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Scheduling: Network Analysis

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Title: Scheduling: Network Analysis


1
Scheduling Network Analysis
  • The general term dealing with sequencing
    activities/tasks is
  • network analysis.

2
Network Analysis
  • A generic term for a family of related techniques
    developed to aid management in the planning and
    control of projects.
  • These techniques show the inter-relationship of
    the various jobs or tasks which make up the
    overall project and clearly identify the critical
    parts of the project. They can provide planning
    and control information on the time, cost and
    resource aspects of a project.

3
Network Analysis
  • is likely to be of most value where projects are
  • Complex
  • Large
  • Where restrictions exist

4
Basic Terminology
  • Activity
  • This is the task or job of work which takes time
    and resources. An activity is represented in a
    network by an arrow, the head indicating where
    the task ends and the tail where it begins. It
    normally points left-to-right and is seldom to
    scale.
  • Critical to network analysis is establishing what
    activities are involved, the relationship between
    them, and estimates of the duration (and possibly
    costs, resources, probabilities, etc.)

5
Basic Terminology
  • Event
  • This is a point in time and indicates the start
    or finish of an activity.
  • An event is represented in a network by a circle
    or node.

6
Basic Terminology
  • Dummy Activity
  • This is an activity which does not consume time
    or resources, but is merely used to show clear
    logical dependencies between activities so as not
    to violate the rules for drawing networks it is
    shown by a dotted arrow.

7
Identification of activities
  • Activities may be identified in several ways.
    Typical of the methods to be found are
  • .Shortened description of the job e.g. Plaster
    wall. order timber etc.
  • .Alphabetic or numeric code, e.g.. A, B, C etc.
    or 100, 101, 108 etc.
  • Identification by the tail and head event numbers
    e.g. 1-2, 2-3, 2-5 etc.

8
Drawing Networks rules
  • A complete network should have only one point of
    entry - a START event and only one point of exit
    - a FINISH event.
  • Every activity must have one preceding or 'tail'
    event and one succeeding or head' event (an
    activity must not share the same tail event AND
    the same head event with any other activities.)
  • No activity can start until its tail event is
    reached.
  • An event is not complete until all activities
    leading in to it are complete.
  • 'Loops' i.e. a series of activities which lead
    back to the same event are not allowed
  • All activities must contribute to the networks
    progression or be discarded as irrelevant (those
    which do not are termed 'danglers'.)

9
Drawing Networks conventions
  • Networks proceed from left to right.
  • Networks are not drawn to scale i.e. the length
    of the arrow does not represent time elapsed.
  • Arrows need not be drawn in the horizontal plane
    but unless it is totally unavoidable they should
    proceed from left to right.
  • If they are not already numbered, events or nodes
    should be progressively numbered from left to
    right.
  • Simple networks may have events numbered in
    simple numeric progression i.e. 0, 1, 2, 3 etc.
    but larger, more realistic networks may be
    numbered in 'fives' i.e. 0, 5, 10, 15 etc. or
    'tens' i.e. 0, 10, 20, 30 etc.

10
Building a boat draw the network
  • NB. The shape of the network is unimportant, but
    the logic must be correct.
  • Activity Preceding Activity Activity Description
  • A --- Design Hull
  • B --- Prepare Boat Shed
  • C A Design Mast and Mast mount
  • D A Obtain Hull
  • E A Design Sails
  • F C Obtain Mast Mount
  • G C Obtain Mast
  • H C Design rigging
  • J B, D Prepare Hull
  • K F, J Fit Mast Mount to Hull
  • L E, H, G, K Step Mast
  • M E, H Obtain Sails and Rigging
  • N L, M Fit sails and Rigging

11
Exercise - Service station
  • TASKS (Not necessarily in order) Preceding Task
  • A Driver arrives and stops NONE
  • B Driver selects brands of oil and petrol A
  • C Fill petrol tank B
  • D Prepare bill C and L
  • E Receive payment and give stamps D
  • F Wash windscreen A
  • G Polish windscreen F
  • H Check tyre pressure A
  • J Inflate tyres H
  • K Open bonnet A
  • L Check oil requirement K
  • M Add oil B and L
  • N Add distilled water to battery K
  • P Fill radiator K
  • Q Close bonnet M, N and P
  • R Driver departs from forecourt E, G, J and Q

12
Time Analysis
  • The main objective of network analysis is to
    establish the overall completion time of projects
    by calculating what is known as the Critical Path.

