Title: Digital Photography
1Digital Photography
- Part 1
- A crash course in optics
2Light
- Photo graphy (greek) writing with light
- Light is an electromagnetic (EM) wave. EM waves
are periodic changes in an electromagnetic field.
- Characteristics of light
- speed of propagation c (speed of light)
- wavelength ?
- frequency ?
- For any wave, speed of propagation equals the
wavelength time frequency -
3The electromagnetic spectrum
1 nm 10-9 m 1 billionth of a meter 1
millionth of a millimeter
visible range
energy
4Before we go on
Geometric optics relatively easy Wave optics complicated
deals with rays of light deals with wave equations
5Ray of light
- Ray of light/light ray ideally, an infinitely
thin beam of light - Propagation light ray travels in a straight line
at speed c. The speed of light in vacuum is
300,000 km/s 3108 m/s almost the same in
air. - Reflection light ray is bounced back from a
surface - Refraction light ray enters a different medium,
wavelength and speed change - Dispersion on entering a dispersive medium, the
components of light become spatially separated
6Dispersion
- White light consists of waves of various
wavelengths (different color). Separated
components can be reunited with a lens, regaining
white light. - Some colors exist as both single-wavelength
spectral colors and composite colors some only
exist as composite colors.
- A dispersive prism
- refracts light (changes its direction)
- resolves light into components of different
color.
7Shadow
- Light sources in real life are never point-like
and objects also scatter light, so shadows are
never really black, not even full shadows, much
less partial shadows. Shadows can be of any
color, depending on the color of the light, the
object and the surface!
8Rough surfaces
- Light incident on non-reflective, matte surfaces
is scattered in every direction thats how we
see objects from every angle. This phenomenon is
called diffuse reflection. - Not only surfaces scatter light. Seemingly
transparent media, like air, also do thats why
mountains in the distance seem hazy.
But why is the sky blue and why are the clouds
white? Research for yourself
9Reflection
- Angle of incidence, angle of reflection are
measured from the normal, not the surface. - The Law of Reflection the angle of reflection
equals the angle of incidence ß a. - This type of reflection is called specular
reflection.
10Plane mirror
- Image is
- upright
- virtual
- same size as object
- same distance behind mirror as object before it
11Spherical mirrors
- C center of mirror
- V vertex of mirror
- F focal point
- CV line optical axis
- CV distance radius of the sphere
- FV distance focal length half the radius
http//dev.physicslab.org/asp/applets/opticsmirror
s/default.asp
12Principal rays
13Convex mirroraka diverging mirror
- Image is
- upright
- virtual
- reduced
- smaller distance behind mirror than object before
it
http//dev.physicslab.org/asp/applets/javaphysmath
/java/dmirr/default.asp
14Concave mirroraka converging mirror
15Refraction
- When light enters a new medium, its direction,
wavelength and speed changes. Wavelength and
speed are highest in vacuum. - Def. index of refraction of a medium n c/v (v
is speed in medium). - Snells Law
- (also called Descartes Law, Law of Refraction)
- consequences mirage, different apparent size in
water, etc.
optically less dense medium
optically more dense medium
16Total internal reflection
- Light moving from a dense to a less dense medium
bends away from the normal but the angle of
reflection can be maximum 90 degrees (light is
refracted along the surface). If the angle of
incidence is increased beyond that critical
angle, light is totally reflected rather than
entering the new medium.
light moves from a dense to a less dense medium
http//dev.physicslab.org/asp/applets/javaphysmath
/java/totintrefl/default.asp
17Plane-parallel plate
- Light rays traveling through a plane-parallel
plate (e.g. window glass) are shifted but their
direction remains unchanged.
18Convex lensaka converging lens
http//dev.physicslab.org/asp/applets/javaphysmath
/java/clens/default.asp
http//phet.colorado.edu/sims/geometric-optics/geo
metric-optics_en.html
19Concave lensaka diverging lens
- Image is
- upright
- virtual
- reduced
- closer to the lens than the object
- in front of the lens
http//dev.physicslab.org/asp/applets/javaphysmath
/java/dlens/default.asp
20Thin lens equation
d0 distance from object to center of lens di
distance from image to center of lens f focal
length 1/f (f measured in m) power of the lens,
measured in diopters. 1 D 1/m Magnification of
the lens I image size O object size
d0 is always positive di is positive if image is
behind the lens (real image) di is negative if
image is in front of the lens (virtual image) f
is positive for convex lens f is negative for
concave lens
21Optical illusions
The eye and the brain has the tendency not to see
whats actually there but what it thinks is there
this makes judging color, brightness and
perspective especially difficult when taking
photos
22Imaging without lenses
- Possible!
- The camera obscura (Latin dark room) or pinhole
camera is a box with a little hole on one side.
It creates a real, reversed image on the opposite
side of the box. Image is less bright than with a
lens, but depth of field is almost infinite the
smaller the hole, the more so. - Needs long exposure, but free of distortion.
Large creative potential!