Title: Pertemuan 05 Graphics
1Pertemuan 05Graphics
- Matakuliah T0553/Sistem Multimedia
- Tahun 2005
- Versi 5
2Learning Outcomes
- Pada akhir pertemuan ini, diharapkan mahasiswa
- akan mampu
- Menunjukkan Penggunaan Gambar pada Aplikasi
Multimedia
3Outline Materi
- What is an Image
- Image Media Types
- Bitmap Image
- Vector Image
- 3-Dimensional Graphic Models
- Working With Graphics
4What is an Image?
- An image is the graphical and visual
representation of some information that can be
displayed on a computer screen or printed out - Images come in a variety of forms
- Photographs
- Drawings
- Paintings
- Television and motion pictures
- Semantics
- Maps, etc.
- Images play an important part in multimedia
- Navigation
- User interface components
- Help systems
- Clip art
5Image Media Types
- Images can be generally divided into two formats
- Bitmapped or Raster images
- Draw-type or Vector graphics or Metafile images
- Bitmapped images are stored as an array of
pixels. It represents the image as an array of
dots, called pixels - Vector graphics are stored as geometric shape to
represent the image
6Bitmaps Image
- A pixel is the smallest element of resolution on
a computer screen (Screen Resolution) - A pixel is the basic unit of a digital images.
Digital image is a picture that may be stored in,
displayed on, processed by a computer. - As mentioned, bitmap is composed of a matrix
elements called pixels - Each pixel can be in a specific colour and each
pixel consists of two or more colors.
7Bitmaps Image
- The range of these colours is known as the colour
depth. - The color depth determined How much data in bits
used to determined the number of colors. - Colour depth is measured in bits per pixel
- Remember a bit (binary digit) is either 1 or 0
and that there are eight bits in a byte
8Colour depth
- 1 bit per pixel 2 colours (monochrome)
- 2 bits per pixel 4 colours
- 4 bits per pixel 16 colours
- 8 bits per pixel 256 colours
- Generally good enough for colour images
- 16 bits per pixel 65536 colours
- Better quality for photograph-like images, also
known as high colour - 24 bits per pixel gt16 million possible colours
- Used to recreate photo realistic images, also
known as true colour
9Bitmaps Image
- The more colours that are allowed per pixel, the
greater the size of the image - The number of pixels is related to the size of
file that required to store an image. - Remember, two factors effect the size file bitmap
are - Resolution
- Color Depth
10Bitmaps images
Original image
Shown magnified
11Calculating the sizeof a raster image
- Where
- Width of the images measured in pixels
- Height of the images measured in pixels
- Colour depth is the number of bits used for color
measured in bits per pixel - Remember
- 1024 bytes 1 kilobyte (KB)
- 1024 kilobytes 1 megabyte (MB)
12Example
- A 640 x 480 pixel image in 24-bit colour would
require how much disk space?
13Popular bitmap formats
- Microsoft bitmap (.bmp)
- Used in microsoft windows
- TIFF - Tagged Image File Format (.tif)
- Used for faxing images (amongst other things)
- JPEG - Joint Photographic Expert Group (.jpg)
- Useful for storing photographic images
- GIF - Graphics Interchange Format (.gif)
- Used a lot on web sites
- PNG - Portable Network Graphics (.png)
- A new format for web graphics
- PCD Kodak photo CD
- A new format for store image in a compressed form
on a CD
14Advantages and Disadvantages of using bitmap
images
- Advantages
- Convey detail of information quickly
- Real life
- Disadvantages
- Depend on a Resolution
- Effect to the image quality
- Size file is big
15Software to create bitmap images
- Popular PC packages include
- Microsoft Paint
- Included with microsoft windows
- Microsoft PhotoDraw 2000
- http//www.microsoft.com/office/photodraw/
- Adobe Photoshop
- http//www.adobe.com/products/photoshop/main.html
- Paint Shop Pro
- http//www.jasc.com/psp6.html
- Macromedia Fireworks
- http//www.macromedia.com/software/fireworks/produ
ctinfo/
16Vector images
- Vector images are stored as the set of graphic
primitives required to represent the image - A graphic primitive is a simple graphic based on
drawing elements or objects such as shape - e.g. square, line, ellipse, arc, etc.
- The image consists of a set of commands
(mathematical equations) that are drawn the
object when needed.
