work
http//vsem.ec.tuwien.ac.at/
19Kamsa Hamnida, Arigato, Xièxie, Thank You!
- Contact
- Josef Froschauer
- Email josef.froschauer_at_ec.tuwien.ac.at
- Web http//www.itchy-feet.org/
- or http//vsem.ec.tuwien.ac.at/