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Title: An Introduction to the


1
An Introduction to the Destination Imagination
Program for
Team Members Team Managers Parents and
RelativesTeachers and School Personnel
Community Organization Members
2
Central Challenge
  • Solving the
  • Central Challenge

3
Goals
  • Understand the components of the Team Challenge
  • Central Challenge
  • Team Choice Elements
  • Locate helpful information in the Rules of the
    Road
  • Recognize the Elements of the Team Challenge
  • Reinforce the DI philosophy of Awarding Points
    and the Level Playing Field

4
Goals -- continued
  • Understand the roles of the different members of
    Appraisal Team
  • Understand the general flow at the Presentation
    Site
  • Understand how scoring is performed
  • Provide a video representation of a Tournament
    Team Challenge Presentation Site
  • Provide the experience of solving a Team
    Challenge on a minimal scale

5
Rules of the Road
  • It is very important for team members and Team
    Managers to read and completely understand this
    years Rules of the Road
  • A team cannot solve the Team Challenge without
    knowing the Challenge Rules, Rules of the Road,
    and all General Clarifications

6
Clarifications
  • Individual Team Clarification
  • They are used by teams that need a rule
    clarification for their unique solution
  • They are shared only with the team asking the
    question
  • There is a limit of 10 Clarification Questions
  • The Clarification Deadline is February 15th
  • General Published Clarification
  • These are Published on the Destination
    Imagination, Inc website

7
If air is applied to the aircraft after its
release and during its descent, and we
controlling the direction in which the air is
blowing, is that considered controlled descent?
Ohio Team Clarification 13 from DIrect Flight
2007 -- 135- 70569
  • While we cannot validate your solution without
    seeing it, we can offer some insight. We draw
    your attention to General Clarification 3. It
    further explains "controlled descent." We see
    nothing in the Challenge that prohibits blowing
    air to slow the descent of the Aircraft and to
    control the direction of the Aircraft. Your
    Aircraft itself must still have one or more
    features onboard that assist in slowing its
    descent. Your team should be prepared to explain
    to the Appraisers the feature(s) on the Aircraft
    that contribute to slowing its descent.

Ohio Team Clarification 69 from DIrect Flight
2007 -- 135- 70569
By the exact definition of \"raised\", does an
aircraft need to be raised all the way from the
floor to the release point, or can the aircraft
be raised starting at one height above the floor
and then raised to the release point?
We see nowhere in the Challenge that states the
Aircraft needs to be Raised all the way from the
floor to the Release point. The Challenge
Special Definition of Raise only requires that
the Elevator move the Aircraft farther above the
floor. In conclusion, Yes, starting at a height
above the floor is within the definition of
raised.
8
Solving the Central Challenge
9
The Elements of each Team Challenge
  • Challenge Title
  • Focus
  •  The Destination Where This Challenge Will Take
    You!
  •  Points of Interest 
  • A. Itinerary The Central Challenge
  • B. Team Choice Elements
  • C. Presentation Site
  • D. Reward Points
  • E. Important Directions for Team Managers

10
Requirements for Solving the Central Challenge
  • Know what the Challenge says you must do
  • Decide what facts the team already knows about
    the Challenge
  • Decide what else they need to know or find out
    about to solve the Challenge
  • Teams should frequently review the facts and
    rules
  • Team members should be able to state all the
    Challenge requirements accurately

11
Requirements for Solving the Central Challenge
  • How else can you say it? Consider all
    possibilities
  • This is what the team decided their Challenge and
    their solution really is
  • Look for ideas that might solve the Challenge
    (Generating ideas - Brainstorming)
  • Which 2 or 3 ideas might be really good?
    (Focusing on ways the team can solve it)

12
Solving the Central Challenge
  • Test some of the brainstormed solutions
  • Include the teams special qualities
  • Fine tuning the teams individual solution

13
Tips for the Team Manager
  • Read, Read, Read the Central Challenge and the
    Rules of the Road
  • Be familiar with all Published General
    Clarifications
  • Check Clarifications at least on a weekly basis
  • Use the CPS Process
  • Know the rules of Interference
  • Know what is needed on various forms
  • Practice Improvisation with the team
  • Practice IC starting with very 1st meeting
  • Use resources available from DI, Inc.

