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Robots for Urban Search and Rescue

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Robots for Urban Search and Rescue Game-Based Design of Human-Robot Interfaces for USR CHI2004 Robotic Search and Rescue At least 3 used to search the rubble of the ... – PowerPoint PPT presentation

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Title: Robots for Urban Search and Rescue


1
Robots for Urban Search and Rescue
  • Game-Based Design of Human-Robot Interfaces for
    USR
  • CHI2004

2
Robotic Search and Rescue
  • At least 3 used to search the rubble of the World
    Trade Center
  • Not very sophisticated bots

3
Other robotic work
  • Life-threatening work, like mine-clearing
  • De-mining resulted in at least 500 deaths from
    1996 to 2002, according to a database maintained
    by the Journal of Mine Action.

4
RoboCupRescue
  • Simulation Project, Robotics and Infrastructure
    Project, Simulation League and Robot League
  • Integration of these activities creates
    digitally-empowered international rescue brigades
    in the future.

5
Inspirational Interface
  • First Person Shooters
  • Besides point and click fragging,
  • players can
  • quickly assess the environment
  • make time-critical decisions
  • control low-level decisions
  • This maps very closely with the requirements and
    goals of Urban Search and Rescue

6
brothers? cousins?
  • Searching a maze or building for enemies
  • Vs.
  • Using a robot to explore an arena and find
    victims

7
HRI
  • Human-Robot Interface awareness
  • Human side location, activities, status, and
    surroundings of the robot
  • Robot side human commands it will receive, and
    physics it operates under

8
awarenesses II
  • From the FPS user interface, we derive the ideas
    of
  • Surroundings awareness
  • Status awareness

9
The robot design
  • Magellan Pro robot
  • 450 MHz PIII
  • 16 sensor panels
  • Pan-tilt-zoom camara
  • Wireless microphone

10
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11
Interface incorporation
  • Most control via keyboard
  • No mouselook due to hardware limitations
  • WASD for robot direction
  • UHJK for vision

12
  • Victim interest point
  • Dialog window for entering victim data
  • Saved time - didnt have to fill out paper form
  • Additions
  • Creates on the fly webpage of victim data

13
Hip Info
  • Dynamically created webpage could be sent to
    rescue workers equipped with PDAs
  • Instant access to
  • victim's status
  • image of the victim
  • surrounding area
  • a map to the victim

14
End Game
  • Results
  • Keyboard design idea good and quick, but with a
    high learning curve
  • Large rotational movements had bad effects
  • Short-changed surroundings awareness

15
The Future
  • Harder Competitions
  • More real-life problems, like communication
    blackouts
  • With more autonomy comes more robots searching!
  • Redundancy
  • Faster search
  • Another point of view design needed

16
real time strategy games(RTS in nerdspeak)
17
RTS UI requirements
  • Accurate mapping and localization
  • Autonomous navigation and searching
  • Sharing of information amongst robots
  • Ability to identify relevant visual features

18
Game Over
  • (Groan)
  • Credits
  • Maxwell, Ward, Heckel, Game-Based Design of
    Human-Robot Interfaces for Urban Search and
    Rescue
  • Natl Geographic Today news article
  • (http//news.nationalgeographic.com/news/2001/09/0
    914_TVdisasterrobot
  • .html)
  • Blizzard Entertainment (Starcraft)
  • Microsoft Games (Halo)
  • RoboCupRescue - http//www.isd.mel.nist.gov/RoboCu
    p2003/background.htm
  • PCWorld.com mine robots news (http//www.pcworld
    .com/news/article/0,aid,110127,00.asp)
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