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Event-driven FRP

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Title: Event-driven FRP


1
Event-driven FRP
Official Graduate Student Talk
  • Zhanyong Wan
  • Joint work with Walid Taha and Paul Hudak
  • Advisor Paul Hudak

2
Road Map
  • Background reactive systems and FRP
  • Motivation the Simple RoboCup Controller
  • E-FRP
  • The Language
  • Compilation and optimization
  • Properties
  • Future work, etc

3
Reactive Systems
  • Reactive systems
  • Continually react to stimuli
  • Run forever
  • Examples of reactive systems
  • Interactive computer animation
  • Robots
  • Computer vision
  • Control systems

4
FRP
  • Functional Reactive Programming (FRP)
  • High-level, declarative
  • Recursion higher-order functions polymorphism
  • Originally embedded in Haskell
  • Continuous/discrete signals
  • Behaviors values varying over time
  • Events discrete occurrences
  • Signals are first-class

5
Road Map
  • Background reactive systems and FRP
  • Motivation the Simple RoboCup Controller
  • E-FRP
  • The Language
  • Compilation and optimization
  • Properties
  • Future work, etc

6
The Motivating Problem
  • RoboCup
  • Team controllers written in FRP
  • Embedded robot controllers written in C

camera
Team B controller
Team A controller
radio
radio
7
Simple RoboCup Controller Block Diagram
  • behavior
  • event
  • event source
  • delay

Inc
SRC
desired speed
duty cycle
0-100
PWM
Dec
output
0/1
T1
speed
count
0-100
T0
IR
8
The SRC System
  • Multi-rate
  • Different parts driven by different, independent
    event sources
  • A component only need to react to relevant events
  • Limited resources
  • PIC16C66 micro control unit
  • Limited memory
  • Limited CPU cycles
  • Efficiency is critical!
  • Initially written in C

9
SRC the C Code
  • init() ds s dc count output 0
  • onInc() ds // increment desired speed
    (ds)
  • onDec() ds-- // decrement desired speed
  • onIR() s // observation of actual
    speed (s)
  • onT0()
  • count count gt 100 ? 0 count 1
  • output count lt dc ? 1 0
  • onT1()
  • // the duty cycle (dc) depends on s and ds
  • dc s lt ds ? dc 1
  • s gt ds ? dc 1 dc
  • output count lt dc ? 1 0
  • s 0 // reset observation of
    actual speed

10
What Is Wrong with the C Code? (1)
  • Definition of behavior scattered not modular!
  • init() ds s dc count output 0
  • onInc() ds // increment desired speed
    (ds)
  • onDec() ds-- // decrement desired speed
  • onIR() s // observation of actual
    speed (s)
  • onT0()
  • count count gt 100 ? 0 count 1
  • output count lt dc ? 1 0
  • onT1()
  • // the duty cycle (dc) depends on s and ds
  • dc s lt ds ? dc 1
  • s gt ds ? dc 1 dc
  • output count lt dc ? 1 0
  • s 0 // reset observation of
    actual speed

11
What Is Wrong with the C Code? (2)
  • Code duplication redundancy is bad!
  • init() ds s dc count output 0
  • onInc() ds // increment desired speed
    (ds)
  • onDec() ds-- // decrement desired speed
  • onIR() s // observation of actual
    speed (s)
  • onT0()
  • count count gt 100 ? 0 count 1
  • output count lt dc ? 1 0
  • onT1()
  • // the duty cycle (dc) depends on s and ds
  • dc s lt ds ? dc 1
  • s gt ds ? dc 1 dc
  • output count lt dc ? 1 0
  • s 0 // reset observation of
    actual speed

12
What Is Wrong with the C Code? (3)
  • Bears little similarity with the block diagram
  • Hard to understand or maintain
  • Global variables
  • Meaning of program depends on order of
    assignments
  • We need a domain-specific language for writing
    embedded controllers!

13
Is FRP the Right Tool for SRC?
  • We want to write SRC in a high-level language
  • Unfortunately, FRP doesnt quite fit the bill
  • Hard to know the cost of an FRP program
  • Lazy-evaluation
  • Higher-order functions
  • General recursion
  • FRP is not suitable for resourced-bounded
    systems!
  • In the past weve developed the
    languageReal-time FRP (RT-FRP)
  • Bounded response time (execution time for each
    step)
  • Bounded space

14
Is RT-FRP the Right Tool Then?
  • RT-FRP
  • ? Bounded response time
  • ? Bounded space
  • ? Multi-rate system
  • Our goal is to have a language that
  • fits the multi-rate event-driven model, and
  • can be implemented with very small overhead
  • This language is called Event-driven FRP (E-FRP)

