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Java

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Java Model-View-Controller - see http://doc.qt.nokia.com/latest/model-view-programming.html#concepts * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * The ... – PowerPoint PPT presentation

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Title: Java


1
Java
  • Model-View-Controller - see
  • http//doc.qt.nokia.com/latest/model-view-programm
    ing.htmlconcepts

2
Design Patterns
  • The hard problem in O-O programming is deciding
    what objects to have, and what their
    responsibilities are
  • Design Patterns describe the higher-level
    organization of solutions to common problems
  • They are a current hot topic in O-O design

3
The MVC pattern
  • MVC stands for Model-View-Controller
  • The Model includes the data and how it is
    managed.
  • E.g. the
  • Client and ArrayList classes in Dating Service
    project
  • The City and Hashmap classes in HPAir

4
View Controller
  • The View (or a View) is a way of looking at or
    displaying the model -
  • E.g the Gui components and textfields in HPAIR
  • The Controller handles user input and
    modifications to the view
  • E.g. The ControlPanel with the listener in
    ControlPanel in the HPAIR project

5
Separation of Roles in MVC
6
Advantage of Using MVC
  • Thus, the MVC pattern hinges on a
    clean separation of objects into one of three
    categories
  • 1. models for maintaining data INCLUDE A
    MANAGER FOR THE DATA
  • (E.G. an ArrayList OR Hashmap) to store
    operations on it

7
MVC
  • 2. views - for displaying all or a portion of the
    data e.g. TextPanel class in HPAir
  • 3. controllers for handling events that affect
    the model or view(s).
  • E.g. (ControlPanel in Hpair)

8
Advantage of Using MVC
  • Because of this separation of roles,
  • multiple views and controllers can interface with
    the same model.
  • Even new types of views and controllers that
    never existed before
  • can interface with a model without forcing a
    change in the model design.

9
The MVC abstraction can be graphically
represented as follows.
Event is passed to the controller
Controller notifies the View(s) or the Model of
changes
View gets data from the model
Model updates Views when data changes
10
The Model - Summary
  • The Model is used to
  • 1) manage information and
  • 2) notify observers when that information
    changes.
  • It stores
  • 1) applications data
  • 2) and defines the logic that manipulates
    that data.
  • E.g. In the database of people in a Dating
    Service ,
  • A) clients represent the
    data and
  • B) the ArrayList class
    manages the data.
  • Combined they represent the Model.

11
MODEL
  • The Model contains a method -
  • notifyObservers -
  • that will notify classes when changes that occur
    to it.

12
Model details
  • A view has a constructor
  • It takes a reference to a model and registers
    for updates from it.
  • There are different opinions on how to manage
    them
  • but their separation is undisputed.

13
Model
  • If you need to model two groups of unrelated
    data and functionality,
  • you create two separate models.

14
Model as an abstraction
  • A model is meant to serve as an abstraction of
    some real world process or system
  • e.g. a queue of people in a security line,
  • This makes it very easy to use real-world
    modeling techniques in defining your models.

15
MODEL
  • Examples of data for a model real world
    objects
  • Book
  • Person
  • Passenger
  • Invoice
  • City
  • Client

16
We use the same model to produce two views.
A 50 B 30 C 20
The above model contains some data. The views
for it could be a spreadsheet display, a bar
graph or a pie chart.
17
MVC
  • Ideally, a model has no connection to the user
    interface used to present and edit it.
  • For example, if you have a model that represents
    a person (say you are writing an
    address book),
  • you might want to store a birth date.

18
Model and interaction with classes
  • However, storing a date format string or
  • how that date is to be presented should be done
    elsewhere.

19
Controller - What it does
  • A GUI lets the user control what work the program
    is doing
  • The Controller is the means by which the user
    interacts with the application.
  • HOW??? Did you do this in your current project?

