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Tutorial on Scheduling Sports Tournaments

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Title: Tutorial on Scheduling Sports Tournaments


1
Tutorial on Scheduling Sports Tournaments
  • Michael Trick
  • Tepper School of Business
  • Carnegie Mellon University
  • CORS/INFORMS Banff
  • May, 2004

2
Goals
  • Outline main approaches to creating tournament
    schedules
  • Combinatorial Design
  • Integer Programming
  • Constraint Programming
  • Give a selection of open problems
  • Identify promising new research directions
  • Primarily based on survey paper by Kelly Easton,
    George Nemhauser and me.

3
Outline
  • Round robin scheduling
  • Combinatorial Design
  • Integer and Constraint Programming
  • Round robin schedule with venues (home/away)
  • Multiphase Approach
  • Schedule then Break
  • Traveling Tournament Problem
  • Sample Leagues

4
Why Sports Scheduling???
  • Big Business!
  • US National TV pays 500 million / year for
    baseball
  • College basketball conferences get up to 30
    million
  • Manchester United has (had) a market cap of 400
    million
  • No rights holder wants to pay those sums and then
    get a bad schedule.
  • Huge variety of problem types
  • Small instances are difficult
  • Strong break between easy/hard (for all
    algorithms)
  • Significant theoretical background
  • CP and IP differ in modeling
  • CP has clean models with 1..n variables
  • IP uses 0-1 variables reasonably naturally
  • Practical interest in instances at the easy/hard
    interface

5
Sample Problem
10 teams 1..10, play each other once
5 games per time slot (all teams
play every slot), 9
slots How hard can this be?
Slot 1 1 vs 2, 3 vs 4, 5 vs 6, 7 vs 8, 9 vs 10
Slot 2 1 vs 4, 2 vs 3, 5 vs 8, 6 vs 9, 7 vs 10
Slot 3 1 vs 6, 2 vs 5, 3 vs 10, 4 vs 7, 9 vs 8
Slot 4 1 vs 8, 2 vs 7, 3 vs 6, 4 vs 9, 5 vs 10
Slot 5 1 vs 10, 2 vs 9, 3 vs 8, 4 vs 5, 6 vs 7
Slot 6 1 vs 3, 2 vs 4, 5 vs 7, 6 vs 8,
Uh oh! Stuck with 4 slots to go!
6
Not convinced?
1
Graph of remaining games Every slot is perfect
matching (or 1-factor) No perfect matching in
graph of remaining games
9
3
7
5
2
4
10
6
8
7
Premature Sets
  • Example of premature set (Rosa and Wallis) set
    of scheduled slots that cannot be completed to
    round robin schedule
  • Exist for n (or more) slots do not exist for
    3 slots (for 2ngt6)

Open Problem What is size of minimum
premature set?
8
Round Robin Tournaments
  • 2n teams
  • 2n-1 time slots
  • Every team plays one other team in every time
    slot
  • Every team plays every other team exactly once
    during tournament

9
Existence
  • Is there a round-robin schedule for every 2n
    teams?
  • Yes Kirkman 1847 or earlier
  • Two constructions
  • Circle method
  • Greedy algorithm

10
Circle Method
  • Number teams 1..2n
  • In slot i have
  • i vs 2n
  • a vs b for ab 2i (mod 2n-1)

11
Sample (2n10)
  • Slot 1 10 vs 1 2 vs 9 3 vs 8 4 vs 7 5 vs 6
  • Slot 2 10 vs 2 3 vs 1 4 vs 9 5 vs 8 6 vs 7
  • Slot 3 10 vs 3 4 vs 2 5 vs 1 6 vs 9 7 vs 8
  • Slot 4 10 vs 4 5 vs 3 6 vs 2 7 vs 1 8 vs 9
  • Slot 5 10 vs 5 6 vs 4 7 vs 3 8 vs 2 9 vs 1
  • Slot 6 10 vs 6 7 vs 5 8 vs 4 9 vs 3 1 vs 2
  • Slot 7 10 vs 7 8 vs 6 9 vs 5 1 vs 4 2 vs 3
  • Slot 8 10 vs 8 9 vs 7 1 vs 6 2 vs 5 3 vs 4
  • Slot 9 10 vs 9 1 vs 8 2 vs 7 3 vs 6 4 vs 5

