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Introduction and Display Technologies

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Introduction and Display Technologies Chapter 1 and Sections 2-1 to 2-4 (somewhat outdated) Most of these s have been prepared by Dr Ahmed Bashandy and some of ... – PowerPoint PPT presentation

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Title: Introduction and Display Technologies


1
Introduction andDisplay Technologies
  • Chapter 1 and
  • Sections
  • 2-1 to 2-4(somewhat outdated)

Most of these slides have been prepared by Dr
Ahmed Bashandy and some of the material have been
adapted from university of Virginia and MIT
2
We will Study
  • Graphics Fundamentals
  • Graphics programming algorithms
  • Graphics data structures
  • Some of
  • Color and human vision
  • Applied geometry and modeling
  • Applied numerical computing
  • DirectX in the sections

3
We will NOT study
  • Paint and Imaging packages (Adobe Photoshop)
  • Art and Movies
  • CAD packages (AutoCAD)
  • Packages
  • Rendering packages (Lightscape)
  • Modeling packages (3D Studio MAX)
  • Animation packages (Digimation)
  • Graphics Modeling and Languages (RenderMan)

4
Why Computer Graphics
5
Why Computer Graphics
  • What computers do....
  • process, transform, and communicate information
  • Visual communication is very appealing to humans
  • Computer graphics is a method of communication
  • Computer Graphics is...
  • the technology for presenting information
  • Applied geometry and modeling
  • Applied numerical computing

6
Many Application for Graphics
  • Education
  • CAD
  • Entertainment
  • Medicine
  • Communication
  • Games

7
Medicine
  • Precision and correctness
  • Remote medicine
  • Teaching and diagnosis (CAT, MRI)
  • Modeling of medical data

8
Computer Aided Design
  • Wide range of processes from the design of
    tooling fixtures to manufacturing.
  • Architectural and product designs
  • Verify tolerances and design from CAD tools
    directly

9
Education and Scientific Visualization
  • Biology and Chemistry visualization
  • Mathematicians use computer graphics to explore
    abstract and high-dimensional functions and
    spaces.
  • Physicists explore both microscopic and
    macroscopic worlds.

10
Graphical User Interface
  • Graphical elements such as windows, fonts,
    cursors, menus, and icons
  • Translation, scaling, rotation of graphical
    elements
  • Humans prefer appealing interfaces

11
Display Devices
12
Display Technologies
  • Cathode Ray Tubes (CRTs) A CRT is an evacuated
    glass tube, with a heating element on one end and
    a phosphor coated screen on the other
  • Most common display device
  • (until recently)
  • Evacuated glass bottle (lastof the vacuum tubes)
  • Heating element (filament)
  • Electrons pulled towards anode focusing cylinder
  • Vertical and horizontal deflection plates
  • Beam strikes phosphor coating on front of tube

13
CRTs Overview
  • CRT technology hasnt changed much in 50 years
  • Early television technology
  • requires synchronization between video signal and
    electron beam vertical sync pulse
  • Early computer displays
  • avoided synchronization using vector algorithm
  • flicker and refresh were problematic

14
CRTs Vector Displays
  • Vector displays
  • Early computer displays basically an
    oscilloscope
  • Control X,Y with vertical/horizontal plate
    voltage
  • Often used intensity as Z
  • Show http//graphics.lcs.mit.edu/classes/6.837/F9
    8/Lecture1/Slide11.html
  • Name two disadvantages
  • Just does wireframe
  • Complex scenes results in visible flicker

15
CRTs Raster Displays
  • Raster Displays (early 70s)
  • like television, scan all pixels in regular
    pattern
  • use frame buffer (video RAM) to eliminate sync
    problems
  • RAM
  • ¼ MB (256 KB) cost 2 million in 1971
  • Do some math
  • 1280 x 1024 screen resolution 1,310,720 pixels
  • Monochrome color (8 bits per pixel) requires 160
    KB
  • High resolution color (24 bits per pixel)
    requires 5.2 MB

16
CRTs Raster Displays
  • Black and white television an oscilloscope with
    a fixed scan pattern left to right, top to
    bottom
  • Paint entire screen 30 times/sec
  • Actually, TVs paint top-to-bottom 60 times/sec,
    alternating between even and odd scanlines
  • This is called interlacing. Its a hack. Why do
    it?
  • To paint the screen, computer needs to
    synchronize with the scanning pattern of raster
  • Solution special memory to buffer image with
    scan-out synchronous to the raster. We call this
    the framebuffer.

17
CRTs Raster Displays
18
CRTs Raster Displays
  • Raster Displays
  • Frame must be refreshed to draw new images
  • As new pixels are struck by electron beam, others
    are decaying
  • Electron beam must hit all pixels frequently to
    eliminate flicker
  • Critical fusion frequency
  • Typically 60 times/sec
  • Varies with intensity, individuals, phosphor
    persistence, lighting...