15
Our Contributions
  • The E-FRP language
  • Simple only one interesting construct
  • Resource bound guarantee
  • Time and space
  • Yet expressive enough to be used in practice
  • The SRC controller
  • An E-FRP compiler
  • Generates C code that compiles to PIC16C16 MCU
  • Provably correct
  • Resource bounded target code
  • Preserves semantics
  • Optimizing

16
Road Map
  • Background reactive systems and FRP
  • Motivation the Simple RoboCup Controller
  • E-FRP
  • The Language
  • Compilation and optimization
  • Properties
  • Future work, etc

17
Key Concepts of E-FRP
  • Event system stimulus
  • Behavior as state machine
  • SM (Output, Input ? SM)

18
E-FRP by Example SRC
  • ds sm x0 in Inc gt x1,
  • Dec gt x-1
  • s sm x0 in IR gt x1,
  • T1 gt 0 later
  • dc sm x0 in T1 gt if s lt ds then x1
  • else if s gt ds then x-1
  • else x
  • count sm x0 in T0 gt if x gt 100 then 0 else
    x1
  • output if count lt dc then 1 else 0

19
Simple RoboCup Controller Block Diagram
  • behavior
  • event
  • event source
  • delay

Inc
SRC
desired speed
duty cycle
0-100
PWM
Dec
output
0/1
T1
speed
count
0-100
T0
IR
20
SRC the C Code Revisited
  • init() ds s dc count output 0
  • onInc() ds // increment desired speed
    (ds)
  • onDec() ds-- // decrement desired speed
  • onIR() s // observation of actual
    speed (s)
  • onT0()
  • count count gt 100 ? 0 count 1
  • output count lt dc ? 1 0
  • onT1()
  • // the duty cycle (dc) depends on s and ds
  • dc s lt ds ? dc 1
  • s gt ds ? dc 1 dc
  • output count lt dc ? 1 0
  • s 0 // reset observation of
    actual speed

21
C vs. E-FRP
event 1 event 2 event 3 event 4
behavior 1
behavior 2
behavior 3
behavior 4
behavior 5
E-FRP view
C view
22
C vs. E-FRP (contd)
  • The E-FRP program is the transposition of the C
    program and vice versa
  • Having both views helps to gain deeper
    understanding of the system

23
E-FRP Syntax
  • x is a state machine
    whose current output is c, and on event I is
    updated to the value of d before any computation
    depending on x is done.
  • x is a state
    machine whose current output is c, and on event I
    is updated to the value of d after all
    computation depending on x is done.

24
E-FRP Semantics
  • Evaluation of behaviors
  • Updating of behaviors
  • Semantics of non-reactive behaviors

25
E-FRP Semantics (contd)
  • Semantics of reactive behaviors

26
Execution Model
  • In steps
  • Input event stream
  • Execution one step for each input event
  • Output response stream

27
Examples
init E2 E E E2 E
a 0 0 1 1 1 2
b 1 0 0 0 1 1
a sm x0 in E gt b 1 b sm x1 in E2 gt a
init E E E
a 0 2 3 4
b 1 1/2 2/3 3/4
a sm x0 in E gt b 1 b sm x1 in E gt a
later
init E
a 0 ?
b 1 ?
a sm x0 in E gt b b sm x1 in E gt a
init E E E
a 0 0/1 1/0 0/1
b 1 1/0 0/1 1/0
a sm x0 in E gt b later b sm x1 in E gt
a later
28
Why Two Phases?
  • A behavior can react to an event in one of the
    two phases
  • A way for specifying order of updates
  • one phase is not enough
  • s sm x0 in IR gt x1,
  • T1 gt 0 later
  • dc sm x0 in T1 gt if s lt ds then x1
  • else if s gt ds then x-1
  • else x
  • more than two phases are not necessary

29
Road Map
  • Background reactive systems and FRP
  • Motivation the Simple RoboCup Controller
  • E-FRP
  • The Language
  • Compilation and optimization
  • Properties
  • Future work, etc

30
Compilation Strategy A
  • Transposition of the source program
  • For each event
  • find the data dependency in phase 1 among the
    behaviors
  • if the dependency graph is not a DAG, error!
  • otherwise topo-sort the behaviors
  • spit code for updating each behavior
  • repeat 1-4 for phase 2

