Title: IT Basics for Supply Networks/1
1IT Basics for Supply Networks/1
Dr. Withalm 21-Feb-15
2Lectures at the University of Bratislava/Autumn
2014
- 30.09.2014 Lecture 1 Introduction in CNOs
Basics of Supply Networks - 07.10.2014 Lecture 2 Kanban Essential Supply
Chain Processes - 21.10.2014 Lecture 3 Business Processes
Semantic Web - 11.11.2014 Lecture 4 SOA and SOA basing on J2EE
- 18.11.2014 Lecture 5 B2B Cloud Computing
including SaaS
3Todays Agenda
- Business Aspects
- Fundamental Definitions of CNOS Examples
- Assessments
- CMMI
- ECMM
- Serious Gaming
- COIN as Paradigm Project
4Examples of joint endeavor
5Basics for Collaboration
6Overview
- Primarily the modern CNOs are basing on the WEB
- Especially in the 90-ties IT Systems were built
by IT Providers (IBM, MS, HP,..) - Sold to companies in order to start B2B
- Both types of company lost huge money
- Spring 2000 Internet bubble burst
- Example Christmas 1999
- Afterwards the most severe challenges for CNOs
were tackled in two steps - Enterprise Collaboration
- Enterprise Interoperation
7Enterprise Collaboration
- Whenever IT Systems were well developed
- Business success for all partner within a CNO was
not guarantied - Therefore EC became a scientific discipline for
tackling such issues - Common Business Strategy both for the whole CNO
and its respective members - Common Business Model both for the whole CNO and
its respective members - Modeling of Cross Organizational Business
Processes as well as the connections to the
Private Business Processes of the respective
members of a CNO
8Enterprise Interoperation
- Tackles the challenges of implementation of CBP
as well as PCP - In the end of the lecture we will be ready
- to implement both types of BP for Supply Networks
9Preconditions for Collaborations
- Developed for companies, which are interested to
join a collaborative network. - These reference models encompass
- Checklists, templates, interfaces, tools,
specifications, architectures, SW components and
services. - These artifacts may be applied to facilitate the
agreement concerning - Business strategies
- Business models and above all
- Business processes
10Why B2B ?
- Organizations have need to collaborate
- Resource Sharing
- Example ELGA in Health Care
- Competence Sharing
- Example Airbus Suppliers
- Capacity Sharing
- Example in large companies i.e. SW Development
11Generische ELGA-Definition für ÖsterreichÜbersich
t Basiskomponenten und Kernanwendungen
ELGA- Basis- komponenten
Voraus- Setzungen für ELGA
Dokumentation Erfassung
Speicherung Aufbewahrung
Wiedergabe Kommunikation
Wissens- management
Verarbeitung Datennutzung
Berichts- erstattung Monitoring
Unterstützung Bürger/Patienten
Unterstützung administrativer Prozesse
MARC
e-card
NÖMED WAN
e-card GPA
Repository
e- Einweisung Zuweisung Überweis.
qualitätsges Gesundheits- Informationen
Pseudony- misierung
Portal Anwend- ungen -Prävention - Info
e- Aufnahme e- Entlassung (Beh.-Kette)
Vorsorge- unters.
Patienten- identifikation
Patienten- Index ö-weit EU komp.
Anamnese
Legistische Maßnahmen
NÖMED WAN
Registry
e- Medikation / e-Rezept
e- Medikation
e-card Pilot
Identi- fikation Authentifi- zierung GDA
Rollen Berechti-gungen Zugriffs -proto- kol
lierung
Akzeptanz- Management
e-Arztbrief Befund
e-Arztbrief / Entlassungs -brief
Legende
e-card Netz(GIN)
Organisa- torische Maßnahmen
Vernetzung
Kataloge für Diagnosen Leistungen
Soarian Integrated Care
autom. Datenübern.
Sicherer Online - Zugriff
IHE
e-card Erweiterungen
Standards
Security Identity Management
Portal
Semantische Technologien
MBDS
- Ergänzung um aktuelle Siemens Sicht - Quelle
ELGA-Machbarkeitsstudie, Stand Januar 2007
12XDS-MS Medical Summary
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Care Plan
13Example in Tourism/1
- Most important challenges for competitive tourism
enterprises - Management excellence
- Flexibility in adjusting to changing environments
- Typical constraints or barriers blocking
organizational changes - Sub-optimal sized configurations with respect to
economics of scale and scope - Low level of professional competence combined
with a high ratio of owner managed firms - Diffusion of ICT (Information Communication
Technologies)
- Intervention instruments are needed to overcome
these hurdles. - Tourism process areas will be introduced - basing
strongly on Capability Maturity Models Integrated
(CMMI) - to assess SMTEs and start improvements in their
organizations.
