Title: Eye Movements
1Eye Movements
21. The Plant
3The Oculomotor Plant Consists Of only 6 muscles
in 3 pairs
4This Yields 3 degrees of Mechanical Freedom
5Donders Law/ Listings Law
Neural Constraints Reduce this to 2 degrees of
freedom
63-D eye movements
- Donders Law
- Relates torsion to eye position
- Listings law
- Torsion results from rotation of eye around
perpendicular axis - Listings plane
- Plane orthogonal to line of sight
- Does not apply when head is free
7Kinematics vs Dynamics In the Oculomotor System
Rotations about the Center of Gravity No
Loads No Inertia Force Position
8Oculomotor muscles and nerves
- Oculomotor nerve (III)
- Medial rectus
- Superior/Inferior recti
- Inferior oblique
- Trochlear nerve (IV)
- Superior oblique
- Abducens nerve (VI)
- Lateral rectus
- Medial longitudinal fasciculus
92. The Behaviors
Gaze Holding VOR OKN Gaze Shifting Saccades
Vergence Smooth Pursuit
10Classes of eye movements
- Reflexive gaze stabilization
- VOR
- Stabilize for head movements
- Optokinetic
- Stabilize for image motion
- Voluntary gaze shifting
- Saccades
- Acquire stationary target
- Smooth pursuit
- Acquire moving target
- Vergence
- Acquire target in depth
11Gaze During Nystagmus
12Saccades
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143-D Gaze Trajectory
Vergence
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162. The Motor Neurons
17Force Patterns
Robinsons Lollipop Experiments Statics Dynamics
18Oculomotor Neurons During Static Gaze
19Dynamics and Statics
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213. VOR
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27Cupula and otoliths move sensory receptors
Cristae
Maculae
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30Angular Acceleration
Angular Velocity
Angular Position
Cupula Deflection
31Canal afferents code velocity
- Spontaneous activity allows for bidirectional
signaling - S-curve is common
- Different cells have different ranges and
different dynamics - Population code
32Canal Output During Slow Sinusoidal Rotation
33VOR With and Without Vision
34rVOR gain varies with frequency
- Almost perfect gt 1Hz
- Low gain for low frequencies (0.1Hz)
- Sensory mechanisms can compensate (optokinetic
reflex)
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36Oculomotor muscles and nerves
- Oculomotor nerve (III)
- Medial rectus
- Superior/Inferior recti
- Inferior oblique
- Trochlear nerve (IV)
- Superior oblique
- Abducens nerve (VI)
- Lateral rectus
37The 3-Neuron ArcPrimary Effects of Canals on Eye
Muscles
- Canal Excites
Inhibits - Horizontal Ipsi MR, Contra LR Ipsi LR,
Contra MR - Anterior Ipsi SR, Contra IO Ipsi
IR, Contra SO - Posterior Ipsi SO, Contra IR Ipsi
IO, Contra SR
38Robinsons Model of the VOR
39Robinson
404. OKN
41Type I Vestib Neuron
42Bode Plot of OKN
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44Bode Plot of VOR
45Bode Plot of OKN
465. Saccades
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51Saccadic system
52OPN Stimulation
53Brainstem saccadic control
- Paramedian pontine reticular formation (PPRF)
- Burst and omnipause neurons
- Aim to reduce horizontal motor error
- Project to directly to lateral rectus motor
neurons - Projects indirectly to contralateral medial
rectus - Medial longitudinal fasciculus
- Mesencephalic reticular formation
- Also influenced by omnipause neurons
- Vertical motor error
- Projects to superior and inferior rectus motor
neurons
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57Robinsons Model of the VOR
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59Lee, Rohrer and Sparks
60Jay and Sparks
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635. Pursuit
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65Smooth pursuit
- Track movement on part of retina
- Two theories
- Motor (Robinson)
- Retinal slip only provides velocity
- Does not capture pursuit onset
- Sensory (Lisberger and Krauzlis)
- Position, velocity and acceleration
66Smooth pursuit system
67Smooth pursuit brainstem
- Eye velocity for pursuit medial vestibular
nucleus and nucleus prepositus hypoglossi - Project to abducens and oculomotor nuclei
- Input from flocculus of cerebellum encodes
velocity - PPRF also encodes velocity
- Input from vermis of cerebellum encodes velocity
- Dorsolateral pontine nucleus
- Relays inputs from cortex to cerebellum and
oculomotor brainstem
68Smooth pursuit cortex
- Visual motion areas MT and MST
- Active in visual processing for pursuit
- Stimulation influences pursuit speed
- Projects to DLPN and FEF
- Does not initiate pursuit
- Frontal eye fields
- Stimulation initiates pursuit
- Lesions diminish pursuit
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73Jergens
74Scudder
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