14
Questions for the Team Manager
  • Is there sufficient time for team member
    interaction during each meeting?
  • Are team meeting conditions optimal for CPS to
    take place?
  • Where can I go for help?
  • Is each team member participating as an equal
  • Is there a positive atmosphere (no put-downs)?
  • Are team members taking the initiative?
  • Are only team members suggesting solutions?
  • Is there real progress from week to week?

15
Strategies a Team Manager might use
  • How could the team restate the Challenge?
  • Could they focus on one part if the whole idea is
    too big?
  • When the team is stuck, encourage them to try
    something
  • Be positive!

16
  • If their solution is arrived at too easily or too
    early, ask them, What else might we do? or How
    might the team be more creative?
  • Use CPS tools
  • Encourage risk taking

17
  • Keep team focused on producing a creative
    solution that they can complete without help
  • Maintain the true spirit and intent of DI

18
2013 - 14 Central ChallengesChallenge A
Technical
  • Intent of Challenge A To solve this Challenge,
    the team must design and build Equipment to
    detect and remove hidden Objects. The team will
    use the Equipment to detect and remove the hidden
    Objects from randomly selected team-provided
    Containers. The Equipment must use Technical
    Methods to complete these tasks. The team will
    move the found Objects from the Start Area to
    across the Finish Line. The detection, removal
    and movement of Objects will be integrated into a
    team-created Story about detecting things that
    are not evident to humans.

19
Challenge A
  • Points of Interest! Your Team Will
  • Design and build equipment to detect objects in
    their hiding places.
  • Use team designed and built equipment to take the
    objects out of their hiding places.
  • Move objects across the finish line.
  • Create and present a story about a technology
    that detects things a human cannot sense without
    help.
  • Create and present two Team Choice Elements that
    show off the teams interests, skills, areas of
    strength, and talents.

20
Challenge A Learning Outcomes
  • Critical Thinking
  • Team Collaboration
  • Interpersonal Communication
  • Presentation Skills
  • Time Management
  • Perseverance
  • Risk Taking
  • Stages of the Creative Process
  • Self-directed Learning
  • Research of Detection, Retrieval and Movement of
    Objects
  • Mathematic Principles
  • Concept Testing
  • Technical Design Process
  • Logistics and Decision Making
  • Effective Storytelling
  • Budget Management
  • Engineering Concepts Mechanical, Structural,
    Electrical, Chemical

21
2013-14 Central ChallengesChallenge B
Scientific
  • Intent of Challenge B
  • To solve this Challenge, the team must research
    an Extreme Environment and present a Story about
    the need to adapt to survive there. One or more
    characters will use Extreme Gear to help them
    adapt to the extreme conditions. The team will
    also design and create an Environmental Depiction
    of their Extreme Environment.

22
Challenge B
  • Points of Interest! -- Your Team Will
  • Learn about an extreme environment that exists in
    our universe.
  • Present a story about characters who attempt to
    adapt to conditions in order to survive in the
    extreme environment.
  • Design and create extreme gear that is
    demonstrated by using technical methods.
  • Design and create a depiction of the extreme
    environment.
  • Create and present two Team Choice Elements that
    show off the teams interests, skills, areas of
    strength, and talents.

23
Challenge B STEM Challenge Attributes
  • Environmental Science
  • Research of Extreme Environments
  • Development of Artistic Representations
  • Effective Storytelling
  • Theater Arts Skills
  • Budget Management
  • Technical Design Process
  • Engineering Concepts Mechanical, Structural,
    Electrical, Chemical
  • Critical Thinking
  • Team Collaboration
  • Interpersonal Communication
  • Presentation Skills
  • Time Management
  • Perseverance
  • Risk Taking
  • Stages of the Creative Process
  • Self-directed Learning

24
2013 - 14 Central ChallengesChallenge C Fine
Arts
  • Challenge C Intent of the Challenge The intent
    of this Challenge is for the team to create and
    theatrically present a live Comic Strip Story
    that is based on a team-selected work of art. The
    teams Comic Strip Story must be an original
    story containing three Panels, an ARTifact and a
    Caption Contraption.