14Example in Tourism/2
- Provide SMTEs in the tourism industry in Europe
with methods, processes and tools required for
them to become competitive again.
- Getting preparedness
- Building of a common understanding (vision,
strategy, business models and processes) - Establishing long-term relationships (trust
building) - High level co-operations of SMTEs (including
industrial partners and research institutions) - Establishing a common basis of an
ICT-infrastructure (intermediate support for
collaboration) - Facilitating the creation and operation of
virtual organisations in case of tourism business
opportunities - Exchange of information and experience,
interactive learning
15Example in Tourism/3
- More than 95 of all European enterprises are
SMTEs. - The tourism business is controlled by large
international companies (such as tour operators,
airlines, hotel chains), who sell integrated
offers.
- Drawbacks of SMTEs
- Restricted access to a dynamic, globalized market
- Inflexibility and no spontaneity in responding to
market developments - Limited financial and human resources (high
costs) - Outdated management methods and tools (low extent
of further development) - Use of information technology not widespread or
up-to-date - Lower education levels, limited access to
knowledge
16Example in Tourism/4
- SMTEs have huge improvement potential
- Domain specific capabilities
- Collaborative specific capabilities
- Before implementing respective improvement
measures - the performance in specific process areas must be
assessed. - SMTEs lack especially all collaborative issues
and network initiatives - be it as they are competitors or they fail all
concepts and technical premises for building
CNOs.
17Example in Tourism/5
- Developed for companies, which are interested to
join a collaborative network. - These reference models encompass
- Checklists, templates, interfaces, tools,
specifications, architectures, SW components and
services. - These artifacts may be applied to facilitate the
agreement concerning - Business strategies
- Business models and above all
- Business processes
18Example in Tourism/6
- Most important challenges for competitive tourism
enterprises - Management excellence
- Flexibility in adjusting to changing environments
- Typical constraints or barriers blocking
organizational changes - Sub-optimal sized configurations with respect to
economics of scale and scope - Low level of professional competence combined
with a high ratio of owner managed firms - Diffusion of ICT (Information Communication
Technologies)
- Intervention instruments are needed to overcome
these hurdles. - Tourism process areas will be introduced - basing
strongly on Capability Maturity Models Integrated
(CMMI) - to assess SMTEs and start improvements in their
organizations.
19Example in Tourism/7
- Constituted by a variety of entities (e.g.
organizations, people) that are - largely autonomous
- geographically distributed
- heterogeneous in terms of theiroperating
environment, culture, social capital and goals - Nevertheless these entities collaborate to better
achieve common or compatible goals - The collaborative interactions are supported by a
computer network.
Together the network members can achieve goals,
that would not be possible or would have a higher
cost if attempted by them individually (whole gt ?
parts) !
20Example in Tourism/8
VBE Virtual Breeding EnvironmentIntended to
increase the level of preparedness of
organizations to participate in (dynamic) VOs
VOM (Dynamic) Virtual Organization
ManagementSupport (dynamic) Virtual
Organizations through their life cycle
PVC Professional Virtual CommunitiesPutting the
focus on human collaboration and corresponding
value creation
21Example in Tourism/9
- Evaluating (semi-automatic) appropriate partners
in the universe of organizations for upcoming
projects, i.e. Euro2008, Olympic Games, - Have they aligned Business Strategies, Business
Models, and Business Processes
22Example in Tourism/10
- Independent organizations are organized in a
network (VBE) - where they can quickly form virtual organizations
inspired by business opportunities
23Example in Tourism/11
- VBE containing
- tour operators
- hotels
- travel agencies
- theatre, opera
- VBE containing
- airlines
- tour operators
- VBE containing
- tourism organisations
- local public transport
- cable car provider
- hotels
- destination portal provider
SAPA
ASA
24Example in Tourism/12
- VO Event Organizer (based on VBE containing
tour operators, hotels, travel agencies, theatre,
opera) - Selling tickets for festivals including travel
and room reservation - VO Charter Organization (based on VBE
containing airlines and tour operator) - Selling study trips, vacation trips
- VO Sports Event(based on VBE containing
tourism organisations, local public transport,
cable car provider, hotels, destination portal
provider) - Planning and organizing sports events
25Definitions/1
- SOA was the first paradigm in developing SW
systems - which shifted away from technical to business
concerns. - The conclusion of this matter
- not start to implement business processes
- but begin with considerations about Business
Strategy (BS) and Business Models (BM). - The need to collaborate is very high in many
domains - as for instance in automotive or
transportation/travel - collaboration follows one of these forms
- i.e. supply chain, collaborative networks,
business ecosystems.