20
CONTROLLER
  • HOW?
  • A Controller accepts input from the user and
    instructs the model and view
  • to perform actions based on that input.
  • E.g. the listener class in your DatingService
    project -
  • Records that you need to find by hobby

21
Controller
  • E.g. a button is pushed and
  • the controller informs the view to change the its
    appearance
  • E.g. if the user clicks the mouse button
  • or chooses a menu item,

22
Controller
  • the Controller is responsible for determining how
    the application should respond.
  • Typically controllers have logic that is specific
    to an application.-
  • e.g. what to do when a user pushes a button

23
Controller
  • Controllers make sure the views have access to
    the model classes they need to display.
  • E.g. controller classes have a reference to both
    the view and the model.
  • Controllers are often the least reusable objects
    in an application, but thats acceptable.
  • You cant reuse everything!!!!

24
The View
  • The user has to be able to see, or view, what the
    program is doing
  • The View displays what the Controller notifies it
    to display
  • The Model is independent of the View but it can
    provide access methods ( getters) so the view can
    get information from it.

25
The View
  • The view should not be responsible for storing
  • the data it is displaying,
  • ---- the model contains the data.
  • In addition, when the model changes,
  • the view is told to redraw the image to reflect
    those changes.

26
Views
  • The controller layer notifies the view of changes
    to the model
  • View objects tend to be reusable,
  • and provide consistency between applications.

27
View
  • e.g. the
  • view will paint people in a line in a bank,
  • or format a date

28
Code Re-USE
  • We can re- use a panel that draws images
  • Or the DatingService organization of components
  • e.g. display results of a search in a JTextArea
  • A panel of combo boxes

29
Combining the Controller and View
  • Sometimes the Controller and View are combined,
    especially in small programs
  • Combining the Controller and View is appropriate
    if they are very interdependent
  • The Model should still be independent of
    everything
  • Never mix Model code with GUI code!

30
MVC vs SWING
  • MVC separates the View and the Controller.
  • Swing does not separate the View and the
    Controller
  • At the component level, the components display
    data and handle events.
  • This is why your buttons are in the same class as
    the listener.

31
Swing Combines View and Controller
32
Separation of concerns
  • As always, you want code independence
  • The Model should not be contaminated with control
    code or display code
  • The Controller should talk to the Model and View
    by calling methods in the their classes.

33
MVC Pattern
34
The Bouncing Ball Applet
  • Each click of the Step button advances the ball a
    small amount
  • The step number and ball position are displayed
    in the status line

35
The Ball Applet Model
  • The Ball Applet shows a ball bouncing in a window
  • The Model controls the motion of the ball by
    keeping track of its location .
  • To know when to bounce, the Model must know the
    size of the window
  • The Model doesnt need to know anything else
    about the GUI

36
Model I
// contains only information about the balls
location // Note that it has no reference to the
view or controller class Model final int
BALL_SIZE 20 int xPosition 0 int
yPosition 0 int xLimit, yLimit int xDelta
6 int yDelta 4 // more...
37
Model II
// contains a method to change the location void
upDateLocation ( ) xPosition xDelta
if (xPosition lt 0) xPosition 0
xDelta -xDelta // more...
38
Model III
// All it knows is the balls location and
//keeps track of changes to the location
if (xPosition gt xLimit) xPosition
xLimit xDelta -xDelta // still
more...
39
Model IV
yPosition yDelta if (yPosition lt 0
yPosition gt yLimit) yDelta
-yDelta yPosition yDelta //
end of makeOneStep method // end of Model
class // All it knows is the balls location and
//keeps track of changes to the location
40
The Ball Applet View
  • The View needs access to the balls state - in
    this case, its x-y location WHICH IS STORED IN
    THE MODEL.
  • Therefore it will receive a reference to the
    model in its constructor
  • It also needs a reference to the Controller to
    set the status display on the GUI.
  • The View doesnt need to know anything else

41
View I
class View extends JPanel Controller
controller Model model int stepNumber
0 // send references of the model and
controller to //the constructor public
View(Controller controller, Model model)
this. Controller controller this. Model
model // controller object often not needed
42
View II
// draw the ball WHEN A BUTTON IS
PRESSED public void paint (Graphics g)
g.setColor (Color.red) g.fillOval
(model.xPosition, model.yPosition,
model.BALL_SIZE, model.BALL_SIZE)
controller.showStatus ("Step "
(stepNumber)
", x "
model.xPosition
", y " model.yPosition) // end
paint method
43
The Ball Applet Controller
  • The Controller interacts with the Model
  • The Controller tells the View when it needs to
    repaint the display
  • The Controller doesnt need to know the inner
    workings of the Model
  • The Controller doesnt need to know the inner
    workings of the View

