Title: Motion Planning
1Motion Planning Robot Planning
- Prof. S. Shiry
- Mohsen gandomkar
- M.Sc Artificial Intelligence
- Department of Computer Eng. and IT
- Amirkabir Univ. of Technology
- (Tehran Polytechnic)
2What is Motion Planning?
- Motion planning is aimed at providing robots with
the capability of deciding automatically which
motions to execute in order to achieve their
tasks without colliding with other objects in
their work space
3Basic Definition
- Obstacles
- Already occupied spaces of the world
- In other words, robots cant go there
- Free Space
- Unoccupied space within the world
- Robots might be able to go here
- To determine where a robot can go, we need to
discuss what a Configuration Space is
4The Configuration Space
Configuration Space of A is the space (C) of all
possible configurations of A.
C
Cfree
qgoal
Cobs
qstart
For a point robot moving in 2-D plane, C-space is
5The Configuration Space
C
y
Cfree
qgoal
Z
Cobs
qstart
x
For a point robot moving in 3-D, the C-space is
What is the difference between Euclidean space
and C-space?
6The Configuration Space
- How to create it
- First abstract the robot as a point object.
Then, enlarge the obstacles to account for the
robots footprint and degrees of freedom - In our example, the robot was circular, so we
simply enlarged our obstacles by the robots
radius (note the curved vertices)
7Example of a World (and Robot)
8Configuration Space Accommodate Robot Size
9Motion Planning
- Basic problem Collision-free path planning for
one rigid or articulated object (the robot)
among static obstacles. - Inputs
- geometric descriptions of the obstacles and the
robot - kinematic and dynamic properties of the robot
- initial and goal positions (configurations) of
the robot - Output
- Continuous sequence of collision-free
configurations connecting the initial and goal
configurations.
10Algorithmic Approaches
- Complete Algorithms
- Probabilistic Algorithms
- Heuristic Algorithms
11Complete Algorithms
- Guaranteed to find a free path between two give
configurations when exists and report failure
otherwise - Deal with connectivity of free space by capturing
it on a graph. - Cell Decomposition - partition of free space
- Roadmap Technique - network of curves
12Probabilistic Algorithms
- Trade-off exactness against running time
- Dont guarantee a solution but if exists very
likely to find it relatively quickly - Example Probabilistic Roadmap Algorithm
- Experimental results show that computation takes
less than a second
13Heuristic Algorithms
- Many work well in practice but offer no
performance guarantee - Deal with a grid on configuration space
- Example 1 Potential Field
- Example 2 Approximate Cell Decomposition
14Previous Approaches
15Visibility Graphs
16Voronoi Diagrams
17Exact Cell Decomposition
18Approximate Cell Decomposition
19Potential Fields
20Probabilistic Roadmaps Method
21Problems before PRMs
- Hard to plan for many dof robots
- Computation complexity for high-dimensional
configuration spaces would grow exponentially - Potential fields run into local minima
- Complete, general purpose algorithms are at best
exponential and have not been implemented
22Difficulty with classic approaches
- Running time increases exponentially with the
dimension of the configuration space. - For a d-dimension grid with 10 grid points on
each dimension, how many grid cells are there? - Several variants of the path planning problem
have been proven to be PSPACE-hard.
10d
23Probabilistic Roadmap (PRM) multiple queries
free space
Kavraki, Svetska, Latombe,Overmars, 96
24Probabilistic Roadmap (PRM) single query
25Multiple-Query PRM
26Classic multiple-query PRM
- Probabilistic Roadmaps for Path Planning in
High-Dimensional Configuration Spaces, L. Kavraki
et al., 1996.
27Assumptions
- Static obstacles
- Many queries to be processed in the same
environment - Examples
- Navigation in static virtual environments
- Robot manipulator arm in a workcell
28Enter PRMs
- PRMs use fast collision checking techniques
- PRMs avoid computing an explicit representation
of the configuration space - Two Phases
- A Learning Phase
- A Query Phase
29The Learning Phase
- Construct a probabilistic roadmap by generating
random free configurations of the robot and
connecting them using a simple, but very fast
motion planer, also know as a local planner - Store as a graph whose nodes are the
configurations and whose edges are the paths
computed by the local planner
30PRM - Learning Phase
31PRM - Learning Phase
32PRM - Learning Phase
33PRM - Learning Phase
34The Query Phase
- Find a path from the start and goal
configurations to two nodes of the roadmap - Search the graph to find a sequence of edges
connecting those nodes in the roadmap - Concatenating the successive segments gives a
feasible path for the robot
35Two geometric primitives in configuration space
- CLEAR(q)Is configuration q collision free or
not? - LINK(q, q) Is the straight-line path between q
and q collision-free?