31
Strategy A May Fail
  • Strategy A doesnt work for some valid programs
  • We need more memory!
  • Our solution
  • strategy A double-buffering two variables for
    each reactive behavior

a sm x0 E gt b later b sm x1 E gt a later
onE() a_ b b_ a a a_ b b_
32
Example of Compilation
  • Event T1 in the SRC example
  • relevant source code
  • target code

s sm x0 in IR gt x1,
T1 gt 0 later dc sm x0 in T1 gt if s lt
ds then x1 else if s gt
ds then x-1 else
x output if count lt dc then 1 else 0
onT1() s_ 0 dc s lt ds ? dc_ 1
s gt ds ? dc_ - 1 dc_ output count lt dc ?
1 0 s s_ dc_ dc output count lt
dc ? 1 0
phase 1
phase 2
33
Optimization
  • To take advantage of the fact that
  • User cannot define new events
  • Events are mutually exclusive
  • Scope of impact of an event can be determined
    statically
  • Optimization techniques
  • Eliminate updating of behavior who does not react
    to the current event
  • Double buffering elimination

34
Unoptimized Target Code for SRC
  • Code generated by a naïve compiler

onInc() ds ds_ 1 output if count lt dc
then 1 else 0 ds_ ds output
if count lt dc then 1 else 0 onDec() ds ds_
- 1 output if count lt dc then 1 else 0
ds_ ds output if count lt dc then 1
else 0 onIR() s s_ 1 output if
count lt dc then 1 else 0 s_ s
output if count lt dc then 1 else 0 onT0()
count count_ gt 100 ? 0 count_ 1
output count lt dc ? 1 0 count_ count
output count lt dc ? 1 0 onT1() s_
0 dc s lt ds ? dc_ 1 s gt ds ?
dc_ 1 dc_ output count lt dc ? 1 0 s
s_ dc_ dc output count lt dc ? 1 0
35
Optimized Target Code for SRC
  • Code generated by the optimizing compiler
  • In this case, the optimized code is as good as
    the hand-written code

onInc() ds onDec() ds-- onIR()
s onT0() count count gt 100 ? 0
count 1 output count lt dc ? 1
0 onT1() dc s lt ds ? dc 1 s
gt ds ? dc 1 dc output count lt dc ? 1
0 s 0
36
Road Map
  • Background reactive systems and FRP
  • Motivation the Simple RoboCup Controller
  • E-FRP
  • The Language
  • Compilation and optimization
  • Properties
  • Future work, etc

37
Soundness of Compilation
  • We have a formal proof that the compilation
    strategy is sound
  • We have not proved that the optimizations are
    sound yet, but expect no difficulty

38
Resource Bound
  • Space and response time are bounded
  • fixed number of variables
  • fixed number of assignments
  • no loops
  • no dynamic memory allocation

39
Road Map
  • Background reactive systems and FRP
  • Motivation the Simple RoboCup Controller
  • E-FRP
  • The Language
  • Compilation and optimization
  • Properties
  • Future work, etc

40
Future Work
  • Enriching the language
  • switching
  • RT-FRP style tail behaviors
  • user-defined events (event merging/filtering/)
  • Optimization
  • more optimization
  • proof of soundness of the optimizations

41
When to Use FRP
  • Use FRP if
  • The resource bound is not important

Look how flexible I am!
Take your time, and eat as much as you wish.
reactivesystem
stimuli
environment
responses
42
When to Use RT-FRP
  • Use RT-FRP if
  • The response time needs to be bounded

Dont make me wait, or something bad happens!
No problem. I will never miss a dead-line.
real-timesystem
stimuli
environment
responses
43
When to Use E-FRP
  • Use E-FRP if
  • The system is multi-rate event-driven and
  • We cannot afford wasting memory or cycles.

Poor me! Even a Yale PhD student has more spare
time than I.
multi-rate event-drivensystem
events
environment
responses
44
End of the Talk
  • The End

45
YRC the E-FRP Code
  • ds init 0
  • Inc gt ds1
  • Dec gt ds-1
  • s init 0
  • T1 gt 0 later
  • IR gt s1
  • dc init 0
  • T1 gt if dc lt 100 s lt ds then dc1
  • else if dc gt 0 s gt ds then
    dc-1
  • else dc
  • count init 0
  • T0 gt if count gt 100 then 0 else
    count1
  • output if count lt dc then 1 else 0

46
Notations
47
E-FRP Semantics
  • Evaluation of behaviors

48
E-FRP Semantics
  • Updating of behaviors

49
FRP Family of Languages
  • RT-FRP is roughly a subset of FRP
  • E-FRP is roughly a subset of RT-FRP

more certain more efficient less expressive
FRP
RT-FRP
E-FRP
50
Real-time FRP (RT-FRP)
  • The goal
  • Bounded execution time for each step
  • Bounded space
  • The idea
  • Limit to bounded-size data types
  • Eager-evaluation
  • No higher-order signals
  • Restricted forms of recursion
  • recursive signals
  • tail signals

51
When to Use E-FRP
  • Use E-FRP if
  • The system is multi-rate event-driven and
  • The efficiency is critical

Bother me only when you have something to say,
cause I dont think fast.
I only speak sporadically
events
environment
responses
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