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Adaptive 3D Web Sites

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Title: Adaptive 3D Web Sites


1
Adaptive 3D Web Sites
  • by Luca Chittaro and Roberto Ranon
  • MAJ(P) Charles E. Grindle
  • 7 Dec 05

2
Related Papers
  • Chittaro L., Ranon R. Dynamic Generation of
    Personalized VRML Content a General Approach and
    its Application to 3D E-Commerce. In Proc, of
    the 7th International Conference on 3D Web
    Technology. ACM Press (2002) 145-154.
  • Chittaro L., Ranon R. Using the X3D Language for
    Adaptive Manipulation of 3D Web Content. In
    Proc. of AH-2004 3rd International Conference on
    Adaptive Hypermedia and Adaptive Web-based
    Systems. Springer-Verlag (2004) 287-290
  • Papers found _at_ http//hcilab.uniud.it/researcharea
    s.html?rareaa_3dwebsites

3
Outline
  • Introduction
  • 3D Web Basics
  • Definitions
  • Applications and motivations
  • Available Web3D Technologies
  • Adaptivity for 3D Web sites
  • Architecture for Adaptive 3D Web sites
  • Case Study in E-Commerce
  • Conclusion

4
Introduction
  • Given current technological advancements in
    desktop computing interactive 3D models of
    objects and 3D Virtual Environments (VEs) can be
    experienced through the Web, using the hardware
    that can be found in common, low-cost personal
    computers.
  • 3D web content is being deployed in a variety of
    applications education training, ecommerce,
    architecture and virtual cities, virtual
    communities and virtual museums
  • Play video (navaid.avi)

5
Intro. Cont.
  • This presentation is designed to introduce you to
    the concepts and techniques of adaptive 3D Web
    sites.
  • It will provide an introduction to 3D Web sites,
    with an overview of the major application areas
    and mentioning the main technologies,
    concentrating on standard ones.
  • The adaptivity section will provide the context
    of 3D Web sites by first looking at analogies and
    differences with respect to Web-based hypermedia,
    and then discussing the problems of modeling and
    adaptation.
  • In the Architecture for Adaptive 3D Web sites it
    will describe an example of a full architecture
    for adapting 3D Web content.
  • A case study will then be considered in the
    domain of e-commerce.
  • The conclusion will discuss current research
    challenges and directions.

6
3D Web BasicsDefinitions
  • Web3D technologies The languages, protocols and
    software tools that make it possible to build 3D
    models of objects and 3D VEs that can be
    experienced through the Web, using common
    personal computers
  • Complex 3D Web content virtual cities,
    visualizations of scientific data, and virtual
    museums.
  • Web technologies content (represented in a
    proper format) is stored on a server and is
    requested by a client (typically, through HTTP),
    where it is displayed by a browser, or, more
    often, by a plug-in for a traditional Web
    browser.
  • 3D Web content can be strongly integrated with
    existing Web content, both by augmenting Web
    sites with 3D interactive content (e.g., a 3D
    model can appear into a Web page together with
    HTML content) and by displaying most types of Web
    content (e.g., images, sounds, videos) inside a
    3D VE accessible through the Web.
  • Note most Web3D technologies neither require
    nor preclude immersion, and 3D Web content can
    also be experienced with the input/output devices
    of today's common personal computers (i.e., CRT
    or LCD monitor, keyboard and mouse).

7
3D Web BasicsApplications and motivations
  • Learning and Training
  • E-commerce and Product Visualization
  • Virtual Museums
  • Architecture and Virtual Cities
  • Virtual communities

8
Learning and Training
  • Most important application areas for 3D Web
    sites.
  • 3D VEs offer the possibility to recreate the real
    world as it is or to create completely new
    worlds, providing experiences that can help
    people in understanding concepts as well as
    learning to perform specific tasks
  • Tasks can be repeated as often as required and in
    a safe environment

9
L T Cont.
  • Employing 3D graphics allows for more realistic
    representations of subjects or phenomena,
    offering the possibility of analyzing the same
    subject from different points of view.
  • This is important in the medical education domain
    where 3D reconstructions of parts of the human
    body

10
E-commerce and Product Visualization
  • 3D Web store advantatges if properly implemented
  • it is closer to the real-world shopping
    experience, and thus more familiar to the
    customer
  • it supports customers natural shopping actions
    (such as walking, looking around the store,
    picking up products,),
  • it can satisfy emotional needs of customers, by
    providing a more immersive and visually
    attractive experience
  • it can satisfy social needs of customers, by
    allowing them to meet and interact with people
    (e.g., other customers or salespeople).

11
E-Commerce VE Cont.
  • Play clothing video

12
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