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Engineering design process

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Engineering design process Exploring our World through S.T.E.M. Science, Technology, Engineering and Math (STEM) Step lively Computers in your shoes? – PowerPoint PPT presentation

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Title: Engineering design process


1
Engineering design process
  • Exploring our World through S.T.E.M.
  • Science, Technology, Engineering and Math (STEM)

2
Step lively
  • Computers in your shoes?
  • Ideal for training
  • Tracks distance, time and calories
  • Customize your musical play lists for workouts
  • Battery lasts 1000 hours
  • Inventors Engineers at iPod/Apple and Nike

Examples of Engineering for the Olympics!
3
Down to the wire (really!)
  • Support threads are like a suspension bridge
  • Flywire replaces all heavy structure 3 oz
  • Inexpensive may be manufactured in US
  • Inventors Engineers at Nike

4
Smooth Operator
Examples of Engineering for the Olympics!
  • Smart prosthetic joint
  • Learns an individuals movements and self
    adjusts
  • Reduces hip and back strain
  • Control module made of sensors, a computer chip
    and software
  • Inventors Engineers at Ossur and MIT

5
The engineering design process is a series of
steps that engineering teams use to guide them as
they solve problems. Anyone can do it!
6
Engineers
  • Engineers design and build all types of
    structures, systems and products that are
    important in our everyday lives. The engineering
    design process is a series of steps that
    engineering teams use to guide them as they solve
    problems
  • Understand the need What is the problem? What do
    we want to accomplish? What are the project
    requirements? What are the limitations? Who is
    the customer? What is our goal? Gather
    information and conduct research - talking to
    people from many different backgrounds.
  • Brainstorm different designs Imagine and
    brainstorm ideas. Be creative build upon the
    wild and crazy ideas of others. Investigate
    existing technologies and methods to use.
    Explore, compare and analyze many possible
    solutions.
  • Select a design Based on the needs identified,
    select the most promising idea.
  • Plan Draw a diagram of your idea. How will it
    work? What environmental and cultural
    considerations will you evaluate? What materials
    and tools are needed? What analyses must you do?
    How will you test it to make sure it works?
  • Create Assign team tasks. Build a prototype and
    test it against your design objectives. Push
    yourself for creativity, imagination and
    excellence in design. Does it work? Analyze and
    talk about what works, what doesn't and what
    could be improved.
  • Improve Discuss how you could improve your
    product. Make revisions. Draw new designs.
    Iterate your design to make your product the best
    it can be.

7
It takes practice!
  • To learn about an ideas strengths and
    weaknesses, inventors build a series of early
    designs called prototypes.

8
Rules for Great Group work
1. Use each other's names often. 2. Listen
carefully. 3. Make sure everyone has a turn to
speak. 4. Do not use "put downs" or discouraging
words, be positive. 5. Give reasons for your
opinions. 6. Speak softly. 7. Signal that your
group has a question by all group members raising
their hands.
9
What Am I expected from this class?
  • Be in class, and be part of the class.
  • Class participation is key to student success
    therefore, a participation grade is included each
    quarter.
  • RememberThis class is just for YOU!
  • To successfully complete this course, you will
    need to always be ready with your brain, a
    pencil, eraser and paper.

10
Class RULES
  • 1. Everyone deserves respect.
  • 2. Come to class prepared.
  • 3. Do your best.
  • 4. Have a winning attitude.
  • 5. Have fun and learn
  • 6. Attendance is required

11
Respect
  • Respect denotes both a positive feeling of
    esteem for a person of other entity (such as a
    nation or a religion), and also specific actions
    and conduct representative of that esteem.
  • An attitude of respect is, most generally, a
    relation between a subject and an object in which
    the subject responds to the object from a certain
    perspective in some appropriate way.

12
Group Work Techniques
  • Listen to Each Other
  • Help others understand
  • Talk quietly and do not disturb other groups
  • Give everyone a chance to share ideas
  • Share your input
  • Keep a record of your work
  • Assign Roles within the group and rotate
  • Mutual respect and cooperation

13
Learning about your classmates
  • Question asking activity.
  • Here is a list of twenty safe, useful icebreaker
    questions to help break the ice
  • If you could have an endless supply of any food,
    what would you get?
  • If you were an animal, what would you be and why?
  • What is one goal youd like to accomplish during
    your lifetime?
  • Who is your hero? (a parent, a celebrity, an
    influential person in ones life)
  • If they made a movie of your life, what would it
    be about and which actor would you want to play
    you?
  • If you were an ice cream flavor, which one would
    you be and why?
  • Whats your favorite cartoon character, and why?
  • If you could visit any place in the world, where
    would you choose to go and why
  • Whats the ideal dream job for you?
  • Are you a morning or night person?
  • What are your favorite hobbies?
  • Whats the weirdest thing youve ever eaten?
  • Name one of your favorite things about someone in
    your family.
  • If you had to describe yourself using three
    words, it would be
  • If someone made a movie of your life would it be
    a drama, a comedy, a romantic-comedy, action
    film, or science fiction?
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