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Managing Risk in Computer Game Production

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Title: Managing Risk in Computer Game Production


1
Managing Risk in Computer Game Production
  • Tony Oakden
  • AGDC 2004

2
  • What is risk management?
  • How does it work in computer game development?
  • Do I need it?
  • What are the benefits?

3
IGA and risk management
  • Improve productivity
  • Developing publisher/developer relationship
  • Personal/professional development

4
Perceived benefits
  • Increased productivity - efficiencies
  • Improved quality of product
  • Reduction in costs through increased efficiency
  • Greater confidence in project viability for
    developer and publisher

5
Unexpected benefits
  • Team cohesiveness
  • Confidence in project viability
  • Structured approach to production management
  • Development of culture of risk awareness

6
Project goals and scope
  • Cost

Time
Quality
7
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8
Risk identification
  • All team members encouraged to identify risks
  • No risks were dismissed until they had been
    analysed and given a risk rating
  • Gibs Law
  • Anything you need to quantify can be measured in
    some way that is superior to doing nothing at
    all

9
Analysing risks
  • Combination of consequence and likelihood to
    produce a level of risk
  • Perceptions of risk vary depending on who is
    driving the process
  • Essential to make the risk management plan
    flexible and adaptable to changing demands

10
Risk Matrix
AS/NZS 43601999 Risk Management Standard
11
Treatment of Risks
  • Avoid
  • Avert/contingency
  • Transfer
  • Accept

12
Avoid risks
  • Alter the scope of the project to remove the risk
    altogether
  • Avoidance and transfer are typically employed
    during the early planning stages of the project
  • Eg
  • Risk of producing a FPS engine from scratch
    extreme treatment was to use Unreal engine

13
Avert/Contingency
  • Maintain a reasonable contingency throughout
    project
  • Build a model of accumulated risk
  • Contingency can be found in time, budget or
    quality and is commonly used to handle scheduling
    risks

14
Transfer risks
  • Insurance
  • Contractors and third parties
  • Distribution of risk to various stakeholders

15
Accept risks
  • Some risks have to be accepted despite their risk
    level
  • Meteorite strike - high consequence but very low
    likelihood
  • Employee illness - low consequence but high
    likelihood

16
Monitor and review
  • Essential to monitor and review the
    implementation of treatment actions
  • This highlights any areas that require closer
    scrutiny, deployment of resources or alteration
    of risk level

17
Communication
  • Essential to ensure open lines of communication
    between all stakeholders throughout the life of
    the project
  • Involve whole team ownership of the project and
    its associated risks

18
  • Beware of the temptation to
  • build the best there is

19
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20
TV examples of successful risk management
  • Volumetric shadows
  • Contingency planning of art assets
  • Scheduling of critical technology

21
TV opportunities for improvement
  • Contingency allowance when integrating technology
  • Management of external resources
  • Acting on identified risks

22
Lessons learnt
  • Engagement and ownership
  • Flexibility and adaptability
  • Contingency
  • Risk management takes time but it is worth it

23
Summary
  • Risk management takes time and resources but
    results in
  • Reduced risk of project deviation
  • Increased efficiency
  • Increased quality
  • Increased cost effectiveness
  • Increased job satisfaction

24
References
  • AS/NZS 43601999 Risk Management Standard
  • Standards Australia (update 2004)
  • Project Management (G. R. Heerkens)
  • ISBN 0-07-137952-5
  • Project Managers Toolbox (D. Z. Milosevic)
  • ISBN0-471-20822-1
  • Project Program Risk Management (PMI)
  • ISBN 1-880410-06-0
  • Peopleware (De Marco Lister) ISBN
    0-932633-43-9
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