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CNT5505

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Title: CNT5505


1
CNT5505 DATA/COMUTER COMMUNICATIONS Spring 2012
2
About myself
  • Zhenghao Zhang
  • Office Love 164 Phone 644-1685
  • Email zzhang_at_cs.fsu.edu
  • URL http//www.cs.fsu.edu/zzhang
  • Research area
  • Wireless networks
  • Network security
  • Peer to peer networks
  • Optical networks

3
Office Hours
  • Love 164
  • 330pM 530PM, Thursday, or by appointments
    through email

4
What is CNT5505 about?
  • General purpose computer networks
  • Not specialized networks (e.g., telephone or
    cable)
  • Fundamental principles
  • Not survey of existing protocol standards
  • Focus on network software architecture
  • Only discuss some relevant network hardware
  • Designing and building network systems

5
Course Prerequisites
  • A rudimentary understanding of computer
    architecture, and operating systems would be
    helpful
  • Basic understanding of algorithm analysis
  • C/C or Java programming is required
  • Socket programming
  • Unix programming
  • Event multiplexing, timer
  • Provided executable code and template of project
    in C/C
  • You can develop the project in Java
  • Basic probability theory may be needed to
    understand some performance analysis

6
Course Materials
  • Required textbook
  • Computer Networks,'' by Andrew S. Tanenbaum,
    Prentice Hall, 5th edition
  • Class notes, other assigned readings
  • Materials on the Internet

7
Class Information
  • Class website
  • http//www.cs.fsu.edu/zzhang/CNT5505_Spring_2012.
    htm
  • Go to my website and click teaching
  • Check the Announcements and your email account
    regularly

8
Course Requirements
  • Do assigned readings
  • Be prepared read textbook/lectures before class
  • Attend and participate in class activities
  • Please ask and answer questions in (and out of)
    class
  • Attendance will be considered in the final letter
    grade
  • Workload
  • Homework assignments.
  • Projects.
  • One midterm
  • One final

9
Policies and Guidelines
  • Homework and Assignments usually have two due
    times.
  • Please work early and make the first due time.
  • 10 penalty for submission by the second due
    time.
  • Zero if later than the second due time.
  • No make-up exam, no incomplete
  • unless proof of emergency
  • Scholastic behaviors
  • Follow the Academic Honor Code.
  • Acknowledge reference/credits if receive help.
  • You may end up F for dishonesty. It is not
    worth it.

10
Important dates
  • Check the course website
  • For homework assignments
  • Hand in hard-copy in class on due dates
  • Preferably typed instead of handwritten
  • For course project
  • Submit by email
  • Midnight on the due dates
  • Demo time will be announced later

11
Course Project
  • There will be several projects.
  • Not coding intensive

12
Questions and Concerns?
13
Computer Communication A motivation example
  • What happens behind the scene when I type
    http//www.google.com in the address bar of my
    iPhone?

14
Step 1 on local host
  • Browser figures out what to do with the URL
    http//www.google.com/
  • Three components in URL
  • Where www.google.com
  • What (retrieving file index.html)
  • How through HTTP protocol
  • Talk to http daemon on www.google.com to get file
    index.html through HTTP protocol

15
Step 2 translating domain name to IP address
  • Each machine on the Internet identified by one or
    more IP address
  • Browser translating domain name (www.google.com)
    to corresponding IP address using domain name
    service (DNS)

16
Step 2 Getting IP address (Contd)
  • Browser calls UDP protocol entity to send a
    message to 128.186.120.179/53 (assuming that is
    our DNS server)
  • The UDP message to the DNS server is What is the
    IP address of www.google.com?
  • The DNS server sends a message back
    64.233.161.99
  • Actually situation is complicated than this
  • www.google.com is associated with multiple IP
    addresses

17
Step 2 Getting IP address (Contd)
  • How can my iPhone talk to the DNS server?
  • It will have to first talk to the Access Point
    (AP) by sending frames.
  • What is a frame?

18
Step 2 Getting IP address (Contd)
  • The frame is the wireless signal sent by the
    Wi-Fi interface of my iPhone that carries bits.
  • The wireless signal is the oscillating wave.
  • The frame encapsulates the IP packet.

19
Step 2 Getting IP address (Contd)
  • What if another iPhone also wants to talk to the
    same AP?
  • What if someone just walks by and blocks my
    line-of-sight path to the AP?

