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The Endeavour Expedition: 21st Century Computing to the eXtreme

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21st Century Computing to the eXtreme Randy H. Katz, Principal Investigator EECS Department University of California, Berkeley Berkeley, CA 94720-1776 – PowerPoint PPT presentation

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Title: The Endeavour Expedition: 21st Century Computing to the eXtreme


1
The Endeavour Expedition21st Century Computing
to the eXtreme
  • Randy H. Katz, Principal Investigator
  • EECS Department
  • University of California, Berkeley
  • Berkeley, CA 94720-1776

2
The Endeavour Expedition21st Century Computing
to the eXtreme
  • New Ideas
  • Systems Architecture for Vastly Diverse
    Computing Devices (MEMS, cameras, displays)
  • Wide-area Oceanic Data Information Utility
  • Sensor-Centric Data Management for Capture
    and Reuse (MEMS networked storage)
  • Negotiation Architecture for Cooperating
    Components (Composable system architecture)
  • Tacit Knowledge Infrastructure to support
    High-Speed Decision-Making
  • Information Management for Intelligent
    Classroom Environments
  • Scalable Safe Component-based Design and UI
    Design Tools

R. H. Katz, Principal Investigator, University
of California, Berkeley
  • Impact
  • Enhancing human understanding by making it
    dramatically more convenient for people to
    interact with information, devices, and other
    people
  • Supported by a planetary-scale Information
    Utility, stress tested by applications in
    decision making and learning, achieved thru
    new methodologies for design, construction,
    and administration of systems of
    unprecedented scale and complexity

Schedule
Usability Studies Early Tool Design
Implementation of UI Sys Design Tools
Tools Release Final Evaluations
Design Methodologies
Initial Application Implementation Evaluation
Refined Implementation Final Evaluation
Information Applications
Initial Architectural Design Testbeds
Initial Evaluation 2nd Gen Redesign
Final Deployment Evaluation
Information Utility
Initial Architectural Design Document
Initial Experiments Revised Design Doc
Final Experiments Architecture Docs
Jun 99 Start
Jun 00
Jun 01
May 02 End
3
Expedition Goals
  • Enhancing understanding
  • Dramatically more convenient for people to
    interact with information, devices, and other
    people
  • Supported by a planetary-scale Information
    Utility
  • Stress tested by challenging applications in
    decision making and learning
  • New methodologies for design, construction, and
    administration of systems of unprecedented scale
    and complexity
  • Figure of merit how effectively we amplify and
    leverage human intellect
  • A pervasive Information Utility, based on fluid
    systems to enable new approaches for problem
    solving learning

4
Why Endeavour?
  • Endeavour to strive or reach a serious
    determined effort (Websters 7th New Collegiate
    Dictionary) British spelling
  • Captain Cooks ship from his first voyage of
    exploration of the great unknown of his day the
    southern Pacific Ocean (1768-1771)
  • Brought more land and wealth to the British
    Empire than any military campaign
  • Cooks lasting contribution comprehensive
    knowledge of the people, customs, and ideas that
    lay across the sea
  • He left nothing to his successors other than to
    marvel at the completeness of his work.

5
Expedition Assumptions
  • Human time and attention, not processing or
    storage, are the limiting factors
  • Givens
  • Vast diversity of computing devices (PDAs,
    cameras, displays, sensors, actuators, mobile
    robots, vehicles) No such thing as an average
    device
  • Unlimited storage everything that can be
    captured, digitized, and stored, will be
  • Every computing device is connected in proportion
    to its capacity
  • Devices are predominately compatible rather than
    incompatible (plug-and-play enabled by on-the-fly
    translation/adaptation)

6
Expedition Challenges
  • Personal Information Mgmt is the Killer App
  • Not corporate processing but management,
    analysis, aggregation, dissemination, filtering
    for the individual
  • People Create Knowledge, not Data
  • Not management/retrieval of explicitly entered
    information, but automated extraction and
    organization of daily activities
  • Information Technology as a Utility
  • Continuous service delivery, on a
    planetary-scale, on top of a highly dynamic
    information base
  • Beyond the Desktop
  • Community computing infer relationships among
    information, delegate control, establish
    authority

7
Driving Factors
  • Technology Push
  • Accelerating developments at the eXtremes
  • Cluster-based compute/storage servers
  • MEMS sensor/actuators, CCD cameras, LCD displays,
  • User Pull
  • More effective community leverage the next power
    tool
  • Desire
  • Enhanced interaction, ease of use
  • Easier configuration, plug and play
  • Less fragile tools, always there utility
    functionality

