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Bryan Willimon, Stan Birchfield, Ian Walker

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Interactive Perception is the concept of gathering information about a particular object through ... of the object as the robot interacts ... Sorting using socks and ... – PowerPoint PPT presentation

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Title: Bryan Willimon, Stan Birchfield, Ian Walker


1
Rigid and Non-Rigid Classification Using
Interactive Perception
  • Bryan Willimon, Stan Birchfield, Ian Walker
  • Department of Electrical and Computer Engineering
  • Clemson University
  • IROS 2010

2
What is Interactive Perception?
  • Interactive Perception is the concept of
    gathering information about a particular object
    through interaction
  • Raccoons and cats use this technique to learn
    about their environment using their front paws.

3
What is Interactive Perception?
  • The information gathered is
  • Either complementing information obtained through
    vision
  • Or adding new information that cannot be
    determined through vision alone

4
Previous Related Work on Interactive Perception
  • Complementing
  • Segmentation through image differencing

Adding New Information Learning about prismatic
and revolute joints on planar rigid objects
D. Katz and O. Brock. Manipulating articulated
objects with interactive perception. ICRA 2008
Previous work focused on rigid objects
5
Goal of Our Approach
Learn about Object
Isolated Object
Classify Object
6
Color Histogram Labeling
  • Use color values (RGB) of the object to create a
    3-D histogram
  • Each histogram is normalized by number of pixels
    in object to create a probability distribution
  • Each histogram is then compared to histograms of
    previous objects for a match using histogram
    intersection
  • White area is found by using same technique as in
    graph-based segmentation and used as a binary
    mask to locate object in image

7
Skeletonization
  • Use binary mask from previous step to create a
    skeleton of the object
  • Skeleton is a single-pixel wide outline of the
    area
  • Prairie-fire analogy

Iteration 1
Iteration 3
Iteration 5
Iteration 7
Iteration 9
Iteration 10
Iteration 11
Iteration 13
Iteration 15
Iteration 17
Iteration 47
8
Monitoring Object Interaction
  • Use KLT feature points to track movement of the
    object as the robot interacts with it
  • Only concerned with feature points on the object
    and disregard all other points
  • Calculate distance between each feature point
    every flength frames (flength5)

9
Monitoring Object Interaction (cont.)
  • Idea Like features keep a constant inter-feature
    distance, features from different groups have
    variable intra-distance
  • Features were separated into groups by measuring
    the intra-distance amount after flength frames
  • If the intra-distance between two features
    changes by less than a threshold, then they are
    within the same group
  • Otherwise, they are within
  • different groups
  • Separate groups relate to
  • separate parts of an object

10
Labeling Revolute Joints using Motion
  • For each feature group, create an ellipse that
    encapsulates all features
  • Calculate major axis of ellipse using PCA
  • End points of major axis correspond to a revolute
    joint and the endpoint of the extremity

11
Labeling Revolute Joints using Motion (cont.)
  • Using the skeleton, locate intersection points
    and end points
  • Intersection points (Red) Rigid or Non-rigid
    joints
  • End points (Green) Interaction points
  • Interaction points are locations that the robot
    uses to push or poke the object

12
Labeling Revolute Joints using Motion (cont.)
  • Map estimated revolute joint from major axis of
    ellipse to actual joint in skeleton
  • After multiple interactions from the robot, a
    final skeleton is created with revolute joints
    labeled (red)

13
Experimental Results
Sorting using socks and shoes
Articulated rigid object - pliers
Classification experiment - toys
14
Results
Articulated rigid object
(Pliers)
Our approach
Katz-Brock approach
Revolute Joint
  • Comparing objects of the same type to that of
    similar work
  • Pliers from our results compared to shears in
    their results

15
Results
Classification (cont.) Experiment
(Toys)
Final Skeleton used for Classification
16
Results
Classification (cont.) Experiment
(Toys)
1
2
3
4
17
Results
Classification (cont.) Experiment
(Toys)
5
6
7
8
18
Results
Classification (cont.) Experiment
Misclassification
Classification Experiment without use of Skeleton
Rows Query image, Columns Database image
19
Results
Classification (cont.) Experiment
Classification Corrected
Classification Experiment with use of Skeleton
Rows Query image, Columns Database image
20
Results Sorting
(cont.) using socks and shoes
1
2
3
4
5
21
Results Sorting
(cont.) using socks and shoes
Classification Experiment without use of Skeleton
Misclassification
22
Results Sorting
(cont.) using socks and shoes
Classification Experiment with use of Skeleton
Classification Corrected
23
Conclusion
  • The results demonstrated that our approach
    provided a way to classify rigid and non-rigid
    objects and label them for sorting and/or pairing
    purposes
  • Most of the previous work only considers planar
    rigid objects
  • This approach builds on and exceeds previous work
    in the scope of interactive perception
  • We gather more information with interaction like
    a skeleton of the object, color, and movable
    joints.
  • Other works only look to segment the object or
    find revolute and prismatic joints

24
Future Work
  • Create a 3-D environment instead of a 2-D
    environment
  • Modify classification area to allow for
    interactions from more than 2 directions
  • Improve the gripper of the robot for more robust
    grasping
  • Enhance classification algorithm and learning
    strategy
  • Use more characteristics to properly label a
    wider range of objects

25
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