20
Step 2 Getting IP address (Contd)
  • The AP relays the IP packet from my iPhone to the
    DNS server, assuming they are in the same
    Ethernet LAN.
  • Note that the AP is not relaying the Wi-Fi frame.
  • The AP may have to use the ARP protocol to find
    the Ethernet address of the DNS server, then
    encapsulates the IP packet in an Ethernet frame.

21
Step 3 establishing HTTP connection
  • Calls TCP entity to set up a connection to
    64.233.161.99 /80
  • TCP protocol calls IP to send a datagram to
    64.233.161.99

22
Step 3 establishing HTTP connection (Contd)
  • Turns out that www.google.com is far away.
  • Need to forward to the first-hop router
    (128.186.120.1)
  • find the Ethernet address of first-hop router
    using arp
  • forward packet to first-hop router
  • (second router, third router) ...
  • www.google.com receives a packet.

23
Step 3 establishing HTTP connection (Contd)
  • There are many options (paths) to reach the
    destination.
  • How to choose the best path?
  • How to maintain the path information?

24
Step 4 Web page request and retrieval
  • Use TCP to send requests
  • TCP entity calls IP to send a datagram
  • ..
  • www.google.com responses with the content of
    index.html

25
Step 4 Web page request and retrieval (Contd)
  • The webpage may contain lots of data (images,
    videos).
  • We will receive a bunch of IP packets.
  • What if some of the IP packets are dropped by the
    routers?
  • We will be missing some parts in a picture
  • How can the google server figure out how fast to
    send the data?

26
Step 5 web page rendering
  • Browser displays the content of the web page

27
Socket Programming
28
Interprocess Communication
  • Within a single system
  • Pipes, FIFOs
  • Message Queues
  • Semaphores, Shared Memory
  • Across different systems
  • BSD Sockets
  • Transport Layer Interface (TLI)
  • Reference
  • Unix Network Programming by Richard Stevens

29
BSD Socket API
  • Introduced in 1981 BSD 4.1 UNIX
  • Sockets is just a convenient interface for the
    processes on different hosts to communicate.
  • Just like if you want to write to the hard disk,
    you can operate the hard disk directly, but it is
    much more convenient to open a file and write to
    the file using the interface provided by the
    system.

30
Socket
  • A 5-tuple associated with a socket
  • protocol, local IP address, local port, remote
    IP address, remote port
  • Complete socket is like a file descriptor
  • Both send() and recv() through same socket

31
Sockets Conceptual View
32
Connection-Oriented Application
  • Server gets ready to service clients
  • Creates a socket
  • Binds an address (IP interface, port number) to
    the socket
  • Servers address should be made known to clients
  • Client contacts the server
  • Creates a socket
  • Connects to the server
  • Client has to supply the address of the server
    when using connect()
  • Accepts connection requests from clients
  • Further communication is specific to application

33
Creating a socket
  • int socket(int family, int service, int
    protocol)
  • family symbolic name for protocol family
  • AF_INET, AF_UNIX
  • type symbolic name for type of service
  • SOCK_STREAM, SOCK_DGRAM, SOCK_RAW
  • protocol further info in case of raw sockets
  • typically set to 0
  • Returns socket descriptor

34
Binding Socket with an Address
  • int bind(int sd, struct sockaddr addr, int len)
  • sd socket descriptor returned by socket()
  • addr pointer to sockaddr structure containing
    address to be bound to socket
  • len length of address structure
  • Returns 0 if success, -1 otherwise

35
Specifying Socket Address
  • struct sockaddr_in
  • short sin_family / set to AF_INET /
  • u_short sin_port / 16 bit port number /
  • struct in_addr sin_addr / 32 bit host address
    /
  • char sin_zero8 / not used /
  • struct in_addr
  • u_long s_addr / 32 bit host address /

36
Bind Example
int sdstruct sockaddr_in ma sd
socket(AF_INET, SOCK_STREAM, 0) ma.sin_family
AF_INETma.sin_port htons(5100)ma.sin_addr.s_
addr htonl(INADDR_ANY)if (bind(sd, (struct
sockaddr ) ma, sizeof(ma)) ! -1)
37
Connecting to Server
  • int connect(int sd, struct sockaddr addr, int
    len)
  • sd socket descriptor returned by socket()
  • addr pointer to sockaddr structure containing
    servers address (IP address and port)
  • len length of address structure
  • Returns 0 if success, -1 otherwise

