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Introduction to Realtime Systems

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Introduction to Realtime Systems & Embedded Systems B. Ramamurthy CSE321 This course is partially supported National Science Foundation NSF DUE Grant: 0737243 – PowerPoint PPT presentation

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Title: Introduction to Realtime Systems


1
Introduction to Realtime Systems Embedded
Systems
  • B. Ramamurthy
  • CSE321
  • This course is partially supported National
    Science Foundation NSF DUE Grant 0737243

2
The course will enable you to
  • Understand and design embedded systems and
    real-time systems
  • For real-time systems
  • Identify the unique characteristics of real-time
    systems
  • Explain the general structure of a real-time
    system
  • Define the unique design problems and challenges
    of real-time systems
  • Apply real-time systems design techniques to
    various software programs.

3
Course overview
  • For embedded systems it will enable you to
  • Understand the basics of an embedded system
  • Program an embedded system
  • Design, implement and test an embedded system.
  • Ex realtime embedded games on a Gameboy or
    arcade games
  • Ex realtime Spore on a laptop

4
Global Embedded Systems Market
  • Global Embedded Systems Market, 2003-2009(
    Millions)
  • Source BBC Inc.

http//www.the-infoshop.com/study/bc31319-embedded
-systems.html
5
Example real-time and embedded systems
Domain Application
Avionics Navigation displays
Multimedia Games simulators
Medicine Robot surgery remote surgery medical imaging
Industrial systems Robot assembly lines automated inspection
Civilian Elevator control Automotive system Global positioning system (GPS)
6
Lets discuss some realtime system (RTS)
characteristics
7
Realtime Characteristics
  • RTS have to respond to events in a certain
    pre-detemined amount of time.
  • The time constraints have to be considered during
    planning, design, implementation and testing
    phases.
  • Internal failures due to software and hardware
    fault have be handled satisfactorily.
  • You cannot simply pop-up a dialog error box that
    says send report or dont send report.
  • Also external failures due to outside sources
    need to be handled.

8
Realtime Characteristics (contd.)
  • Typical interaction in an RTS is asynchronous.
    Thus an RTS should have features to handle
    asynchronous events such as interrupt handlers
    and dispatcher and associated resources.
  • Potential for race condition when state of
    resources are timing dependent race condition may
    occur.
  • Periodic tasks are common.

9
Embedded System
  • Is a special purpose system designed to perform a
    few dedicated functions.
  • Small foot prints (in memory)
  • Highly optimized code
  • Cell phones, mp3 players are examples.
  • The components in an mp3 player are highly
    optimized for storage operations. (For example,
    no need to have a floating point operation on an
    mp3 player!)

10
Real-time system concepts
  • A system is a mapping of a set of input into a
    set of outputs.
  • A digital camera is an example of a realtime
    system set of input including sensors and
    imaging devices producing control signals and
    display information.
  • Realtime system can be viewed as a sequence of
    job to be scheduled.
  • Time between presentation of a set of inputs to a
    system and the realization of the required
    behavior, including availability of all
    associated outputs, is called the response time
    of the system.

11
Real-time system concepts (contd.)
  • Real-time system is the one in which logical
    correctness is based on both the correctness of
    the output as well as their timeliness.
  • A soft real-time system is one in which
    performance is degraded by failure to meet
    response-time constraints.
  • A hard real-time system is one in which failure
    to meet a single deadline may lead to complete
    and catastrophic failure.
  • More examples
  • Automatic teller soft
  • Robot vacuum cleaner firm
  • Missile delivery system hard

12
Regular Computer System
Program
From Minimalist STIR-FRIED CHICKEN WITH
CREAMED CORN Time 20 minutes 1 pound boneless
chicken (breasts or thighs), in 1/2-inch chunks
2 tablespoons soy sauce 1 teaspoon sesame oil
1 tablespoon sherry, rice wine, sake or white
wine 2 tablespoons peanut oil or another neutral
oil, like corn or grape seed 1 tablespoon minced
garlic 1 tablespoon minced ginger 1 small
chili, seeds and stems removed, minced (or dried
red chili flakes to taste) 1 15-ounce can
creamed corn 1 cup corn kernels (fresh, frozen
or canned) Chopped cilantro leaves for garnish.
1. In a small bowl, mix the chicken with the
soy sauce, the sesame oil and the wine. Put the
peanut oil into a deep skillet or wok, preferably
nonstick, and turn heat to high. Drain chicken.
When oil is hot, add chicken to skillet, and
cook, undisturbed, until bottom browns, about 2
minutes. Stir once or twice, and cook 2 minutes
longer. Turn the heat down to medium-low. 2. Add
the garlic, the ginger and the chili to the
skillet, and stir 15 seconds later, add the
creamed corn and the corn kernels. Cook, stirring
occasionally, until heated through, 3 or 4
minutes. Garnish, and serve over white rice.
Data
Algorithm
Hardware
13
Embedded Systems
14
The Number Game (1)
1 3 5 7
9 11 13 15
17 19 21 23
25 27 29 31
15
The Number Game (2)
2 3 6 7
10 11 14 15
18 19 22 23
26 27 30 31
16
The Number Game (4)
4 5 6 7
12 13 14 15
20 21 22 23
28 29 30 31
17
The Number Game (8)
8 9 10 11
12 13 14 15
24 25 26 27
28 29 30 31
18
The Number Game (16)
16 17 18 19
20 21 22 23
24 25 26 27
28 29 30 31
19
Analysis
  • What is theory /concept behind this game?
  • How did I arrive at the number you guessed?
  • How can I automate this process?
  • What is the data and what is the algorithm?
  • How can we convey these to a computing machine?
  • While a computer talks binary, we humans write
    programs in languages such as Java, C, C,
    Basic etc.
  • Binary numbers (1s and 0s) is the number system
    used by the computer systems.
  • We humans use decimal number system that has 10
    distinct symbols (0,1,2,3,4,5,6,7,8,9)
  • Your task Write a C program to computerize this
    game.

20
2 3 6 7
10 11 14 15
18 19 22 23
26 27 30 31
1 3 5 7
9 11 13 15
17 19 21 23
25 27 29 31
16 17 18 19
20 21 22 23
24 25 26 27
28 29 30 31
4 5 6 7
12 13 14 15
20 21 22 23
28 29 30 31
8 9 10 11
12 13 14 15
24 25 26 27
28 29 30 31
21
Summary
  • We examined the course objectives for embedded
    and realtime systems
  • We looked at sample systems
  • Homework
  • Write a program that automates the number game
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