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Title: ABSTRACT


1
ABSTRACT
2
TITLEBelievability and expectations
  • BACKGROUND
  • A believable experience is not necessarily the
    experience of something real or existent. A
    believable experience does not necessarily
    resemble to an experience with real or existent
    entities, at least not in the sense that
    believable entities simulate the physical aspect
    and behavior of real entities.
  • Believability is a form of judgment associated to
    specific emotional reactions and the conditions
    that trigger believability are not necessarily
    coincident with reality or realism one
    significant condition seems to be represented by
    the respect of the users or audiences activated
    expectations.
  • OBJECTIVES
  • Identify the conditions that allow a believable
    experience with virtual or fictional entities
    even in absence of simulation of the
    phenomenological aspect and behavior of real
    entities.
  • METHODS
  • Investigate the role played by expectations in
    the judgment of believability, describe types of
    expectations especially in relationship to
    different types of knowledge and their
    differential impact on believability.

3
  • RESULTS
  • Definition and types of expectations
  • Expectations are mental states that range from
    beliefs based on symbolic knowledge to
    representations based on enactive forms of
    knowledge or connections and rules of perception
    produced by selection and repeated experience.
    When falsified by non-matching events,
    expectations give rise to surprise and revision
    (including anticipatory beliefs about future
    states of affairs) or at least to a sense of
    wrongness.
  • Role of expectations in believability
  • Experimental activity concerning the perception
    and interaction with both real and virtual worlds
    shows that the frustration of expectations and
    the violation of coherence play a negative role
    in adaptive and social behaviors and that the
    perceptual system actively works to maintain
    coherence. The awareness of violation of
    coherence and the frustration of expectations
    provoke a reaction of surprise and alerts the
    subject to the presence of some form of error,
    hence diminishing believability.
  • Activated and de-activated of expectations
  • Not all the expectations that users and audience
    hold are activated during a virtual or fictional
    experience. The activation and de-activation of
    expectations is a major instrument for enhancing
    believability. Certain expectations can be
    derived from other more general expectations or
    from expectations that are hold by the subject in
    virtue of the context of the cognitive activity
    and the intentions of the subject (volatile
    expectations). But also the expectations that are
    hold by the subject in a non-derived way need to
    be activated in order to produce cognitive
    effects. Epistemic and pragmatic goals on the
    side of the subject and the context of the
    cognitive activity are two components of the
    activation of expectations. Even the
    de-activation of expectations concerns
    expectations that have been previously activated.
    Different types of expectations present a
    different aptness to acquisition and modification
    through learning and training and a different
    profile of activation or de-activation.

4
  • CONCLUSIONS
  • The acquisition of knowledge about the
    expectations that are hold by potential users of
    VR applications, their differential potential of
    activation/de-activation, the instruments for the
    production of new knowledge at different levels
    and for the activation and de-activation of the
    desired expectations is a necessary condition for
    the design of believable experiences in VR. In
    addition to psychological and theoretic research
    advancements in this direction can be produced by
    experimental activity directed to individuate the
    minimal conditions of believability by stretching
    the characteristics of believable experiences.
  • Tests of believability should include both
    subjective reports based on self-awareness
    (judgment of believability) and behavioral
    measures concerning the emotional consequences of
    the violation of expectations.

5
BACKGROUND
  • Believability is a judgment. When we consider a
    certain experience as believable we do not
    necessarily consider the experience as being
    true, in the sense of being an experience with
    real, existing objects. Neither we consider that
    experience as being susceptible of becoming true
    of the real world, either in the future, as show
    by the fact that fictional characters as Alexis
    Karamazoff or Wil Coyote can be considered as
    believable.
  • Un-believable has a different meaning than
    un-true because the judgment of
    un-believability implies impossibility and not
    only falsity something which is judged as
    un-believable is something that cant be as it
    appears (to perception or reasoning).
  • Hence, the judgment of believability is a
    judgment of possibility or impossibility, at
    least within a certain context (such as the one
    represented in the virtual or fictional world).
  • Possibility and impossibility are referred to the
    presence of a violation of coherence, both in the
    sense of the presence of a conflict between
    current experience and in the sense of the
    violation of past expectations. In daily life
    when someone exclaims I cant believe it! we
    guess that something unexpected has happened.
  • In normal cases one does not notice that the real
    world is going on in a believable fashion the
    real world is trivially believable and it is only
    when expectations are unfulfilled that the
    problem of believability arises.
  • It is especially in the framework of fictional
    virtual entities that the need for a
    characterization of the notion of believability
    arises. Readers and audience of works of fiction,
    users of VR worlds in fact are used to find a
    certain virtual or fictional experience as more
    or less believable and to judge the fictional or
    virtual world with its inhabitants in terms of
    believability.
  • The judgment of believability is associated with
    a certain number of behavioral and emotional
    reactions.
  • Negative believability is associated with
    surprise.
  • Positive believability is associated with the
    possibility of putting in place a number of
    actions and emotions as if the experience were
    true (make believe game).

6
  • Two considerations follow
  • Since no problem of existence in the real world
    is at stake, when we consider a certain
    experience as believable we just accept it as
    plausible or possible under certain conditions -
    such as the context of a certain virtual world -
    and as suitable for certain purposes - such as
    the purpose of playing a certain game of
    make-believe in which one can act or react as if
    the experience he is undertaking with the virtual
    world were true -.
  • If the notion of reality has no role to play in
    the judgment that a certain experience is
    believable, then the adherence of the experience
    with the experienced reality cannot be a
    criterion for characterizing believability. The
    judgment of believability seems to be
    especially related to the existence of different
    kinds of expectations and to the fact of
    respecting or violating them.