25
Challenge C
  • Points of Interest! -- Your Team Will
  • Research a work of art created by an artist who
    was born in a nation other than the teams own.
  • Theatrically present a comic strip that is based
    on the team-selected work of art.
  • Create three live comic strip panels.
  • Create an ARTifact that is inspired by the work
    of art.
  • Design and create a caption contraption for one
    of the comic strip panels.
  • Create and present two Team Choice Elements that
    show off the teams interests, skills, areas of
    strength, and talents.

26
Challenge C Learning Outcomes
  • Comic Book Styles
  • Research Works of Art
  • Cultural Studies
  • Effective Storytelling
  • Theater Arts Skills
  • Technical Design Process Budget Management
  • Engineering Concepts Mechanical, Structural,
    Electrical, Chemical
  • Critical Thinking
  • Team Collaboration
  • Interpersonal Communication
  • Presentation Skills
  • Time Management
  • Perseverance
  • Risk Taking
  • Stages of the Creative Process
  • Self-directed Learning

27
2013 14 Central ChallengesChallenge D
Improvisational
  • Challenge D Intent of Challenge
  • To solve this Challenge, the team must prepare
    an original improvisational Skit of 5 minutes or
    less. Immediately before the Presentation, the
    team will have up to 5 minutes of Preparation
    Time. The Preparation Time will take place at the
    Presentation Site where the team will be observed
    by the audience and Appraisers. During the first
    4 minutes of the Preparation Time, the team will
    determine how they will integrate Improv Element
    1 The Character from the Past, Element 2
    Pandemonium and Element 3 Stage Makeup. The team
    will then have an additional minute of
    Preparation Time to incorporate a Contemporary
    Character (Improv Element 4) and his/her
    occupational skills into dealing with the
    Pandemonium.

28
Challenge D
  • Points of Interest! -- Your Team Will
  • Create an original 5-minute improvisational skit.
  • Develop the interaction between a character from
    the past and a contemporary character.
  • Show how those characters work, using the time
    period, their occupations and skills, to deal
    with pandemonium.
  • Use stage makeup to create, develop, and/or
    enhance one skit character.

29
Challenge D Learning Outcomes
  • Improvisational Acting
  • Effective Storytelling
  • Research of Historic Occupations
  • Research of Present Day Occupations
  • Research and Use of Stage Makeup
  • Theater Arts Skills
  • Character Development
  • Effective Integration Skills
  • Critical Thinking
  • Team Collaboration
  • Interpersonal Communication
  • Presentation Skills
  • Time Management
  • Perseverance
  • Risk Taking
  • Stages of the Creative Process
  • Self-directed Learning

30
2013 - 14 Central ChallengesChallenge E
Structural
  • Intent of the Challenge
  • To solve this Challenge, the team must build a
    Structure made entirely from Wood, Glue, and/or
    Monofilament Fishing Line. The team must test the
    Structures strength under stress from two
    forces. The team must create and present a Story
    in which tension is a threat to stability and
    this tension is overcome in some way.
    Additionally, the team must design a prop that
    will be assembled on-site at the tournament
    during its Presentation from materials
    transported in a team-provided container that
    fits entirely within a 25in x 25in x 37in (63.5cm
    x 63.5cm x 94cm) space. !

31
Challenge E
  • Points of Interest! -- Your Team Will
  • Build a structure that will be tested against
    two forces at the same time.
  • Design a prop that will be assembled during your
    presentation. The props parts must fit
    completely inside a measured space.
  • Create a story in which tension is a threat to
    stability and is overcome in some way.
  • Create and present two Team Choice Elements that
    show off the teams interests, skills, areas of
    strength, and talents.