13
Time estimates
  • The analysis of project times can be achieved by
    using
  • Single time estimates for each activity.
  • Multiple time estimates for each activity.
  • Optimistic (O)
  • Most Likely (ML)
  • Pessimistic (P)
  • Expected time (O P 4 ML) / 6

14
Use of time estimates
  • There is no fundamental difference between the
    two methods as regards the basic time analysis of
    a network.
  • However, on completion of the basic time
    analysis, projects with multiple time estimates
    can be further analysed to give an estimate of
    the probability of completing the project by a
    scheduled date.
  • All times estimates within a project must be in
    the same units otherwise confusion is bound to
    occur

15
Critical Path
  • However sophisticated the time analysis becomes,
    a basic feature is always the calculation of the
    project duration which is the duration of the
    critical path.
  • The critical path of a network gives the shortest
    time in which the whole project can be completed.
    It is the chain of activities with the longest
    duration times. There may be more than one
    critical path in a network and it is possible for
    the critical path to run through a dummy.

16
Earliest start times (EST)
  • Once the activities have been timed it is
    possible to assess the total project time by
    calculating the ESTs for each activity.
  • The EST is the earliest possible time at which a
    succeeding activity can start.

17
Calculating EST
  • the FORWARD PASS
  • The EST of a head event is obtained by adding
    onto the EST of the tail event the linking
    activity duration starting from Event 0, time 0
    and working forward through the network.
  • Where two or more routes arrive at an event the
    LONGEST route time must be taken, e.g.. Activity
    F depends on completion of D and E. E is
    completed by day 5 but D is not complete until
    day 7 so F cannot start before day 7.
  • The EST in the finish event is the project
    duration and is the shortest time in which the
    whole project can be completed.

18
Latest start times (LST)
  • To enable the critical path to be isolated, the
    LST for each activity must be established.
  • The LST is the latest possible time at which a
    preceding activity can finish without increasing
    the project duration.

19
Calculating LST
  • the BACKWARD PASS
  • Starting at the finish event, insert the LST and
    work backwards through the network deducting each
    activity duration from the previously calculated
    LST.
  • Where the tails of two activities join an event,
    the lowest number is taken as the LST for that
    event otherwise the project would be delayed.

20
Critical Path
  • The critical path is the chain of activities
    which has the longest duration.
  • The activities along the critical path are vital
    activities which must be completed by their
    EST's/LST's otherwise the project will be
    delayed.
  • The non-critical activities have spare time or
    float available

21
A Crash Schedule
  • Used to shorten the project by using overtime (or
    anything else) regardless of cost.
  • If it is required to reduce the overall project
    duration then the time of one or more of the
    activities on the critical path must be reduced
    perhaps by using more labour, or more or better
    equipment or some other method of reducing job
    times.

22
Float
  • Float or spare time can only be associated with
    activities which are non-critical.
  • There are three types of float
  • Total Float
  • Free Float
  • Independent Float
  • The most important type of float is Total Float
    because it is involved with the overall project
    duration. On occasions the term 'Float' is used
    without qualification. In such cases assume that
    Total Float is required.

23
Total Float
  • This is the amount of time a path of activities
    could delayed without affecting the overall
    project duration.
  • Total Float Latest Head time - Earliest Tail
    time - Activity Duration

24
Free Float
  • This is the amount of time an activity can be
    delayed without affecting the commencement of a
    subsequent activity at its earliest start time,
    but may affect float of previous activity.
  • Free Float Earliest Head time - Earliest Tail
    time - Activity Duration

25
Independent Float
  • This is the amount of time an activity an be
    delayed when all preceding activities are
    completed as late as possible and all succeeding
    activities completed as early as possible.
    Independent float therefore does not affect float
    of either preceding or subsequent activities.
  • I.F. Earliest Head time - Latest Tail time
    - Activity Duration

26
Slack
  • This is the difference between the EST and LST
    for each event.
  • Strictly it does not apply to activities but on
    occasions the terms are confused and unless the
    context makes it abundantly clear that event
    slack is required, it is likely that some form of
    activity float is required.
  • Events on the critical path have zero slack.

27
Exercise - Delta Limited
  • Delta Ltd., in planning to introduce a new
    product, has listed the following necessary
    activities
  • Activity Preceding Activity Expected Time (weeks)
  • A -- 6
  • B -- 3
  • C A 5
  • D A 4
  • E A 3
  • F C 3
  • G D 5
  • H B,D,E 5
  • I H 2
  • J F, G, I 3

28
Exercise - Delta Limited
  • Draw the critical path network for the project
    and determine the critical path and its duration.
  • If the start of activity B is delayed by 3 weeks,
    activity E by 2 weeks and activity G by 2 weeks,
    how is the total time for the project affected?
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