7
OBJECTIVES
  • Fictional and virtual worlds constitute a vast
    domain narrative, films, dramatic arts in
    general ad VR in its different declinations. A
    good characterization of the notion of
    believability should apply to all these
    situations, and to believability in the real
    world too.
  • In order to respond to the requirement of
    generality, the characterization of the notion of
    believability should be minimalist provide the
    minimal necessary conditions for believability
    and eventually provide the rules for gaining more
    and more believability and for producing
    believability in different situations. In this
    way, general characteristics of instruments for
    testing believability and general factors for
    enhancing believability can be indicated that are
    valid for all kinds of situations.
  • In the literature about dramatic arts, classic
    animation, and more recently computer animation
    for films and VR, interactive drama and VR in
    general, the issue of individuating the minimal
    conditions for believability is not directly
    addressed, and artists and designers normally
    provide a list of conditions that are considered
    as suitable for producing believable experiences
    and that are more or less related to the problem
    of realism and to the objective of designing or
    creating rich characters and agents.

8
METHODS
  • Characterize the notion of expectation
  • Describe different forms of expectations in
    respect to
  • The reaction of surprise
  • Their behavioral and emotional reactions
  • Their relationship with automatic/conscious
    mental states and processes
  • Their relationship to different types of
    knowledge
  • Describe the role of expectations upon
    believability through the description of the
  • Effects of violation of expectations upon
    adaptive behavior
  • Effects of the violation of expectations upon
    epistemic judgments
  • Describe the ways in which expectations can be
    acquired, derived, activated and de-activated
  • Indicate the conditions for testing believability
    in terms of expectations and for enhancing
    believability by the suitable activation/de-activa
    tion of expectations

9
DISCUSSIONExpectations and surprise
  • Expectations/Surprise
  • Expectations explain the reaction of surprise
    toward certain events and surprise constitutes a
    crucial element in the characterization and in
    the individuation of expectations, even when they
    are not linguistically expressed.
  • When an event produces that has never been
    experienced before two reactions can be observed
    in people they are surprised by the event or
    they just accept the event and integrate the
    informational contents it represents. If someone
    is surprised, it means he was holding some
    expectation concerning that event that do not
    match with the event as it has produced.
    Expectations are hence necessary in order to
    justify the reaction of surprise and surprise can
    be characterized as being the reaction to the
    frustration of an expectation (Davidson, 2004).
  • The possibility of being surprised can hence
    function as a test (surprise test) for the
    capacity of entertaining expectations, or more
    generally beliefs
  • Someone puts his hand in his pocket and finds a
    coin. If he his surprised in finding the coin,
    then he comes to believe that his previous belief
    about his pockets and coins was false. Hence, he
    is aware that there is an objective reality which
    is independent from (previous) beliefs (Davidson,
    1982.
  • Since surprise is a telling betrayal of the
    subjects having expected something else.
    (Dennett, 2001, p. 982), the reaction of surprise
    can be used in order to shed light on the
    expectations of the subject.

10
  • Expectations Active, Passive and Volatile
  • Let us have a look at some examples of surprise
    in relationship to unfulfilled expectations
  • (1) I want to wear my brown shoes I have a
    belief of my brown shoes being in the white shoe
    box or I expect to find them there. But they are
    not in the white box, hence I am surprised.
  • (2) They are there but they have no strings. I am
    surprised.
  • (3) I believe that my brown shoes have strings,
    hence I expect to find strings if I check my
    belief against reality or if I go to take my
    brown shoes.
  • (4) Ive been surprised in not finding strings to
    my shoes of course, I expected to find them
    there.
  • (5) Ive been surprised in not finding strings to
    my brown shoes it must be that I expected to
    find them there, even if I cant remember to have
    ever entertained such an expectation
  • The examples (2), (4) and (5) show that one is
    not always aware of entertaining a certain
    expectation and that the expectations one can
    gain access to through the reaction of surprise
    can present different levels of awareness
  • in case (4) the subject re-gains awareness on a
    belief he did entertain in case (5) the subject
    apparently was not aware of holding such a belief
    before the non-matching event was produced.
  • Case (5) can receive two interpretations.
  • In the first interpretation, case (5) can be
    associated with the removed psychological
    states described in psychoanalysis the subject
    entertains a certain belief or intention which is
    removed far from his conscious states this
    belief or intention shows itself in the subjects
    behaviors and the subject can be forced to admit
    its existence, for instance in virtue of the
    interpretation of certain behaviors.
  • In cognitive psychology terms, one can consider
    the existence of two types of expectations
    passive and active, with corresponding forms of
    surprise.
  • Active beliefs and expectations are expectations
    that are generically under the focus of attention
    and passive expectations are potentially
    derivable beliefs and expectations that are not
    actually under the focus of attention.

11
  • This distinction gives rise to a corresponding
    distinction between two types of surprise Ortony
    Partridge, 1987
  • Surprise which results from the input proposition
    conflicting with an active, already derived
    expectation
  • Surprise which results from the input proposition
    conflicting with a passive and practically
    deducible expectation
  • An analogous distinction is operated by Lorini,
    2005
  • Mismatch-based Surprise generated by the
    mismatch between active predictions and the
    explained raw sensor data (function of
    Unexpectedness). The mismatch is based on the
    existence of three conditions sensory data which
    must be interpreted, a theory based on general
    conceptual knowledge or general knowledge
    concerning a certain domain (in any case, general
    knowledge), a set of active expectations composed
    of beliefs and expectations of different degrees
    of certainty (expectations are active in the
    sense that they are under the focus of attention
    of the subject, in contrast with potentially
    derivable beliefs that are not actually under the
    focus of attention). The set of expectations and
    the theory are consistent. On the basis of the
    theory, the raw data are interpreted (inferential
    approach to perception) and compared with the set
    of expectations a certain mismatch and relative
    surprise can arise. The degree of the mismatch is
    calculated by taking into account the degree of
    certainty of the set of expectations that are
    referred to the explanation provided for the raw
    data and also the degree of certainty of
    expectations concerning the correlation of
    couples of elements of the theory (degree of
    dependence between the perceived features, after
    interpretation). This second quantity is not
    considered into other theories for calculating
    surprise, in which surprise is function of the
    unexpectedness of perceived single features only
    (see Macedo Cardoso, 2001). The degree of the
    mismatch has also an effect on the explanatory
    value of the hypothesis or explanation of the raw
    data, when the mismatch is great, the explanation
    is revised for a better one.
  • Passive Prediction-based Surprise generated by a
    later mismatch between the explained raw sensor
    data and a set of expectations that is derived
    from the set of active expectations and the
    theory. It can give rise to a further mismatch.