26Definitions/2Different Kinds of Services
- Primarily you must distinguish between Horizontal
and Vertical Business Services. - Horizontal Services (as e.g. procurement) may be
applied in many domains - Whereas Vertical Services are dedicated to a
specific domain. - A further dimension of Business Services focusing
on Collaboration/Interoperability issues are - Enterprise Collaboration (EC) Services which are
mainly interested in - establishing guidelines, rules and tools to
settle issues - how to agree on common business strategies (BS),
common business models (BM) and the primary
modeling of common business processes (BP). - Enterprise Interoperability (EI) Services. which
focus on issues as how to - implement common business processes (BP) and
their integration / synchronization with existing
business processes of the single members of a
CNO. - These kinds of services are the primary enabler
of Collaborative Networked Organizations. - Web services on the other hand are the
implementation of business services - whereas Semantic Web Services describe the
context of the web service semantically. - basing on an agreed/standardized ontology
- Note that the establishment and especially the
agreement of ontology is a troublesome task.
27Definition/3Measuring the Success of Semantic
Web Services
- Process Areas must be defined wich are positively
contributing to your business - i.e. your BS, BM, and BP must ultimately drive to
positive company results - very postive results concerning process areas to
meet common BS and BM were accomplished by
ECOLEAD - wheras both ATHENA and ECOLEAD added such results
concerning BP - Process Areas require specific attributes of
Semantic Web Services - the better ontology meets the business
requirements of specific domain - the higher the maturity level of such an
organization (organizations) will be. - in the specific goals of the process areas such
issues must be introduced - how many attempts you need to find the right web
service - in the meaning of successful web service
- in the sense of success for your business.
28Definition/4Corresponding EU Projects with
Siemens Participation
- ECOLEAD
- Focus on EC Issues
- ATHENA
- Focus on EI Issues
- COIN
- Synopsis of EC and EI
- Semantic annotation of these services
- which will enable- mid term- the semi automatic
discovering and composition of services - Quality of semantic web services will be
evaluated - a well proven and accepted approach will be
pursued - the ECMM (Enterprise Collaboration Maturity
Model) assessment adapted to EC/EI services
29Definition/5Different kinds of Collaboration
Networked Organizations
- Supply Chains, where long term relations and
stable organizational and economic structures - among enterprises allow the adoption of the
most optimized and important EI solutions - Collaborative Networks, where the SMEs long term
aggregations - (i.e. clusters, districts and breeding
environments of ECOLEAD IP) are finalised - to get the members prepared
- to create and sustain more short term and
dynamic alliances based - on specific business opportunities (i.e. virtual
enterprises, virtual teams) - Business Ecosystems, where SMEs are left free to
evolve - as they like, just following the market
evolutionary law - that it is the fittest species which survive
(i.e. open networks, de-focussed networks) - and the ecosystem just supports and encourages
this emergent and evolutionary
30Definition/6 Definitions concerning the
different kinds of Enterprise Collaboration
- A field of activity with the aim to support
Networked Enterprises to do business together
through ICT - Focus on core competencies
- Expose proper views of internal competencies
- Discover collaborative business opportunities
- Look for complementary competencies by accessing
others views - First Issue competencies
- Ability to apply skills/capabilities to a
business situation - Human vs. Enterprise Competencies
- Networked Enterprise Competencies
- Competencies assessment, management and
governance - Competencies alignment and semantic
reconciliation - Second Issue business opportunity
- Generation and/or Discovery
- Modelling and Characterisation (demand modelling)
- Structuring and planning
- Matching with competencies
- Scheduling, enactment, BO management
31Definition/7 C1. Enterprise Collaboration in
Supply Chains
- Second Issue business opportunity
- OEM generates BOs for the SC
- Top-down modelling
- Top-down structuring and planning
- Full scale competencies visibility
- Centralised enactement and management
- First Issue competencies
- OEM determines the SC competencies
- Almost Static H/E Models
- Identification OEM-Network
- Human periodical assessments
- Aligned by construction
32Definition/8 C2. Enterprise Collaboration in
Collaborative Networked Organization
- Second Issue business opportunity
- Crawlers to discover market BOs
- Top-down modelling
- Top-down structuring and planning
- Negotiation for scheduling (different views and
visibility rights) - Centralised enactement and management
- First Issue competencies
- Service Center (VBE) as a competencies collector
- More dynamic H/E Models
- Specific VBE competencies
- Autonomous assessments inheritance trust mgmt