36Uniform sampling
Input geometry of the moving object
obstacles Output roadmap G (V, E) 1 V ? ?
and E ? ?. 2 repeat 3 q ? a configuration
sampled uniformly at random from C. 4 if
CLEAR(q)then 5 Add q to V. 6 Nq ? a set
of nodes in V that are close to q. 6 for
each q? Nq, in order of increasing d(q,q) 7
if LINK(q,q)then 8 Add an edge
between q and q to E.
37Difficulty
- Many small connected components
38Resampling (expansion)
- Failure rate
- Weight
- Resampling probability
39Resampling (expansion)
40Query processing
- Connect qinit and qgoal to the roadmap
- Start at qinit and qgoal, perform a random walk,
and try to connect with one of the milestones
nearby - Try multiple times
41Error
- If a path is returned, the answer is always
correct. - If no path is found, the answer may or may not be
correct. We hope it is correct with high
probability.
42Why does it work? Intuition
- A small number of milestones almost cover the
entire configuration space.
43Smoothing the path
44Smoothing the path
45Single-Query PRM
46Lazy PRM
- Path Planning Using Lazy PRM, R. Bohlin L.
Kavraki, 2000.
47Precomputation roadmap construction
- Nodes
- Randomly chosen configurations, which may or may
not be collision-free - No call to CLEAR
- Edges
- an edge between two nodes if the corresponding
configurations are close according to a suitable
metric - no call to LINK
48Query processing overview
- Find a shortest path in the roadmap
- Check whether the nodes and edges in the path are
collision. - If yes, then done. Otherwise, remove the nodes or
edges in violation. Go to (1).
- We either find a collision-free path, or exhaust
all paths in the roadmap and declare failure.
49Query processing details
- Find the shortest path in the roadmap
- A algorithm
- Dijkstras algorithm
- Check whether nodes and edges are collisions free
- CLEAR(q)
- LINK(q0, q1)
50Node enhancement
- Select nodes that close the boundary of F
51Bug algorithms
52Bug algorithms
- Assumptions
- Point robot
- Contact sensor (Bug1,Bug2) or finite range sensor
(Tangent Bug) - Bounded environment
- Robot position is perfectly known
- Robot can measure the distance between two points
53Bug algorithms
- Algorithm consists of two behaviors
- 1. Motion to goal move toward the goal
- Bug1 move along the line that connects an
initial point to the goal until you reach the
goal or an obstacle (hit point). - Bug2 move along the line that connects the start
point to the goal until you reach the goal or an
obstacle (hit point).
54Bug algorithms
- 2. Boundary following obstacle handeling
- Bug1 circumnavigate the entire perimeter of the
obstacle, find the closest point to the goal on
the perimeter (leave point), move to that point . - Bug2 circumnavigate the obstacle until you reach
a new point on the line connecting start and
goal, that is closer to the goal (leave point).
55Bug1 - example
56Bug2 - example
57head-to-head comparison
What are worlds in which Bug 2 does better than
Bug 1 (and vice versa) ?
Bug 2 beats Bug 1
Bug 1 beats Bug 2
Start
58head-to-head comparison
What are worlds in which Bug 2 does better than
Bug 1 (and vice versa) ?
Bug 2 beats Bug 1
Bug 1 beats Bug 2
zipper world
Start
59Problem
Bug 2 beats Bug 1
Bug 1 beats Bug 2
zipper world
60Problem
- use Bug2 until the robot finds itself on the
S-line farther from the goal than it started - if it does, revert to to Bug1 for that obstacle
Bug M1
Adjusted bug algorithm
61Problem
- use Bug2 until the robot finds itself on the
S-line farther from the goal than it started - if it does, revert to to Bug1 for that obstacle
Bug M1
Adjusted bug algorithm
62Bug1 vs. Bug2
- Bug1
- Exhaustive search
- Optimal leave point
- Performs better with complex obstacles
- Path length
- n of obstacles
- Pi perimeter of obstacle i
- Bug2
- Opportunistic (greedy) search
- Performs better with simple obstacles
- Path length
- ni of times the start-goal line intersects
obstacle i
63Finite range sensor
64Tangent Bug algorithm
- Improvement to the Bug2 algorithm
- Assumptions
- All assumptions of Bug1/Bug2 except for contact
sensor. - Finite range sensor with 360? infinite
orientation resolution.