12
  • In the second interpretation, the subject is
    right in not remembering himself entertaining the
    belief that his brown shoes have strings, because
    he did not. He did entertain the general belief
    that shoes have strings and the local belief that
    there are brown shoes in the white box, but not
    the local belief or expectation that the brown
    shoes have strings.
  • The concept of Volatile expectations (Casati
    Pasquinelli, Forthcoming) must be introduced
  • There is no need for individuals to hold all the
    expectations like (5) all the time, and in
    particular to hold all the beliefs that
    correspond to all of these expectations all the
    time. Common people minds would be a little bit
    overloaded.
  • It is just possible that people hold some general
    beliefs, such as some general beliefs about the
    ontology of our world (the entities that furnish
    our world and the laws that describe their
    behavior), with no belief, for instance, about
    the entities that do not furnish our world.
  • In special occasions expectations that are
    related to general beliefs are frustrated, as it
    happens when a gremlin appears.
  • The expectation that gremlins do not exist is
    hence a volatile expectation, generated by a
    certain context and related to some general
    belief about the entities that furnish our world,
    with no corresponding specific belief.
  • Volatile expectations can also be derived from
    local beliefs and expectations, not only from
    general beliefs and relative expectations.
  • The difference between the concept of volatile
    expectations and the concept of passive or
    derived expectations consists in the fact that
    volatile expectations are generated only when
    precise conditions are given these conditions
    can be related to the context of the experience
    and/or to the goals of the subject. The
    conditions that operate the generation of
    volatile expectations are relevant for the
    content of the generated expectations. Hence, the
    content of volatile expectations depends both on
    the beliefs that are hold by the subject and on
    the conditions of their generation. On the
    contrary the content of passive expectations
    seems to depend only on the expectations and
    beliefs that are hold by the subject in an active
    way.
  • Volatile expectations are not expectations that
    are hold by that subject and that are not under
    the focus of attention they are not hold by the
    subject up to the moment in which they are
    unfulfilled by some event.
  • Only the reaction of surprise alerts the
    individual about the fact that the sudden
    appearance of a gremlin is an unexpected event to
    him, and only at that point the individual can
    express the belief expectation that gremlins do
    not exist, or at least that they do not appear
    out of the blue.

13
  • Non-volatile expectations are expectations that
    are hold by the subject and that do not need
    special conditions in order to be generated in a
    particular occasion.
  • Nevertheless, even if they do not need to be
    generated, non-volatile expectations might need
    to be activated.
  • In fact, not all the expectations and beliefs
    that are hold by a subject are relevant at any
    moment and in any condition. This fact might
    explain the analogies and differences between the
    emotional and behavioral reactions that are
    evoked by a certain event in the real world and
    the same event in a fictional world (the
    so-called paradox of fiction).
  • Independently of the fact of being derived or
    direct, non-volatile expectations could hence be
    considered as passive or active depending on if
    they are relevant or activated in a certain
    situation or if the are not relevant and passive
    in that situation.
  • Two hypothesis can be advanced
  • Hypothesis of activation. Activation of
    expectations might be coincident with focusing
    the attention on them but not necessarily with
    the fact of the content of the expectations
    becoming aware or being symbolically expressed.
    As for volatile expectations, certain factors
    such as the context of the experience or the
    goals of the subject might in fact select some
    expectations between all the expectations that
    are hold by the subject, and only the selected
    expectations would be active and would be
    relevant (have effects) on the emotional and
    behavioral reactions of the subject.
  • Hypothesis of de-activation. All the expectations
    that are hold by the subject in a non-derived way
    are active, and special conditions of context and
    goals de-activate the expectations that are not
    relevant for the situation.
  • The necessity of activation and de-activation and
    the conditions that produce the activation or
    de-activation of expectations will be
    investigated later in this document.
  • Following the two hypotheses we hence have the
    following types of expectations
  • Hypothesis of activation volatile expectations
    that are not hold by the subject but are
    generated by context/goals, non-volatile passive
    expectations that are hold by the subject but are
    not relevant for the current context/goals and
    are hence not activated, non-volatile active
    expectations that are relevant for the current
    context/goals and that are in fact under the
    focus of attention in virtue of the activating
    effect of the context/goals condition.
  • Hypothesis of de-activation volatile
    expectations that are not hold by the subject but
    are generated by context/goals, non-volatile
    expectations that are hold by the subject and are
    thus all active even if they are not relevant for
    the current context/goal unless the context/goal
    condition de-activates them.

