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ITSA Programming Challenge 2005

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ITSA Programming Challenge 2005 http://www.cs.um.edu.mt/~itsapc05 Gordon Pace, Joseph Cordina & Sandro Spina (the judges) Problem setting and judging – PowerPoint PPT presentation

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Title: ITSA Programming Challenge 2005


1
ITSA Programming Challenge2005
  • http//www.cs.um.edu.mt/itsapc05
  • Gordon Pace, Joseph Cordina Sandro Spina (the
    judges)

Problem setting and judging
Organisers
Sponsors
2
The Competition
  • 48 hour programming competition.
  • Prizes for lightning normal submissions.
  • Fair problem, accessible to all programmers.
  • Judging criteria are to be objective.

3
The problem
  • Write a program which
  • Given a number of Tetris-like pieces
  • Rotate them and move them around so as to
  • Pack them into as small a rectangle as the
    program can.

4
An example
Input
Output
5
The Teams
  • 8 teams registered, 5 submitting lightning
    solutions, 6 submitting standard submissions.

6
Farm Squad 4
  • Richard VellaMark ChircopWilliam Borg
    BarthetMatthew Felice Pace

7
Forever Young
  • Mario GauciKarl Cassar
  • First you find the smallest area in which the
    shapes fit (ex. 4x4).
  • Then you try to place the shapes in that area
  • If they fit stop as you have found the smallest
    area possible (using this algorithm).
  • Otherwise store your result and try again with a
    larger area.             
  • To fit the shapes to the area we tried to fit the
    shape that fits best to the
  • border. Then the border take would also include
    the outline of the
  • border.

8
HyperDonkeys
  • Marco Muscat, Jonathan Caruana, Neville Grech,
    Stephen Fenech Alan Cassar
  • All the shapes are queued in a random order and
    a placing algorithm will place them in the best
    way possible in that given order. The placing
    algorithm considers all rotations of every shape
    and places them on the top and right hand side of
    the first shape.
  •  
  • To optimise the results the placing algorithm is
    placed in a genetic algorithm that alters and
    tries to optimise the order of the blocks, using
    crossovers and mutations that span over a number
    of generations.
  • We used C to code the solution.

9
Team A
  • Gaetano Caruana Jimmy Borg
  • indunajna li kien difficli immens li niddecifraw
    u namlu hard coded sort of l-moves li jridu
    jsiru. Ghaldaqstant morna al AI
    technique.....Genetic Algorithm. Basikament
    ikollok popolzjaoni ta solutions u min dik
    l-popoluzjoni jkolli giex operations mutation u
    crossovers. Permezz ta dawn l-operations
    l-popolazjoni dejjem sort of timmatura u permezz
    ta hekk is-solution l-iktar fit tirbah. Fdan
    l-kaz l-iktar fit hija s-soluzjoni bl inqas area
    u bl izghar sides possibli

10
Team1337
  • David Bailey Ruth Schembri
  • We tried to place shapes on top of each other
    and fit them together by moving them around in a
    spiral and rotating all the time but we had to
    change the idea drastically on Sunday
  • Used Borland Delphi because of its ease of use
    but fast compiling and code execution.

11
X3M
  • Carmelo Ebejer Chris Grech
  • We spent quite some time thinking of
    optimisations to reduce the complexity of the
    problem.  After that, our main concern was
    choosing a suitable programming language.  We
    chose C over C, C or Pascal because of quicker
    development time.

12
The Judging
  • 10 preset problems.
  • Available from the beginning but in encrypted
    form.
  • Programs ranked according to size of the smallest
    bounding rectangle best (smallest) 50 points,
    second 30 points, third 20 points, fourth 10
    points and fifth 5 points.
  • In case of overall tie, other rules were given
    but were not needed.

13
Judging Problem 07
14
Judging Problem 07
Teams HyperDonkeys, Farm Squad 4 and X3M
produced (almost) identical optimal layouts.
15
Judging Problem 07
Even if the other teams were rather creative.
Forever Young
Team 1337
Team A
16
Judging Problem 02
17
Judging Problem 02
Teams X3M and Forever Young produced a(n almost
identical) list of queuing Ls.
18
Judging Problem 02
Teams Team1337 and Team A were more creative.
19
Judging Problem 02
Teams Farm Squad 4 and HyperDonkeys managed to
identify an optimal packing!
20
Judging Problem 10
21
Judging Problem 07
Teams HyperDonkeys, Farm Squad 4 and X3M all
produced an optimal layout.
22
Judging Problem 07
Again, the other teams were rather creative.
Forever Young
Team 1337
Team A
23
But before the results, we will have a
short Intermission
24
Sending ITSA Packing
25
Sending ITSA Packing
Farm Squad 4 3x18
Team A 8x10
Team1337 11x8
HyperDonkeys 7x7
Forever Young 12x5
X3M 11x5
26
And now the results!
27
Lightning Round
  • 5 participating teams
  • Farm Squad 4
  • Forever Young
  • HyperDonkeys
  • Team A
  • Team1337