19
Color CRTs
  • Color CRTs are much more complicated
  • Requires manufacturing very precise geometry
  • Uses a pattern of color phosphors on the screen
  • Why red, green, and blue phosphors?
  • We will see later that the human eye contains
    cells that sense these 3 colors

Delta electron gun arrangement
In-line electron gun arrangement
20
Color CRTs
  • Color CRTs have
  • Three electron guns
  • A metal shadow mask to differentiate the beams

21
Raster CRTs Pros and Cons
  • Raster CRT pros
  • Allows solids, not just wireframes
  • Leverages low-cost CRT technology (i.e., TVs)
  • Bright! Display emits light
  • Cons
  • Requires screen-size memory array
  • Discreet sampling (pixels)
  • Practical limit on size (call it 40 inches)
  • Bulky

22
Display Technology LCDs
  • Liquid Crystal Displays (LCDs)
  • LCDs organic molecules, naturally in crystalline
    state, that liquefy when excited by heat or E
    field
  • When LCDs are used as optical (light) modulators
    they are actually changing polarization. In their
    unexcited or crystalline state the LCDs rotate
    the polarization of light by 90 degrees. In the
    presence of an electric field, LCDs behave like a
    liquid and align the small electrostatic charges
    of the molecules with the impinging E field.

23
Display Technology LCDs
  • Liquid Crystal Displays (LCDs)
  • LCDs, like phosphors, remain "on" for some time
    after the E field is applied. Thus the image is
    persistent like a CRT's, but this lasts just
    until the crystals can realign themselves, thus
    they must be constantly refreshed, again, like a
    CRT.

24
Display Technology LCDs
  • Transmissive reflective LCDs
  • LCDs act as light valves, not light emitters, and
    thus rely on an external light source.
  • Laptop screen backlit, transmissive display
  • Palm Pilot/Game Boy reflective display

25
Display Technology Plasma
  • Plasma display panels
  • Similar in principle to fluorescent light tubes
  • Small gas-filled capsules are excited by
    electric field,emits UV light
  • UV excites phosphor
  • Phosphor relaxes, emits some other color

26
Display Technology Plasma
  • Plasma Display Panel Pros
  • Large viewing angle
  • Good for large-format displays
  • Fairly bright
  • Cons
  • Expensive
  • Large pixels (1 mm versus 0.2 mm)
  • Phosphors gradually deplete
  • Less bright than CRTs, using more power
  • For more details visit http//www.howstuffworks.co
    m/lcd4.htm

27
Display Technology DMD
  • Digital Micromirror Devices (projectors)
  • A DMD chip has on its surface several hundred
    thousand microscopic mirrors
  • Arranged in a rectangular array correspond to the
    pixels in the image to be displayed.
  • Individually rotated 10-12, to an on or off
    state.
  • Fast on-off to produce grey scale
  • Mirrors made out of aluminium16 mm across.
  • Mirrors mounted on hinge, the axle is fixed and
    literally twists in the middle

28
Display Technology DMDs
  • Microelectromechanical (MEM) devices, fabricated
    with VLSI techniques

29
Display Technology DMDs
  • DMDs are truly digital pixels
  • Vary grey levels by modulating pulse length
  • Color multiple chips, or color-wheel
  • Great resolution
  • Very bright
  • Flicker problems

30
Display Technologies Organic LED Arrays
  • Organic Light-Emitting Diode (OLED) Arrays
  • The display of the future? Many think so.
  • OLEDs function like regular semiconductor LEDs
  • But with thin-film polymer construction
  • Thin-film deposition of organic, light-emitting
    molecules through vapor sublimation in a vacuum.
  • Dope emissive layers with fluorescent molecules
    to create color.
  • Not grown like a crystal, no high-temperature
    doping
  • Thus, easier to create large-area OLEDs

31
Display Technologies Organic LED Arrays
  • OLED pros
  • Transparent
  • Flexible
  • Light-emitting, and quite bright (daylight
    visible)
  • Large viewing angle
  • Fast (lt 1 microsecond off-on-off)
  • Can be made large or small

32
Display Technologies Organic LED Arrays
  • OLED cons
  • Not quite there yet (96x64 displays)
  • Cell phones (especially back display)
  • Not very robust, display lifetime a key issue
  • Currently only passive matrix displays
  • Passive matrix Pixels are illuminated in
    scanline order (like a raster display), but the
    lack of phosphorescence causes flicker
  • Active matrix A polysilicate layer provides thin
    film transistors at each pixel, allowing direct
    pixel access and constant illumination
  • Hard to compete with LCDs, a moving target
  • See http//www.youtube.com/watch?vmGVbEBOzACs
    for more info

33
Framebuffers
  • So far weve talked about the physical display
    device
  • How does the interface between the device and the
    computers notion of an image look?
  • Framebuffer A memory array in which the computer
    stores an image
  • On most computers, separate memory bank from main
    memory (why?)
  • Many different variations, motivated by cost of
    memory

34
Display Technologies CRTs
  • Raster Displays
  • Raster A rectangular array of points or dots
  • Pixel One dot or picture element of the raster
  • Scanline A row of pixels
  • Rasterize find the set of pixels corresponding
    to a 2D shape (line, circle, polygon)
  • Scan Conversion Rasterize

35
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