Title: Effective Periodization in Youth Football: The Case for Economical Training
1Effective Periodization in Youth Football The
Case for Economical Training
By Leigh Cullip, Houston Dynamo
2Youth Soccer Out of the Zoo and Into the Wild..
- Ideology for Philosophy Building Blocks
- Create an environment that is both challenging
and fun by way - of developing players intrinsic motives and
transposing them - into success technically, tactically, physically
and psychologically. -
- Therefore Implementing a player centric training
model that - uses a play based learning system
3What is Economical Training?
- Economical training is the Incorporation of the
components of the game into the methodology and
structure of the session - Technical
- Tactical
- Psychological
- Physical
- Think Small Sided Games as the Ultimate Youth
Soccer Teaching Tool
What is Effective Periodization?
- A Big Picture View on Player Development
- Introducing teaching, and focusing on Core
Techniques that are age specific and
developmentally appropriate for the player - The collection and use of objective data from
technical testing and from charted performances
in Small Sided Games - A system to encourage the learning and
demonstration of the Characteristics of a Youth
Soccer Player at Phoenix FC - The development of a new player promotion policy
between club teams and developing relationships
with ECNL/USDA Clubs
4Creating and Developing A Technical Tactical
Periodization for a Youth Soccer Club
- Problem
- Presenting all of the philosophical points means
teaching a mass of information which causes us to
run the risk of the overall message getting lost
and players not taking away concrete lessons. - Youth coaches need a simplified message so that
they can better focus their efforts and so that
coaching points can be wrapped in a theme so
that the message is more continuously repeated
and the possibility of learning and retention
increased. - A simplified point of view allows the youth coach
to increase the development of the most important
parts to develop their teams. age groups
Receiving, Running with the ball, Releasing
(passing shooting/ finishing). - A single clear point of view paints a crystal
clear picture as to the make-up and character of
our Club, our staff, our players, and our Way
from the grassroots right through to the top
level.
- Solution
- Focus on overtly coaching the club philosophy in
training sessions and teach the key elements of
player development via facilitation. - The key Rs for these ages and for our vision of
a Dynamo player would be Receiving, Running with
the ball, and Releasing (passing and shooting). - The baseline syllabus for 2013 could be to
develop a skillful receiver, vision based
players that are creative dribblers, and deadly
finishers. - Accounting for this change, and the shortened
schedule, player development model would look
like this
5- Focused Training on Fundamental Technique
- What?
- 6 Core Fakes and Feints Matthews, Double Cut,
Pull-Push, Lunge, High Wave, Fake Cut - 6 Core Controlling Techniques - Inside/Outside,
Bk Ft/ Frt Ft, No Touch, Aerial, 1T spin w/
Outside, 1T spin w/ Inside - 6 Core Turns Inside Hook, Outside Hook, Drag
Back, Cruyff, Stop-Turn, Step Over - Why?
- To utilize the principle of block practice and
to maybe start to provide the foundations for
deliberate practice. - To deliver more concrete, age appropriate
lessons/ information. - To bring the Phoenix Curriculum more in line
with that of a development academy club. - To provide another opportunity to mine objective
data. - To provide us an opportunity to assign and
encourage homework/ individual training - How?
- These core techniques will be taught in
fundamental activities in each warm-up - Use of small sided games as a core teaching tool
- Once we have taught the techniques, you can
assign them for homework. The following sheet can
be used to track the players progress with their
homework. The way that points are recorded will
change shift from time/ effort to performance at
every 6 week period.
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7Example of a Technical Tactical Periodization
Chart
- Example of a Typical Two Week Micro-cycle
Week I
Sun Mon Tues Weds Thurs Fri Sat
MATCH DAY Rest Passing Receiving Shooting Finishing 1 v 1 Core Element Training Attacking Rest Individual Training/Homework
Week II
Sun Mon Tues Weds Thurs Fri Sat
MATCH DAY Rest Passing Receiving Individual Possession 1 v 1 Core Element Training Defending Rest Individual Training/Homework
8Objective Data
- Why?
- Objective data will give us more reliable
information about players and the actual state of
their growth and development. - Objective data allows us to compare apples to
apples when comparing players from different
locations, age groups, etc. - Objective data allows us to provide concrete and
reliable feedback to players and their families
that paints a very clear picture of the player
and their abilities at this moment in time. - Objective data can provide us with evidentiary
support to either promote players or defend our
decisions not to promote them.
- How?
- Creation of activities to measure the tangible
skill set of a player. We can do this testing on
whatever schedule we deem appropriate. - A suggestion to set test, score and rank
players skill, tactics, fitness, and psychology
if we devise a Dutch Tournament style
collection system. - The following tracking sheet has been developed
to help the coaches track this and other data.
These should be handed to the DOC each week.
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10CHARACTERISTICS OF A DYNAMO PLAYER
- Because these characteristics are such an
important part of the player ID process, I think
that we need to do a better job of teaching,
instilling, and rewarding these traits. - One way of doing this might be to hold a
Characteristics Tournament through the CoE
season. Here, players would receive a point from
CoE coaches (points which are tracked on the CoE
tracking document) whenever they are observed
exhibiting one of the listed characteristics of
a Dynamo player. - The points are tacked for the entire season and,
then, at the end of the season, we announce
winners. - We can decide how to organize the tournament top
point earner per age group, top point earner
overall, most improved per age group, age group
with the most points per location, most improved
age group, location with the most points, etc. - Prizes can be tickets, scarves, signed
memorabilia, soccer balls, etc.. Promotional
items that kids will love. - In addition to this, we could develop a points
system to reward players for positive academic
performances. They could bring and show a report
card for points. - I think that a program like this not only
teaches and encourages the characteristics that
we are interested in instilling but, because
these traits are really life skills, assigning
value to these traits will help our program to
impact kids beyond the soccer field and, thus,
help to assign more value to our program in a
parents mind.
11Thanks for Attending! Q A Leigh
Cullip Houston Dynamo leigh.cullip_at_hotmail.com