17Vector images
- Storing and representing images by mathematical
equations is called vector graphics or Object
Oriented graphics. - Each primitive object has various attributes that
go to make up the entire image - e.g. x-y location, fill colour, line colour, line
style, etc. - Example
- RECTANGLE rectangle top, left, width, height,
color is ( 0, 0, 200, 200, red) - CIRCLE circle top, left, radius, color
- LINE Line x1, y1, x2, y2, color
18Vector images
- Vector image or vector graphics can be resized
without losing the integrity of the original
image. - Scaling a vector is a mathematical operation -
only the attributes change, the image is
unaffected
19Primitive geometric drawing objects
- Shapes
- Circle
- Ellipse
- Rectangle
- Square
- Pie segment
- Triangle
- Pentagon, hexagon, heptagon, octagon, etc
- Basic
- Line
- Polyline
- Arc
- Bezier curve
- Text
- Font, weight
20Scaling vector graphics
21Advantages and Disadvantages of using vector
image
- Advantages
- Relatively small amount of data required to
represent the image. - Therefore, it does not required a lot of memory
to store - Easier to manipulate
- Disadvantages
- Limited level of detail than can be presented in
an image
22Software to create images
- Graphics programs are tools that allow an artist
to create and edit designs used in multimedia
applications. - Generally, graphics programs can be categorized
as - Drawing programs
- Creating draw type graphics
- Provide freehand. Example geometric shape
- Example Adobe Illustrator, Corel Draw,
Macromedia Freehand - Paint programs
- Those creating bitmaps
- Useful in creating original art
- Example Paint Shop Pro
- Image editing programs
- Making changes to existing images, such as
manipulating the brightness or contrast, applying
textures, patterns - Examples Adobe Photoshop, Corel PhotoPaint
23Vector formats
- Windows metafile (.wmf)
- Used by Microsoft Windows
- SVG - Scalable Vector Graphics (.svg)
- A new format devised for the web
- CGM - Computer Graphics Metafile (.cgm)
- Older format commonly used for clip art
- Adobe PostScript (.ps)
- A page description language used to control
printers - Adobe Portable Document Format (.pdf)
- A page description language common on the web
- Drawing Exchange Format (.dfx)
- Store 3D image created by design program AutoCAD
- Encapsulated PostScript (.epf)
243-Dimensional Graphic models
- A 3D model is a variation on the vector format
- The location of a 3-dimensional object is
specified using x, y and z co-ordinates - Further primitives can be found in 3D models
- Cube, sphere, pyramid, etc.
- Camera, spotlight, texture, shading etc.
X
3D model
Y
Z
253-Dimensional Graphic models
- 3D graphics offer the photorealistics effects
that have you seen in TV, Computer Games - Examples, Motion Picture films such as
- Jurassic Park, Terminator 2, Lost World and Toy
Story - Examples 3D programs
- Carigali Truespace
- 3D Studio Max
- Infini-D
263-Dimensional Graphic models
27Hardware used to acquire images
- Scanners and digital imaging products
- Many forms of scanner
- Drum
- Flat-bed
- Negative / slide
- Hand-held
- Important to check the optical resolution of the
scanner - measured in dots per inch (DPI)
28Hardware used to acquire images
- Digital camera
- Uses digital memory instead of film
- Images are transferred to computer via a cable
- Can be very high resolution
- Stills from a camcorder or PC web-cam type
camera - Home products tend to be low resolution
29Hardware used to create / edit images
- Graphics tablet and pen
- Preferred by digital artists
- Pressure sensitivity
- Digitiser tablet
- Preferred by technical artists
- Mouse has accurate crosshair to help digitise
drawings
Tablet and pen
Digitiser
30Converting image formats
TrueType / PostScript Type font
Bitmapped font
Render as bitmap
Text
Bitmapped image
Vector image
Contour trace
Optical Character Recognition (OCR)
31Working With Graphics
- Considerations and guidelines when we are working
with graphics - Choose the graphic depend on your work
- Choose the correct software
- Use minimum color depth
- Delivery Systems
32How graphics/images can be used effectively
- Different types of graphics are used in different
ways - Line drawing are graphical representations of
physical objects. There are 3 kinds of line
drawings - Isometric - represent 3-D objects without
realistic perspective - Orthographic - are 2-D representations of objects
- Perspective - represent objects in their most
realistic form
33How graphics/images can be used effectively
- Graphs and Tables
- In just a glance, graphs can provide specific
data, show general trends in data or depict the
relationships between data and data trends - Diagrams
- Help users conceptualize a process, flow or
interrelationship. Examples of diagrams include
Flow charts, Schematic Drawings and Block
Diagrams.
34Advantages and Disadvantages of using images
- Advantages
- Convey a lot of information quickly
- Add visual simulation and colour
- Can communicate across language borders
- Enhance other media
- Disadvantages
- Do not provide in-depth explanations
- Graphics rarely suffice to convey a whole message
in business, technical or safety settings - Can be misinterpreted
- Graphics should be used carefully to make sure
the message is not ambiguous or cryptic
35Galleri
36(No Transcript)
37(No Transcript)
38(No Transcript)
39(No Transcript)
40(No Transcript)