Title: Java Basics (continued)
1Java Basics(continued)
Mr. Smith AP Computer Science A
2Basic Java Syntax and Semantics
- Methods, Messages, and Signatures
- Classes implement methods, and objects are
instances of classes. - Objects that share common behavior are grouped
into classes. - An object responds to a message only if its class
implements a corresponding method. - Messages are sometimes accompanied by parameters
and sometimes not - pen.move() // No parameter expected
- pen.moveDown(8) // One parameter expected
Java Concepts 2.3 (Objects, Classes, and
Methods), 2.4 (Method Parameters and return
values)
3Basic Java Syntax and Semantics
- Some methods return a value and others do not.
- To use a method successfully we must know
- What type of value it returns
- Its name (identifier)
- The number and type of the parameters it expects
- This information is called the methods signature.
Java Concepts 2.3 (Objects, Classes, and
Methods), 2.4 (Method Parameters and return
values)
4Basic Java Syntax and Semantics
- Programming Protocols Use camelCase
- When forming a compound variable name,
programmers usually capitalize the first letter
of each word except the first. - (For example taxableIncome)
- All the words in a classs name typically begin
with a capital letter (EmployeePayroll). - Constant names usually are uppercase and words
are separated with underlines (INCOME_TAX_RATE).
Java Concepts 2.1 (Types and Variables)
5Comments
- Comments are explanatory sentences inserted in a
program in such a matter that the compiler
ignores them. - There are two styles for indicating comments
- Single line comments
- These include all of the text following a double
slash (//) on any given line in other words,
this style is best for just one line of comments - Multiline comments
- These include all of the text between an opening
/ and a closing /
Java Concepts 1.6 (Compiling a Simple Program)
6Additional Operators
- Extended Assignment Operators
- The assignment operator can be combined with
the arithmetic and concatenation operators to
provide extended assignment operators. For
example - int a 9
- String s "hi"
- a 3 // Equivalent to a a 3
- a - 3 // Equivalent to a a 3
- a 3 // Equivalent to a a 3
- a / 3 // Equivalent to a a / 3
- a 3 // Equivalent to a a 3
- s " there" // Equivalent to ss " there"
Java Concepts 4.3 (Assignment, Increment, and
Decrement)
7Additional Operators
- Increment and Decrement
- Java includes increment () and decrement (--)
operators that increase or decrease a variables
value by one - int m 7
- double x 6.4
- m // Equivalent to m m 1
- x-- // Equivalent to x x 1.0
- The precedence of the increment and decrement
operators is the same as unary plus, unary minus,
and cast.
Java Concepts 4.3 (Assignment, Increment, and
Decrement)
8Standard Classes and Methods
- Eight methods in the Math Class
static double random() Returns a double in the range 0.0, 1.0)
Java Concepts 4.4 (Arithmetic Operations and
Mathematical Functions)
9Standard Classes and Methods
- Using the Math class
- double absNum, powerNum, randomNum, sqrtNum
-
- absNum Math.abs(-30)
- powerNum Math.pow(-3, 3)
- randomNum Math.random()
- sqrtNum Math.sqrt(25.0)
- Results
- absNum has a value of 30.0 //Absolute value of
-30 - powerNum has a value of -27.0 //-3 to the 3rd
power - randomNum has a value of ??? //Random number
between //0 (inclusive) and 1
(exclusive) - sqrtNum has a value of 5.0 //Square root of 25.0
Java Concepts 4.4 (Arithmetic Operations and
Mathematical Functions)
10Standard Classes and Methods
- Random Numbers and Simulation
- The Random class of the Java library implements a
random number generator. - To generate random numbers, you construct an
object of the Random class and then apply one of
the following methods - nextInt(n) returns a random integer between 0
(inclusive) and n (exclusive) 0, n) - nextDouble() returns a random floating point
number between 0 (inclusive) and 1 (exclusive)
0, 1) - For example, if a contestant on Deal or No Deal
randomly selects their briefcase from the 26
initial briefcases - import java.util.Random //Include this at top
of program - Random generator new Random()
- int briefcaseNum generator.nextInt(26) 1
Java Concepts 6.5 (Random Numbers and Simulation)
11Control Statements
While and if-else are called control statements.