12
Why Circle Method?
1
9
2
Continue rotating to get all the slots. Key
is initial set of games have all differences
8
3
10
7
4
6
5
Slot 2
Slot 1
13
Greedy Method
  • Order matches (i,j) in lexicographic order
  • (i,j) before (i,k) if jltk
  • (i,j before (k,l) if iltk
  • Order slots in cyclic order
  • Assign (1,2) to slot 1
  • Repeatedly assign each game to either current
    slot or next slot it can feasibly go into

14
Example (n10)
  • 1 vs 2 3 vs 9 4 vs 8
  • 1 vs 3 2 vs 10 4 vs 9
  • 1 vs 4 2 vs 3
  • 1 vs 5 2 vs 4 3 vs 10
  • 1 vs 6 2 vs 5 3 vs 4
  • 1 vs 7 2 vs 6 3 vs 5 4 vs 10
  • 1 vs 8 2 vs 7 3 vs 6 4 vs 5 etc.
  • 1 vs 9 2 vs 8 3 vs 7 4 vs 6
  • 1 vs 10 2 vs 9 3 vs 8 4 vs 7

15
Equivalence
  • Anderson (1991) showed equivalence (rounds in
    different order)
  • Other non-equivalent schedules possible
  • Lots of choices even among one of these permute
    slots, team numbers

16
Adding Requirements
  • Generally lots of other things you would like in
    a schedule
  • Carry-over effects
  • Venues
  • Fixed/prohibited games
  • Objective function
  • Some of this can still be done directly

17
Carry Over Effects
  • Slot 1 10 vs 1 2 vs 9 3 vs 8 4 vs 7 5 vs 6
  • Slot 2 10 vs 2 3 vs 1 4 vs 9 5 vs 8 6 vs 7
  • Slot 3 10 vs 3 4 vs 2 5 vs 1 6 vs 9 7 vs 8
  • Slot 4 10 vs 4 5 vs 3 6 vs 2 7 vs 1 8 vs 9
  • Slot 5 10 vs 5 6 vs 4 7 vs 3 8 vs 2 9 vs 1
  • Slot 6 10 vs 6 7 vs 5 8 vs 4 9 vs 3 1 vs 2
  • Slot 7 10 vs 7 8 vs 6 9 vs 5 1 vs 4 2 vs 3
  • Slot 8 10 vs 8 9 vs 7 1 vs 6 2 vs 5 3 vs 4
  • Slot 9 10 vs 9 1 vs 8 2 vs 7 3 vs 6 4 vs 5

4 almost always plays against team who
just played 2
18
Balancing Carryover
  • In example 4 has carry over effect from 2 almost
    exclusively
  • Possible to spread carryover effect out (no
    more than 1 time from any other team)?

19
Solution
  • Yes, Russell (1980), if 2n 2n
  • Slot 1 1 vs 4 2 vs 5 3 vs 8 6 vs 7
  • Slot 2 1 vs 5 2 vs 4 3 vs 6 7 vs 8
  • Slot 3 1 vs 6 2 vs 8 3 vs 5 4 vs 7
  • Slot 4 1 vs 7 2 vs 3 4 vs 6 5 vs 8
  • Slot 5 1 vs 8 2 vs 6 3 vs 4 5 vs 7
  • Slot 6 1 vs 2 3 vs 7 4 vs 5 6 vs 8
  • Slot 7 1 vs 3 2 vs 7 4 vs 8 5 vs 6

20
What about for other 2n?
  • Combinatorial design does not (seem to) help
  • Construction of Russell involves Galois Fields
    (finite fields) might be generalized (though
    GF(n) does not exist for all n)
  • Seems unlikely that balanced schedule exists, but
    best balance is unknown (measured by sum of
    squared carryover values)

21
Current State
  • 2n Value
  • 6 60 (optimal Henz, Mueller, Thiel)
  • 8 56 (optimal Russell)
  • 10 122 (Trick)
  • 12 188 (HMT and van Brandenburg)
  • 14 260 (Russell)
  • 16 240 (optimal, Russell)
  • 18 428 (Russell)
  • 20 520 (Russell)

Open Problem Improve on the carryover values
22
Additional/Alternative Requirements
  • Gets messier and messier as more requirements get
    added.
  • Quickly get into NP-hard problems
  • Example Fix all but 3 slots. Completion problem
    is NP-complete (Easton, 2003)
  • Need to use algorithms like integer
    programming/constraint programming
  • Studied in HMT (2004) and Trick (2003)

