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Year 9 Animation Project

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Title: Year 9 Animation Project


1
  • Year 9 Animation Project

2
Animation Skills
SELF-MANAGEMENT
SEQUENCING
NEW SOFTWARE SKILL
PLANNING
LOGIC
TEAM WORK
PROBLEM SOLVING
CREATIVITY
STORYBOARDING
Presentation Skills
3
What are the different types of animation?
  • Think

Pair
Share
4
History of Animation
  • http//www.youtube.com/watch?vmoBeQfJ7MBU
  • http//www.youtube.com/watch?vS3hqS6JlKEcfeature
    relmfu
  • History of CGI - http//www.youtube.com/watch?vfS
    XhoCCggB8
  • Who made the first animation?
  • When was the first animation created?
  • How were the early animations made?
  • What was the first 3D computer-generated
    animation?
  • What is CGI?

5
Where is animation used?
  • Think

Pair
Share
6
Animation is used
  • Childrens cartoons,
  • Films
  • Gaming
  • Architecture
  • Medical simulations

7
Information Sheet Stop-motion
  • Stop motion (also known as stop frame) is an
    animation technique to make a physically
    manipulated object appear to move on its own. The
    object is moved in small increments between
    individually photographed frames, creating the
    illusion of movement when the series of frames is
    played as a continuous sequence. Dolls with
    movable joints or clay figures are often used in
    stop motion for their ease of repositioning. Stop
    motion animation using plasticine is called clay
    animation or "clay-motion". Not all stop motion
    requires figures or models many stop motion
    films can involve using humans, household
    appliances and other things for comedic effect.
  • Stop motion animation utilises this incremental
    change process in its own special way.
    Traditionally a movie film camera was started and
    stopped, one frame at a time. While the camera
    was stopped an animator would adjust the figure
    or object the camera was pointing at. The camera
    would film another frame - this would continue
    until all the animation was filmed
  • Stop motion animation can be thought of as just a
    series of still photographs. Objects or puppets
    are moved and filmed frame by frame to simulate
    movement. Films like the original King Kong and
    Star Wars made heavy use of stop motion animation
    using miniatures and puppets. This was the only
    way to bring objects that cannot move by
    themselves to life on screen. The advent of
    computer generated imagery has removed stop
    motion animation from the mainstream but its
    unique effect and the realistic textures it
    brings (since actual materials are used in
    filming) means it will not die out anytime soon.
    It is still widely used in artistic films,
    shorts, and commercials.Notable feature-length
    films all done in stop motion animation and
    released in the CGI boom era are
  • Tim Burtons Corpse Bride (2005)
  • Chicken Run (2000)
  • Wallace Gromit The Curse of the Were-Rabbit
    (2005)
  • Coraline (2009)
  • Its low entry price, and still unique "look" and
    "feel" on film means stop motion is still used on
    some projects such as in children's programming,
    as well as in commercials and comic shows such as
    Robot Chicken. The argument that the textures
    achieved with CGI cannot match the way real
    textures are captured by stop motion also makes
    it valuable for a handful of movie makers,
    notably Tim Burton, whose puppet-animated film
    Corpse Bride was released in 2005.