- while (some condition)
-
- do stuff
-
- Do stuff repeatedly as long as the condition
holds true
- if (some condition)
-
- do stuff 1
-
- else
-
- do stuff 2
-
- If some condition is true, do stuff 1, and if it
is false, do stuff 2.
Java Concepts 5.1 (The if Statement), 6.1 (while
Loops)
12The if and if-else Statements
- Principal Forms
- In Java, the if and if-else statements allow for
the conditional execution of statements. -
if (condition) statement1
statement2
if (condition) statement1
statement2 else statement3
statement4
Java Concepts 5.1 (The if Statement)
13The if and if-else Statements
- Relational Operators
- The complete list of relational operators
available for use in Java
Java Concepts 5.2 (Comparing values)
14The if and if-else Statements
- Relational Operators
- Which of the following if statements are
incorrect? - int x
- if ( x gt 10 )
- if ( x 10 )
- if ( x gtlt 10 )
- if ( x 10 )
- if ( x gt 10 )
- if ( x ! 10 )
- if ( !x 10 )
Incorrect
Incorrect
Incorrect
Java Concepts 5.2 (Comparing values)
15The while Statement
- The while statement provides a looping mechanism
that executes statements repeatedly for as long
as some condition remains true. - while (condition) // loop test
- statement // one statement inside the loop body
- while (condition) // loop test
-
- statement // many statements
- statement // inside the
- ... // loop body
-
-
Java Concepts 6.1 (while Loops)
16The while Statement
- Common Structure
- Loops typically adhere to the following
structure - 1) initialize variables
- 2) while (condition) // perform test
-
- 3) Loop body - perform calculations or do
something - 4) Loop body - change variables involved in
the condition -
- In order for the loop to terminate, each
iteration through the loop must move variables
involved in the condition closer to satisfying
the condition.
Java Concepts 6.1 (while Loops)
17The while Statement
- Write a while loop that will sum the numbers from
1 to 100 (i.e. 123 100). - Print the answer to the console.
Java Concepts 6.1 (while Loops)
18The while Statement
- int sum 0
- int count 1
- while (count lt 100)
-
- sum count
- count
-
- System.out.println(sum)
Java Concepts 6.1 (while Loops)
19DiceRoller
- DiceRoller (object class) and DiceRollerViewer
client class - Write a DiceRoller class (similar to Yahtzee)
to - Allow the person to initially roll five dice.
Each die has six faces representing numbers from
1 to 6, so the program should randomly pick a
number between 1 and 6. - Print the results of each die to the console.
- After the first roll, the person should input the
number of dice (between 0 and 5) that they want
to roll again. - If they enter 0, then dont roll the dice again.