32
Challenge E Learning Outcomes
  • Critical Thinking
  • Team Collaboration
  • Interpersonal Communication
  • Presentation Skills
  • Time Management
  • Perseverance
  • Risk Taking
  • Stages of the Creative Process
  • Self-directed Learning
  • Force and Tension Research
  • Technical Design Process
  • Geometric Principles
  • Architectural Design Process
  • Structural Engineering and Construction
  • Material Science
  • Budget Management
  • Effective Storytelling
  • Theater Arts Skills

33
2013 - 14 Central Challenges projectOUTREACH
ServiceLearning
Intent of the Challenge The team will design and
carry out a Project that addresses a community
need. The team will use Play to assist with
meeting the Project goal(s). The team will create
an Elevator Pitch that can be used to enlist at
least one Community Partner. The team will create
a Presentation that features the Project and will
present it live at a tournament for score.
34
Project OUTREACH Service Learning
  • Points of Interest! -- Your Team Will
  • Use the creative process to identify and select
    at least one real community need.
  • Design and carry out a project that addresses the
    real community need.
  • Use play to meet the goal(s) of the project.
  • Create a team-created elevator pitch that can be
    used to enlist at least one community partner.
  • Create a live presentation that features the
    project.
  • Create and present two Team Choice Elements that
    show off the teams interests, skills, areas of
    strength, and talents.

35
Project OUTREACH Service Learning Learning
Outcomes
  • Critical Thinking
  • Team Collaboration
  • Interpersonal Communication
  • Presentation Skills
  • Time Management
  • Perseverance
  • Risk Taking
  • Stages of the Creative Process
  • Self-directed Learning
  • Research of Community Needs
  • Service Learning
  • Forging Community Partnerships
  • Utilization of Play
  • Persuasive Speech
  • Project Documentation
  • Budget Management
  • Use of Social Media
  • Effective Storytelling
  • Theater Arts Skills

36
2013 - 14 Central ChallengesRising Stars Early
Learning
  • Non-scored Challenge for 4 to 7 year olds only
  • Team Challenge Overview The circus is coming to
    town, butSURPRISEall of the performers have
    disappeared! Now, your team needs to create a new
    circus. Will there be people? Or will it have
    dinosaurs or dragons or robots or superheroes or
    talking flowers? Its up to you! Your audience is
    ready to see your exciting Three Act Circus
    performed live!

37
Rising Stars Early Learning
  • Points of Interest! -- Your Team Will
  • Create your own circus.
  • Learn about circuses and the role of the
    ringmaster.
  • Learn about balancing things.
  • Learn about geometric shapes.
  • Explore how your team works together to make
    decisions about the three acts of your circus
    performance.

38
Rising Stars Early LearningLearning Outcomes
  • Research Circus History
  • Effective Storytelling
  • Theater Arts Skills
  • Science Understanding Balance
  • Math Understanding Geometric Shapes
  • Critical Thinking
  • Team Collaboration
  • Interpersonal Communication
  • Presentation Skills
  • Time Management
  • Perseverance
  • Risk Taking
  • Stages of the Creative Process
  • Self-directed Learning

39
  • Including Whats Special...
  • A Brief Look At Team Choice Elements

40
Goals
  • Know that Team Challenge is comprised of the
    Central Challenge and 2 Team Choice Elements
  • Locate helpful information about Team Choice
    Elements in the Rules of the Road
  • Understand how Team Choice Elements contribute to
    the Team Challenge solution and how they are
    scored
  • Understand how Team Choice Elements can
    contribute to the Instant Challenge solution
  • Use the Team Choice Elements Specialties
    Inventory to identify strengths of the team
    members and the team as a whole

41
Team Choice Elements
  • Are based on the theory of multiple intelligences
  • Promote uniqueness in team solutions
  • Give the team the chance to show off its
  • Talents
  • Strengths
  • Skills

42
Team Choice Elements Specialty Inventory
  • Refer to Roadmap Rules of the Road
  • Complete Individual Specialties Inventory
  • Complete Individual Specialties Tally Sheet
  • Circle 2 or 3 specialties with highest score
  • Small Group Complete Team Choice Specialties
    Tally Sheet

