New Media Operations - PowerPoint PPT Presentation

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New Media Operations

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Title: New Media Operations


1
New Media Operations
  • Computers English
  • Matt Barton

2
If you begin with the screen
3
Key Questions
  1. Whats under the hood of a new media project?
    (The computer layer)
  2. How does the computer layer affect/define/delimit
    new media? (The cultural layer)
  3. In what ways does our societys way of making
    sense of the world affect the way we build
    cultural interfaces, and how do those interfaces
    in turn affect our society?

4
A Two Way Street
  • Software operations become part of how we
    understand ourselves, others, and the world.
  • Strategies of working with computer data become
    our general cognitive strategies.
  • At the same time, the design of software
    reflects a larger social logic, ideology, and
    imaginary of the contemporary society.

5
Means of New Media Production
  • New media production tools are easier for
    amateurs to adopt
  • Modding engines make it easy for users to
    create their own levels and spin-offs other
    tools (Frontpage, Garage Band, Visual Basic)
    allow novice users to do advanced tasks.
  • However, advanced features like Flash,
    Javascript, Java applets, SQL, PHP, and so on
    help maintain the need for professionals.

6
Separation of Ops and Data
  • In programming, the tendency towards
    abstraction means keeping the data separate
    from the program.
  • A program might be used to sort anything
    alphabetically, not just the list of names you
    need sorted at the moment.
  • This separation carries over into new media
    production in the split between operations
    (engine) and media data (content or assets).

7
Selection
  • New media objects are rarely created completely
    from scratch usually they are assembled from
    ready-made parts.
  • Authentic creation has been replaced by
    selection from a menu.
  • Examples PowerPoint slide designs (or clip art),
    DVD authoring software templates, construction
    kits and level editors for games
  • Musicians compose new works by selecting and
    arranging pre-built loops.

8
The Myth of Creationism
  • Is authentic creation even possible?
  • The realist artist can only represent nature by
    relying on already established representational
    schemes.
  • The author is pulling together a tissue of
    quotations drawn from innumerable centers of
    culture.

9
Art by Selection
  • The process of art has finally caught up with
    modern times. It has become synchronized with
    the rest of modern society, where everything from
    objects to identities is assembled from
    ready-made parts.
  • The modern subject proceeds through life by
    selecting from menus and catalogs.

10
Compositing
  • Digital Compositing
  • The process of combining a number of moving image
    sequences, and possibly stills, into a single
    sequence with the help of special compositing
    software.
  • Separating the image into elements that can be
    independently rendered saves time.

11
3 Steps of Compositing
  1. Construction of a seamless 3-D virtual space from
    different elements.
  2. Simulation of a camera move through this space
    (optional).
  3. Simulation of the artifacts of a particular media
    (optional).

12
Montage and Continuity
  • Where old media relied on montage, new media
    substitutes the aesthetics of continuity.
  • Whereas movies feature lots of cuts in space
    and time, new media favors continuous action and
    frowns on interruptions.
  • Exceptions Cut scenes in games
  • Montage strives to create dissonance among
    elements compositing aims to blend them into a
    seamless whole.

13
Whats so new?
  • Digital compositing does represent a
    qualitatively new step in the history of visual
    simulation because it allows the creation of
    moving images of nonexistent worlds.

14
New Montage
  • Computer media privileges spatial dimensions
    over temporal development.
  • Spatial order of layers in a composite (2.5D
    space)
  • Virtual space constructed through compositing (3D
    space),
  • 2D movement of layers in relation to the image
    frame (2D space),
  • Relationship between the moving image and linked
    information in other windows (2D space).

15
Teleaction
  • Teleaction technology allows the viewer to
    manipulate reality through representations.
  • It allows the subject to control not just the
    simulation but reality itself.
  • Examples Remote surgery, robot submarines,
    super cockpit
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