8
Information Sheet Stop-motion
  • Computer animation is the process used for
    generating animated images by using computer
    graphics. The more general term computer
    generated imagery encompasses both static scenes
    and dynamic images, while computer animation only
    refers to moving images.
  • Modern computer animation usually uses 3D
    computer graphics, although 2D computer graphics
    are still used for stylistic, low bandwidth, and
    faster real-time renderings. Sometimes the target
    of the animation is the computer itself, but
    sometimes the target is another medium, such as
    film.
  • Computer animation is essentially a digital
    successor to the stop motion techniques used in
    traditional animation with 3D models and
    frame-by-frame animation of 2D illustrations.
    Computer generated animations are more
    controllable than other more physically based
    processes, such as constructing miniatures for
    effects shots or hiring extras for crowd scenes,
    and because it allows the creation of images that
    would not be feasible using any other technology.
    It can also allow a single graphic artist to
    produce such content without the use of actors,
    expensive set pieces, or props.
  • To create the illusion of movement, an image is
    displayed on the computer screen and repeatedly
    replaced by a new image that is similar to it,
    but advanced slightly in time (usually at a rate
    of 24 or 30 frames/second). This technique is
    identical to how the illusion of movement is
    achieved with television and motion pictures.
  • For 3D animations, objects (models) are built on
    the computer monitor (modelled) and 3D figures
    are rigged with a virtual skeleton. For 2D figure
    animations, separate objects (illustrations) and
    separate transparent layers are used, with or
    without a virtual skeleton. Then the limbs, eyes,
    mouth, clothes, etc. of the figure are moved by
    the animator on key frames. The differences in
    appearance between key frames are automatically
    calculated by the computer in a process known as
    tweening or morphing. Finally, the animation is
    rendered.
  • For 3D animations, all frames must be rendered
    after modelling is complete. For 2D vector
    animations, the rendering process is the key
    frame illustration process, while tweened frames
    are rendered as needed. For pre-recorded
    presentations, the rendered frames are
    transferred to a different format or medium such
    as film or digital video. The frames may also be
    rendered in real time as they are presented to
    the end-user audience. Low bandwidth animations
    transmitted via the internet (e.g. 2D Flash, X3D)
    often use software on the end-users computer to
    render in real time as an alternative to
    streaming or pre-loaded high bandwidth
    animations.

9
Information Sheet CGI
  • Computer-generated imagery (CGI) is the
    application of computer graphics to create or
    contribute to images in art, printed media, video
    games, films, television programs, commercials,
    simulators and simulation generally. The visual
    scenes may be dynamic or static, and may be 2D or
    3D, though the term "CGI" is most commonly used
    to refer to 3D computer graphics used for
    creating scenes or special effects in films and
    television.
  • The term computer animation refers to dynamic CGI
    rendered as a movie. The term virtual world
    refers to agent-based, interactive environments.
  • Computer graphics software is used to make
    computer-generated imagery for movies, etc.
    Recent availability of CGI software and increased
    computer speeds have allowed individual artists
    and small companies to produce professional-grade
    films, games, and fine art from their home
    computers. This has brought about an internet
    subculture with its own set of global
    celebrities, clichés, and technical vocabulary.
  • Not only do animated images form part of
    computer-generated imagery, natural looking
    landscapes, such as fractal landscapes are also
    generated via computer algorithms. Modern
    architects use services from computer graphic
    firms to create 3-dimensional models for both
    customers and builders. These computer generated
    models can be more accurate than traditional
    drawings. Computer generated models used in
    skeletal animation are not always anatomically
    correct, however, organizations such as the
    Scientific Computing and Imaging Institute have
    developed anatomically correct computer-based
    models.
  • While computer generated images of landscapes may
    be static, the term computer animation only
    applies to dynamic images that resemble a movie.
    However, in general the term computer animation
    refers to dynamic images that do not allow user
    interaction, and the term virtual world is used
    for the interactive animated environments.
  • Computer animation is essentially a digital
    successor to the art of stop motion animation of
    3D models and frame-by-frame animation of 2D
    illustrations. Computer generated animations are
    more controllable than other more physically
    based processes, such as constructing miniatures
    for effects shots or hiring extras for crowd
    scenes, and because it allows the creation of
    images that would not be feasible using any other
    technology. It can also allow a single graphic
    artist to produce such content without the use of
    actors, expensive set pieces, or props.
  • To create the illusion of movement, an image is
    displayed on the computer screen and repeatedly
    replaced by a new image that is similar to the
    previous image, but advanced slightly in the time
    domain (usually at a rate of 24 or 30
    frames/second). This technique is identical to
    how the illusion of movement is achieved with
    television and motion pictures.

