Title: Creating Audio Content for Mobile Games
1(No Transcript)
2Creating Audio Content for Mobile Games
Presented by Ben Long
3Personal History
Memphis, TN Birthplace of Rock and Roll
4Personal History
5Personal History
6Personal History
7Personal History
8Personal History
9Personal History
10Personal History
11Personal History
Monster Panic (my first mobile game)
12Audio meets computers
13A Brief History of Audio in Mobile Games
First mobile game in history Nokia Snake
released in 1997
14A Brief History of Audio in Mobile Games
Color graphics and sound were slowly introduced
as the power of mobile devices increased
15A Brief History of Audio in Mobile Games
Graphics advanced quickly but audio limitations
remained
16A Brief History of Audio in Mobile Games
Graphics advanced quickly but audio limitations
remained
17A Brief History of Audio in Mobile Games
- Limitations
- Small speaker size continues to be a challenge
- Limited to frequencies between 100hz and 4khz
- Size constraints leave very little room for
audio - Early phones only supported basic MIDI
technology - Audio quality sounds similar to a ringtone
(harsh) - Phone brands have different audio specifications
18A Brief History of Audio in Mobile Games
Graphics advanced quickly but audio limitations
remained
19Fragmentation
Each computer has a different way of singing the
same song!
20A Brief History of Audio in Mobile Games
Symbian Game project example
This is a sample of the music style the developer
wanted
21Back to Reality!
-
- Project Requirements
- Size limit for entire game 60K
- Size limit for music 4K
- Developer required .MID format
- Developer based in Turkey, where bandwidth is
limited - General MIDI sound quality is nothing like a
live orchestra! - Playback had to be tested on 40 different
phones - Each one sounds different when playing the same
MIDI song
22mobile games composer
I thought I would be making music!
23Mobile
Todays mobile landscape
iPhone Android Blackberry Palm OS Windows Phone
7 Symbian OS Java ME (Sun) BREW (Qualcomm)
24Mobile
The iPhone Revolution
Audio quality is greatly increased
- Total app size limit is 2GB overall
- Total app size is 20MB (over cellular network)
- Almost every audio file format is supported
- MP3s are finally supported (bringing rich sound)
- Uncompressed WAV and AIFF files also supported
25Mobile
The iPhone Revolution
Challenges with developing audio
- Speaker size remains a limitation
- Looping MP3 files can be problematic
- Audio must be appealing when heard repetitively
- Headphone use must also be considered
- Audio can occupy 50 or more of entire game
26Mobile
The iPhone Revolution
General tips for developing audio
- Background music/ambience are typically MP3
- Mono MP3 files (96kbps) save a lot of space
- Use WAV files for User Interface and short
sounds - Check volume levels for consistency on iPod
- Create a test build to check for audio bugs
27Mobile
The iPhone Revolution
Payload Truck Game for iPhone
- Object sounds
- Background music
- Soundscape and ambience
- Quality of overlapping audio
28Mobile
The iPhone Revolution
8 Planets Educational game for iPhone
- Object sounds
- Background music
- Soundscape and ambience
- Human voice adds realism to games
29Mobile
Android Considerations
General tips for developing audio
- OGG format natively supported on Android OS
- OGG superior to MP3 in quality, size and looping
- WAV MP3 are problematic in Android game dev
- Test content on growing number of new handsets
- Galaxy Tablet should be included in QA process
30Mobile
Quality Headphones are important
Sony MDR 7506
- The headphone of choice in studios worldwide
- Flat frequency response and very accurate
- High quality sound and inexpensive
31Mobile
The secret of mixing audio for mobile?
- Open headphones and lay them on the desk!
32Mobile
Lode Runner for iPhone 1983 ?
2011
My Tasks
- Preserve and restore original sound effects
- Create new music for the menu and credits screen
- Modify audio content for 20MB app limit
33Mobile
Lode Runner for iPhone
Main menu
- A games main menu is like a lounge or lobby area
- Player should be able to relax and prepare
- Music needs to fit the era (1983) and sound cool
34Mobile
Lode Runner for iPhone
- Repair pops and clicks in broken sounds
35Mobile
Lode Runner for iPhone
- Original game sounds needed volume and EQ
changes - Original game had no background music either!
- Always use the same sample rate for files
(44.1khz/16bit)
36Mobile
Lode Runner for iPhone
credits screen
- It sounds too good, can you make it sound worse?
37Mobile
Thank You!
contact me info_at_noisebuffet.com