Best Response Mechanisms - PowerPoint PPT Presentation

About This Presentation
Title:

Best Response Mechanisms

Description:

Title: Best Response Mechanisms Author: Aviv Zohar Created Date: 8/16/2006 12:00:00 AM Document presentation format: On-screen Show (4:3) Other titles – PowerPoint PPT presentation

Number of Views:67
Avg rating:3.0/5.0
Slides: 27
Provided by: AvivZ1
Learn more at: http://www.cs.yale.edu
Category:

less

Transcript and Presenter's Notes

Title: Best Response Mechanisms


1
Best Response Mechanisms
  • Noam Nisan, Michael Schapira, Gregory Valiant,
    and Aviv Zohar

2
Motivation
  • Equilibrium is the basic object of study in game
    theory.
  • Question How is an equilibrium reached?
  • In a truly satisfactory answer each players rule
    of behavior is simple and locally rational
  • repeated best-response
  • repeated better-response
  • regret-minimization

3
Motivation
  • Repeated best-response is often employed in
    practice
  • e.g., Internet routing
  • We ask When is such locally-rational behavior
    really rational?

4
  • Repeated best-response is not always best.
  • the game is solvable through elimination of
    dominated strategies.

2,1 0,0
3,0 1,1
5
Overview of Results
  • We identify a small class of games for which
  • Repeated best-response converges (quickly) from
    any initial point.
  • It is a rational choice in the long run (an
    equilibrium).
  • While small, this class covers several important
    examples
  • Internet Routing, Cost Sharing, Stable Roommates,
    Congestion Control.

6
The Setting
  •  

7
  •  

8
(No Transcript)
9
  •  

10
  • The repeated best-response strategy
  • When a players turn arrives, it announces the
    best response to the latest announcements of
    others.

11
Tie Breaking Rules
  •  

12
Never Best Response (NBR) Strategies
  •  

0 -20 2
3 -15 -10
-1 3 -3
1 2 1
13
NBR-Solvability
  • Def A game G is NBR-solvable (under some
    tie-breaking rule) if there exists a sequence of
    eliminations of NBR strategies from the game that
    leaves each player with only a single strategy.
  • There must be such a sequence for every type
    configuration of the players.





14
Clear Outcomes
  •  





15
(No Transcript)
16
Example Congestion Control
  • A crude model of TCP congestion control.
    Godfrey, Schapira, Zohar, Shenker SIGMETRICS
    2010
  • A protocol responsible for scaling back
    transmission rate in cases of congestion.
  • The network is represented by a graph with
    capacities on the edges.

17
  • Each player is a pair of source target nodes,
    connected by a simple path, and has some maximal
    rate of transmission.
  • Actions of players selecting transmission
    rate(up to limit).
  • Utility amount of flow that reaches
    destination.

18
  • Flow is handled as if routers use Fair Queuing
  • Capacity on each link is equally divided between
    players that use the link.
  • Unused capacity by some player is divided equally
    among others

19
  • Adjusting rate to fit bottleneck capacity
    equivalent to best reply(with certain tie
    breaking rules)

20
Results for Congestion Control
  • Thm The Congestion Control Game with routers
    that follow Fair-Queueing is NBR-Solvable with a
    clear outcome.

21
  •  

22
  • Eliminate all transmission rates below ?e for
    them.
  • If they all transmit at least ?e, none will
    manage to get more through. Eliminate all rates
    above ?e.
  • Repeat with the residual graph and remaining
    players.

23
Results for Congestion Control
  • Thm The Congestion Control Game with routers
    that follow Fair-Queueing is NBR-Solvable with a
    clear outcome.
  • Corollaries
  • Best-response is incentive compatible
  • Converges fast regardless of topology
  • TCPs actual behavior in this setting can be seen
    as probing for the best-response.

24
Other Games
  • Matching
  • Uncorrelated markets, interns and hospitals
  • Cost-sharing games
  • BGP interdomain routing in the internet.
  • See the paper for more details and references!

25
  • Open Questions
  • Explore other dynamics (e.g., regret
    minimization) and other equilibria (e.g., mixed
    Nash, correlated).
  • Find an exact characterization of games where
    repeated best-response is rational.

26
Thank You!
Write a Comment
User Comments (0)
About PowerShow.com