23
Basic Formulation
  • Two fundamental constraints
  • In every time slot, the games correspond to a
    one-factor (or matching)
  • For every team, its opponents over all slots are
    all-different
  • ATL NYM PHI MON
  • --- --- --- ---
  • PHI MON ATL NYM
  • NYM ATL MON PHI
  • MON PHI NYM ATL

All-different
24
One Slide on Formulating in IP
  • Variables can be either continuous or integer
    valued (often 0-1 variables)
  • Constraints are linear inequalities of these
    variables
  • 3x12x212x3 13
  • x2-x3 0
  • etc.
  • Objective is linear function of the variables
  • 12x12x2-3x3

25
Integer Program
  • Int n
  • Range Teams 0..n-1
  • Range Slots 1..n-1
  • Range Binary 0..1
  • Var Binary playsTeams, Teams, Slots //
    playsi,j,t is 1 if
  • // i plays
    j in slot t
  • Solve
  • forall (i in Teams, t in Slots) playsi,i,t
    0
  • //one-factor
  • forall (ordered i,j in Teams, t in Slots)
  • playsi,j,t playsj,i,t
  • forall (i in Teams, t in Slots)
  • sum (j in Teams) playsi,j,t 1
  • // all-different
  • forall (i,j in Teams iltgtj) sum(t in Slots)
    playsi,j,t 1

26
Two Slide Introduction to Constraint Programming
  • Variables begin with a feasible domain (generally
    not 0,1)
  • Constraints reduce the feasible domains through
    domain reduction
  • Much cleverness in defining interesting
    constraints and doing domain reduction
  • After domain reduction
  • If domain becomes empty infeasible
  • If domains are singletons solution
  • Otherwise, branch

27
Two Slide Example of Constraint Programming
  • Variables x,y,z. D(x) 1,2, D(y)2,3, D(z)
    3.
  • Constraint all-different(x,y,z)
  • Effects D(y) becomes 2 which forces D(x)1
  • This domain reduction gives unique values to all
    variables

28
Constraint Program
  • Int n
  • Range Teams 0..n-1
  • Range Slots 1..n-1
  • Var Teams opponentTeams,Slots
  • Solve
  • forall (i in Teams, t in Slots)
    opponenti,tltgti
  • //one-factor
  • forall (t in Slots)
  • one-factor(all (i in Teams) opponenti,t)
  • //all-different
  • forall (i in Teams)
  • all-different(all (t in Slots) opponenti,t)

29
Constraint Program (cont)
  • But how to implement one-factor and
    all-different?
  • all-different is a well studied constraint with
    multiple propagation algorithms
  • HMT show that all-different propagation should be
    as strong as possible (expending extra work to
    reduce domains is worth it)
  • Work done by RĂ©gin on how to do propagation for
    this.

30
Three Models for 1-Factor
  • opponentopponenti,t,t i
  • Forall (t in Slots)
  • alldifferent(all i in Teams)
  • opponenti,t
  • Full propagation (uses nonbipartite matching
    theorems)

31
Illustration of Propagation
  • Given domains
  • D(1)2,4 D(2)1,3 D(3)2 D(4)1,3
  • can represent as a graph
  • opponentopponenti,t,t i removes any arc
    without corresponding reverse arc
  • All-different removes any arc not part of any
    union of node-disjoint cycles that covers all
    nodes
  • One-factor removes any arc not part of any union
    of node-disjoint even cycles that covers all nodes

1
2
3
4
32
Propagation
Original
33
Strength of Propagations
  • HMT showed increasing strength and proposed
    algorithm for one-factor
  • Not stronger, though, if domains are bipartite
    partition nodes into X and Y such that domain of
    anything in X is in Y and anyting in Y is in X.
  • Bipartite domains occur in
  • Bipartite tournaments
  • If home/away pattern is fixed.

34
Improving IP Formulation
  • Possible to add odd-cut constraints.
  • forall (t in Slots, S ? Teams S odd)
  • sum (i in S, j notin S) playsi,j,t gt 1
  • Used to remove linear relaxations like
  • Can be found by minimum cut calculation
    (Gomory-Hu)

Value .5 on every edge Satisfies linear relax.
35
Interesting Parallels
  • Odd-cuts are useful exactly when the HMT method
    is useful nonbipartite domains.
  • Use same underlying theory nonbipartite matching
    theory of Edmonds, etc.