- Manual Alignment process
33Definition/9C3. Enterprise Collaboration in
Business Ecosystems
- Second Issue business opportunity
- BO Miners to discover internally-generated BOs
- Top-down bottom-up modelling
- Participative and collaborative structuring and
planning - Semantic spaces for demand-offer
- P2P enactement and management
- First Issue competencies
- P2P competencies system
- Fully dynamic H/E Models
- Specific BE competencies
- Peer assessment, Web 2.0
- Intelligent Alignment process (Agents)
34Introduction Assessments Serious Gaming
- One big hurdle in CNOs is the very different
knowledge of their members especially concerning
applying IT Systems - Thats way experience has shown that assessments
are essential before starting to build a CNO - Both the whole CNO as well as their members will
be assessed - Assessment Method ECMM (Enterprise Collaboration
Maturity Model) is derived from CMMI (Capability
Maturity Model Integrated) - the prevailing Assessment Method for SW
Organizations - Following the ECMM Assessment the respective
CNOS and their members will be trained by
Serious Gaming - In order to overcome the revealed weaknesses
35CMMI - Capability Maturity Model Integration
- Model for evaluating software/hardware/systems
engineering organizations - Developed by the Software Engineering Institute
(SEI) - Initiated by DoD
- Headed by Watts Humphrey
- Reference model also for derived methods such as
Bootstrap and Siemens Process Assessments
36Theoretical Background / 1CMMI Maturity Levels
(staged)
- Model for evaluating software / hardware /
systems engineering organizations - Developed by the Software Engineering Institute
(SEI) - Initiated by DoD
- Headed by Watts Humphrey
- Reference model for derived methods (Bootstrap,
Siemens Process Assessments)
37CMMI Constellations Representations
- Continuous representation
- Enables organisations to select a process area
(or group of process areas) and improve related
processes. - This representation uses capability levels to
characterize improvement relative to an
individual process area.
- Staged representation
- Uses predefined sets of process areas to define
an improvement path for an organisation. - This improvement path is characterized by
maturity levels (Carnegie Mellon, 2006).
38CMMI Process Areas
Organizational Innovation and Deployment Causal
Analysis Resolution
Optimizing (5)
Quantitative Process Management Software Quality
Management
Quantitatively Managed (4)
Requirement Development Technical
Solution Product Integration Verification Validati
on Organizational Process Focus Organizational
Process Definition Organizational
Training Integrated Project Management Risk
Management Decision Analysis and Resolution
Defined (3)
Requirements Management Project Planning Project
Monitoring and Control Supplier Agreement
Management Measurement and Analysis Process and
Product Quality Assurance Configuration Management
Managed (2)
39ECMM Overview/1
- The Enterprise Collaboration Maturity Model
(ECMM) has as main objective - to analyze, measure, and propose improvement
practices for increasing the capability of an
organization to be able to collaborate and
interoperate. - That is, both interoperability and collaboration
aspects should be included to reach a model that
takes into account Enterprise Interoperability
and Enterprise Collaboration. - In order to reach this main objective, other
secondary and more specific objectives have been
identified - Diagnose the state of an organizations current
practices regarding collaboration and
interoperability issues - Set improvement objectives and priorities
- Guide for improving projects and organizational
processes - Help ensure stable, capable, and mature processes
- Proposition of EC and EI technologies and
services that could be useful
40ECMM Overview/2
- Regarding the special features for collaboration
practices the ECMM should be useful to - Support the collaboration during the whole life
cycle of a Collaborative Networked Organisation
(CNO) creation, operation, evolution,
dissolution. - For an enterprise (that could be part of a CNO or
not) in order to evaluate its preparedness for
collaboration (in a specific collaboration or in
general) and provide best practices to correctly
position the enterprise inside its collaborative
network.
41ECMM Overview/3
- Seven EC and EI process domains to which the ECMM
can be applied have been identified - Project and Product Management This domain
contains the cross-project and product activities
related to defining, planning, developing, risks
management and quality assurance. - Business Process and Strategy This domain covers
areas that support business process management
and financial aspects. - Customer Management This contains aspects
related to relationship with the customer and
evaluation. - Collaboration, Legal Environment and Trust Legal
activities, terms of collaboration relationships. - Organisation This domain covers activities
related to management of resources, development
of competences, measurement. - Systems and Technology Technologies and Services
for Interoperability and Collaboration. - Innovation This domain covers all activities
related to innovation processes.