10
Information Sheet Uncanny Valley
  • The uncanny valley is a hypothesis in the field
    of robotics1 and 3D computer animation,23
    which holds that when human replicas look and act
    almost, but not perfectly, like actual human
    beings, it causes a response of revulsion among
    human observers. The "valley" refers to the dip
    in a graph of the comfort level of humans as a
    function of a robot's human likeness.
  • Mori's original hypothesis states that as the
    appearance of a robot is made more human, a human
    observer's emotional response to the robot will
    become increasingly positive and empathic, until
    a point is reached beyond which the response
    quickly becomes that of strong revulsion.
    However, as the robot's appearance continues to
    become less distinguishable from that of a human
    being, the emotional response becomes positive
    once more and approaches human-to-human empathy
    levels.
  • This area of repulsive response aroused by a
    robot with appearance and motion between a
    "barely human" and "fully human" entity is called
    the uncanny valley. The name captures the idea
    that an almost human-looking robot will seem
    overly "strange" to a human being, will produce a
    feeling of uncanniness, and will thus fail to
    evoke the empathic response required for
    productive human-robot interaction

11
Examples of animation
  • Stop-motion Button Moon / Flumps
  • Computer animation SIGGRAPH 2008 Computer
    Animation Festival Preview
  • CGI Avatar http//www.youtube.com/watch?vSzPeMS
    n7MGw
  • Uncanny valley - http//www.youtube.com/watch?vCN
    dAIPoh8a4

12
Animation Aims
  • Music Video
  • Selling something - TV advert
  • Educational
  • Entertaining
  • Historical
  • Informative
  • Film Trailer
  • Topical / Event Olympics or Euro 2012

13
Cartoon Character Sketch
14
(No Transcript)
15
Sound effects/Music
Speech
Characters
16
(No Transcript)
17
Animation Tasks
  • Export animation from I Can Animate
  • Open MovieMaker and import movie
  • Drag and drop movie clips on to the timeline
  • ToolsgtNarrate Timeline
  • Save Narration files
  • Add Titles and Credits
  • Finish Movie and Save to Computer
  • Complete Animation Presentation

18
Stop Motion Animation Links
  • http//www.youtu\be.com/watch?vqW5X1S6VKQ8featur
    erelated
  • http//www.youtube.com/watch?vwRgTB9VS4HAfeature
    related
  • http//www.youtube.com/watch?vV1G8kXNMrksfeature
    related

19
Concept Design Planning
  • Mood boards
  • Rough sketches of one or more graphics for your
    animation
  • Annotated storyboards
  • Feedback from a classmate to improve your concept
    design

20
Mood Board
21
Theme and styles
  • Theme
  • Space futuristic- Mars
  • Earth Mountains Grand Canyon National Park
  • Urban graffiti skateboarding street
  • http//www.graffiticreator.net/
  • Colours
  • Tools and graphical effects
  • Typeface (i.e. Scores)

22
Annotating your storyboard
  • Audience and Purpose
  • Use of colour
  • Use of bitmap and vector tools
  • Graphical effects
  • File type
  • Size
  • Resolution
  • In general web file resolution is 72 dpi, or dots
    per inch.
  • Print work requires at least 300 dpi resolution
    for photo images. These files can be rather large
    in file size.

23
Font Style
http//www.mega80s.com/
Fill Effect
http//www.mega80s.com/
Space Invader
Stoke Colour FF6992
Fill Colour FF5722
Fill Effect
Fill Effect Shape Edge Feather (3) Shape fill
Gradient Ellipse Colours 9933CC (purple)
E70CF3 (pink) 3333CC(blue)
http//www.mega80s.com/
24
Colour Scheme
  • Color Schemes Picker
  • http//wellstyled.com/tools/colorscheme2/index-en.
    html

25
Flash Key Terms
  • Frames
  • Frame rate
  • Keyframe
  • Movie clips
  • Motion Tweening
  • Shape Tweening
  • Skeleton

26
Making an Animated Character
  • Insert gt New Symbol
  • Add layers for all the different parts of the
    character
  • Draw the different parts on the correct layer
  • Then animate the different parts of the
    character using
  • Shape tween
  • Motion tween fading you must convert to a movie
    clip using Convert to SymbolgtMovie Clip
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