65Tangent Bug algorithm
- Like Bug1/Bug2, iterates between two behaviors
- motion to goal consists of two parts
- Move in a straight line towards the goal until
you sense an obstacle directly between you and
the goal - Move toward an intermediate point Oj according
to some heuristic distance until you reach the
goal or until you reach a local minimum Mi in
which case, switch to boundary following - Ojs are end points of an interval of
continuity - For example d(x, Oj) d(Oj,goal)
66Tangent Bug algorithm
Motion to goal
67Tangent Bug algorithm
- boundary following define two distances
- dfollowing The shortest distance between the
sensed boundary and the goal - dreach The distance between the point on the
boundary that has a line of sight to the goal,
and the goal -
- continue moving around the obstacle in the same
direction until dreach lt dfollowing then switch
to motion to goal
68Tangent Bug algorithm
Boundary following
Motion to goal
goal
M
69Tangent Bug - example
qgoal
qstart
Motion to goal
Boundary following
70Bug algorithms
- Simple and intuitive
- Straightforward to implement
- Success guaranteed (when possible)
- Assumes perfect positioning and sensing
- Sensor based planning has to be incremental and
reactive
71 Multi-Robot Planning
72Multi-Robot Planning Examples
73Multi-Robot Planning
- An initial and a goal configuration are given as
input for each robot - Result is a coordinated path between the two
configurations - A coordinated path is one that indicates the
configuration of every robot at each instant - Collisions must be avoided between each pair of
robot and obstacles, and between each pair of
robots
74Centralized Planning
- Paths for all robots are planned simultaneously
by searching the c-space of the multi-arm robot - Collisions between robots are self-collisions of
the multi-arm robot - For spot-welding example, 6 robots each with 6
dofs, so C will have 36-D
75Centralized Planning
- Advantages
- Complete guaranteed to find a solution if one
exists (if the underlying planner is complete) - Disadvantages
- Potentially expensive typically requires
searching high-dimensional spaces - Requires knowledge of goals and states of all
robots
76Decoupled Planning
- First Phase - a collision-free path ti is
generated for each robot considering only
obstacles (ignoring other robots) in its space
77Decoupled Planning
- Second Phase (Velocity Tuning) coordination of
the robots velocities along their pre-generated
paths to prevent collisions between robots. Two
coordination methods discussed - Pairwise Coordination
- Global Coordination
- Each robot is restricted to motion in its
pre-generated path although it may stop, retreat
or change velocity to allow coordination with
other robots
78Decoupled Planning with Pairwise Coordination
- The paths t1 and t2 of the first two robots are
coordinated in their 2-dimensional coordination
space - Results in a collision-free coordinated patht1,2
Done by using planning a pathbetween (0,0) and
(1,1)
79Decoupled Planning with Pairwise Coordination
- The process is repeated for paths t1,2 and t3
resulting in a coordinated path t1,2,3 - Eventually a collision-free coordinate path
t1,2,,m is generated that defines a valid
coordination of all m robots
80Decoupled Planning with Global Coordination
- The paths of all m robots are coordinated in an
m-dimensional coordination space - Results in a collision-free path t1,2,.m
Done by planning a path from (0,0,0,) to
(1,1,1,)
81Decoupled Planning
- Advantages
- Less expensive than centralized planning because
lower dimensional spaces are searched - Disadvantages
- Incomplete Failures usually occur in the second
phase as it might not be possible to coordinate
the paths generated in the first phase without
collision between robots
82Decoupled Planning Failure Example
- Initial and goal configurations
83Decoupled Planning Failure Example
- Likely path generation in 1st phase
84Decoupled Planning Failure Example
- Path coordination fails in second phase
85Implemented Planners
- C-SBL Centralized Planning
- DG-SBL Decoupled Planning with Global
Coordination - DP-SBL Decoupled Planning with Pairwise
Coordination - Experiments conducted with groups of 2, 4 and 6
robots on 3 separate sets of initial/goal
configurations
86PRM Path Planner Sampling Strategy
- SBL Planner
- Single-query
- Bi-directional
- Lazy collision-checking
87Problem I Initial and goal configurations
88Problem II Initial and goal configurations
89Problem III Initial and goal configurations
90Experimental Results
- T average running time (seconds)
- DG-SBL and DP-SBL - 20 runs per experiment
- C-SBL 100 runs per experiment
- F number of failures
- Maximum of 50,000 milestones allowed per call to
SBL
91Experimental Results
- Centralized planning had no failures
- At least one failure suffered in each experiment
with decoupled planning - Failure rate increased as problems became more
complex
92Experimental Results
- pairwise coordination more unreliable than
global coordination - Failure always occurred in the 2nd stage during
path coordination, a result of wrong path choices
made in the 1st stage
93Experimental Results
- Similar running times for both planners in most
experiments - However, centralized planning required a lot more
time than decoupled planning in 3rd problem with
6 robots
94Conclusions
- Reliability Decoupled planning can be quite
unreliable particularly in tight robot
coordination. Centralized planning appears to
have perfect reliability. - Planning Time Using SBL, there is not a huge
difference between the two methods
95Conclusions Contd.
- Results invalidate the assumptions that loss of
incompleteness with decoupled planning is fairly
insignificant and can be ignored in practice. - SBL makes usage of centralized planning for
multi-robot systems practical. - But centralized planning still requires knowledge
of all robot states, which may be impossible in
some settings.
96Sokoban
- Objective of Robot
- To push boxes into their storage locations
without getting himself or boxes stuck. - Rules Cannot pull, can push only one box at a
time
97Sokoban
98Sample Sokoban Game