42ECMM Building Blocks
Maturity Leels
4. Innovating
3. Standardized
Domains
Domains
Process Areas
3. Standardized
2. Managed
Goals
Goals
Practices
1. Performed
43ECMM Continous vs. Staged Presentation
44Maturity Levels of the ECMM/2
- Performed Collaboration with external entities
is done, but in an ad-hoc and chaotic manner.
Collaborative tasks and processes usually exceed
budget and schedule, their past success cannot be
repeated, and the potential of the technology is
not used properly. - Managed The objective is to create a management
foundation for collaboration. Network
technologies are used to collaborate. - Standardized The objective is to establish a
common business strategy and business process
infrastructure for collaboration. Business
collaboration is facilitated through
interoperability technologies and use of
standards. - Innovating The objective is to manage and
exploit the capability of the CNO process
infrastructure to achieve predictable results
with controlled variation. Additionally, another
objective is to continuously improve the CNO
processes and the resulting products and services
through continuous capability, and planned
innovative improvements.
45Maturity Levels of the ECMM/1
46Process Areas, goals and practices/1Level 2
- Business Management (Business Management (BM)
plans and manages the business and financial
aspects of a CNO. - Collaboration Agreement (CA)The purpose of the
Collaboration Agreement (CA) is to set up the
terms in which the collaboration within the CNO
takes place as well as the management of this
collaboration throughout the whole life of a CNO. - Collaborative Project Management (CPM)The purpose
of Collaborative Project Management (CPM) is to
establish and manage the project and the
involvement of the relevant stakeholders. This
process area also covers the establishment of a
shared vision for the project and the
establishment of collaborative teams that will
carry out the objectives of the project. - Configuration Management (CM) The purpose of
Configuration Management (CM) is to establish and
maintain the integrity of work products using
configuration identification, configuration
control, configuration status accounting, and
configuration audits.2IPRThe purpose of the
Intellectual Property Rights (IPR) is to clarify
and agree the terms of the Intellectual Property
Rights within the CNO. - Measurement and Analysis (MA) The purpose of
Measurement and Analysis (MA) is to develop and
sustain a measurement capability of the CNO that
is used to support management information needs
47Process Areas, goals and practices/2Level 2
- Process and Product Assurance (PPA)Process and
Product Assurance provides appropriate
conformance guidance and objectively reviews the
activities and work products of work efforts
within the CNO to ensure they comply with
applicable laws, regulations, standards,
organizational policies, business rules, process
descriptions, and work procedures - and results.
- Requirements Management (REQM) The purpose of
Requirements Management (REQM) is to manage the
requirements of the projects products and
product components and to identify
inconsistencies between those requirements and
the projects plans and work products. - Resource Management (RM)Resource Management plans
and manages the acquisition, allocation, and
reassignment of people and other resources needed
to prepare, deploy, operate, and support the
CNOs products and services - Trust Management (TM)The purpose of Trust
Management (TM) is to promote the establishment
of trust relationships among CNO participants,
including the assessment of the trust level among
members and between members and the CNO as a
whole.
48Process Areas, goals and practices/3Level 3
- Business Governance (BG) Business Governance (BG)
establishes executive accountability for the
management and performance of the CNOs work - Collaborative Business Process (CBP) The purpose
of Collaborative Business Process (CBP) is to
establish and maintain a usable set of
collaborative business process assets and work
environment standards. This process area also
covers the establishment of organizational rules
and guidelines that enable conducting work using
collaborative teams in CNOs. - Collaborative Customer Relationship Management
(CCRM) The purpose of Collaborative Customer
Relationship Management (CRM) is to manage the
interaction of potential or actual customers with
the CNO Defect and Problem Prevention (DPP)
Defect and Problem Prevention identifies and
addresses the causes of defects and other
problems that are the primary obstacles to
achieving a CNOs plans and quantitative
improvement goals so these defects and problems
do not recur.
49Process Areas, goals and practices/4Level 3
- Organizational Innovation (OI) The purpose of
Organizational Innovation (OI) is to select and
deploy incremental and innovative improvements
that measurably improve the CNOs processes and
technologies. The improvements support the CNOs
quality and process-performance objectives as
derived from the CNOs business objectives. - Requirements development (RD) The purpose of
Requirements Development (RD) is to produce and
analyze customer, product and product component
requirements. - Risk Management (RSKM) The purpose of Risk
Management (RSKM) is to identify potential
problems before they occur so that risk-handling
activities can be planned and invoked as needed
across the life of the CNO, product or project to
mitigate adverse impacts on achieving objectives. - Interoperability and Collaboration Technologies
(ICT)The purpose of Interoperability and
Collaboration Technologies (ICT) is to
standardize the usage of a set of baseline tools,
techniques and methods for interoperability and
collaboration - Technical Solution (TS)The purpose of Technical
Solution (TS) is to design, develop, and
implement solutions to the committed
requirements. Solutions, designs, and
implementations encompass products, product
components, and product-related lifecycle
processes either singly or in combination as
appropriate.
