Peasants, Trade and Cities - PowerPoint PPT Presentation

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Peasants, Trade and Cities

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Peasants, Trade and Cities 10.1 The New Agriculture Population Doubled increased stability and peace increased food production Climate change Technology Water and ... – PowerPoint PPT presentation

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Title: Peasants, Trade and Cities


1
Peasants, Trade and Cities
  • 10.1

2
The New Agriculture
  • Population Doubled
  • increased stability and peace
  • increased food production
  • Climate change
  • Technology
  • Water and Wind
  • Iron

3
  • Growth of farming villages
  • cooperation
  • crop rotation

4
The Manorial System
  • Agricultural Estates called manors
  • Noble
  • Vassal
  • Peasant
  • Serf
  • peasants legally bound to the land, under
    control of the Lord
  • Fixed responsibilities and protection

5
Daily Life of the Peasantry
  • Simple life
  • 1-2 room cottages
  • adequate diet
  • Bread
  • Ale
  • Seasons determined activities and work
  • Church
  • Feast days

6
The Revival of Trade
  • Mostly agricultural society gradually grew to
    trading centers
  • Italy first, others followed
  • Trade Fairs
  • money economy
  • trading companies
  • banks

7
The Growth of Cities
  • Expanding trade led to development of cities
  • Merchants built settlements near castles
  • Bourgeoisie
  • Townspeople tied to Lords
  • gained rights and developed governments

8
Daily Life in the Medieval City
  • Crowded
  • Danger of fire
  • Dirty, smelly, polluted
  • Bath houses
  • Women
  • fewer than men
  • Fulfill specific roles
  • could have quite independent lives

9
Daily Life in the Medieval City
  • Crowded
  • Danger of fire
  • Dirty, smelly, polluted
  • Bath houses
  • Women
  • fewer than men
  • Fulfill specific roles
  • could have quite independent lives

10
Industry and Guilds
  • Manufacturing centers
  • Cloth, metalwork, shoes, leather goods
  • Business associations called guilds
  • Directed the production process

11
  • Learning a trade
  • apprentice to a master craftsman
  • Age 10 to 15-17
  • Room and board, but no pay
  • journeyman
  • Worked for wages under masters
  • Must produce masterpiece to be admitted to guild
    and become a Master

12
THE END
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