36
Comparing IP and CP
  • Decision on IP vs CP is primarily computational
  • What instances to solve? Just finding
    unconstrained Round Robin is not interesting
  • Possible changes
  • Fixed/Prohibited games
  • Objective function

37
Test 1 Prohibited games
  • Series of prohibitions of the form (k,i,j) in
    slot k, i cannot be at j
  • Now problem is NP-complete (Schaerf)
  • Easy to add to both CP and IP
  • HMT give test instances (divide their time by
    4.5 to normalize machine speeds)

38
Test 1 Prohibited Games Results
Problem Size All-different All-different Basic-IP Basic-IP HMT HMT
F T N T F T
S_10_no 10 23 0.02 4 0.10 6 0.01
S_12_no 12 24 0.07 0 0.14 25 0.17
S_14_no 14 135 0.23 50 1.02 69 0.56
S_16_no 16 79 0.30 0 0.39 86 1.19
S_18_no 18 43 0.32 0 0.42 30 0.50
S_20_no 20 696 5.47 0 0.78 254 5.11
39
Test 2 Recognizing Premature Sets
  • Take n10, 14, 18 etc. Divide into 2 divisions
    (0..4 and 5..9). Play between divisions for
    n/2-1 slots.
  • Note since odd number of teams in division,
    divisions cannot play solely within themselves
  • Slot 0 1 2 3 4 5
  • --- ------------------
  • 3 4 5 0 1 2
  • 4 5 3 2 0 1
  • 5 3 4 1 2 0

INFEASIBLE! Why?
40
Test 2 Premature Sets
  • Only fix 2 games in slot n/2 result still
    infeasible but hard to prove

Size All_different All_different Basic-IP Basic-IP Strong-IP Strong-IP
F T N T N T
10 116 0.20 393 0.19 0 0.20
14 --- --- --- --- 0 0.34
18 --- --- --- --- 0 0.32
22 --- --- --- --- 0 0.38
41
Test 2 Premature Sets
  • Not unfair test realistic set of requirements
    on a schedule
  • Points to possibility of improved cuts/
    constraints

42
Test 3 Maximum Value Schedules
  • There may be a value for having i play at j in
    slot k predicted ratings, attendance, team
    preferences, etc.
  • Objective could be to maximize total value (other
    possibilities maximize minimum value, etc.)
  • Easy to modify CP and IP

43
Test 3 Maximum Value Schedules Results
  • Results are clear (despite efforts to find good
    search strategy for CP)

Size All_different All_different Basic_IP Basic_IP
F T N T
8 84962 5.33 0 0.03
10 --- --- 66 0.29
12 --- --- 402 3.59
14 --- --- 7263 133.03
44
IP vs CP
  • IP and CP are competitive
  • Neither are truly satisfying at this stage

Open Problem Fully test Strong IP formulation
Open Problem Devise constraints/cuts that go
beyond the one-factor and all-different
individual constraints
45
Venues
  • Key issue in many leagues
  • Every team has a home stadium (court, arena,
    etc.).
  • Each game is either a home game or an away
    game for a team
  • Issues with
  • Consecutive home/away
  • Subgroup counts (so many home in first half, so
    many home on weekends, etc.)

46
Handling venues
  • Combinatorial Approaches
  • Direct addition to integer program and/or
    constraint program
  • Multiple phase approaches
  • Home/away pattern generation
  • Schedule then break approaches

47
Combinatorial Approaches
  • De Werra did much work on this in 1980s
  • Generally concerned with minimizing breaks
  • Ideal home/away pattern in HAHAH.. (or reverse)
  • HH or AA is called a break

48
Basic insights
  • Teams need breaks! No more than 1 each of
  • HAHAHAH
  • AHAHAHA
  • So, for round robin of 2n teams, there are at
    least 2n-2 breaks

49
Minimum Break Schedule
  • De Werra (1981) suggests following for canonical
    schedule
  • In slot i, i plays 2n, other games are of form
    ik vs i-k for all values of k
  • Let ik play at i-k if k is odd
  • Let i-k play at ik if k is even
  • Let i play at 2n if i is even
  • Let 2n play at i if i is odd

50
Sample
  • 1 2 3 4 5 6
  • 1 6 5 _at_4 3 _at_2 _at_1
  • 2 _at_3 _at_6 1 _at_5 4 2
  • 3 5 _at_4 6 2 _at_1 _at_3
  • 4 _at_1 2 _at_5 _at_6 3 4
  • 5 4 _at_3 2 _at_1 6 _at_5