8
Computing Revolution Devices in the eXtreme
9
Expedition Approach
  • Information Devices
  • Beyond desktop computers to MEMS-sensors/actuators
    with capture/display to yield enhanced activity
    spaces
  • InformationUtility
  • InformationApplications
  • High Speed/Collaborative Decision Making and
    Learning
  • Augmented Smart Spaces Rooms and Vehicles
  • Design Methodology
  • User-centric Design withHW/SW Co-design
  • Formal methods for safe and trustworthy
    decomposable and reusable components
  • Fluid, Network-Centric System Software
  • Partitioning and management of state between soft
    and persistent state
  • Data processing placement and movement
  • Component discovery and negotiation
  • Flexible capture, self-organization, and re-use
    of information

10
Interdisciplinary, Technology-Centered Expedition
Team
  • Alex Aiken, PL
  • Eric Brewer, OS
  • John Canny, AI
  • David Culler, OS/Arch
  • Joseph Hellerstein, DB
  • Michael Jordan, Learning
  • Anthony Joseph, OS
  • Randy Katz, Nets
  • John Kubiatowicz, Arch
  • James Landay, UI
  • Jitendra Malik, Vision
  • George Necula, PL
  • Christos Papadimitriou, Theory
  • David Patterson, Arch
  • Kris Pister, Mems
  • Larry Rowe, MM
  • Alberto Sangiovanni-Vincentelli, CAD
  • Doug Tygar, Security
  • Robert Wilensky, DL/AI

11
Organization The Expedition Cube
12
Base Program Leader Katz
  • Broad but necessarily shallow investigation into
    all technologies/applications of interest
  • Primary focus on Information Utility
  • No new HW design commercially available
    information devices
  • Only small-scale testbed in Soda Hall
  • Fundamental enabling technologies for Fluid
    Software
  • Partitioning and management of state between soft
    and persistent state
  • Data and processing placement and movement
  • Component discovery and negotiation
  • Flexible capture, self-organization, info re-use
  • Limited Applications
  • Methodology Formal Methods User-Centered Design

13
System Architecture for Vastly Diverse
DevicesLeader Culler
  • Design Issues for Small Device OS
  • Current managing address spaces,thread
    scheduling, IP stack, windowing system, device
    drivers, file system, APIs, power management
  • How can OSs for tiny devices be made radically
    simpler, manageable, and automatically
    composable?
  • Devices of Interest Dust Motes

14
Communication-Centric Architecture
  • Base Scalable Infrastructure
  • highly available
  • persistent state (safe)
  • databases, agents
  • service programming environment
  • Active Proxies
  • connected to the infrastructure
  • soft-state, bootstrap protocol
  • transcoding,
  • Ubiquitous Devices
  • billions
  • sensors / actuators
  • PDAs / smartphones / PCs
  • heterogeneous
  • Service Paths
  • aggregate flows (rivers)
  • transcoding operators

15
The Large Service-Centric Platform Arch
Infrastructure Services
  • Enable distributed creation/deployment of
    scalable, available services
  • Service registry, aggregate execution env.,
    transparency
  • Persistent distributed data structures
  • Massive fluid storage (Oceanic Storage)
  • Adaptive high-bandwidth flows (rivers)
  • Build infrastructure via composition of services

16
The Small Radically Simple OS for Management
Composition
  • Basic Assumptions
  • Communication is fundamental
  • Direct user interface is the exception not the
    norm
  • Critical resource is scheduling data movements,
    not arbitrary threads of computation
  • Tiny OS Little more than an FSM
  • Commands event stream merged with
    sensor/actuator events
  • General thread compiled to sequence of bounded
    atomic xacts
  • Constant self-checking and telemetry
  • Rely on the infrastructure for complex processing
  • Correctness-by-construction techniques for
    cooperating FSMs (tie in to HW/SW co-design)

17
Implementation Deployment of Oceanic Data Info
UtilityLeader Kubiatowicz
  • Ubiquitous devices require ubiquitous storage
  • Consumers of data move, change access devices,
    work in many different physical places, etc.
  • Needed properties
  • Strong Security data must be encrypted whenever
    it is in the infrastructure
  • Coherence too much data for naïve users to keep
    coherent by hand
  • Automatic replica management and optimization
    huge quantities of data cannot be managed
    manually
  • Simple and automatic recovery from disasters
    probability of failure increases with size of
    system
  • Utility model world-scale system requires
    cooperation across administrative boundaries

18
Utility-Based Infrastructure
Canadian OceanStore
Sprint
ATT
IBM
Pac Bell
IBM
  • Confederations of (Mutually Suspicious) Utilities
  • Settlement system among service providers
  • Buy and sell capacity as needed

19
OceanStore Architecture/Technology
  • Name and Data Location
  • Issue Find nearby data without global
    communication
  • Approach Data location is aform of
    gradient-search of local pools of data (use of
    attenuated Bloom-filters)
  • High Availability and Disaster Recovery
  • Issue Eliminate backup as independent/fallible
    technology
  • Approach Erasure-codes/mobile replicas provide
    stable storage for archival copies and snapshots
    of live data
  • Introspective Monitoring and Optimization
  • Issue Optimize performance on a global scale
  • Approach Monitoring and analysis of access/usage
    relationships
  • Rapid Update in Untrusted Infrastructure
  • Issue Updates should not reveal info to
    untrusted servers
  • Approach Incremental cryptographic
    techniques/oblivious function techniques to
    perform update

