Title: 360-PlayLearn: Gamification and Game-Based Learning for Virtual Learning Environments on interactive television
1360-PlayLearnGamification and Game-Based
Learning for Virtual Learning Environments on
interactive television
Gerard Downes1, Paul Mc Kevitt1, Tom
Lunney1,John Farren2 Catherine
Ross2 1University of Ulster, Magee, The
Imagineering Quarter,Derry/Londonderry, Northern
Ireland.E-mail gdownes_at_gmail.com, p.mckevitt,
tf.lunney_at_ulster.ac.uk2360 Production Ltd.,
The Imagineering Quarter,Derry/Londonderry,
Northern Ireland.E-mail john.farren,
catherine.ross_at_360production.com
2Introduction Background Aims Objectives
Related work Design Relation Conclusion
Outline
- Background
- Aims Objectives
- Related work
- Design of 360-PlayLearn
- Relation to other work
- Conclusion Future Work
- Acknowledgements
3Introduction Background Aims Objectives
Related work Design Relation Conclusion
Background
- Digital Creativity Creative Technologies
- The Imagineering Quarter
- http//www.paulmckevitt.com/imagineering-quarter/
- Project Kelvin (MAM, e.g. HBO Game of Thrones)
- Digital Derry http//digitalderry.org/
- CultureTECH http//www.culturetech.com/
- Digital Action Team (DAT)
- University of Ulster 360 Production Ltd.
- City of Culture, 2013 http//www.cityofculture201
3.com/
4Introduction Background Aims Objectives
Related work Design Relation Conclusion
Aims Objectives
- Online education on interactive TV
- Combining entertainment education content
(edutainment) - STEM, history, archaeology general knowledge
- Deployment on desktop, mobile TV devices
5Introduction Background Aims Objectives
Related work Design Relation Conclusion
Related work
- Online Learninge.g. Udacity (Stanford), edX
(MIT/Harvard), - TED, Khan Academy, YouTube
- Gamification (Zichermann Linder, 2010)
- e.g. AmbiLearn (TreasureLearn) (Hyndman et
al., 2012) - Game-Based Learning (GBL)
- Virtual Learning Environments (VLEs)
- e.g. PlayPhysics (Munoz et al., 2012)
6Introduction Background Aims Objectives
Related work Design Relation Conclusion
Media Asset Management (MAM)
- Annotation, cataloguing, storage, retrieval
distribution - Digital photographs, animations, videos music
- TeleScope Enterprise (North Plains Systems, 2012)
(Commercial) - ResourceSpace (Dwiggins, 2011) (Open Source)
7Introduction Background Aims Objectives
Related work Design Relation Conclusion
The Cloud
- Hosting distributing of edutainment
contentIf computers of the kind I have
advocated become the computers ofthe future,
then computing may someday be organizedas a
public utility just as the telephone system is a
public utilityThe computer utility could become
the basis of a newand important
industry.''--John McCarthy, MIT Centennial
Celebration, 1961 (AICS-1997)
8Introduction Background Aims Objectives
Related work Design Relation Conclusion
Architecture of 360-PlayLearn
9Introduction Background Aims Objectives
Related work Design Relation Conclusion
Gamification API
10Introduction Background Aims Objectives
Related work Design Relation Conclusion
360-MAM interface with ResourceSpace
11Introduction Background Aims Objectives
Related work Design Relation Conclusion
360-Cloud interface with Google App Engine
12Introduction Background Aims Objectives
Related work Design Relation Conclusion
Relation to other work
- Gamification Assessment for learning
- (e.g. AmbiLearn / TreasureLearn)
- GBL VLEs on interactive TV
- (e.g. PlayPhysics Emotional modelling, DBNs)
- 360-MAM 360-Cloud give advanced VLEs
13Introduction Background Aims Objectives
Related work Design Relation Conclusion
Conclusion
- 360-PlayLearn, 360-MAM 360-Cloud
- Constructivist approach (Vgotsky / Piaget /
Papert) - Problem-based / project-centred learning
- Widening access education for all
- Pervasive platform on interactive TV
14Introduction Background Aims Objectives
Related work Design Relation Conclusion
Future work
- Requirements analysis
- Implement 360-PlayLearn platform
- Acquire global media assets (Project Kelvin)
- Evaluation of 360-PlayLearn
15Introduction Background Aims Objectives
Related work Design Relation Conclusion
Acknowledgements
- DEL 360 Production Ltd.
- Ted Leath (Information Assurance Manager)
16Introduction Background Aims Objectives
Related work Design Relation Conclusion
Thank You
- Any questions or feedback ?
17Introduction Background Aims Objectives
Related work Design Relation Conclusion
Up Donegal !!