4 breaks minimal
51
Facts about breaks
  • Occur in pairs
  • Each team has at most one
  • 2 teams with 0
  • Pattern (0,2,0,2) (di breaks after slot i)
  • In general, (2,2,2) not possible
  • (2,2,0,2,2,)
  • Miyashiro, Iwasaki, and Matsui have necessary
    condition

Open Problem Characterize feasible break
patterns for min-break schedules
52
Other way
  • Given a round robin schedule, assign home/away so
    as to minimize breaks

1 2 3 4 5 6 1 6 5 4 3 2 1 2 3 6
1 5 4 2 3 5 4 6 2 1 3 4 1 2 5 6 3
4 5 4 3 2 1 6 5
1 2 3 4 5 6 1 6 5 4 _at_3 _at_2 _at_1 2 _at_3 6
1 5 _at_4 _at_2 3 _at_5 _at_4 _at_6 2 1 3 4 1 _at_2 5
6 _at_3 _at_4 5 4 3 _at_2 _at_1 _at_6 5
9 breaks (but there are better solutions!)
53
Schedule then break
  • Given a round-robin schedule, assign home/away so
    as to minimize breaks
  • RĂ©gin Constraint Program (up to 20)
  • Trick Integer Program (up to 22)
  • Elf, Juenger, Rinaldi Maximum Cut (up to 26)
  • Miyashiro and Matsui polynomial if 2n-2 breaks
    suffice

Open Problem Is the Minimum Break problem
NP-complete?
54
More general venue constraints
  • Min-break is not always appropriate
  • College basketball plays twice per week, so
    something like HHAAHH is best
  • Major League Baseball likes things like
    HHHAAAHHH
  • Additional restrictions like weekend counts,
    alternations, etc.

55
Add to IP and CP
  • Can modify previous IP and CP formulations to
    include home/away aspects
  • Add variables to homei,t which equals 1 if i
    home in time t (and constraints of the form if i
    plays j, exactly 1 is at home).

56
Limits on Consecutive Home/Away
  • Constraint Program clear winner

N K Integer Program Integer Program Constraint Program Constraint Program
N T F T
14 1 2 59.71 312 1.21
14 2 9 70.10 11 0.20
14 3 11 82.34 3 0.18
14 4 20 169.42 2 0.19
57
No Singletons
  • More interesting to prohibit singletons (Single
    home surrounded by Aways or vice-versa)
  • Easy to add such constraints
  • homei,tlt
  • homei,t-1homei,t1

58
Test 5 No Singletons Results
  • IP is now much better

N K Integer Program Integer Program Constraint Program Constraint Program
N T F T
8 3 1516 22.73 --- ---
8 4 77 0.92 --- ---
10 3 --- --- --- ---
10 4 15268 594.70 --- ---
59
Other approaches
  • Note problem size, however even small problems
    are getting hard to solve
  • Alternative is to have multiple phase approach

60
Phase 1 Find HAPs
  • Find Home/Away pattern, one sequence per team
  • 1 HAHAH
  • 2 AHAHA
  • 3 HHAAH
  • 4 HAHHA
  • 5 AAHHA
  • 6 AHAAH
  •  

Open Problem Characterize feasible H/A
patterns
61
Phase 2. Assign Games
  • Assign games consistent with HAP
  • ( denotes home - is away)
  • 1 2 -3 6 -4 5
  • 2 -1 4 -5 6 -3
  • 3 6 1 -4 -5 2
  • 4 5 -2 3 1 -6
  • 5 -4 -6 2 3 -1
  • 6 -3 5 -1 -2 4
  •  

62
Phase 3. Assign Teams
  • Assign teams to entries
  • F E -A B -D C
  • E -F D -C B -A
  • A B F -D -C E
  • D C -E A F -B
  • C -D -B E A -F
  • B -A C -F -E D
  •  

63
Solving Subproblems
  • Nemhauser and Trick (1998, Scheduling ACC) IP
    for phase 1 and 2, complete enumeration for 3
  • Henz (2001) CP for all phases much faster,
    particularly relative to complete enumeration
  • Lots of other papers in same vein (often in
    different orders Cain, Schreuder, Russell and
    Leung, etc.)
  • Very robust and flexible approach

64
Final Problem
  • Combine issues of venue with travel distance
  • Traveling Tournament Challenge Problem

65
Traveling Tournament Problem
  • Given an n by n distance matrix D d(i,j) and
    an integer k find a double round robin (every
    team plays at every other team) schedule such
    that
  • The total distance traveled by the teams is
    minimized (teams are assumed to start at home and
    must return home at the end of the tournament),
    and
  • No team is away more than k consecutive games, or
    home more than k consecutive games.
  • (For the instances that follow, an additional
    constraint that if i is at j in slot t, then j is
    not at i in t1.)