28
Overall Results Lightning
Problem 1 1. HyperDonkeys 2. Team A 3.
Team1337 4. Forever Young
29
Overall Results Lightning
Problem 2 1. Farm Squad 4 2. Team A 3. Team1337
30
Overall Results Lightning
  • Problem 3
  • Farm Squad 4
  • HyperDonkeys
  • Team A
  • Team1337

31
Overall Results Lightning
  • Problem 4
  • Team A
  • HyperDonkeys
  • Team1337
  • Forever Young

32
Overall Results Lightning
  • Problem 5
  • Farm Squad 4
  • Team A
  • Team1337

33
Overall Results Lightning
  • Problem 6
  • HyperDonkeys
  • Team A
  • Farm Squad 4
  • Team1337

34
Overall Results Lightning
  • Problem 7
  • Farm Squad 4, HyperDonkeys
  • Team A
  • Forever Young
  • Team1337

35
Overall Results Lightning
  • Problem 8
  • HyperDonkeys
  • Team A
  • Forever Young
  • Team1337

36
Overall Results Lightning
  • Problem 9
  • Forever Young, Farm Squad 4, HyperDonkeys
  • Team A
  • Team1337

37
Overall Results Lightning
  • Problem 10
  • Farm Squad 4, HyperDonkeys
  • Team A
  • Forever Young
  • Team1337

38
The Ranking
39
Lightning Results
  • Forever Young (130 points)

40
Lightning Results
  • Team1337 (150 points)
  • Forever Young (130 points)

41
Lightning Results
  • Team A (310 points)
  • Team1337 (150 points)
  • Forever Young (130 points)

42
Lightning Results
  • Farm Squad 4 (320 points)
  • Team A (310 points)
  • Team1337 (150 points)
  • Forever Young (130 points)

43
Lightning Results
  1. HyperDonkeys (360 points)
  2. Farm Squad 4 (320 points)
  3. Team A (310 points)
  4. Team1337 (150 points)
  5. Forever Young (130 points)

44
Standard Submissions
  • 6 participating teams
  • Farm Squad 4
  • Forever Young
  • HyperDonkeys
  • Team A
  • Team1337
  • X3M

45
Overall Results Standard
  • Problem 1
  • HyperDonkeys
  • Team A
  • X3M
  • Team1337
  • Forever Young

46
Overall Results Standard
Problem 2 1. Farm Squad 4, HyperDonkeys 2. Team
A 3. X3M 4. Forever Young 5. Team1337
47
Overall Results Standard
  • Problem 3
  • HyperDonkeys
  • Team A, X3M
  • Farm Squad 4
  • Forever Young
  • Team1337

48
Overall Results Standard
  • Problem 4
  • HyperDonkeys
  • X3M
  • Team A
  • Team1337
  • Forever Young

49
Overall Results Standard
  • Problem 5
  • HyperDonkeys
  • X3M
  • Farm Squad 4
  • Team A
  • Forever Young
  • Team1337

50
Overall Results Standard
  • Problem 6
  • HyperDonkeys, Team A, X3M
  • Farm Squad 4, Forever Young, Team1337

51
Overall Results Standard
  • Problem 7
  • Farm Squad 4, HyperDonkeys, X3M
  • Team 1337
  • Forever Young
  • Team A

52
Overall Results Standard
  • Problem 8
  • HyperDonkeys, X3M
  • Team1337
  • Forever Young, Team A

53
Overall Results Standard
  • Problem 9
  • Forever Young, Farm Squad 4, HyperDonkeys, X3M
  • Team A
  • Team1337

54
Overall Results Standard
  • Problem 10
  • Farm Squad 4, HyperDonkeys, X3M
  • Team A
  • Team1337
  • Forever Young

55
The Ranking
56
Final Results
  • Team1337 (160 points)

57
Final Results
  • Forever Young (165 points)
  • Team1337 (160 points)

58
Final Results
  • Team A (260 points)
  • Forever Young (165 points)
  • Team1337 (160 points)

59
Final Results
  • Farm Squad 4 (270 points)
  • Team A (260 points)
  • Forever Young (165 points)
  • Team1337 (160 points)

60
Final Results
  • X3M (370 points)
  • Farm Squad 4 (270 points)
  • Team A (260 points)
  • Forever Young (165 points)
  • Team1337 (160 points)

61
Final Results
  1. HyperDonkeys (500 points)
  2. X3M (370 points)
  3. Farm Squad 4 (270 points)
  4. Team A (260 points)
  5. Forever Young (165 points)
  6. Team1337 (160 points)

62
Winners
  • First Place Best Standard Submission (Lm100)
    HyperDonkeys
  • Second Place Runner Up Standard Submission
    (Lm75) X3M
  • Best Lightning Submission (Lm50) HyperDonkeys

63
Prosit tal-programmi!
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