14
  • Expectations Future
  • (1) overtly expresses an expectation as a belief
    about a future state of affairs. In (2) no belief
    about future states of affairs is overtly
    expressed. Once the reaction of surprise has been
    produced it is possible to evince that the
    subject did entertain the belief that the brown
    shoes have strings or that shoes have strings as
    in (4) and (5).
  • A belief becomes an expectation once the belief
    is considered in the perspective of future states
    of affair, as in (3). This is in accord with
    (Castelfranchi, Castelfranchi Lorini, 2003) who
    characterize expectations as part of a class of
    mental states that consist in more or less
    certain anticipatory representations about future
    states of affairs this class includes
    expectations, hypotheses and forecasts or
    predictions.
  • Hypotheses consist in the belief that the future
    state p is possible
  • Forecasts in the belief that the future state p
    is probable (that is, in the belief that the
    chance threshold for p has been exceeded)
  • Predictions in the belief that the future state p
    is quite certain (probability esteemed next to
    100)
  • Expectations are predictions or forecasts
    associated to a motivational component (a goal,
    drive, motive, concern).
  • As shown in (3) goals can be represented by
    epistemic intentions (verify ones own belief) or
    by pragmatic intentions (act on some object which
    is believed to present certain characteristics).
  • But in (4) and (5) the existence of an
    expectation and the content of the belief that
    constitutes the expectation are evinced only
    après-coup, because the subject becomes aware of
    entertaining that certain belief only after the
    non-matching state of affairs has produced.
  • In (4) the non-matching event allows the subject
    to recover an expectation that he did know to
    entertain in (5) the subject is informed about
    the fact that surprise is a telling betrayal of
    expectations, hence he is forced to admit that he
    did entertain a certain expectation, even if he
    was not aware of that.
  • Expectations are hence beliefs that can be
    expressed in the form of anticipations, at least
    après-coup - after that a certain state of affair
    has provoked a reaction of surprise and hence
    alerted the subject to the fact that he must have
    entertained a certain expectation.

15
  • Expectations Goals
  • Goals activate expectations Castelfranchi
    Lorini, 2003.
  • And also, expectations are different from other
    purely anticipatory states because they matter
    for the subject, the subject is involved, has
    motivations concerning his predictions that
    induce him to make predictions Castelfranchi, .
  • Since goals can be realized or discarded, not any
    goal implies (activates) expectations, but only
    active non-realized goals do.
  • Expectations activate Epistemic Control (a
    sub-category of epistemic actions, that is,
    actions directed to gain knowledge about the
    world) active perception, monitoring, testing,
    matching activities. Epistemic control includes
    goal-directed, rule-based actions
    (proto-intentions, anticipatory classifiers) ad
    intentional actions with explicit representations
    of the expected state.
  • Goal-directed systems are different from reactive
    systems because the formers present purposive
    behaviors activated by a mismatch between the
    current state of the world (perception) and the
    state of the world represented as a goal
    (explicit representation).

16
  • On the basis of the accord between belief and
    goal, expectations can be described as being
    negative or positive (Castelfranchi,
    Castelfranchi Lorini, 2003).
  • Negative expectations have goal opposite to the
    prediction positive expectation have the
    conformable goal of the expectation.
  • A positive expectation is always present in order
    to satisfy a need to confirm ones own capacity
    of prediction or predictability as a major
    meta-goal of the cognitive system. Epistemic
    agents are in fact in any case frustrated and
    disoriented by surprise, by non-concordant events
    because they represent failures of their capacity
    to predict, hence to control (Miceli, 2002).
  • There are hence four possible scenarios negative
    expectations (prediction that p, goal that
    not-p), positive expectations (prediction that p,
    goal that p), ambivalent expectations (belief
    that p, goal that not-p and goal that p), neutral
    expectations (belief that p, goal that p and not
    goal that not-p).
  • But negative expectations are always ambivalent
    in virtue of the presence of the positive
    expectations that confirms the subjects capacity
    of prediction.
  • Castelfranchi describes two major types of
    expectation in relationship to the active or
    passive character of the experience.
  • Expectations are active if the goal implies
    action on the side of the subject.
  • Expectations are passive if the realization of
    the goal does not depend on him, but he just
    executes matching procedures for controlling if
    the goal has been realized (by others, by
    nature).
  • Goals in fact include also epistemic intentions
    that are not necessarily related to actions and
    other desires that are not realized by the action
    of the subject who entertains the expectation
    hence expectations are broader than goal-directed
    actions, for instance the desire that ones own
    predictions are confirmed. This goal is related
    to the importance for the subject of representing
    himself as a successful predictor and on the
    importance of mechanisms of control.
  • Once quantitative parameters are added (both on
    the side of beliefs, that can present different
    degrees of certainty or strength, and on the side
    of goals, that can present a greater or lesser
    value or subjective importance for the subject),
    other anticipatory states can be characterized
    (Castelfranchi, Castelfranchi Lorini, 2003)
  • Hopes can be characterized as positive
    expectations with different levels of certainty
    (hopes or hope-casts) and fears as negative
    expectations with any degree of certainty (from
    fears to fear-casts) and value.

17
  • The question arises if fictional and virtual
    worlds can present expectations in the sense of
    anticipatory states with goals or only
    predictions.
  • The question is relevant because the effects of
    validation and invalidation are different for
    expectations and for predictions an expectation
    that reveals wrong is a frustration or goal
    failure for the goal that p and an invalidation,
    falsification, prediction-failure for the belief
    that p.
  • In relationship to the positive or negative
    expectation and the nature of the validating or
    invalidating event (and consequent belief), in
    fact there will be the following forms of
    invalidation
  • No surprise but achievement when a positive
    expectation is validated
  • Frustration with negative surprise or
    disappointment when a positive expectation (hope
    or hope-cast) is invalidated
  • Positive surprise or relief when a negative
    expectation (fear or fear-cast) is invalidated
  • Frustration with no surprise when a negative
    expectation is validated.
  • The degree of disappointment and relief are in
    relation with both the strength of the belief and
    the value of the goal.
  • Frustration or goal-failure is the falsification
    of a goal and belief-failure is the falsification
    of a belief.
  • The strength of the effects of invalidating
    beliefs can be measured because it is function of
    the strength of the belief (expressed in terms of
    the degree of certainty) and of the strength of
    the goal (expressed in terms of the subjective
    value of the goal).
  • The surprise component is in relation to the
    failure of the prediction (hence its strength is
    in relation to the degree of certainty of the
    prediction) and the disappointment/relief
    component is in relation to the frustration of
    the goal (hence its strength is in relation to
    the value of the goal). (See Lorini, 2005).
  • For this reason, surprise is activated even in
    case of failure of a prediction in a negative
    expectation, when no frustration is evoked.

