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Whe

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Title: Slide 1 Author: Kitagawa, Midori Last modified by: Kitagawa, Midori Created Date: 8/21/2006 1:51:41 PM Document presentation format: On-screen Show (4:3) – PowerPoint PPT presentation

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Provided by: Kitagaw
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Tags: motion | range | whe

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Title: Whe


1
2D Image -gt 2D Camera Data -gt 3D Markers
Positions -gt Trajectories -gt Recon Skeleton -gt
Solver Skeleton
System Calibration and Capturing and Processing
Data
FBX
Triangulation
Reconstruction
Circle fitting
Skeleton with subjects size proportion and
motion data
BLADE
Whe
When a skeleton is custom, MB actor is needed

Subject Calibration
VSK
VST (subject template)
  • Capture Range of Motion (ROM)
  • Reconstruct trajectories of ROM
  • Label markers

C3D
Positional Data
MOTION BUILDER
Skeleton with subjects size proportion
Character Setup
The processes that you go through for each
character
Mocap Pipeline Flow Chart
HIK
  • Correlate
  • Character
  • (actor)
  • Character
  • Edit motion
  • Bake motion data to the skeleton

Markers Set
FBX
Character Setup
  • Create a skeleton
  • Bind skin to the skeleton
  • Rig the character

Skeleton with 3D characters size proportion
(and skin)
MAYA
The processes that you repeat for each shot
FBX
Rendering
  • Marge the rigged character (MB) and the skeleton
    with motion data (FBX)
  • Edit motion (IK/FK blend, Trax)
  • Render

MB
Skeleton with motion data 3D characters size
proportion
Maya Scene File
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