66
Sample Instance
  • NL6 Six teams from the National League of
    (American) Major League Baseball. Distances
  • 0 745 665 929 605 521
  • 745 0 80 337 1090 315
  • 665 80 0 380 1020 257
  • 929 337 380 0 1380 408
  • 605 1090 1020 1380 0 1010
  • 521 315 257 408 1010 0
  • k is 3

67
Sample Solution
  • Distance 23916 (Easton May 7, 1999)
  • Slot ATL NYM PHI MON FLA
    PIT
  • 0 FLA _at_PIT _at_MON PHI _at_ATL
    NYM
  • 1 NYM _at_ATL FLA _at_PIT _at_PHI
    MON
  • 2 PIT _at_FLA MON _at_PHI NYM
    _at_ATL
  • 3 _at_PHI MON ATL _at_NYM PIT
    _at_FLA
  • 4 _at_MON FLA _at_PIT ATL _at_NYM
    PHI
  • 5 _at_PIT _at_PHI NYM FLA _at_MON
    ATL
  • 6 PHI _at_MON _at_ATL NYM _at_PIT
    FLA
  • 7 MON PIT _at_FLA _at_ATL PHI
    _at_NYM
  • 8 _at_NYM ATL PIT _at_FLA MON
    _at_PHI
  • 9 _at_FLA PHI _at_NYM PIT ATL
    _at_MON

68
Simple Problem, yes?
NL12. 12 teams Feasible Solution 143655
(Rottembourg and Laburthe May 2001), 138850
(Larichi, Lapierre, and Laporte July 8 2002),
125803 (Cardemil, July 2 2002), 119990 (Dorrepaal
July 16, 2002), 119012 (Zhang, August 19 2002),
118955 (Cardemil, November 1 2002), 114153 (Van
Hentenryck January 14, 2003), 113090 (Van
Hentenryck February 26, 2003), 112800 (Van
Hentenryck June 26, 2003), 112684 (Langford
February 16, 2004), 112549 (Langford February 27,
2004), 112298 (Langford March 12, 2004), 111248
(Van Hentenryck May 13, 2004). Lower Bound
107483 (Waalewign August 2001)

69
Successful Approaches Feasible Solutions
  • Anagnostopolous, Michel, Van Hentenryck, and
    Vergados use simulated annealing
  • Hard part is determining neighborhood structure

70
Neighborhood
  • No completely natural neighborhood most
    swapping does not lead to feasible double round
    robin schedule
  • Swap venues for a pair of games
  • Swap 2 slots of games
  • Swap schedule of 2 teams
  • Partially swap 2 slots (swap 1 game then minimum
    number to keep feasible)
  • Partially swap 2 teams (swap games in single slot
    then minimum number to keep feasible)

71
Successful Approaches Lower Bound
  • Not much better than sum of minimum travel for
    each team (solvable by series of small IPs or
    CPs)

72
Successful Approaches Optimality
  • Easton uses parallel implementations with CP
    generating good schedules for teams and IPs
    putting schedules together (parallel branch and
    price)
  • Able to prove optimality of 8 teams

Open Problem Find optimal solutions to the
Traveling Tournament Problem for 2n10
73
Practical Implementations
  • Trick and Nemhauser, then Easton, Nemhauser and
    Trick on scheduling ACC Basketball
  • Scheuder and Dutch Football
  • Trick then Easton, Nemhauser, and Trick on MLB
    Baseball
  • Lustig and the NFL
  • Lots of others (and would be even more if people
    would listen more to us!)

74
What is size of minimum premature set?
Fully test Strong IP formulation
Improve on the carryover values
Solve Real Scheduling Problems!
Devise constraints/cuts that go beyond the
one-factor and all-different individual
constraints
Characterize feasible break patterns for
min-break schedules
Open Problem Characterize feasible H/A
patterns
Open Problem Is the Minimum Break problem
NP-complete?
Open Problem Find optimal solutions to the
Traveling Tournament Problem for 2n10
75
Further Information
  • Easton, Nemhauser and Trick survey in Handbook of
    Scheduling
  • http//mat.gsia.cmu.edu/TOURN
  • This talk (or corrected version!) at
    http//mat.gsia.cmu.edu/sports after conference
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