18
  • As a first consideration, the distinction
    between expectations and predictions is not
    always clear.
  • (6) A certain experience in the visual sensory
    modality activates the anticipation of a
    corresponding experience in the touch sense
    modality, only on the basis of connections based
    on statistical co-activation.
  • (7) a subject intends to catch a ball (goal of
    catching a ball) and evaluates the shape of the
    ball in order to catch it properly with his
    hands. On the basis of the visual information the
    subject pre-shapes his hand in relationship to
    the shape and dimension of the ball.
  • The behavior in (7) seems to be a purely
    anticipatory one, because no goal is directly
    associated with it. Nevertheless, the behavior
    described in case (7) is common to goal-directed
    and reactive systems reactive systems react to a
    ball with sensorimotor matching and actions plans
    even if no explicit (in the sense of symbolic)
    goal of catching a ball can be ascertained. It
    all depends if we associate the general goal to
    the different predictions that follow.
  • (8) a subject intends to dance and is a skilled
    dancer. The subject puts in action a number of
    movements that are based on automatic action
    plans and sensorimotor matchings. No specific
    goal is related to the single matchings and
    plans. The dance behavior is hence composed of
    general goals and hence of goal-directed
    behaviors, but also of purely reactive behaviors
    activated by the context (state of muscles,
    sensory feedbacks).
  • If only automatic, reactive actions activated by
    the context are present, the behavior in (8) is
    not a dance (as the so-called dance of bees is
    not a dance but a reactive behavior in presence
    of certain conditions) it is the presence of
    goals, hence of symbolic representations, that
    makes (8) be a case of dance. Nevertheless, it is
    not clear which of the behaviors put in place in
    the case (8) are pure predictions and which ones
    are expectations.
  • Hence the distinction between expectations and
    predictions becomes less clear.

19
  • Additionally, according to (Castelfranchi,
    Giardini, Lorini, Tummolini, 2003) beliefs have a
    tendency to become expectations.
  • Simple beliefs about future actions and events
    tend to become full expectations (with goals) in
    reason of the component of prediction and
    self-efficacy which is implicated in anticipatory
    states cognitive agents make predictions in
    order to avoid anxiety and stress, act in order
    to find their predictions validated by facts and
    feel distress in case of invalidation. Hence,
    when a cognitive agent predicts a certain event,
    he has a tendency to act as if he wanted the
    prediction to be confirmed, even if it is a
    negative prediction.
  • An invalidated hope-cast is felt not as a simple
    distress but as an ill-treatment. People have a
    tendency to add a normative component to their
    strong predictions. Since the belief that p is
    well grounded and the agents wants it to happen,
    p turns to be something that is bound to happen.
  • Miceli, 2002 considers the need for
    predictability as a meta-goal it is not
    represented (at the conscious or unconscious
    level) but has a function on the regulation of
    mind processes.
  • In analogy with the concern for predictability
    that would be present in any anticipatory state,
    we could consider that a general concern for
    coherence constitutes another regulatory goal or
    meta-goal.
  • As we will see in fact, when a violation of
    expectation or violation of coherence is detected
    by the system, the system reacts with a tentative
    to eliminate the inconsistency and re-establish
    coherence.
  • Miceli, 2002 considers regulatory principles as
    the re-establishment of coherence and the need
    for prediction as meta-goals because they do not
    need to be present in the mind as representations
    on the basis of which the mind reasons and plans
    (for instance when calculating costs and
    benefits) , but as functions or procedures that
    are implemented, for instance when a
    contradiction is detected.
  • It is important to maintain the functional
    meta-goal level distinct from the goal-level
    even if meta-goals can become goals when assumed
    as representations they do not need to be
    represented.
  • The need for coherence is testified by the
    existence of procedures for eliminating
    contradiction when it is detected, because
    contradiction produces unpleasant cognitive
    states (Festinger, 1957 Carlsmith Aronson,
    1963 Cooper Fazio, 1984 Fazio Cooper, 1983)
    and by manifestations of the principle of minimal
    change in belief revision ( Gardenfors, 1992
    Harman, 1986).
  • Thus, if the content of the experience is not
    coherent, the subject experiences both prediction
    failure (invalidation of the belief or in general
    of the anticipation) and frustration or
    disappointment in reason of the invalidation of
    the coherence procedure. Frustration will be more
    or less strong in connection with the strength of
    coherence procedure. We can in fact imagine that
    the need forcoherence is stronger when action is
    involved because violations of coherence block
    action than when the organism is just a
    spectator. The spectator can be more disappointed
    when he holds prevision with a high degree of
    certainty about the enjoyment he will obtain from
    the spectacle or when the fact of enjoying the
    spectacle has a great value for him.

20
  • (9) The user of a VR world can act in the virtual
    environment and hence have goals that concern his
    actions and their result, for instance the goal
    of surviving during a pilot test and the belief
    that the executed action is efficient for the
    goal. The results of the user actions are the
    object of active expectations, because they
    involve beliefs and goals.
  • (10) In the case of passive media, the spectator
    of a movie can make certain predictions or
    forecasts concerning the story which is
    represented (what will happen to the hero, for
    instance) if the spectator is involved he can
    also have a preference for certain events to
    happen (the hero is saved in a difficult
    situation). The preference constitutes a form of
    goal, and we are hence in presence of an
    expectation, passive expectation in this case.
  • When the expectations in (9) and (10) are
    unfulfilled the users and spectators are
    surprised in virtue of the invalidation of
    expectations and also disappointed, at different
    degrees according to the respective degree of
    certainty of the belief and value of the goal.
  • These emotions concern the contents of the story
    or more in general the events that take place in
    the virtual and fictional worlds.
  • We can hence conclude that users and spectators
    hold expectations (with goals) when the events
    that happen in the frame-work of the virtual or
    fictional world are concerned (contents of the
    fictional or virtual world).
  • The case of passive medias (such as cinema,
    radio) is different from the case of interactive
    media, where the subject can actively operate on
    the fictional or distant world (VR systems but
    also telephone). In the case of the interaction
    with a virtual environment, the user can have the
    goal of chasing a gremlin or catching a virtual
    ball, which is not the case for the spectator of
    a movie, even of a SF movie featuring gremlins or
    of a movies featuring baseball.
  • Only experiences with interactive media can
    present active expectations, because only in this
    case action on the side of the subject is
    allowed.