20
Applications that Enhance Human Activity
  • Tacit Information Mining exploit info flows
    relationships to improve collaborative work
  • 3D activity spaces for representing
    decision-making activities, people, information
    sources
  • Visual cues to denote strength of ties between
    agents, awareness levels, activity tracking,
    attention span
  • Smart Spaces
  • Electronic collaborative problem-based learning
  • Physical and Virtual Learning Spaces
  • Enabled by information appliances
  • UI design/exploitation of tacit information

21
Experimental Testbeds
Soda Hall
IBM WorkPad
Smart Dust
Velo
Nino
LCD Displays
MC-16
Motorola Pagewriter 2000
CF788
Pager
WLAN / Bluetooth
Smart Classrooms Audio/Video Capture
Rooms Pervasive Computing Lab CoLab
H.323 GW
GSM BTS
Wearable Displays
TCI _at_Home Adaptive Broadband LMDS
Millennium Cluster
CalRen/Internet2/NGI
Millennium Cluster
22
Summary Putting It All Together
  • 1. eXtreme Devices
  • 2. Data Utility
  • 3. Capture/Reuse
  • 4. Negotiation
  • 5. Tacit Knowledge
  • 6. Classroom
  • 7. Design Methods
  • 8. Scale-up

Devices Utility Applications
Component Discovery Negotiation
Fluid Software
Info Extract/Re-use
Self-Organization
Decision Making Group Learning
23
Base Program Schedule
Year 1
Year 2
Year 3
Design Methodology
Refined Tools Flow
Information Utility
Information Applications
24
Year 1 Milestones
  • Design/initial deployment smart space testbed
    Initial usability evaluation/refinement
  • Initial design, prototype, and early evaluation
    of fluid software run-time environ
  • Initial design component advertisement protocols
    i/f negotiation spec language
  • Initial prototype/refinement of component
    advertisement protocols interface negotiation
    specification language
  • Initiate prototype refinement of distributed,
    persistent storage system
  • Initial design of sensor-centric/stream-capture
    oriented data mgmt system
  • Initiate prototype refinement of sensor-centric
    data mgmt system
  • Design of distributed, persistent storage system
  • Initial design of tool flow for
    infrastructure-embedded software functionality
  • Initiate implementation of system design tools
    for early testing
  • Completion of initial system architecture design
    document and early system evaluation

25
Problem
Technical Approaches
Coherently managing billions of devices where
none are average Information on demand,
available wherever needed, on a global scale,
in an untrusted infrastructure Pervasive
management of massive stream-oriented information
collection/inference in the wide-area
Data movement transformation Paths, not
threads Persistent state/soft state
partitioning Non-blocking RMI for remote
functionality Support for MEMS devices,
cameras, displays, etc. Serverless/homeless/freely
flowing data Opportunistic distribution,
promiscuous caching, without administrative
boundaries High availability/disaster recovery,
application-specific data consistency,
securityOverlapping, partially consistent
indices Data freedom of movement Expanding
search parties to find data, using
application-specific hints Extract, manage,
analyze streams of sensor data Path-based
processing integrated with storage Data
reduction via filtering/aggregation Distributed
collection processing Evidence accumulation
from inherently noisy sensors
26
Problem
Technical Approaches

Overwhelming config-uration complexity of large
heterogeneous systems Ineffectiveness of
technology-mediated collaborative workBetter
support for rapid decision making Enabling
Problem-based Learning in Enhanced Physical
Virtual Spaces Correctness by Construction Safe
Component Design
Dynamic self-configuration advertise provided
services, discover components providing required
services, negotiate interface contracts, monitor
compliance, eliminate non-performing
confederates Infer communications flow, indirect
relationships, availability, participation to
enhance awareness support opportunistic
decision making New collaborative applications
3D activity spaces for representing
decision-making activities, people, info
sources Visual cues weighting relationships
among agents, awareness levels, activity tracking
attention span Device/net-independent
people-to-people comms via pervasive
translation/adaptation Information
dissemination technologies Wide-area
information mgmt/access Formal specifications
and methods Safety enforcement,
design/development methods Proof carrying
code/secure protocol verification
27
Summary and Conclusions
  • 21st Century Computing
  • Making peoples exploitation of information more
    effective
  • Encompassing eXtreme diversity, distribution, and
    scale
  • Computing you can depend on
  • Key Support Technologies
  • Fluid software computational paradigms
  • System and UI support for eXtreme devices
  • Pervasive, planetary-scale system utility
    functionality
  • Active, adaptive, safe and trusted components
  • New power tool applications that leverage
    community activity

28
Industrial Collaborators
SRI
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