360-PlayLearn: Gamification and Game-Based Learning for Virtual Learning Environments on interactive television - PowerPoint PPT Presentation

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360-PlayLearn: Gamification and Game-Based Learning for Virtual Learning Environments on interactive television

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John Farren2 & Catherine Ross2 1University of Ulster, Magee, ... catherine.ross}_at_360production.com hfghfg hfghfg Introduction | Background | Aims & Objectives ... – PowerPoint PPT presentation

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Title: 360-PlayLearn: Gamification and Game-Based Learning for Virtual Learning Environments on interactive television


1
360-PlayLearnGamification and Game-Based
Learning for Virtual Learning Environments on
interactive television
Gerard Downes1, Paul Mc Kevitt1, Tom
Lunney1,John Farren2 Catherine
Ross2 1University of Ulster, Magee, The
Imagineering Quarter,Derry/Londonderry, Northern
Ireland.E-mail gdownes_at_gmail.com, p.mckevitt,
tf.lunney_at_ulster.ac.uk2360 Production Ltd.,
The Imagineering Quarter,Derry/Londonderry,
Northern Ireland.E-mail john.farren,
catherine.ross_at_360production.com
2
Introduction Background Aims Objectives
Related work Design Relation Conclusion
Outline
  • Background
  • Aims Objectives
  • Related work
  • Design of 360-PlayLearn
  • Relation to other work
  • Conclusion Future Work
  • Acknowledgements

3
Introduction Background Aims Objectives
Related work Design Relation Conclusion
Background
  • Digital Creativity Creative Technologies
  • The Imagineering Quarter
  • http//www.paulmckevitt.com/imagineering-quarter/
  • Project Kelvin (MAM, e.g. HBO Game of Thrones)
  • Digital Derry http//digitalderry.org/
  • CultureTECH http//www.culturetech.com/
  • Digital Action Team (DAT)
  • University of Ulster 360 Production Ltd.
  • City of Culture, 2013 http//www.cityofculture201
    3.com/

4
Introduction Background Aims Objectives
Related work Design Relation Conclusion
Aims Objectives
  • Online education on interactive TV
  • Combining entertainment education content
    (edutainment)
  • STEM, history, archaeology general knowledge
  • Deployment on desktop, mobile TV devices

5
Introduction Background Aims Objectives
Related work Design Relation Conclusion
Related work
  • Online Learninge.g.  Udacity (Stanford), edX
    (MIT/Harvard),
  • TED, Khan Academy, YouTube
  • Gamification (Zichermann Linder, 2010)
  • e.g. AmbiLearn (TreasureLearn) (Hyndman et
    al., 2012)
  • Game-Based Learning (GBL)
  • Virtual Learning Environments (VLEs)
  • e.g. PlayPhysics (Munoz et al., 2012)

6
Introduction Background Aims Objectives
Related work Design Relation Conclusion
Media Asset Management (MAM)
  • Annotation, cataloguing, storage, retrieval
    distribution
  • Digital photographs, animations, videos music
  • TeleScope Enterprise (North Plains Systems, 2012)
    (Commercial)
  • ResourceSpace (Dwiggins, 2011) (Open Source)

7
Introduction Background Aims Objectives
Related work Design Relation Conclusion
The Cloud
  • Hosting distributing of edutainment
    contentIf computers of the kind I have
    advocated become the computers ofthe future,
    then computing may someday be organizedas a
    public utility just as the telephone system is a
    public utilityThe computer utility could become
    the basis of a newand important
    industry.''--John McCarthy,  MIT Centennial
    Celebration, 1961 (AICS-1997)

8
Introduction Background Aims Objectives
Related work Design Relation Conclusion
Architecture of 360-PlayLearn
9
Introduction Background Aims Objectives
Related work Design Relation Conclusion
Gamification API
10
Introduction Background Aims Objectives
Related work Design Relation Conclusion
360-MAM interface with ResourceSpace
11
Introduction Background Aims Objectives
Related work Design Relation Conclusion
360-Cloud interface with Google App Engine
12
Introduction Background Aims Objectives
Related work Design Relation Conclusion
Relation to other work
  • Gamification Assessment for learning
  • (e.g. AmbiLearn / TreasureLearn)
  • GBL VLEs on interactive TV
  • (e.g. PlayPhysics Emotional modelling, DBNs)
  • 360-MAM 360-Cloud give advanced VLEs

13
Introduction Background Aims Objectives
Related work Design Relation Conclusion
Conclusion
  • 360-PlayLearn, 360-MAM 360-Cloud
  • Constructivist approach (Vgotsky / Piaget /
    Papert)
  • Problem-based / project-centred learning
  • Widening access education for all
  • Pervasive platform on interactive TV

14
Introduction Background Aims Objectives
Related work Design Relation Conclusion
Future work
  • Requirements analysis
  • Implement 360-PlayLearn platform
  • Acquire global media assets (Project Kelvin)
  • Evaluation of 360-PlayLearn

15
Introduction Background Aims Objectives
Related work Design Relation Conclusion
Acknowledgements
  • DEL 360 Production Ltd.
  • Ted Leath (Information Assurance Manager)

16
Introduction Background Aims Objectives
Related work Design Relation Conclusion
Thank You
  • Any questions or feedback ?

17
Introduction Background Aims Objectives
Related work Design Relation Conclusion
Up Donegal !!
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