43
Individual Specialties Tally Sheet
  1. Linguistic intelligence involves sensitivity to
    spoken and written language, the ability to learn
    languages, and the capacity to use language to
    accomplish certain goals. This intelligence
    includes the ability to effectively use language
    to express oneself rhetorically or poetically
    and language as a means to remember information.
    Writers, poets, lawyers and speakers are among
    those that Howard Gardner sees as having high
    linguistic intelligence.
  2. Logical-mathematical intelligence consists of the
    capacity to analyse problems logically, carry out
    mathematical operations, and investigate issues
    scientifically. In Howard Gardner's words, in
    entails the ability to detect patterns, reason
    deductively and think logically. This
    intelligence is most often associated with
    scientific and mathematical thinking.
  3. Musical intelligence involves skill in the
    performance, composition, and appreciation of
    musical patterns. It encompasses the capacity to
    recognize and compose musical pitches, tones, and
    rhythms. According to Howard Gardner musical
    intelligence runs in an almost structural
    parallel to linguistic intelligence.
  4. Bodily-kinaesthetic intelligence entails the
    potential of using one's whole body or parts of
    the body to solve problems. It is the ability to
    use mental abilities to coordinate bodily
    movements. Howard Gardner sees mental and
    physical activity as related.
  5. Visual and Spatial intelligence involves the
    potential to recognize and use the patterns of
    wide space and more confined areas. 
  6. Interpersonal intelligence is concerned with the
    capacity to understand the intentions,
    motivations and desires of other people. It
    allows people to work effectively with others.
    Educators, salespeople, religious and political
    leaders and counselors all need a well-developed
    interpersonal intelligence.
  7. Intrapersonal intelligence entails the capacity
    to understand oneself, to appreciate one's
    feelings, fears and motivations. In Howard
    Gardner's view it involves having an effective
    working model of ourselves, and to be able to use
    such information to regulate our lives.
  8. Nature and Environment entails the capacity to
    understand nature and the environment.

44
Team Specialties Tally Sheet
45
A Team Might Use the Specialties Inventory to
  • recognize areas of both individual and team
    strength
  • identify how team members are alike
  • identify how team members are unique
  • promote better understanding of one another
  • highlight skills, talents or strengths of
    individuals and the team

46
A Team Manager Might Use the Specialties
Inventory to
  • know his or her own specialties
  • recognize areas where their expertise might lend
    itself to intentional or unintentional
    Interference

47
The Team Managers Job Is to Help Team Members
  • Recognize that together, team members possess a
    unique combination of interests, talents,
    strengths and skills
  • Discover and respect the individuality of one
    another
  • Celebrate diversity
  • Learn to value and utilize the wide variety of
    abilities and interests on the team
  • Figure out ways the TEAM is unique and
    exceptional
  • Design Team Choice Elements that showcase those
    unique and exceptional intelligences of the TEAM
    and all team members
  • Help the team practice writing clear instructions
    as to what is actually to be evaluated in
    practice Team Choice Elements or situations

48
Evaluating Team Choice Elements
  • The team-written description of their Team
    Choice Element says
  • One of our team members created this stained
    glass window for our backdrop based on MC
    Eschers Alhambra Sketch
  • Now, please score this Team Choice Element
    using the 1 to 30 scoring range

49
Evaluating Team Choice Elements contd
  • This teams description says
  • Regular divisions of the plane, called
    tessellations, are arrangements of closed
    shapes that completely cover the plane without
    overlapping and without leaving gaps. LOGO is an
    old Apple program language used in the mid 1980s
    to create crude graphics, including
    tessellations. One of our team members learned to
    program in Apple Logo to create this stained
    glass window for our backdrop using LOGO and the
    computer. It is based on MC Eschers Alhambra
    Sketch.
  • Now, please score this same Team Choice
    Element using the 1 to 30 scoring range.

50
Evaluating Team Choice Elements contd
  • For which Team Choice Element did you give the
    higher score?
  • What affect did the information that a team
    member had learned to program in the LOGO
    computer language have on you score?
  • What would you like to know about a Team Choice
    Element to help you score it as high as possible?