21
  • Surprise Believability
  • The problem arises of the relationship between
    surprise and believability.
  • The examples in (9) and (10) show that
    invalidated expectations are tolerated at the
    level of the story, at least a certain number of
    invalidations and invalidations of a certain
    kind. The user or spectator accept the situation
    and change their beliefs, as in the case of the
    surprise test.
  • What makes an experience of mismatch that causes
    surprise be un-believable?
  • The judgment of un-believability can be applied
    to single experiences or to long course
    experiences, such as a film or an entire
    experience with a virtual world.

22
  • We can advance several hypothesis, that are not
    mutually exclusive
  • Believability is related to the degree of
    surprise or to the degree of violation of the
    expectation, in two senses
  • distance between the expectation and the
    invalidating belief
  • (11) I expected it would snow, and it rains
  • (12) I expected it would snow and its 40
    degrees.
  • In (12) the distance between expectation and
    invalidating belief is greater than in (11). It
    can be hypothesized that the greater the distance
    the greater the surprise. It is not clear if
    great distance alone can give rise to an
    experience which appears wrong.
  • Degree of certainty of the invalidated
    expectation the invalidation of beliefs with
    high degree of certainty (predictions) is more
    suitable to produce un-believability. The degree
    of certainty can, on its side, depend on
    different conditions
  • Active expectations and passive expectations. For
    instance,
  • (13) the expectations concerning what a movies
    hero will do next cannot have a high level of
    certainty, because the spectator knows that it is
    up to the writer and director to decide about the
    contents of the story.
  • The type of knowledge to which the expectation is
    related the type of belief or type of knowledge
    involved can be relevant because different types
    of belief might present different levels of
    certainty.

23
  • Believability of a certain experience with long
    duration is related to the quantity of surprising
    effects or of violations of coherence the
    presence of a certain number of violations of
    coherence could be tolerated, also in reason of
    their degree of surprise, but an excessive amount
    of violations of coherence would make the global
    experience un-believable
  • Believability of a certain experience is related
    to the quality of the surprise, hence to the
    invalidation of the goal and not only, as in 1.
    and 2. to the invalidation of belief relief
    would be more tolerated than disappointment.
  • Believability depends on the existence of a
    certain threshold of subjective tolerance to the
    invalidation of expectations, which could be
    related to
  • The emotional state of the subject
  • The cognitive state of the subject, in
    particular will to believe vs. will to
    ascertain, hence to the presence of general goals
    concerning the global experience

24
  • Believability depends on the type of expectation,
    in three senses
  • The type of knowledge to which the expectation is
    related the type of belief or type of knowledge
    involved can be relevant because different types
    of belief might be more or less easy to revise.
  • This issue will be discussed later in this
    document where the different types of knowledge
    expectations are related to will be analyzed.

25
  • The type of content of the expectation the
    invalidation of expectations such as in (9) ad
    (10) that concern the contents of the world seems
    to be more tolerated than the invalidation of
    expectations that concern the way of presentation
    of the contents of the fictional or virtual world
  • - (13) Spectators and users of VR
    environments make predictions or have
    expectations concerning the complexity and
    accuracy in the representation of the motor
    behavior of a represented character because of
    the level of complexity and accuracy of the
    representation of the physical aspect of the same
    character. An example of this kind of expectation
    or prediction and of the disrupting effects of
    its invalidation are described by Garau et al.
    (2003) in an experiment featuring a discrepancy
    between levels of realism for the representation
    of the physical aspect and the representation of
    motor behavior.
  • Four conditions are tested in the first one
    realistic physical aspect is associated with a
    less-realistic behaviour, in the second one
    realistic physical aspect is associated with
    realistic behaviour, in the third one
    non-realistic physical aspect is associated with
    realistic behaviour and finally non-realistic
    physical aspect is associated with non-realistic
    behaviour. The non-realistic physical aspect is
    represented by a sort of sticky human and the
    behaviour is the avatars expressiveness
    represented by gaze in the realistic option gaze
    is associated with the speaking and listening
    turns during the communication between the avatar
    and the human (inferred gaze), in the
    less-realistic option random gaze is used. Four
    effects are measured through a questionnaire
    face-to-face effectiveness, sense of co-presence,
    involvement and partner evaluation. The results
    indicate the following impact of behavioral
    realism with different levels of visual realism
    for the lower realism avatar, the more realistic
    inferred gaze behaviour reduces face-to-face
    effectiveness, sense of co-presence and partner
    evaluation, but has no effect on involvement for
    the higher realism avatar the more realistic
    inferred gaze behaviour increases face-to-face
    effectiveness, sense of co-presence and partner
    evaluation. It hence seems that for lower
    realistic avatars, the realistic behaviour has a
    consistently negative effect. The opposite is
    true for more realistic avatars. In other words,
    it seems that low fidelity in one domain,
    physical aspect or motor behaviour, demands the
    same level of low fidelity in the other domains
    and that consistency between the visual aspect
    and the motor behaviour is necessary in order to
    produce effective communication and co-presence
    in the case of the interaction of human beings
    with artificial human-like entities.
  • It is proposed that realism in one domain
    (physical aspect or motor behaviour) raises in
    the audience or users a certain number of
    expectations concerning the other domains for
    instance a realistic representation of the motor
    behaviour of an entity raises certain
    expectations about the aspect of the entity. The
    effect of the violation of these expectations is
    more powerful than the effect of the motor
    behaviour. The relation between the audience or
    users and the artificial entity is disrupted.