44
Controller I
public class Controller extends JApplet
Panel buttonPanel Button stepButton
private Model model // set up view and model
private View view // more... // IN AN
APPLET THE INIT AND START METHODS ARE //CALLED
AUTOMATICALLY ON STARTUP.
45
Controller II
public void init () // similar to a constructor
in an application buttonPanel new Panel
()// create the panel and button stepButton
new Button ("Step") model new Model
() // model needs no parameters // send a
reference to the model and a reference //to
this class to the view view new View
(this, model) // Lay out components
setLayout (new BorderLayout ())
buttonPanel.add (stepButton) this.add
(BorderLayout.SOUTH, buttonPanel) this.add
(BorderLayout.CENTER, view)
46
Controller III
// Attach actionlistener to the button
stepButton.addActionListener (new
ActionListener () public void
actionPerformed (ActionEvent event)
// tell the model to update the location
model.updateLocation() // tell the view to
redraw the screen IN ITS // PAINT METHOD
view.repaint ) // more...
47
Controller V
// set limit and start the drawing public void
start ( ) // called automatically // gets size
from the view AND STORES model.xLimit
view.getSize ( ).width - model.BALL_SIZE
model.yLimit view.getSize ( ).height -
model.BALL_SIZE repaint () //
REDRAWS THE BALL // end of start method //
end of Controller class
48
Interactions
  • The view registers as a listener on the model.
  • The view receives notifications when the models
    data is altered.
  • The model is not aware of the view or the
    controller -- it simply broadcasts changes to it
    to all interested listeners.

49
Interactions
  • The controller is bound to the view - NEEDS TO
    REPAINT WHEN BUTTON IS PRESSED
  • User pressing a button invokes a registered
    listener method(actionPerformed() in the
    controller class.
  • The controller is given a reference to
  • 1) the model in its constructor
  • 2 ) as well a reference to the view

50
Interactions
  • the model does not have a reference to the view.
  • The model uses event-notification methods to
    notify the controller or the view.
  • When a change in the data model occurs,
  • each view is notified by a property change event
  • and can update itself accordingly.

51
Communication between Classes
  • The model can exist in isolation from its
    environment, unaware of the view and controller.
  • E.g., the clients in a JList do not know where
    they are presented.
  • A Bidder or Client class does not know how they
    will be used in the application.

52
Communication between Classes
  • Each view is associated with a unique controller.
  • A view has instance variables that are
    references to the Model(to get information) and
    Controller( to notify of events).
  • It receives the references in its constructor -
  • but it may just have methods that the Controller
    can call.

53
SUMMARY
  • Input --gt Processing --gt OutputModel --gt
    Controller --gt View
  • The general principles of MVC are very simple
  • "Model is state
  • View reacts to input and changes to model
  • Controller reacts to view and changes to model
  • Controller changes model and view".

54
MVC - Roles
Model 1. Encapsulates Application State 2.
Responds to queries 3.Contains functionality
for the state 4. Notifies view or controller of
changes
State Query
View 1. Displays the model 2. Requests updates
from model 3.Notifies Controller of user inputs
4. Allows Controller to select view
Controller 1. Defines the application
behavior 2. Maps user inputs to model updates 3.
Selects view for response
55
MVC
  • The model, view and controller are concepts
  • Generally you use a framework (like Struts)to
    define model, view and controller and their
    interactions.
  • See next slide

56
  • The Struts Framework is a standard for developing
    well-architected Web applications. It has the
    following features
  • Open source
  • Based on the Model-View-Controller (MVC) design
    paradigm, distinctly separating all three levels
  • Model application state
  • View presentation of data (JSP, HTML)
  • Controller routing of the application flow
  • Implements the JSP Model 2 Architecture
  • Stores application routing information and
    request mapping in a single core file,
    struts-config.xml
  • The Struts Framework, itself, only fills in the
    View and Controller layers. The Model layer is
    left to the developer.
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