50Process Areas, goals and practices/5Level 4
- Customer Evaluation (CE) The purpose of Customer
Evaluation (CE) is to measure the customers
satisfaction regarding the delivered products and
services and to set up a set of indicators
internal to the CNO w.r.t. the customers. - Open Innovation (OPI) Systematically explore a
wide range of internal and external sources for
innovation opportunities, integrate and exploit
those opportunities through multiple channels. - Organizational Process Performance (OPP) The
purpose of Organizational Process Performance
(OPP) is to establish and maintain a quantitative
understanding of the performance of the CNOs set
of standard processes in support of quality and
process-performance objectives, and to provide
the process-performance data, baselines, and
models to quantitatively manage the CNO's
projects. - Quantitative Project Management (QPM) The purpose
of Quantitative Project Management (QPM) is to
quantitatively manage the projects defined
process to achieve the projects established
quality and process-performance objectives. - Training and Competency Development (TCD)
Competency Development develops the competencies
within the CNOs workforce that are needed to
perform the organizations work using the
organizations standard processes. The purpose of
Training is to develop the skills and knowledge
of people so they can perform their roles
effectively and efficiently.
51ECMM Assessments Serious Gaming/1
- Serious Gaming easily supports the process area
concept of ECMM - In COIN, the concept of process areas was pursued
- For each of them respective KPIs were
established - KPIs enable the measurement of goal fulfillment
in ECMM - Further issues as specific practices, sub
practices, and typical work products - Become a matter of the game
- i.e. gamers select them and may eventually meet
their specific goals - Assessment is very easy if learners/gamers have
met the objectives - In case of difficulties learner/gamer goes back
to e-learning system - Issues are explained
- Start with a new game
52ECMM Assessments Serious Gaming/2
- Serious Gaming is the backbone of the whole
system - Via Web Services respective ECMM tools and the
COIN learning engine will be connected - E-learning content will be structured in a ECMM
compliant manner - Appropriate specific goals and practices need to
be established for each of the EC/EI process
areas including respective e-learning content. - An important component of the serious gaming
approach is the collaboration between
players/learners, which is especially important
for domains like automotive. - The game needs to provide CSCW (Computer
Supported Cooperative Work) features, where
gamers are enabled to communicate, negotiate,
setting up contracts together, etc. - Assessment is not limited to assess individuals
only - Outcome of the team might be the right measure of
success - Enabling the analysis of gamers' behavior as a
team member
53Serious Gaming/1
- All learning tools, methodologies, and content
can be considered as e-learning - Mainly consisting of digital support
- Serious Games are computer and/or video games
- Used -beside entertaining goals for educational
technology - Serious Games can be of any genre
- Many of them can be considered a kind of
edutainment. - Computer based serious games are an e-learning
methodology
54Serious Gaming/2
- Serious Games were already being developed for
non entertainment purposes since the late 90s - Including e.g. early work by Henry Jenkins at
MIT. - Additionally, the ability of games to contribute
to training expanded - With development of multi-player gaming
- In 2002 games were developed that address policy
and management issues - Since 2004 focus shifted to social issues and
social change - Especially games for health which address
healthcare applications
55Serious Gaming/3
- Serious Games are considered as the next
evolutionary generation of learning tools - Addressing some of the short comings of its
predecessors - A serious game could be a simulation that has the
look feel of a game - But corresponding to non-game areas
- Including e.g. business operations, military
operations or medical applications. - The games are intended to provide an engaging,
self-reinforcing context - In which to motivate and educate players
- Through modifying existing game applications for
educational purposes - There is a great potential for learning with games
56Serious Gaming/4
- Combined approach of e-learning with specific
method Serious Gaming and CMMI - Should have the following strengths
- Motivation of learners
- Directed improvement measures
- Assessment of team collaboration
- Nevertheless there is still development and
adequate work to be done - Modification of the classical CMMI process areas
including sub-structures like tasks and work
results-one essential WP in COIN. - Development of supporting E-Learning materials
reflecting the modified CMMI process areas
including sub-structures. - Selection and adaptation of a serious gaming
engine to make the modified CMMI approach
playable. - The gaming engine should also provide a
mechanism to integrate access to the E-Learning
materials.