26
  • The type of experience during which expectations
    are expressed. Certain experiences might alert to
    the possibility of implausibility and put in
    place implausibility tests, and also generate a
    special type of surprise, of the kind described
    by Lorini, 2005, as Implausibility-based
    surprise
  • Lorini, 2005 affirms that even if surprise is
    always generated by expectations failure, three
    types of surprise can be distinguished
    mismatch-based, passive prediction-based and
    implausibility-based surprise
  • Implausibility-based Surprise generated by a
    test about the plausibility of the explained raw
    sensor data in relation with my active belief
    system (function of Incredulity). Implausibility
    or incredulity is not generated from a mismatch,
    but is generated by some form of simulation the
    agent assumes a certain explanation of the raw
    data to be a possible explanation and before
    assuming it the distance between the explanation
    and the expectations and knowledge is measured.

27
  • Implausibility tests could be put in place in
    special situations, such as experiences with
    representations, when the agent is somehow
    alerted to the possibility that what he perceives
    does not correspond to reality, or special
    perceptual conditions such as the presence of
    disturbances that create uncertainty (mist) or
    even special conditions of the perceiver that
    make him unsure about his senses (drug).
  • In case of representations, such as it is the
    case for fictional and virtual worlds, one is not
    disposed to revise his own previous beliefs just
    because they conflict with the contents of the
    representation. If a conflict exists, the
    contents of the representation are considered as
    un-believable and the expectations are
    maintained.
  • Nevertheless, a conflict precedes the reaction of
    surprise and the judgment of un-believability of
    the current experience.
  • On the contrary, when experience with the real
    world is at stake and a conflict is ascertained
    with previous beliefs, perception is normally
    more trusted than knowledge (at least in daily
    conditions, and not in the frame-work of
    scientific research, where even observational
    proposition are interpreted in the light of the
    theory).
  • We can say that perception is evidence against
    which beliefs are normally revised, unless
    certain conditions occur that alert the perceiver
    that the perceptual experience cannot be trusted
    more than expectations and knowledge.

28
  • The different attitude toward perception of the
    real world and perception of representations
    could explain the fact that believability is much
    more a problem in virtual and fictional
    experiences than in in reality. In the experience
    with the real world, one does not start with
    thinking let see if this is plausible or not,
    let us control if what I perceive is plausible.
  • It is not only a matter of certainty of the
    expectations, but of a different attitude to the
    revision of beliefs when perception of the real
    world or perception of fictional and virtual
    world are concerned.
  • Hence, the fact of being aware of the presence of
    a representation would activate a plausibility
    test (or considerations about the plausibility of
    the experience) and would explain the fact that
    in case of conflict with expectations or other
    type of conflict, surprise gives rise to
    un-believability rather than to belief revision.
  • The cited situations would give rise to a special
    form of surprise, especially related to
    un-believability, which is implausibility-based
    surprise.
  • It can be hypothesized that normal mismatch-based
    surprise can give rise to implausibility-based
    surprise even in normal perceptual conditions
    for instance in the case of a great number of
    conflicts or of conflict of great strength, the
    perceiver could begin to put into doubt the
    perceptual evidence, start some simulation
    procedures and be startled with implausibility
    based surprise.

29
  • Belief revision
  • In any case the problem of un-believability and
    surprise seems to be related to the problem of
    belief revision following the experience of a
    conflict.
  • When an expectation conflicts with another or
    with an invalidating belief and surprise arises
    three possible consequences are
  • The invalidating belief is accepted as true, and
    the belief which is contained in the expectation
    is revised. It is the case of (9) and (10) and of
    the surprise test.
  • The invalidating belief is not accepted, but the
    belief contained in the expectation is
    maintained. This case resembles to other cases of
    assimilation to expectations. We will see that
    assimilation as a way for solving the conflict
    between two inconsistent contents is quite a
    common solution for the perceptual and cognitive
    systems.
  • The assimilation can be unconscious, when the
    subject does not notice the conflict
  • or the subject is aware of the presence of a
    discrepancy and of the value of the discrepant
    elements and chooses to rely on his past beliefs
    more than on current evidence. Hence the
    invalidating belief is rejected as inconsistent
    with a belief which is not revised, hence as
    false. The fact that the subject is aware of
    refuting the perceptual evidence creates a
    special condition because, in the mean time, the
    subject knows that perception is normally
    reliable and he is hence faced with a special
    kind of surprise, of the type of
    implausibility-based surprise. This case hence
    concerns perception
  • In the case of cognitive evidence (reasoning)
    rather than perceptual evidence, the subject does
    not experience the same kind of implausibility.

30
  • Finally, the subject cannot say which of the
    conflicting expectations is true or false, he
    only knows that something must be wrong.
  • The invalidating belief cannot be accepted but it
    is not possible to operate assimilation or to
    find other solutions, and the conflict remains
    unsolved.
  • Or there is no necessity of choosing between one
    of the conflicting expectations, but the simple
    fact of a conflict makes the experience appear
    un-believable because the subject is alerted to
    the presence of an error. This situation might be
    common for special violations of expectations
    that will be described later as synchronic and
    not diachronic violations of expectations, and
    for expectations, as in (13) that do not concern
    the content of the experience but its way of
    presentation, hence structural elements that can
    pass unnoticed at the level of symbolic beliefs
    but operate at the automatic, sub-personal level.
  • Also in this case, the awareness that something
    must be wrong (the sense of wrongness and
    impossibility) creates the conditions for a
    special kind of surprise based on implausibility.
  • Both 2.2 and 3. are cases of un-believability in
    the sense of implausibility, characterized by a
    special type of surprise connected to
    impossibility or implausibility.