51
Deciding Whats to Be Evaluated and How to
Evaluate Your Team Choice Element
  • Score the costume on a scale of 1 to 30
  • My score for this costume ?
  • My score for what I am wearing ?
  • My score for how this fits into our western theme
    ?
  • My score for how the costume and horse fits into
    our western theme ?
  • My score for how the total costume, including the
    vest, neckerchief, hat, and horse presents our
    western theme ?

52
Here are some Team Choice Element Creations How
might your team ask for these TCEs to be scored?
giant sphinx
working lock
bus
pantomime
robot judge
53
Recap
  • The purpose of Team Choice Elements a is to give
    all teams an opportunity to show off their
    greatest strengths in ways other than those
    required by the Challenge!
  • Teams do not have to use the Specialties
    Inventory
  • Teams may create any type of Team Choice Elements
    they wish
  • Be specific in the description of what the team
    wishes the Appraisers to evaluate
  • Practice writing examples of how they would like
    Appraisers to evaluate parts of the teams
    solution
  • Generally, the more specific and complete
    information the team provides the Appraisers,
    including why the team thinks it is so important,
    the higher the Appraisers score

54
Assessment
  • List 1 example of something that could be done as
    a Team Choice Element
  • Explain which area of strength from the
    Specialties Inventory this example would
    highlight
  • Identify a good way to describe your teams
    request of how they want a Team Choice Element
    evaluated

55
A Brief Look At Interference
What NOT to do...
56
The 10 Second Team Manager Pyramid
Red is for the Team Members Only
TEAMS SOLUTION
Green is for Team Members, parents and the Team
Manager
INFRASTRUCTURE
SKILL DEVELOPMENT
57
The 10 Second Team Manager Pyramid Guide
Skill Development
  • We all learn skills. They do not appear via
    osmosis or the Matrix. Some team members will
    astound you with the skills they already have.
    Other skills may need to be learned to accomplish
    even the most basic tasks.
  • Skills are tools that fill a virtual box. The
    magic truly happens when team members pull an
    existing skill from their box and creatively
    apply it to the unknown. As a Team Manager,
    encouraging skill development is not just a
    technique, but a gift to the team for a lifetime.
  • Skills for creative thinking are presented as a
    major part of this level. Take advantage of them,
    for yourself and for your team.
  • Facilitating at the Skills level is not
    Interference. In fact it is the essence of what
    Team Managers and parents should do.

58
The 10 Second Team Manager Pyramid Guide
INFRASTRUCTURE
  • Without a purpose and place to apply them,
    skills quickly wither and fade into time.
  • In our case, DestiNation Imagination creates a
    simulated slice of reality on which to focus for
    about six months or so.

The Challenge is the Infrastructure. As a Team
Manager it is not Interference to help your
team understand the aspects and rules of the
Challenge.
59
The 10 Second Team Manager Pyramid Guide
Team Solution
  • This area belongs only to the team. This is the
    teams Presentation. Team Managers and parents
    cant touch it. In terms of the Destination
    ImagiNation Challenge, this is where Team
    Managers and parents cannot go.
  • The SOLUTION is where the team members
    synthesize the SKILLS and INFRASTRUCTURE levels
    into something totally their own.
  • The solution draws on the lower levels, but
    produces something unique to the team a way of
    putting the pieces together that is unexpected
    and chases the word SOLUTION from the basic
    skills to the top point of the pyramid.

