Creating Audio Content for Mobile Games - PowerPoint PPT Presentation

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Creating Audio Content for Mobile Games

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Title: Creating Audio Content for Mobile Games


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(No Transcript)
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Creating Audio Content for Mobile Games
Presented by Ben Long

3
Personal History
Memphis, TN Birthplace of Rock and Roll
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Personal History

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Personal History

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Personal History

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Personal History

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Personal History

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Personal History

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Personal History

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Personal History

Monster Panic (my first mobile game)
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Audio meets computers


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A Brief History of Audio in Mobile Games
First mobile game in history Nokia Snake
released in 1997
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A Brief History of Audio in Mobile Games
Color graphics and sound were slowly introduced
as the power of mobile devices increased
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A Brief History of Audio in Mobile Games
Graphics advanced quickly but audio limitations
remained
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A Brief History of Audio in Mobile Games
Graphics advanced quickly but audio limitations
remained
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A Brief History of Audio in Mobile Games
  • Limitations
  • Small speaker size continues to be a challenge
  • Limited to frequencies between 100hz and 4khz
  • Size constraints leave very little room for
    audio
  • Early phones only supported basic MIDI
    technology
  • Audio quality sounds similar to a ringtone
    (harsh)
  • Phone brands have different audio specifications

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A Brief History of Audio in Mobile Games
Graphics advanced quickly but audio limitations
remained
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Fragmentation
Each computer has a different way of singing the
same song!
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A Brief History of Audio in Mobile Games
Symbian Game project example

This is a sample of the music style the developer
wanted
21
Back to Reality!
  • Project Requirements
  • Size limit for entire game 60K
  • Size limit for music 4K
  • Developer required .MID format
  • Developer based in Turkey, where bandwidth is
    limited
  • General MIDI sound quality is nothing like a
    live orchestra!
  • Playback had to be tested on 40 different
    phones
  • Each one sounds different when playing the same
    MIDI song


22
mobile games composer
I thought I would be making music!
23
Mobile
Todays mobile landscape
iPhone Android Blackberry Palm OS Windows Phone
7 Symbian OS Java ME (Sun) BREW (Qualcomm)
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Mobile
The iPhone Revolution
Audio quality is greatly increased
  • Total app size limit is 2GB overall
  • Total app size is 20MB (over cellular network)
  • Almost every audio file format is supported
  • MP3s are finally supported (bringing rich sound)
  • Uncompressed WAV and AIFF files also supported

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Mobile
The iPhone Revolution
Challenges with developing audio
  • Speaker size remains a limitation
  • Looping MP3 files can be problematic
  • Audio must be appealing when heard repetitively
  • Headphone use must also be considered
  • Audio can occupy 50 or more of entire game

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Mobile
The iPhone Revolution
General tips for developing audio
  • Background music/ambience are typically MP3
  • Mono MP3 files (96kbps) save a lot of space
  • Use WAV files for User Interface and short
    sounds
  • Check volume levels for consistency on iPod
  • Create a test build to check for audio bugs

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Mobile
The iPhone Revolution
Payload Truck Game for iPhone
  • Object sounds
  • Background music
  • Soundscape and ambience
  • Quality of overlapping audio

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Mobile
The iPhone Revolution
8 Planets Educational game for iPhone
  • Object sounds
  • Background music
  • Soundscape and ambience
  • Human voice adds realism to games

29
Mobile
Android Considerations
General tips for developing audio
  • OGG format natively supported on Android OS
  • OGG superior to MP3 in quality, size and looping
  • WAV MP3 are problematic in Android game dev
  • Test content on growing number of new handsets
  • Galaxy Tablet should be included in QA process

30
Mobile
Quality Headphones are important
Sony MDR 7506
  • The headphone of choice in studios worldwide
  • Flat frequency response and very accurate
  • High quality sound and inexpensive

31
Mobile
The secret of mixing audio for mobile?
  • Open headphones and lay them on the desk!

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Mobile
Lode Runner for iPhone 1983 ?
2011
My Tasks
  • Preserve and restore original sound effects
  • Create new music for the menu and credits screen
  • Modify audio content for 20MB app limit

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Mobile
Lode Runner for iPhone
Main menu
  • A games main menu is like a lounge or lobby area
  • Player should be able to relax and prepare
  • Music needs to fit the era (1983) and sound cool

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Mobile
Lode Runner for iPhone
  • Repair pops and clicks in broken sounds

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Mobile
Lode Runner for iPhone
  • Original game sounds needed volume and EQ
    changes
  • Original game had no background music either!
  • Always use the same sample rate for files
    (44.1khz/16bit)

36
Mobile
Lode Runner for iPhone
credits screen
  • It sounds too good, can you make it sound worse?

37
Mobile
Thank You!
contact me info_at_noisebuffet.com
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