31
  • When a virtual or fictional world or agent or
    object presents a certain level of violation of
    coherence and expectations the users or
    spectators react with a special form of surprise
    (in the sense of alert to error) which does not
    give rise to belief revision but to a judgment of
    implausibility which concerns the current
    experience the actual experience is rejected.
  • The rejected experience is not simply considered
    as false it cant be true because, if it were
    true, it would create a conflict, a violation of
    coherence, with other experiences or with
    expectations that cannot be dismissed (because
    they are too strong, too important for the
    subject, etc.) or with expectations for which the
    current experience does not give sufficient
    reasons for revising (because the current
    experience is known to be fictional or virtual,
    because the subject cannot trust his senses,
    etc.).
  • It can be suggested that coherence is a
    regulatory principle for the cognitive system and
    that violations of coherence are perceived as
    impossible conditions. This issue will be
    discussed later in detail when the consequences
    of violations of coherence for the cognitive
    system will be analized.
  • The rejected experience is hence un-believable
    because if it were true a conflict or violation
    of coherence would arise, an impossible situation
    which is unacceptable for the cognitive system.
  • The fact of considering what would happen if the
    experience were true is a form of simulation and
    suggests the existence of plausibility-implausibil
    ity tests that are practiced in particular
    conditions.
  • When the test gives a negative result (a result
    that indicates that conflict will ensue), a
    judgment of un-believability is expressed which
    means if it were true, conflict would ensue, but
    this is impossible, hence the experience is
    un-believable.
  • When the test gives a positive result (a result
    that indicates that conflict will not ensue), a
    judgment of believability is expressed, which
    means if it were true, no conflict would ensue,
    hence it is possible, at least within the present
    context.
  • In the case of virtual and fictional experience a
    mismatch can be at the origin of the necessity of
    practicing a simulation test of plausibility. A
    simulation test can be motivated by particular
    conditions of uncertainty, but also by the
    perception of a mismatch with expectations or
    between current experiences. In this latter case,
    surprise based on mismatch could precede the
    judgment of believability or un-believability.

32
DISCUSSIONExpectations and knowledge
  • The different hypotheses expressed in the first
    part concerning the relationship between surprise
    and believability evidence the importance of
    knowing which types of knowledge are involved in
    the formation of expectations and which are their
    different characteristics in terms of degree of
    certainty, susceptibility to revision, type of
    experience and type of conflicts to which they
    give rise.
  • The different types of knowledge that give rise
    to expectations that play a role in the
    believability of experiences with virtual and
    fictional worlds should hence be classified and
    the different characteristics of each type of
    expectation should be analyzed.

33
  • Knowledge expectations are related to different
    types of knowledge, only the case of symbolic
    knowledge gives rise to beliefs, hence to
    expectations based on beliefs.
  • According to Dennett, Surprise is only possible
    when it upsets belief. But there are examples of
    non-linguistic expectations. (Dennett, 2001, p.
    98)
  • (1) and (3) are examples of linguistically
    expressed expectations in (4) and (5) the
    expectation is linguistically expressed only
    after that a state of affairs has produced which
    does not fulfill some of the subjects belief. We
    can say that in cases (4) and (5) a belief is
    entertained (or at least it can be derived from
    entertained beliefs) even if it is not
    linguistically expressed (at least not before the
    surprising event).
  • But there are also other possibilities in which
    expectations are not linguistically expressed,
    and even cases in which expectations do not
    necessarily have a belief for content. Dennett is
    right in the sense that the outcome of the
    upsetting of this type of expectations is not a
    full reaction of surprise, but a reaction which
    share many analogies with surprise and which
    consists in a sense of wrongness and bizarreness.

34
  • Expectations in (1), (3), (4), (5) are all based
    on beliefs, that can be linguistically or not
    linguistically expressed but that have all a
    symbolic nature.
  • They are based upon a form of knowledge which
    contents are organized and represented in a
    symbolic form symbolic knowledge, the kind of
    abstract knowledge which is proper for cognitive
    functions as language and mathematics Bruner,
    1966 Bruner, 1968.
  • Two types of symbolic knowledge can be described
    that are relevant for distinguishing between
    types of expectations
  • Scientific knowledge
  • Commonsense knowledge

35
  • Scientific knowledge
  • Scientific knowledge is a special form of
    symbolic knowledge which is true of the world and
    justified.
  • A recently appeared discussion about the
    believability of the planets and worlds depicted
    by the Star Wars saga, conducted by two
    scientists specialized in astrophysics and
    extraterrestrial life Lovgren, 2005, suggests
    the specific role that expectations might play in
    the characterization of the notion of
    believability. The interviewed scientists, B.
    Betts (a planetary scientist at the Planetary
    Society in Pasadena, California) and S. Shostak
    (a senior astronomer at theSETI - Search for
    Extraterrestrial Intelligence Institute in
    Mountain View, California), affirm having trouble
    buying some planets of the galaxy far, far away
    because they are beyond our current expectations
    or measurements. Following their discussion we
    evince that their judgment on the believability
    of the planets and worlds depicted in Star Wars
    depends on the expectations based on what
    scientific knowledge tells about planets and
    worlds a credible world is a world that could
    exist without violating the expectations that
    scientists have. It is a possible world
    relatively to scientific knowledge, even if it is
    not necessarily an existing world, or a world
    that will ever exist. Science fiction is not
    scientific discovery, it can just be
    scientifically plausible.
  • The knowledge of the two scientists that judge of
    the believability of the Star Wars worlds is
    specialized and scientific (astrophysics,
    astrobiology). So are the expectations they hold
    and against which they judge the believability of
    their experience.
  • Also VR experiences can involve scientific
    knowledge, as it can be the case for training and
    simulation for medical a
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