60
As a Team Manager or parent, you are only
interfering if you are in the RED
TEAMS SOLUTION
INFRASTRUCTURE
SKILL DEVELOPMENT
61
Interference and Parents
Early in the meeting year, hopefully before the
team has chosen the Challenge they want to apply
the CPS process to, have a meeting with all team
parents and present the Interference Pyramid to
them Also, provide the parents with a copy of
the Declaration of Independence the team will
have to sign as part of their Tournament
paperwork Point out to the parents that if they
provide ideas to the team which they eventually
decide to use, in part or in total, they place
the team in a situation in which they either lie
and state they had no help from non-team members,
or they take a deduction for the outside help
they received. Appraisers are trained to spot
and deduct for interference from Team Managers
and parents in order to provide a level playing
field for all teams
62
Instant Challenge
  • Creative Problem Solving Against The Clock

63
Goals
  • Locate helpful information about Instant
    Challenge in the Rules of the Road
  • Become aware of the types of Instant Challenges
  • Learn techniques and process tools for team
    practice of Instant Challenges
  • Identify the roles of the different members of
    the Instant Challenge Appraisal Team

64
Goals -- continued
  • Understand the general logistical flow at a
    Tournament Instant Challenge Site
  • Provide a representation of the two types of
    Instant Challenges -- Performance-based and
    Task-based Instant Challenge solutions
  • Provide the experience of solving an Instant
    Challenge
  • Create Instant Challenges from the Morphological
    Matrix
  • Allow you a chance to participate in an Instant
    Challenge today

65
Instant Challenge (IC) Facts
  • ICs are usually three to ten minutes long
  • Teams will not know the IC until it is presented
    to them on tournament day
  • Teams may not talk about their IC, except
    privately among themselves
  • IC scoring criteria may include but are not
    limited to
  • - Development of skit - Character development
  • - Use of materials - Creativity of solution
  • - Teamwork - Effectiveness of solution

66
What is Instant Challenge?
  • A Challenge each team receives at the Tournament
    that has to be instantly solved
  • A chance for a team to show off its creative
    problem solving ability in a short, unrehearsed
    Presentation to the Instant Challenge Appraisers
  • At Tournament
  • Teams report to a separate competition area
  • Only team, one Team Manager and Appraisers in
    room
  • At time of IC, team will receive two copies of
    Challenge
  • Same IC for all teams in the same Central
    Challenge and Level
  • The IC will be read to the team and they can
    follow along
  • All Tournament Instant Challenge information must
    be kept secret until after Global Finals by team
    members, team managers and appraisers

67
Why Are Instant Challenges Done?
  • They are a great way to learn and practice CPS
    tools for use in the Central Challenge
  • Team members may use these techniques to help
    solve challenges in their daily lives
  • Team members may use these techniques to help
    solve challenges as adults
  • They help instil confidence in the younger persons

68
Types of Instant Challenges
  • Performance-based
  • Task-based
  • Combination

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Basics of Instant Challenges
  • There are two ways to commit Interference in IC
    room
  • If a team knows the Challenge before their actual
    competition
  • If someone helps the team in the IC room during
    competition
  • A Team Manager can have a lot of fun working with
    team and training them in IC techniques
  • All CPS Tools can be taught to the team through
    ICs
  • Teaching CPS tools in IC is analogous to teaching
    sewing skills for Central Challenge
  • Make sure you have the team practice all three
    types of ICs

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Performance-based IC
  • Focus is on the team working together to create
    and present a theatrically-oriented solution
  • The team is evaluated on the creativity of their
    solution, presentation and/or use of materials
    along with teamwork
  • Types of Performance-based ICs
  • Without Props
  • With Props
  • Team-created Props
  • Imaginary Props

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Performance-based IC Tips
  • Speak loudly and clearly
  • Listen to instructions carefully
  • Know where the points are in the Challenge
  • Listen to team-mates when doing Improv
  • Dont make unnecessarily long speeches
  • Practice giving everyone a part
  • Practice talking yourself out of jam
  • Practice saving a team-mate who cannot think of
    line
  • Practice using exaggerated movements /
    expressions
  • Make up your own Improv games

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Task-based IC
  • The focus is on the team working together to
    move, build, change or protect materials they are
    given in order to complete a task
  • The team is evaluated on how well the team works
    together to
  • design the solution
  • present the effectiveness of solution
  • develop the creativity of their final project
  • The team members may or may not be allowed to
    talk during the execution of the Challenge

