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VARIATIONS ON SIMPLE PAYOFF MATRICES

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VARIATIONS ON SIMPLE PAYOFF MATRICES Topic #6 The Payoff Matrix Given any payoff matrix, the standard assumption is that the players choose their strategies ... – PowerPoint PPT presentation

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Title: VARIATIONS ON SIMPLE PAYOFF MATRICES


1
VARIATIONS ON SIMPLE PAYOFF MATRICES
  • Topic 6

2
The Payoff Matrix
  • Given any payoff matrix, the standard assumption
    is
  • that the players choose their strategies
    simultaneously, or
  • in any event, that each player chooses a strategy
    in ignorance of the strategic choice of the other
    player,
  • or, as described in the original Playing Games
    handouts, by secret ballot, and
  • without pre-play communication.
  • However, it is enlightening to consider
    variations on this standard setup, such as the
    following.

3
The Payoff Matrix (cont.)
  • The answer to the question of whether a given
    type of variation
  • makes a difference and
  • makes what kind of difference
  • itself varies greatly according to the nature of
    the payoff matrix and the nature of the game it
    represents.
  • That is, whether the game is Pure Coordination,
    Battle of Sexes, Battle of Bismarck Sea , D-Day,
    Prisoners Dilemma, Chicken, etc.
  • For simplicity, we continue to suppose that the
    payoff matrix is 2 2,
  • i.e., there are two just two players,
  • each with a choice between two strategies,
  • so the game has just four possible outcomes
    (cells in the matrix).
  • We suppose also that the payoff matrix is common
    knowledge to each player, i.e.,
  • each player knows what the other players payoffs
    (interests/preferences/values/goals are).

4
Sequential Choice with Perfect Information
  • Suppose that the players make their strategic
    choices sequentially and openly,
  • producing a game with perfect information.
  • Note that this entails two variants of a given (2
    2) matrix
  • player 1 makes the first move, and
  • player 2 makes the first move.
  • Does the fact that moves are made sequentially
    affect the choice that either player makes?
  • Does it affect the outcome of the game?
  • If so, does the advantage go to the first-mover
    or the second-mover?
  • Might both players benefit, or be hurt, as a
    result of sequential (vs. simultaneous) moves?

5
Full Pre-play Communication
  • Suppose that the players can engage in
    unrestricted pre-play communication before
    choosing their strategies.
  • Does this affect their strategic choices?
  • Does either player have an incentive to
    communicate his intentions truthfully?
  • Would a message necessarily be believed by the
    other player?

6
Limited Pre-play Communication
  • Suppose that the players can engage in only
    limited pre-play communication,
  • Specifically, that one player can send a single
    one-way message to the other player (who cannot
    reply) before they choose their strategies.
  • Would the privileged player send such a message?
  • Would it be truthful?
  • Would it be believed by the other player?

7
Strategic Intelligence
  • Suppose that one player gains strategic
    intelligence, i.e.,
  • somehow finds out in advance the strategy
    chosen by the other player in advance.
  • Is such strategic intelligence always useful to
    the player who gains it?
  • Is it ever harmful to the player who gains it?
  • What might the other player do if he discovers
    that his strategic plan have been found out?
  • Might the other player want to have his strategic
    plan found out?

8
Strategic Deception
  • Suppose that one player may (attempt to) engage
    in strategic deception, i.e.,
  • may allow the other player to apparently find
    out his strategy in advance but this information
    may be misleading.
  • Is it always advantageous to deceive the other
    player in this way?
  • Can it ever be harmful?
  • What might the other player do if he discovers
    that you are attempting to deceive him?

9
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10
Credible Unconditional Commitment
  • Suppose that a player can use the opportunity
    for pre-play communication to (somehow) convey
    (perhaps by means of some overt strategic move) a
    credible or irrevocable unconditional commitment
    to a strategy choice.
  • Might such a player commit himself to a different
    strategy than he would otherwise choose?
  • Will this advantage the player who makes the
    commitment?
  • Might it advantage the other player also?

11
Threats and Promises
  • Suppose that the players make sequential choices
    but that the second-mover can use the opportunity
    for pre-play communication to (somehow) convey an
    credible or irrevocable conditional commitment to
    a strategy choice, i.e.,
  • if you (the first-mover) choose your strategy X,
    I will choose my strategy Y.
  • Might the second mover conditionally commit
    himself to a different strategy than what he
    would otherwise choose?
  • Will this conditional commitment take the form of
    a threat or a promise?
  • Will this advantage the player who makes the
    conditional commitment?
  • Might it advantage the other player also?

12
Cooperative Games and Side Payments
  • Suppose the players can use the opportunity for
    pre-play communication
  • to negotiate and enter into a binding (or
    enforceable) agreement as to what strategy each
    will chose and
  • perhaps to reallocate their joint payoffs in some
    agreed upon manner, i.e., to make side payments?
  • Does this affect their strategy choices and the
    outcome of the games?

13
Repeated Play
  • Suppose that the game is iterated that is,
  • the same players will play this game repeatedly.
    and
  • know that they will do so.
  • Does this affect their strategy choice and the
    outcome of each play of the game?
  • Does matter whether the number of iterations is
    known to the players?
  • Can the players acquire reputations with respect
    to how they play?
  • Will these reputations help them in games with
    other players.

14
An Unproblematic Zero-Conflict Game
  • Sequential Choice
  • Communication
  • Intelligence
  • Deception
  • Commitment
  • Threats
  • Promises
  • Binding Agreements
  • Side Payments
  • Reputation Effects

15
A Zero-Conflict Coordination Game
  • Sequential Choice
  • Communication
  • Intelligence
  • Deception
  • Commitment
  • Threats
  • Promises
  • Binding Agreements
  • Side Payments
  • Reputation Effects

16
A Coordination Game with Conflict of Interest
  • Sequential Choice
  • Communication
  • Intelligence
  • Deception
  • Commitment
  • Threats
  • Promises
  • Binding Agreements
  • Side Payments
  • Reputation Effects

17
A Strictly-Determined Zero-Sum Game
  • Sequential Choice
  • Communication
  • Intelligence
  • Deception
  • Commitment
  • Threats
  • Promises
  • Binding Agreements
  • Side Payments
  • Reputation Effects

18
A Non-Strictly Determined Zero-Sum Game
  • Sequential Choice
  • Communication
  • Intelligence
  • Deception
  • Commitment
  • Threats
  • Promises
  • Binding Agreements
  • Side Payments
  • Reputation Effects

19
A Prisoners Dilemma Game
  • Sequential Choice
  • Communication
  • Intelligence
  • Deception
  • Commitment
  • Threats
  • Promises
  • Binding Agreements
  • Side Payments
  • Reputation Effects

20
A Chicken Game
  • Sequential Choice
  • Communication
  • Intelligence
  • Deception
  • Commitment
  • Threats
  • Promises
  • Binding Agreements
  • Side Payments
  • Reputation Effects
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