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As-Rigid-As-Possible Surface Modeling

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As-Rigid-As-Possible Surface Modeling Olga Sorkine Marc Alexa TU Berlin Surface deformation motivation Interactive shape modeling Digital content creation Scanned ... – PowerPoint PPT presentation

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Title: As-Rigid-As-Possible Surface Modeling


1
As-Rigid-As-Possible Surface Modeling
  • Olga Sorkine Marc Alexa
  • TU Berlin

2
Surface deformation motivation
  • Interactive shape modeling
  • Digital content creation
  • Scanned data
  • Modeling is an interactive, iterative process
  • Tools need to be intuitive (interface and
    outcome)
  • Allow quick experimentation

3
What do we expect from surface deformation?
  • Smooth effect on the large scale
  • As-rigid-as-possible effect on the small scale
    (preserves details)

4
Previous work
  • FFD (space deformation)
  • Lattice-based (Sederberg Parry
    86, Coquillart 90, )
  • Curve-/handle-based (Singh Fiume 98, Botsch
    et al. 05, )
  • Cage-based (Ju et al. 05, Joshi et
    al. 07, Kopf et al. 07)
  • Pros
  • efficiency almost independent of the surface
    resolution
  • possible reuse
  • Cons
  • space warp, so cant precisely control surface
    properties

images taken from Sederberg and Parry 86 and
Ju et al. 05
5
Previous work
  • Surface-based approaches
  • Multiresolution modeling Zorin et al. 97,
    Kobbelt et al. 98, Lee 98, Guskov et al. 99,
    Botsch and Kobbelt 04,
  • Differential coordinates linear optimization
    Lipman et al. 04, Sorkine et al. 04, Yu et al.
    04, Lipman et al. 05, Zayer et al. 05, Botsch et
    al. 06, Fu et al. 06,
  • Non-linear global optimization approachesKraevoy
    Sheffer 04, Sumner et al. 05, Hunag et al. 06,
    Au et al. 06, Botsch et al. 06, Shi et al. 07,

images taken from PriMo, Botsch et al. 06
6
Surface-based approaches
  • Pros
  • direct interaction with the surface
  • control over surface properties
  • Cons
  • linear optimization suffers from artifacts (e.g.
    translation insensitivity)
  • non-linear optimization is more expensive and
    non-trivial to implement

7
Direct ARAP modeling
  • Preserve shape of cells covering the surface
  • Cells should overlap to prevent shearing at the
    cells boundaries
  • Equally-sized cells, or compensate for varying
    size

8
Direct ARAP modeling
  • Lets look at cells on a mesh

9
Cell deformation energy
  • Ask all star edges to transform rigidly by some
    rotation R, then the shape of the cell is
    preserved

vj2
vi
vj1
10
Cell deformation energy
  • If v, v? are known then Ri is uniquely defined
  • So-called shape matching problem
  • Build covariance matrix S VV?T
  • SVD S U?WT
  • Ri UWT (or use Horn 87)

v?j2
vj2
v?i
v?j1
vi
Ri
vj1
Ri is a non-linear function of v?
11
Total deformation energy
  • Can formulate overall energy of the deformation
  • We will treat v? and R as separate sets of
    variables, to enable a simple optimization process

12
Energy minimization
  • Alternating iterations
  • Given initial guess v?0, find optimal rotations
    Ri
  • This is a per-cell task! We already showed how to
    define Ri when v, v? are known
  • Given the Ri (fixed), minimize the energy by
    finding new v?

13
Energy minimization
  • Alternating iterations
  • Given initial guess v?0, find optimal rotations
    Ri
  • This is a per-cell task! We already showed how to
    define Ri when v, v? are known
  • Given the Ri (fixed), minimize the energy by
    finding new v?

14
The advantage
  • Each iteration decreases the energy (or at least
    guarantees not to increase it)
  • The matrix L stays fixed
  • Precompute Cholesky factorization
  • Just back-substitute in each iteration ( the SVD
    computations)

15
First results
  • Non-symmetric results

16
Need appropriate weighting
  • The problem lack of compensation for varying
    shapes of the 1-ring

17
Need appropriate weighting
  • Add cotangent weights Pinkall and Polthier 93
  • Reformulate Ri optimization to include the
    weights (weighted covariance matrix)

vi
?ij
?ij
vj
18
Weighted energyminimization results
  • This gives symmetric results

19
Initial guess
  • Can start from naïve Laplacian editing as initial
    guess and iterate

initial guess
1 iteration
2 iterations
1 iterations
4 iterations
initial guess
20
Initial guess
  • Faster convergence when we start from the
    previous frame (suitable for interactive
    manipulation)

21
Some more results
  • Demo

22
Discussion
  • Works fine on small meshes
  • fast propagation of rotations across the mesh
  • On larger meshes slow convergence
  • slow rotation propagation
  • A multi-res strategy will help
  • e.g., as in Mean-Value Pyramid Coordinates
    Kraevoy and Sheffer 05 or in PriMo Botsch et
    al. 06

23
More discussion
  • Our technique is good for preserving edge length
    (relative error is very small)
  • No notion of volume, however
  • thin shells for the poor?
  • Can easily extend to volumetric meshes

24
Conclusions and future work
  • Simple formulation of as-rigid-as-possible
    surface-based deformation
  • Iterations are guaranteed to reduce the energy
  • Uses the same machinery as Laplacian editing,
    very easy to implement
  • No parameters except number of iterations per
    frame (can be set based on target frame rate)
  • Is it possible to find better weights?
  • Modeling different materials varying rigidity
    across the surface

25
Acknowledgement
  • Alexander von Humboldt Foundation
  • Leif Kobbelt and Mario Botsch
  • SGP Reviewers

26
Thank you!
Olga Sorkine sorkine_at_gmail.com Marc Alexa marc_at_cs.tu-berlin.de
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