Building Whole Applications Using Only Programming-by-Demonstration - PowerPoint PPT Presentation

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Building Whole Applications Using Only Programming-by-Demonstration

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Building Whole Applications Using Only Programming-by-Demonstration Richard McDaniel January 14, 1999 – PowerPoint PPT presentation

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Title: Building Whole Applications Using Only Programming-by-Demonstration


1
Building Whole Applications Using Only
Programming-by-Demonstration
  • Richard McDaniel
  • January 14, 1999

2
Purpose
  • Allow nonprogrammers to build applications with
    original, dynamic behavior
  • Use programming-by-demonstration
  • No written language at all - programs created
    solely through demonstration
  • Implement in system called Gamut

3
State of the Art
  • Full-fledged languages and libraries
  • Visual C, Java
  • Simplified languages with syntax-supporting
    editor
  • Authorware, Agentsheets
  • Tools with macro languages
  • Director / LINGO, Excel / Visual Basic

4
Outline
  • Introduction
  • Interaction Techniques
  • Video
  • Inferencing
  • User Study
  • Conclusion

5
Domain
  • Board Games
  • Has background board
  • Pieces above board show state
  • Pieces follow rule-like behavior
  • Autonomous behavior controlled by timers
  • Examples
  • Tic-Tac-Toe, Pacman, Reader Rabbit

6
Example Pacman
7
Innovations in Gamut
  • Interaction Techniques
  • Allows developers to specify important details
  • Inferencing
  • Infer conditions from sources unaffected by the
    behavior
  • Infer chains of expressions

8
Inferencing - Conditions
  • Relationship can be formed between arbitrary
    objects
  • Relating a toggle switch to decide which way to
    move

?
Run Away
9
Expression Chain
  • Expressions form chain of relationships
  • In Monopoly, the position to move a piece is,
    the square which is the sum of the dices number
    of squares from the original position

Reds Turn
GO
10
Interaction Techniques
  • Nudges
  • Do Something, Stop That
  • Hint highlighting
  • Guide Objects
  • Temporal Ghosts
  • Cards and Decks

11
Nudges
12
Negative Examples
  • Standard technique for demonstrating examples
    Macro Recorder
  • Requires special controls to make a negative
    example
  • Negative examples in Gamut provided by Stop That
  • No special set-up required

13
Guides, Ghosts, and Hints
14
Cards and Decks
15
Video
16
Stages of Inferencing
Translation
Matching Actions
Code Generation
17
Translation
  • Read events from undo history list
  • Convert events to actions
  • Eliminate redundant and inconsequential events

18
Matching Actions
  • Matches actions in trace to original behavior
  • Unordered
  • Typically not many (three or four)
  • Considerations
  • Degree to which actions match
  • Priority of actions in original behavior
  • Actions which create new objects

19
Recursive Difference
  • Propagates changes to descriptions
  • Each description contains heuristics for
    comparing values
  • Builds an And/Or tree result

20
Code Generation
  • Resolves each value difference by creating a new
    description
  • Search for previously defined description
  • Use heuristics to generate description from
    highlighted objects
  • Assemble values into a table and use Decision
    Tree learning

21
Decision Trees
Condition For Pacman Monster
  • Created at places where Gamut chooses between
    different behaviors
  • Generate attributes using heuristics and hint
    highlighting
  • Build table of examples that relate behaviors to
    attributes

Is Eaten
Y
N
Run Home
Is Blue
Y
N
Chase Pacman
Run Away
22
User Study
  • Goal
  • Determine if nonprogrammers can use Gamut
  • Perform an informal study
  • Participants
  • Nonprogrammers, CMU community
  • Location
  • HCI Institutes usability lab

23
Tasks
Safari
Pawn Race
G-bert
24
Expertise with Techniques
25
Problems
  • Reluctance to create guide objects
  • Needed explicit instructions in tasks
  • Once told, participants would create appropriate
    objects
  • Highlighting inappropriate objects
  • Some objects seem too obvious to highlight, like
    ghosts

26
Future Work
  • Apply to other domains
  • Feedback for just inferred relationships
  • Display for language
  • Higher-level inferencing

27
Conclusion
  • Builds entire applications without a written
    programming language
  • Infers a broader range of behavior than prior
    systems
  • Is usable by nonprogrammers
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