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Types of Task-Based ICs
  • To Build possibly hold weight, build out, build
    as high as possible
  • To Move moving something from points A to B
  • To Protect protecting something from outside
    forces
  • To Change changing something into something
    else, using given materials
  • To Communicate sending, receiving, and
    understanding messages

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Task-based IC Tips
  • Listen to instructions carefully
  • Know where the points are in the Challenge
  • Understand all the possible uses for materials
  • Work through alternative uses
  • Break into sub-groups if necessary - Divide and
    Conquer
  • Practice giving everyone a part

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Instant Challenge Check List
  • Read Read, read, the Challenge carefully
  • Determine What needs to be accomplished?
  • Discuss What is team really supposed to be
    doing?
  • Time Management Teams should allocate time to
    planning, constructing, preparing, practicing
  • Teamwork How can team work together to produce
    best results
  • CPS Tools Generating and Focusing tools
  • Presentation Tools Character portrayal, Story
    line
  • Materials Use materials provided in unique ways

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Now Its Your Chance
  • We have materials ready for an IC team of 7
    members to complete a Task-based IC
  • We have materials ready for another IC team of 7
    members to complete a Performance-based IC
  • When you are not participating on a team, your
    job is to evaluate the team members performance
  • Quickly form together into two IC teams if you
    would like to participate in the IC experience
  • Now, lets gather around the IC area and listen
    for the IC to be presented as it will be during a
    sanctioned tournament

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Creating Your Own Performance-based IC
  • Create your own practice Performance-based ICs
  • without props,
  • with props,
  • team-created props (e.g., paper, scissors,
    markers), imaginary props
  • Use Morphological Matrix for scenario generation

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Creating Your Own Task-based IC
  • Create your own practice Task-based ICs by
    combining and recombining items and tasks
  • Try to include
  • Items that will hold weight, or have strength, or
    provide length to go across distances (e.g.,
    straws, pencils, cardboard tubes, etc.)
  • Items that will connect one item to another
    (e.g., labels, paperclips)
  • Items that will hold and/or control items (e.g.,
    paper cups)

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Morphological Matrix
  • Choose a random 5 digit number with no digit
    larger than 3
  • Example 14214
  • Read your created IC as follows Using a
    newspaper, make a toy
  • that appeals to a teenager who is lost in a
    Martian library

Hint use rows from 1 to 9 and 3, 4, or five
columns for more or less options
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Assessment
  • How does Instant Challenge reflect the
    Educational Goals of the program?
  • How do team members engage in process while
    practicing Instant Challenges?
  • What are the benefits of Instant Challenge?

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Important Ohio DI Information
  • What you generally need to register your team
  • Completed Team Registration Form
  • Completed Required Appraiser Registration Form
  • Completed Volunteer Registration Form, this
    varies by your region
  • Check for your Regions Tournament Fees
  • Team Registration Deadline see your Regions
    web page
  • Get above 3 or 4 items to your DI coordinator by
    your Regions deadline
  • You must supply an appraiser who must attend a
    sanctioned Appraiser Training prior to the
    tournament

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Important Ohio DI Dates
  • February 1 Challenge Master Training
  • Reynoldsburg Summit Campus, 8579 Summit Road,
    Reynoldsburg, OH 43068
  • April 26 State Tournament Set-up
  • Reynoldsburg Summit Campus
  • April 26 State Tournament
  • Reynoldsburg Summit Campus
  • No later than 3 Days following your Regional
    Tournament
  • State Tournament bound teams MUST register at
    www.ohdi.org

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DI Region 15
  • Region 15 Website
  • www.ohdi15.org
  • Register  your Team, Appraiser, and Volunteer by
    the deadlines!
  • www.ohdi15 registration

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Questions or For More Information
  • What questions do you still have about the
    Destination Imagination Program?
  • For more information about DI, check these out
  • DI International www.idodi.org
  • Ohio DI General Information http//www.ohdi.org
  • Ohio Region Specific http//www.ohdi.org choose
    your Region from the drop down menu on left
  • Your school, district, or county DI Coordinator

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Thank you for coming
  • Have a safe trip home!
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