57Enterprise COllaboration INteroperability
COIN EU FP7 Integrated Project 216256 Duration
1.1.2008 31.12.2014 Standard Presentation
58Presentation Content
- COIN Vision
- Background and motivation
- COIN Motto
- The COIN Metaphor
- Side A of the COIN
- Side B of the COIN
- Metal of the COIN
- Value of the COIN
- Market for the COIN
- Project Objectives
- WBS Gantt
- Consortium
- Contact
59The COIN Vision
COIN VISION By 2020 enterprise collaboration
and interoperability services will become an
invisible, pervasive and self-adaptive knowledge
and business utility at disposal of the European
networked enterprises from any industrial sector
and domain in order to rapidly set-up,
efficiently manage and effectively operate
different forms of business collaborations, from
the most traditional supply chains to the most
advanced and dynamic business ecosystems.
60Background and motivation
Background and motivation Enterprise
Collaboration (EC) and Enterprise
Interoperability (EI) have been the two major
research catalysts for DG INFSO D4 "Networked
Enterprise Radio Frequency Identification
(RFID)", and aggregated tens of projects and
hundreds of researchers in their projects
clusters initiatives. COIN is rooted in the
previous initiatives. Enterprise Collaboration
comes from a business perspective and identifies
the process of enterprises - mainly SMEs - to
set-up and manage cross-enterprise win-win
business relations in response to business
opportunities. Enterprise Interoperability
originates by the ICT world and identifies a
capability of enterprise software and
applications to exchange information and to
mutually understand the information exchanged at
the level of data, applications, processes and
enterprise models involved.
61The COIN Metaphore
COIN promoters believe that EC and EI are
different concepts which cannot be merged or
confused but that they are so interdependent and
simultaneously present in every networked
enterprise, that they can be really considered as
the two sides of the same COIN. COIN MOTTO
Enterprise Interoperability and Enterprise
Collaboration are the two sides of the same
COIN The SIDE A of the COIN Enterprise
Collaboration The SIDE B of the COIN
Enterprise Interoperability The Metal of the
COIN Service Platform The Value of the COIN
Software as a Service Utility The Market of the
COIN Manufacturing Enterprises
62COIN A Side Enterprise Collaboration
The COIN Project develops services for European
SMEs enterprise aggregation, synchronization and
co-operation in response to the more and more
demanding and complex business opportunities
coming from the global market.
- Existing solutions from previous EU FP6 project
and other sources will be used as starting point
(EC services baseline). - On top of a developed common baseline, the
project will further develop EC innovative
services for - Collaborative Product Development,
- Collaborative Management,
- Production Planning,
- Collaborative Project Collaborative Human
Interaction. - Such services will be easily configurable to meet
different collaboration requirements, from the
most static supply chains where optimization and
efficiency are of key importance, till to the
most dynamic business ecosystems where
evolutionary behaviour of the business system,
including sudden disappearing and re-appearing of
business entities, has to be modelled and
supported.
63COIN B Side Enterprise Interoperability
Enterprise Interoperability is the ability of two
or more systems or components to exchange
information and to use the information that has
been exchanged.
- The COIN Project provides a foundation for
Enterprise Interoperability Services based on the
principles of existing interoperability
frameworks (e.g. in the e-government, e-business
and enterprise architectures domains) and results
from previous projects to be integrated with the
new COIN Service platform. - The work starts with the consolidation of the
results from previous EU FP6 Enterprise
Interoperability projects and other sources like
de-facto and de-jure standards. Existing services
will be harmonised into a set of baseline
Enterprise Interoperability-services. - On top of a developed common baseline, the
project will further develop innovative services
for - Information Interoperability Services,
- Knowledge Interoperability Services,
- Business Interoperability Services
64COIN Metal a Generic Service Platform
The COIN Project develops a pervasive, adaptive
service platform to host Baseline and Innovative
COIN services for Enterprise Collaboration and
Enterprise Interoperability. The services will
be available under innovative on-demand,
utility-oriented SaaS-U business model for
European enterprise (mainly SMEs).
- Based on several well proven results from
semantic web, semantic web service,
semantic-enabled service-oriented architecture,
together with some trust, security dependability
results and peer-to-peer evolutionary and
intelligent systems, the project will further
develop a powerful baseline service platform with
many distinctive features and peculiar
characteristics to make it suitable for
collaboration and interoperability among European
enterprises.
65COIN Metal a Generic Service Platform
The baseline COIN platform will be an example of
general-purpose SESA - Semantically Enabled
Service Architecture.