38
Connect Example
int sdstruct sockaddr_in sa sd
socket(AF_INET, SOCK_STREAM, 0) sa.sin_family
AF_INETsa.sin_port htons(5100)sa.sin_addr.s_
addr inet_addr(128.101.34.78)if
(connect(sd, (struct sockaddr ) sa, sizeof(sa))
! -1)
39
Connection Acceptance by Server
  • int accept(int sd, struct sockaddr from, int
    len)
  • sd socket descriptor returned by socket()
  • from pointer to sockaddr structure which gets
    filled with clients address
  • len length of address structure
  • Blocks until connection requested or error
  • returns a new socket descriptor on success

40
Connection-oriented Server
int sd, cd, calenstruct sockaddr_in ma,
ca sd socket(AF_INET, SOCK_STREAM,
0)ma.sin_family AF_INETma.sin_port
htons(5100)ma.sin_addr.s_addr
htonl(INADDR_ANY)bind(sd, (struct sockaddr )
ma, sizeof(ma)) listen(sd, 5) calen
sizeof(ca) cd accept(sd, (struct sockaddr )
ca, calen) read and write to client treating
cd as file descriptor
41
More on Socket Descriptor
  • socket() fills the protocol component
  • local IP address/port can be filled by bind()
  • remote IP address/port by accept() in case of
    server
  • in case of client both local and remote by
    connect()
  • accept() returns a new complete socket
  • Original one can be used to accept more
    connections

42
Streams and Datagrams
  • Connection-oriented reliable byte stream
  • SOCK_STREAM based on TCP
  • No message boundaries
  • Multiple write() may be consumed by one read()
  • Connectionless unreliable datagram
  • SOCK_DGRAM based on UDP
  • Message boundaries are preserved
  • Each sendto() corresponds to one recvfrom()

43
Input/Output Multiplexing
  • Polling
  • Nonblocking option using fcntl()/ioctl()
  • Waste of computer resources
  • Asynchronous I/O
  • Generates a signal on an input/output event
  • Expensive to catch signals
  • Wait for multiple events simultaneously
  • Using select() system call
  • Process sleeps till an event happens

44
Select System Call
  • int select(int maxfdp1, fd_set readfds,fd_set
    writefds, fd_set exceptfds,struct timeval
    timeout)
  • maxfdp1 largest numbered file descriptor 1
  • readfds check if ready for reading
  • writefds check if ready for writing
  • exceptfds check for exceptional conditions
  • timeout specifies how long to wait for events

45
Timeout in Select
  • Wait indefinitely till there is an event
  • Pass NULL to the timeout argument
  • Dont wait beyond a fixed amount of time
  • Pass pointer to a timeval structure specifying
    the number of seconds and microseconds.
  • Just poll without blocking
  • Pass pointer to a timeval structure specifying
    the number of seconds and microseconds as 0

46
Working with File Descriptor Set
  • Set is represented by a bit mask
  • Keep a descriptor in/out the set, turn on/off
    corresponding bit
  • Using FD_ZERO, FD_SET and FD_CLR
  • Use FD_ISSET to check for membership
  • Example
  • Make descriptors 1 and 4 members of the readset
  • fd_set readset
  • FD_ZERO(readset)
  • FD_SET(1, readset)
  • FD_SET(4, readset)
  • Check if 4 is a member of readset
  • FD_ISSET(4, readset)

47
Return Values from Select
  • Arguments readfds etc are value-result
  • Pass set of descriptors you are interested in
  • Select modifies the descriptor set
  • Keeps the bit on if an event on the descriptor
  • Turns the bit off if no event on the descriptor
  • On return, test the descriptor set
  • Using FD_ISSET

48
Select Example
fd_set readset FD_ZERO(readset) FD_SET(0,
readset) FD_SET(4, readset) select(5,
readset, NULL, NULL, NULL) if (FD_ISSET(0,
readset) / something to be read from 0
/ if (FD_ISSET(4, readset) / something
to be read from 4 /
49
Servers and Services
  • Mapping between names and addresses (DNS)
  • Host name to address gethostbyname()
  • Host address to name gethostbyaddr()

50
send() and recv()
  • Once the sockets have been set up, the bytes can
    be sent and receive using send() and recv().
  • send()
  • ssize_t send(int socket, const void buffer,
    size_t length, int flags)
  • Returns the number of bytes sent. -1 if error.
  • To send, fill the buffer to length, and call
    send().
  • recv()
  • ssize_t recv(int socket, void buffer,
    size_t length, int flags)
  • Returns the number of bytes received. If returns
    0, means the connection is down. -1 if error.
  • When the socket fd is set, call recv(), and check
    the return value and buffer.
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