- Else, roll that many dice and print the results
of each die to the console again. - Repeat the prompt one more time to see if the
person wants to roll some of the dice again (for
a maximum of 3 rolls). -
- Write a DiceRollerGame client class to
- Instantiate a DiceRoller object
- Run a method in DiceRoller (such as playGame() )
to play the game. - EXTRA CREDIT (5 points) Have the player
continue to take a turn (3 rolls) until they want
to stop. - HINT You may want to use
- the Scanner class to input data,
- the Random class to generate a random number to
simulate rolling a die,
Java Concepts 6.5 (Random Numbers and Simulation)
20The for Statement
- The for statement combines counter
initialization, condition test, and update into a
single expression. - The form for the statement
- for (initialize counter test counter update
counter) - statement // one statement inside the loop
body - for (initialize counter test counter update
counter) - statement // many statements
- statement // inside the
- . . . // loop body
-
Java Concepts 6.2 (for Loops)
21The for Statement
- Declaring the Loop Control Variable in a for
Loop. - The for loop allows the programmer to declare the
loop control variable inside or outside of the
loop header. - The following are equivalent loops that show
these two alternatives - int i //Declare control variable above loop
- for (i 1 i lt 10 i)
- System.out.println(i)
-
-
- for (int i 1 i lt 10 i) //Declare var. in
loop -
- System.out.println(i)
Use this technique if you need to reference the
value of i later
Use this technique if you only use variable i
within the loop
Java Concepts 6.2 (for Loops)
22the break Statement
- The break statement can be used for breaking out
of a loop early (before the loop condition is
false). - break statements can be used similarly with both
for loops and while loops (break terminates the
loop immediately). - int sum 0 for (int i 1 ilt50 i)
sum (i 2) if (sum gt 100)
break
Java Concepts 6.4 Advanced Topic (break and
continue Statements)
23Nested Control Statements and the break Statement
- Control statements can be nested inside each
other in any combination that proves useful. - If you are nesting loops, the break statement
only breaks out of the loop the program is
currently in (the inside loop). - int sum 0 for (int i 1 ilt100 i)
for (int j 1 jlt100 j) sum
(i j) if (sum gt 100)
break System.out.println(The sum is
sum) sum 0
Breaks out of this loop (not the outside loop)
Java Concepts 6.4 Advanced Topic (break and
continue Statements)
24Sentinel
- A sentinel is a data value that is used to denote
the end of a data list or data input. - The value cannot be a valid data value
- Usually 99999 or an unreachable high value or it
could be a character such as Q for Quit. Note
if you want the sentinel value to be Q then the
value being entered needs to be a string. - Example Sum up the ages of your family members
int ageSum 0while (true)
System.out.println(Enter age of family member
(or 999 to quit)) int age in.nextInt()
if (age 999) break ageSum
ageSystem.out.println(Total age of all
family members is ageSum)
Java Concepts 6.4 (Processing Sentinel Values)
25Sentinel
- Write a segment of code that will have the user
input their grades and print the average
afterwards. The user should enter a sentinel
value when there are no more grades to enter. -
-
Java Concepts 6.4 (Processing Sentinel Values)
26Sentinel
- Write a segment of code that will have the user
input their grades and print the average
afterwards. The user should enter a sentinel
value when there are no more grades to enter. -
- POSSIBLE OPTION
-
- int sum 0, numGrades 0, grade
- while (true)
-
- System.out.print(Enter a grade or 999 to end
) - grade in.nextInt()
- if (grade 999)
- break
- sum grade
- numGrades 1
-
- System.out.println(Average is (sum /
numGrades )
What bugs do you see in this line of code?
- Missing parentheses
- Need to convert to a double
- Possible Divide by Zero error
Java Concepts 6.4 (Processing Sentinel Values)
27CircleCalc
- CircleCalc and CircleCalcViewer classes
- Write a class to
- Have the user input the diameter of a circle
(floating point number) and the program outputs
the - Radius (how do you get the radius if you know the
diameter?) - Circumference
- Area
- Note you should use Math.PI in these
calculations - Use a sentinel controlled loop (sentinel value
should be 99999) to keep asking the user the
diameter of different circles. - Test input for validity.
- EXTRA CREDIT (5 points) See next page
- What is the advantage of using a sentinel
controlled loop? - It allows the user to stop the looping whenever
they want
28CircleCalc Extra Credit(5 extra points)
- CircleComponent and CircleGraphicalViewer
classes - Write classes to
- In the client class, have the user input the
diameter of a circle (floating point number) and
instantiate a component object to - Pass the diameter to a Component object
- Calculate radius, circumference, and area (Note
you should use Math.PI in these calculations) - Draw the circle in a frame and print the
calculated values beside it. The diameter of the
circle (in pixels) should match what the user
entered. - Use a sentinel controlled loop (sentinel value
should be 99999) to keep asking the user the
diameter of different circles. - Test input for validity.