Title: DISSOLVING DISASTERS
1DISSOLVING DISASTERS A Resilience Game where
Donors Walk the Talk
EXPECT CONFUSION
Designed for the Rockefeller Foundation by Pablo
Suarez Janot Mendler de Suarez
2Why a game on Resilience?
Resilience is the adaptive ability of people,
institutions or complex human and natural systems
to restabilize in response to shocks
3GROUND RULES
- 1. We will play two sets of rounds (practice
for real) - 2. Game simplified representation of reality
(No questioning of game rules) -
- 3. Decisions are individual (But
consultation with team is encouraged) - Farmers win or lose beans (Start with 1 no
sharing with others) - Please enter data before roll of die, every
turn (Volunteers for journal manuscript?)
4WINNERS LOSERS
Losing Farmer(s) All who end up
without enough beans (OUT) Winning Farmer
Most points accumulated individually Winning
Village Most farmers still living in
the village Winning Donor Most
points accumulated collectively by farmers
5What are the chances of a disaster this
year? (Based on past record)
6YOU
(SUBSISTENCE FARMER)
7If theres no disaster, or if theres a disaster
but you are protected Gain 2
If theres Drought or Flood and youre not
protected Pay 4
Not enough beans to pay? OUT!
practice
8YOU
(GLOBAL DONOR)
9(No Transcript)
10Seasonal forecast La Niña!
Instead of roll of the die, flip a coin (drought
50 chance)
11Volatility in markets!
Changes in commodity prices exchange rates Now
donor needs 2 special beans for what used to take
just 1
12- How would you modify the game?
- (to make it better at capturing resilience
issues) - Select a theme that matters but isnt well
represented - Propose a few simple changes in rules
narrative - Test the new variant
- Make this your game!