66COIN Value the SaaS-U Model, SaaS
- Software as a Service , (SaaS) is the delivery of
application functionality via a subscription
model. The customer does not take ownership of
the software but rather rents a total solution
that is delivered remotely
67COIN Value the SaaS-U Model, ISU
The COIN project will support the establishment
of business models for interoperability service
utilities that will match current market
condition and completion. The Information
Technology vision of Software as a Service (SaaS)
will find its implementation in the field of
interoperability among collaborative enterprises,
supporting the various collaborative business
forms, from supply chains to business ecosystems,
and becoming for them like a utility, a
commodity, the so-called Interoperability Service
Utility (ISU).The COIN project will develop an
original business model based on the SaaS-U
(Software as a Service-Utility) paradigm where
the open-source COIN service platform will be
able to integrate both free-of-charge and
chargeable, open and proprietary services
depending on the case and business policies.
68COIN Market the COIN End-Users
69COIN Market the COIN End-Users
End-user partner Sector, activity Size, organizational form Geographical distribution
ISOIN Aeronautics Manufacturing Product development SMEs Network of companies Regional Andalusia, Spain
POYRY Process industries Plant engineering Plant operations support Large company (6400 employees) Large network of collaborating companies Global Offices in 45 countries
IVSZ ICT Application of ICT in manufacturing Standardization Association of ICT companies National Hungary
VEN Several sectors Health care (case in COIN) Environment Engineering, etc. SMEs, universities, institutions Group of organizations Both public and private organizations Regional Yorkshire, UK
FILAS Regional development Innovation Aeronautics sector Development agency SMEs in collaboration network Regional Lazio, Italy
ACS Automotive Manufacturing SMEs Cluster of companies National Slovenia
70COIN Market the COIN Multipliers
The ECOLEAD Multipliers community
- COIN related achievements will be used as
stimulation factor for the wide industrial
adoption of the COIN applications and services. - The central pillar of the dissemination towards
industry is represented by the Multiplier
concepts - Multipliers are in a position of accessing wider
industry groups to contribute effectively to the
deployment of the overall COIN results. - COIN Multipliers involvement at three levels
- Bronze, Silver, Gold
71COIN Market The COIN Multipliers involvement
levels
72The COIN Metaphore End
COIN MOTTO Enterprise Interoperability and
Enterprise Collaboration are the two sides of
the same COIN The SIDE A of the COIN
Enterprise Collaboration The SIDE B of the
COIN Enterprise Interoperability The Metal of
the COIN Service Platform The Value of the
COIN Software as a Service Utility The Market
of the COIN Manufacturing Enterprises
73The COIN IP main 5 Objectives
- To design and develop a pervasive, adaptive
Service Platform to host Baseline and Innovative
COIN services for EI and EC and make them
available under innovative on-demand,
utility-oriented business models (i.e. the SaaSU
model) to European enterprises (and SMEs in
particular) for running their business in a
secure, reliable and efficient way. - To consolidate and stabilize the ICT results of
both EC and EI FP6 research into some Baseline
Services which constitute the service foundations
for COIN. - To further enlarge, extend and improve the
baseline services, by developing other more
Innovative Services in the EC and EI fields,
which could take into account the most recent and
promising technology challenges (in the field of
Web 2.0, semantic web, space computing) and put
them at service of EC and EI purposes. - To represent a pathway to convergence for these
two fundamental research streams EI and EC, by
integrating in the same project the most
prominent stakeholders of the two research fields
coming both from industry and from universities
and research centres. - To demonstrate, experiment, trial and assess the
project results into realistic Industrial
Scenarios offered by our 6 test cases in
Aeronautics (Aeronautic Cluster of Andalusia,
Spain), Automotive (the Automotive Cluster of
Slovenia), Aerospace (the Lazio Connect virtual
enterprise network Italy), Pulp Paper (the
Poyry consultancy service providers), Healthcare
(the VEN network in U.K.) and ICT (the Hungarian
Association of ICT companies).
74The COIN WBS GANTT
75The COIN Funnel Research Model
76The COIN Consortium
77Contact Information
Project Coordinator Claudia Guglielmina TXT
e-solutions S.p.A. claudia.guglielmina_at_txt.it
Technical Manager Sergio Gusmeroli TXT
e-solutions S.p.A. sergio.gusmeroli_at_txt.it
Impact Manager Marco Conte ESoCE.net mco
nte_at_esoce.net COIN Web Site http//www.coin-ip
.eu/
78Thank youfor your attention!
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